I have a ASUS GTX 770. I use to run around 500 fps on average in 1.7.10 maxed settings. With the 1.8 update I only run 150 fps while standing still. As soon as I start moving around I get 13 fps steady. Good job mojang. Another game in the dumpster.
Hmm...Minecraft has become quite unplayable with the 1.8 lag it released. Going anywhere takes bloody ages because you have to stop and start in travel numerous times. Chunks form very slowly when traveling, speeding up back to normal when you're standing still. You move forward roughly 3-10 blocks, wait, move, wait, move and wait. You shall see that the rendering slows down when walking and speeds up back to normal when standing still.
I basically had to stay in one settlement area to basically do anything. My computer can handle this amount of stress, especially from modding and other types of games. It's just Minecraft being improperly coded (look at the ignored boat desyncs) that's making your computer read unnecessary coding or struggling to keep up with rendering....Or whatever is actually happening that more computer-knowledgable folks might now.
I found the chunk rendering to be worse around water. Maybe it's the caves, or maybe it's because it's the ocean biome. It lags a hell of a lot to the point a 2-5 minute trip turns into a 10-15 min trip. I still managed to get to where I needed to go after much venting and frustration, especially with how useless boats are.
There's also the occasional teasing "Look! I'm running perfectly fine!" periods where the game would run smoothly for a quick 5-10 seconds. Quite irritating.
(I guess this is why Mojang wasn't proud on Tuesday when refusing to link to any 1.8 content. It was a down-played "1.8 has been released!" with no blog-posts of any sort. No excitement, just release.)
I can't play with the lag. It was fine before 1.8, now on realms it is horrible. My computer is 3 years old so it's not the latest and greatest, but if can handle world of warcraft without lag, it should handle this game. I have 8gb of ram and a dedicated amd graphics card, and i5 2.8 ghz processor. Like I said, it was fine before 1.8. Also, getting really weird bugs when trying to create or load a single player game. Lots of glitching and world not loading.
I have switched from using a 64x texture pack to using default textures because the 1.8 version of the pack hasn't been released yet. But I'm now getting about 60fps and I don't EVER remember getting that high without using optifine. I am also getting hardly any lag spikes which used to be a bit of a problem for me even while on optifine.
I thought it was worth noting that, at least for multiplayer servers, they added a "feature" which, along with increased resource demands, will make running servers a bigger headache:
This crash appears to be caused by a new "feature" called the Server Watchdog. This is a thread that kills the server when there is too much lag.
Luckily, you can disable it but I'm sure we'll be seeing lots of threads like this until it becomes widely known.
My system specs are on my About Me on my profile, I can now have the highest settings and have 60 fps and very fast world chunk renders because of 1.8.
The puzzling thing is why some people see increases while a majority see decreases? NVIDIA or Radeon issue?
It probably isn't. From what I have already seen, I'm pretty sure that the bottleneck during evtreme slowdowns is on the CPU, which makes the GPU irrelevent since it'll have to wait untill the CPU is ready each frame.
I think that the multithreading introduced in 1.8 does more harm than good on some computers (while it does improve the speed on other computers).
BTW: is anyone having those problems on a Mac or on Linux? As far as I know, they have better multitasking abilities than Windows, so if multithreading is the issue, then it's probably worst on Windows. (I'm not saying windows is bad, it just happens to be the worst of the 3 most popular OSes in this cathegory)
Today I installed Java 8 just in case and I was amazed by how much things changed: the game still runs worse than 1.6.4 when moving but at least the game no longer hijacks my CPU to the point I can only turn off the laptop, keeping it down to a reasonable 40%/50% usage. Better than nothing but I don't feel ok with installing potentially unstable software just to run a game barely better than when it was on Beta.
The puzzling thing is why some people see increases while a majority see decreases? NVIDIA or Radeon issue?
I think so.
I have 2 computers which have the same graphics card except one has the graphics card integrated with the processor and it is also a quad-core. MC is totally unplayable on that computer has has been for a long time. My dual-core computer without an integrated processor and graphics card works best, but the performance is still terrible. On minimal settings the game is playable.
MC hasn't played nice with certain graphics cards for a long time and I'm not talking about outdated cards either.
I don't know why graphics is constantly mentioned as an issue with the update. I found little to no change in my lag issue going from onboard graphics to a sapphire radeon R9.
This is a Java application and the lag (at the very least in my issue) is purely CPU/Memory related. I think I am running an old bare bones dual core 2.3ghz, potentially a Celron I don't remember (at work currently so can't check sorry), and I only am kicking 4GB ram. My whole system was a cheap $500 build at least 3 years back.
I get some relief running full screen, unfortunate as my screen is so large its a bit disorientating playing on such a widescreen, but had no issue whatsoever in 1.7.10 running windowed, or full screen. I certainly do not blame Mojang for the massive disruption to my play, but I am concerned that in essence this update completely changes the System Requirements which is why it is putting so many people out. I certainly need to upgrade my machine but it is costly to do so, there would be thousands of other users in the same boat as me.
For those with any IT knowledge should know that rendering and graphics processing is a non issue, but chunk loading, chunk generation, tick-calculation and processing is where all the juice goes. Not one of those drains significant graphics. If you can afford to upgrade your CPU then RAM and potentially motherboard, for me graphics is the last roll of the dice as far as hardware goes.
Rollback Post to RevisionRollBack
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
I checked awhile ago in their bug tracker to see if people were reporting horrible lag. People have been reporting it for awhile now (especially during the 1.8 pre-releases), but Mojang always marks the report as "resolved." They are ignoring the problem.
I'm concerned that if people don't voice their complaints, this will continue to be ignored.
I am definitely all for finding a solution, I am just providing possible answers to why some people don't have lag issues. I also don't suffer issues with other games, and 1.7 had no problems with me.
My CPU use APPEARS stable, but I know from my experience as a Java programmer that this is likely caused by CPU bottleneck requests.
Rollback Post to RevisionRollBack
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
Java 7 67 here. Jimmy didn't think to check for Java 8. Thanks.
I basically had to stay in one settlement area to basically do anything. My computer can handle this amount of stress, especially from modding and other types of games. It's just Minecraft being improperly coded (look at the ignored boat desyncs) that's making your computer read unnecessary coding or struggling to keep up with rendering....Or whatever is actually happening that more computer-knowledgable folks might now.
I found the chunk rendering to be worse around water. Maybe it's the caves, or maybe it's because it's the ocean biome. It lags a hell of a lot to the point a 2-5 minute trip turns into a 10-15 min trip. I still managed to get to where I needed to go after much venting and frustration, especially with how useless boats are.
There's also the occasional teasing "Look! I'm running perfectly fine!" periods where the game would run smoothly for a quick 5-10 seconds. Quite irritating.
(I guess this is why Mojang wasn't proud on Tuesday when refusing to link to any 1.8 content. It was a down-played "1.8 has been released!" with no blog-posts of any sort. No excitement, just release.)
He has a large motherboard that can support that many PCI-slots.
I'm back
Exactly
Luckily, you can disable it but I'm sure we'll be seeing lots of threads like this until it becomes widely known.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
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It probably isn't. From what I have already seen, I'm pretty sure that the bottleneck during evtreme slowdowns is on the CPU, which makes the GPU irrelevent since it'll have to wait untill the CPU is ready each frame.
I think that the multithreading introduced in 1.8 does more harm than good on some computers (while it does improve the speed on other computers).
BTW: is anyone having those problems on a Mac or on Linux? As far as I know, they have better multitasking abilities than Windows, so if multithreading is the issue, then it's probably worst on Windows. (I'm not saying windows is bad, it just happens to be the worst of the 3 most popular OSes in this cathegory)
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I think so.
I have 2 computers which have the same graphics card except one has the graphics card integrated with the processor and it is also a quad-core. MC is totally unplayable on that computer has has been for a long time. My dual-core computer without an integrated processor and graphics card works best, but the performance is still terrible. On minimal settings the game is playable.
MC hasn't played nice with certain graphics cards for a long time and I'm not talking about outdated cards either.
This is a Java application and the lag (at the very least in my issue) is purely CPU/Memory related. I think I am running an old bare bones dual core 2.3ghz, potentially a Celron I don't remember (at work currently so can't check sorry), and I only am kicking 4GB ram. My whole system was a cheap $500 build at least 3 years back.
I get some relief running full screen, unfortunate as my screen is so large its a bit disorientating playing on such a widescreen, but had no issue whatsoever in 1.7.10 running windowed, or full screen. I certainly do not blame Mojang for the massive disruption to my play, but I am concerned that in essence this update completely changes the System Requirements which is why it is putting so many people out. I certainly need to upgrade my machine but it is costly to do so, there would be thousands of other users in the same boat as me.
For those with any IT knowledge should know that rendering and graphics processing is a non issue, but chunk loading, chunk generation, tick-calculation and processing is where all the juice goes. Not one of those drains significant graphics. If you can afford to upgrade your CPU then RAM and potentially motherboard, for me graphics is the last roll of the dice as far as hardware goes.
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
No it's not.
Both my computers have an ATI Radeon Card. One computer is dual core and the other is a quad-core with an integrated ATI Radeon graphics card.
.
I am definitely all for finding a solution, I am just providing possible answers to why some people don't have lag issues. I also don't suffer issues with other games, and 1.7 had no problems with me.
My CPU use APPEARS stable, but I know from my experience as a Java programmer that this is likely caused by CPU bottleneck requests.
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"