I know that but I can't remember the other mods so... But in that time period, they could have added furniture and stuff like that. More food, more blocks, but mojang only added those things... I guess I'm a little disappointed...
Rollback Post to RevisionRollBack
Right now we have a few vids but we arent doing vids right now... sorry! Will resume in Janurary (maybe).
The optimization that makes me able to run about 300% faster combined with the ability to change ore generation and other facets of the land is well worth the wait.
It was almost certainly the optimization that took the most time.
I play, and played unmodded survival exclusively (apart from using MCpatcher previously and creative as a testbed for redstone stuff).So survivalists are still having fun, and I think a lot of people are playing without voicing their happiness.
Can we agree that 1.7.x was a pretty nice game providing lots of fun? Then, what is the problem that it took the better part of a year to update? We had a fun game already.
My longstanding wish is a fully functional mod API, as I dare not become dependent on mods that break when the game updates. So I strongly support directing resources towards the mod API, which I am in no position to judge how much work require - and I guess no-one else here, and the shouts of "nothing gets done" are an old song, happening with every software I have ever worked with.
I do not use maps or command blocks, but I understand that custom maps are the rage, so of course they get some love. Hopefully, Mojang has enough sense to survey what people are doing and base their priorities on that.
As to the "this update breaks everything" comment, I refer to Sacheverell's comment. No single item changed Minecraft more than beds, but people no longer remember how survival went from working on the clock above-ground / below-ground cycles, and never being practically able to venture more than a few thousand blocks from the initial beach.
In conclusion: Could we, just once, have an update without this thread?
There's no game out there that updates and adds new content weekly, years after initial release. Just admit you're sick of playing Minecraft. How many games have you played for over 3 years straight? The features and bug fixes they've added are made to enhance existing gameplay. Reading some of the comments in here about complete overhaul and stuff, makes me think most of you want to play a different game all together. Go do that instead of complaining about the current state of Minecraft.
I agree that it took an ungodly amount of time to get this far, and they mainly focused on the 1.7.9 and 1.7.10 updates, but they added that new eula to those updates as well, other than that im pretty satisfied from the new stuff they've added, especially the new commands, they add so much more potential, before we couldn't summon lightning, and now we can, which would be great for horror based adventure maps or some other use, with the clone command and also slime blocks we can make flying machines. if you look deeper into the update there was a lot added, but with alot of stuff being added comes alot of bugs, so they had to patch them, and armor stands are for people that just want to show off armor or just have it for decoration, if i where the one to have a decision id say add some more decoration blocks
"Breaking" Mods is inevitable as they're altering code that Mojang are updating and/or replacing.
That's totally untrue. MS Flight Simulator is a great example. For years Microsoft published the program, and then a massive community created mods that increased the content a thousand-fold. The mods never broke the game, and the updates by MS never broke the mods. Similar realities exist for other heavily modded FPS games, etc.
The problem is that MC was so poorly coded at the beginning, and Notch's blind obsession with Java crippled his ability to do updates the way nearly every single other game developer on the planet does them. So a decade later, and Mojang is still having to fix code and repair basic flawed programming that could have been fixed had he moved away from Java. Then there is their weird sense of priorities: adding complex AI creatures and features like banners and fireworks, while still not fixing the most basic problems, like when a boat breaks because it hit a lily pad. Heaven forbid they should actually take on a real fix to chunk loading.
When Flight Simulator updated, it didn't break my game and force me to start with the default content again, and abandon my mods. But every time Mojang updates MC, we have to wait months for mods to update, or be entirely re-written, only to have them be out of date because Mojang issued another code fix in the interim. Despite their PR and willing mob of apologists, every time Mojang updates, its 50% a thank you to the fans, and 50% a big fat middle finger to them, too.
I've spent over a year working on a world based on an old generator engine, that I now cannot update because MC has changed the code so much. I have effectively lost all that work, and there's no way to port it into the new worlds. So I have to start over. That's the opposite of fun. And it makes you wonder if you should bother investing another year in a new world, only to know they are going to revamp the generation engine again, and break everything you did a year from now.
So, no, breaking mods is not "inevitable" and its entirely correctable, if Mojang would invest all that licensing money on development.
(BTW, you can like something and criticize it, because you hope to improve it.)
That's totally untrue. MS Flight Simulator is a great example. For years Microsoft published the program, and then a massive community created mods that increased the content a thousand-fold. The mods never broke the game, and the updates by MS never broke the mods. Similar realities exist for other heavily modded FPS games, etc.
The problem is that MC was so poorly coded at the beginning, and Notch's blind obsession with Java crippled his ability to do updates the way nearly every single other game developer on the planet does them. So a decade later, and Mojang is still having to fix code and repair basic flawed programming that could have been fixed had he moved away from Java. Then there is their weird sense of priorities: adding complex AI creatures and features like banners and fireworks, while still not fixing the most basic problems, like when a boat breaks because it hit a lily pad. Heaven forbid they should actually take on a real fix to chunk loading.
When Flight Simulator updated, it didn't break my game and force me to start with the default content again, and abandon my mods. But every time Mojang updates MC, we have to wait months for mods to update, or be entirely re-written, only to have them be out of date because Mojang issued another code fix in the interim. Despite their PR and willing mob of apologists, every time Mojang updates, its 50% a thank you to the fans, and 50% a big fat middle finger to them, too.
I've spent over a year working on a world based on an old generator engine, that I now cannot update because MC has changed the code so much. I have effectively lost all that work, and there's no way to port it into the new worlds. So I have to start over. That's the opposite of fun. And it makes you wonder if you should bother investing another year in a new world, only to know they are going to revamp the generation engine again, and break everything you did a year from now.
So, no, breaking mods is not "inevitable" and its entirely correctable, if Mojang would invest all that licensing money on development.
(BTW, you can like something and criticize it, because you hope to improve it.)
Yes this is actually all true, but in the context of Minecraft's systems, breaking mods is inevitable as mods for Minecraft directly replace and interact with the vanilla code, Minecraft mods aren't traditional game modifications they are closer to hacks. You can compare a Minecraft mod to a console ROM patch, it directly replaces existing code to run it's own thing.
But you are correct in everything you said, you can make an engine that supports mods safely and Minecraft is suffering from it's use of Java and Notch's choices made from his personal feelings, but we don't have that we have Minecraft that is slowly being fixed my Mojang's current set of talent, which is a better choice than abandoning and re-writing at this point.
Minecraft mod creators must expect their mods to break with each Minecraft update, it is not Mojang's responsibility to safeguard this it is the modder's responsibility (And that's a responsibility that is impossible to keep as it depends on Minecraft's core changes).
Mojang also have the right to use ideas that come from the community to improve the game, I'd rather see mods join vanilla than have them kept in an exclusive club where every member feels entitled and it's Mojang who decides the best way to implement the mods in a way that they see fits with Minecraft, if they become vanilla then the responsibility of making sure they don't break is moved to Mojang's shoulders.
I wish Minecraft was written in a native language from the start, performance would be far better, features would be more rich, mods would be so much more creative, the server software could be more open, pretty much every aspect of Minecraft would be better.
Have you ever done something so long that it gets boring? Or eaten something so much it begins to taste disgusting?
Well, maybe developing Minecraft for them is getting boring.
I doubt it. Look at Team Fortress 2. The Team Fortress 2 dev team has been working on that game for 7 years. And it's still released with monthly to bi monthly updates.
I just think that maybe Mojang was trying to release this one nice and steady. Clearing out all the bugs and such.
I do think you all understand most of this 1.8 has take. a year for a few reason they have been coding the xbox versions the ps3,4 versions and the 0.9 version for MCPE all are mostly coded in objective c and VS Java takes a lot longer to code and they were also setup ing up minecraft realms. or this update lots are people are right it doesn't seem like a lot but at the same time it LOADS this one has mostly be for redstone and map makers. me being on of them truly LOVES this up date. for example what would have taken me 90 command blocks if I wanted to make a house be built instantly I can replace with one /clone command. they have made other commands Easier as well instead of haveing keep a web page open or keeping every id in you head now it's the name. Easy! also as other peopel they have added things for other people as well the underwater temple and more mobs. if you could instead of saying tht you don't like the update you could instead tell mojang what you think should be added. like ever since 1.5 I have bee. wanting commands that they added in this update if you look at any kind if map that was built in 1.5 and then look at the onEd that are being built now there is a huge impairment thanks to this update.so yeah mojang has been busy at work all the versions of minecraft it isnt 5 years ago where all they had to worry about was the pc version
I don't get the armor stands, could someone explain to me why we would need them?
What I want to see in an update is new, better and more biomes and mobs, vertical slabs and more slabs and stair type blocks. Want glass half slab so bad!
We don't need armor stands, just like we don't need new door types or fence types. They're cool to have and you can do a lot of powerful things with them. Why do we need more biomes? Why do we need more mobs? We don't. Everyone asks for more mobs and more biomes but we get new mobs every SINGLE update (almost without fail), and we just had a massive biome overhaul.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
The only disappointed thing in this update is that all blocks added don't have stairs/slabs... make prismarine stuff useless for construction in general, since them not combine with any available stairs/slabs in the game.
The only disappointed thing in this update is that all blocks added don't have stairs/slabs... make prismarine stuff useless for construction in general, since them not combine with any available stairs/slabs in the game.
This is my only gripe too. I've made village paths with Polished Granite so it's not to bad. I've also made walls with Polished Diorite and Polished Andesite.
Rollback Post to RevisionRollBack
"It's not enough you have the will to care. What are you going to do to show it?"
You're forgetting about the "vertex buffer objects"... for me, if the 1.8 have only this, its already a success (the rest is a bonus - that leads to unjustified disappointments). Now Minecraft is playable even in a 4 year old laptop with a intel chipset (and with 30/40 FPS - and its true because I tested, I see the miracle xD)...
Its the biggest update for those who rely on mods to make the game playable.
Well, when Notch was developing Minecraft, all this stuff added, would be done in 1-2 months.
No it wouldn't have. Notch never really optimized and took frequent shortcuts. That's the exact reason why this update is taking so long: it's because of Notch.
Even trough steve is the most common skin,i liked him and i always respected him.He was strong and cool.
But changing him is a bad idea.Steve will be always known as the player one of minecraft.
Steve was not removed. The game decides if your default skin is Steve or Alex based on your user ID, so if you got Alex and don't like her, you can download the Steve skin and use it as a custom skin.
I know that but I can't remember the other mods so... But in that time period, they could have added furniture and stuff like that. More food, more blocks, but mojang only added those things... I guess I'm a little disappointed...
It was almost certainly the optimization that took the most time.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I play vanilla no-command no-downloaded-map survival exclusively. I don't know what you're talking about, but it's obviously not true.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I play, and played unmodded survival exclusively (apart from using MCpatcher previously and creative as a testbed for redstone stuff).So survivalists are still having fun, and I think a lot of people are playing without voicing their happiness.
Can we agree that 1.7.x was a pretty nice game providing lots of fun? Then, what is the problem that it took the better part of a year to update? We had a fun game already.
My longstanding wish is a fully functional mod API, as I dare not become dependent on mods that break when the game updates. So I strongly support directing resources towards the mod API, which I am in no position to judge how much work require - and I guess no-one else here, and the shouts of "nothing gets done" are an old song, happening with every software I have ever worked with.
I do not use maps or command blocks, but I understand that custom maps are the rage, so of course they get some love. Hopefully, Mojang has enough sense to survey what people are doing and base their priorities on that.
As to the "this update breaks everything" comment, I refer to Sacheverell's comment. No single item changed Minecraft more than beds, but people no longer remember how survival went from working on the clock above-ground / below-ground cycles, and never being practically able to venture more than a few thousand blocks from the initial beach.
In conclusion: Could we, just once, have an update without this thread?
That's totally untrue. MS Flight Simulator is a great example. For years Microsoft published the program, and then a massive community created mods that increased the content a thousand-fold. The mods never broke the game, and the updates by MS never broke the mods. Similar realities exist for other heavily modded FPS games, etc.
The problem is that MC was so poorly coded at the beginning, and Notch's blind obsession with Java crippled his ability to do updates the way nearly every single other game developer on the planet does them. So a decade later, and Mojang is still having to fix code and repair basic flawed programming that could have been fixed had he moved away from Java. Then there is their weird sense of priorities: adding complex AI creatures and features like banners and fireworks, while still not fixing the most basic problems, like when a boat breaks because it hit a lily pad. Heaven forbid they should actually take on a real fix to chunk loading.
When Flight Simulator updated, it didn't break my game and force me to start with the default content again, and abandon my mods. But every time Mojang updates MC, we have to wait months for mods to update, or be entirely re-written, only to have them be out of date because Mojang issued another code fix in the interim. Despite their PR and willing mob of apologists, every time Mojang updates, its 50% a thank you to the fans, and 50% a big fat middle finger to them, too.
I've spent over a year working on a world based on an old generator engine, that I now cannot update because MC has changed the code so much. I have effectively lost all that work, and there's no way to port it into the new worlds. So I have to start over. That's the opposite of fun. And it makes you wonder if you should bother investing another year in a new world, only to know they are going to revamp the generation engine again, and break everything you did a year from now.
So, no, breaking mods is not "inevitable" and its entirely correctable, if Mojang would invest all that licensing money on development.
(BTW, you can like something and criticize it, because you hope to improve it.)
Yes this is actually all true, but in the context of Minecraft's systems, breaking mods is inevitable as mods for Minecraft directly replace and interact with the vanilla code, Minecraft mods aren't traditional game modifications they are closer to hacks. You can compare a Minecraft mod to a console ROM patch, it directly replaces existing code to run it's own thing.
But you are correct in everything you said, you can make an engine that supports mods safely and Minecraft is suffering from it's use of Java and Notch's choices made from his personal feelings, but we don't have that we have Minecraft that is slowly being fixed my Mojang's current set of talent, which is a better choice than abandoning and re-writing at this point.
Minecraft mod creators must expect their mods to break with each Minecraft update, it is not Mojang's responsibility to safeguard this it is the modder's responsibility (And that's a responsibility that is impossible to keep as it depends on Minecraft's core changes).
Mojang also have the right to use ideas that come from the community to improve the game, I'd rather see mods join vanilla than have them kept in an exclusive club where every member feels entitled and it's Mojang who decides the best way to implement the mods in a way that they see fits with Minecraft, if they become vanilla then the responsibility of making sure they don't break is moved to Mojang's shoulders.
I wish Minecraft was written in a native language from the start, performance would be far better, features would be more rich, mods would be so much more creative, the server software could be more open, pretty much every aspect of Minecraft would be better.
Do some research.
Look at the forums - survival mode has more viewers at a time than creative, or Redstone.
Survival mode is one of the most popular features in Minecraft. I got no clue where you got your false claims.
I doubt it. Look at Team Fortress 2. The Team Fortress 2 dev team has been working on that game for 7 years. And it's still released with monthly to bi monthly updates.
I just think that maybe Mojang was trying to release this one nice and steady. Clearing out all the bugs and such.
What the hell are you talking about?
We don't need armor stands, just like we don't need new door types or fence types. They're cool to have and you can do a lot of powerful things with them. Why do we need more biomes? Why do we need more mobs? We don't. Everyone asks for more mobs and more biomes but we get new mobs every SINGLE update (almost without fail), and we just had a massive biome overhaul.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
This is my only gripe too. I've made village paths with Polished Granite so it's not to bad. I've also made walls with Polished Diorite and Polished Andesite.
"It's not enough you have the will to care. What are you going to do to show it?"
Its the biggest update for those who rely on mods to make the game playable.
No it wouldn't have. Notch never really optimized and took frequent shortcuts. That's the exact reason why this update is taking so long: it's because of Notch.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
Why?
LOL
But changing him is a bad idea.Steve will be always known as the player one of minecraft.
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
Steve was not removed. The game decides if your default skin is Steve or Alex based on your user ID, so if you got Alex and don't like her, you can download the Steve skin and use it as a custom skin.
LOL