Clearly intentional, there is simply no way for a bug like this to happen unless it was programmed into the game, as shown in the code below (than again, several intentional things have been later called bugs and fixed, such as how prior to 1.7 you'd stop sprinting after 30 seconds; however, a look at the source code shows it was entirely intentional - there is even a variable called "sprintingTicksLeft". Perhaps a more extreme example is the claim that the "infinite" oceans prior to 1.7 were a bug but I'm pretty sure it was intended and there is no evidence that land entirely stops generating after a point as some claim):
/**
* Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of
* the same liquid as the block using the field are counted.
*/
int numAdjacentSources;
if (this.numAdjacentSources >= 2 && this.blockMaterial == Material.water)
{
if (par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid())
{
var11 = 0;
}
else if (par1World.getBlockMaterial(par2, par3 - 1, par4) == this.blockMaterial && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0)
{
var11 = 0;
}
}
Intentional, if it was a bug they likely would've just patched it in the same way they did with lava years ago.
Although personally I'd rather it be changed and in order to be refilled to its original state, you'd need rain
there are some problems with this mechanic however
1) how would you introduce this without causing floods on general terrain?
2) it can ruin people's builds, in effect be griefing player worlds.
Honestly I don't blame Moang for keeping water mechanics as they did for so long, even after the aquatic update it was still possible to easily make an infinite water supply building a simple 2 by 2 well. Changing it to require rain to infinitely farm water in a single spot would create some serious problems.
Intentional, if it was a bug they likely would've just patched it in the same way they did with lava years ago.
Although personally I'd rather it be changed and in order to be refilled to its original state, you'd need rain
I think infinite water pools is such a vital mechanic that it'd be quite difficult to remove it now, and I don't think its a particularly game-breaking mechanic
It just simplifies a task that doesn't need to be complicated too much ^.^
If you need water some place, its just so much easier to just use two waterbuckets to get what you want, and removing that just makes the game needlessly more difficult which doesn't provide fun in any way
Rollback Post to RevisionRollBack
Just a girl on the internet trying to have fun ^.^
So is the infinite water thing a bug or was it on purpose?
Clearly intentional, there is simply no way for a bug like this to happen unless it was programmed into the game, as shown in the code below (than again, several intentional things have been later called bugs and fixed, such as how prior to 1.7 you'd stop sprinting after 30 seconds; however, a look at the source code shows it was entirely intentional - there is even a variable called "sprintingTicksLeft". Perhaps a more extreme example is the claim that the "infinite" oceans prior to 1.7 were a bug but I'm pretty sure it was intended and there is no evidence that land entirely stops generating after a point as some claim):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Intentional, if it was a bug they likely would've just patched it in the same way they did with lava years ago.
Although personally I'd rather it be changed and in order to be refilled to its original state, you'd need rain
there are some problems with this mechanic however
1) how would you introduce this without causing floods on general terrain?
2) it can ruin people's builds, in effect be griefing player worlds.
Honestly I don't blame Moang for keeping water mechanics as they did for so long, even after the aquatic update it was still possible to easily make an infinite water supply building a simple 2 by 2 well. Changing it to require rain to infinitely farm water in a single spot would create some serious problems.
I think infinite water pools is such a vital mechanic that it'd be quite difficult to remove it now, and I don't think its a particularly game-breaking mechanic
It just simplifies a task that doesn't need to be complicated too much ^.^
If you need water some place, its just so much easier to just use two waterbuckets to get what you want, and removing that just makes the game needlessly more difficult which doesn't provide fun in any way
Just a girl on the internet trying to have fun ^.^
17 years old
she/her
Been playing Minecraft since 2013
_________________________________________________________
Twitter | Github