I was hoping for things more like this; from what I've seen (I haven't been following updates but have seen plenty of screenshots like yours) I have no idea why Mojang even thought it was necessary to make the underground deeper; the ground depth here is vanilla, except that cave lava level was lowered by 7 layers (59 blocks between lava level and sea level):
The rest of these screenshots came from a single "giant cave region", the largest single underground feature in TMCW:
These are also the sort of caves that I've been exploring for the past 7 years; even the first version of TMCW had caves like this, along with a much higher density of caves and other underground structures in general (about double the air volume of 1.7 and later versions):
Of course, vanilla 1.6.4 also has cave systems like this, which I find more interesting than single large caves, as well as more than twice as many mineshafts and dungeons as 1.7 and later:
I was hoping for things more like this; from what I've seen (I haven't been following updates but have seen plenty of screenshots like yours) I have no idea why Mojang even thought it was necessary to make the underground deeper; the ground depth here is vanilla, except that cave lava level was lowered by 7 layers (59 blocks between lava level and sea level):
The rest of these screenshots came from a single "giant cave region", the largest single underground feature in TMCW:
These are also the sort of caves that I've been exploring for the past 7 years; even the first version of TMCW had caves like this, along with a much higher density of caves and other underground structures in general (about double the air volume of 1.7 and later versions):
Of course, vanilla 1.6.4 also has cave systems like this, which I find more interesting than single large caves, as well as more than twice as many mineshafts and dungeons as 1.7 and later:
It means more materials can be added without messing too much with the current material generation/rarity, that's why the increased ground depth was necessary, it was to retain the classic feel to the "mining experience" while also adding more things to do for people who got bored of doing that, and it also made room to add in the large cave systems deeper down.
In 1.17 we will have deepslate, copper ore, moss and glow berries, like the latter 2 in the lush cave system in the screenshot.
It means more materials can be added without messing too much with the current material generation/rarity
From what I've seen Mojang is doing just the opposite:
Also, those "large caves" are hardly even that large if this image is accurate:
I was expecting massive caves going from sea level to bedrock level, or at least as deep as the current ground depth - the largest caves in TMCW have volumes measured in millions of blocks:
To give an idea of the size of these caves and how extensive/large caves are in general, this is the largest giant cave region listed, with a volume of nearly 1.7 million blocks, and nearly 3.9 million across a 640x640 block area centered on it:
Likewise, this is the area around the largest cave, with a volume of 550,000 blocks and 2.7 million overall; and the largest ravine, with a volume of 440,000 blocks and 2.9 million overall:
These caves are also all extensively interconnected - you can literally go from spawn to the edge of the world while remaining entirely underground without mining any blocks (the different colors represent the distance from the starting point, cycling through red, orange, yellow, green, blue, purple before repeating; areas that are colored brown (as in the images above) are not directly interconnected (they may still be in-game when mining ores that intersect two different areas or sand/gravel collapses). The maximum (not total) path length was more than 5.7 million with a volume of 49 million blocks within a 3072x3072 area):
Whit some edition this will be epic
I was hoping for things more like this; from what I've seen (I haven't been following updates but have seen plenty of screenshots like yours) I have no idea why Mojang even thought it was necessary to make the underground deeper; the ground depth here is vanilla, except that cave lava level was lowered by 7 layers (59 blocks between lava level and sea level):
The rest of these screenshots came from a single "giant cave region", the largest single underground feature in TMCW:
These are also the sort of caves that I've been exploring for the past 7 years; even the first version of TMCW had caves like this, along with a much higher density of caves and other underground structures in general (about double the air volume of 1.7 and later versions):
Of course, vanilla 1.6.4 also has cave systems like this, which I find more interesting than single large caves, as well as more than twice as many mineshafts and dungeons as 1.7 and later:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It means more materials can be added without messing too much with the current material generation/rarity, that's why the increased ground depth was necessary, it was to retain the classic feel to the "mining experience" while also adding more things to do for people who got bored of doing that, and it also made room to add in the large cave systems deeper down.
In 1.17 we will have deepslate, copper ore, moss and glow berries, like the latter 2 in the lush cave system in the screenshot.
From what I've seen Mojang is doing just the opposite:
Also, those "large caves" are hardly even that large if this image is accurate:
I was expecting massive caves going from sea level to bedrock level, or at least as deep as the current ground depth - the largest caves in TMCW have volumes measured in millions of blocks:
To give an idea of the size of these caves and how extensive/large caves are in general, this is the largest giant cave region listed, with a volume of nearly 1.7 million blocks, and nearly 3.9 million across a 640x640 block area centered on it:
Likewise, this is the area around the largest cave, with a volume of 550,000 blocks and 2.7 million overall; and the largest ravine, with a volume of 440,000 blocks and 2.9 million overall:
These caves are also all extensively interconnected - you can literally go from spawn to the edge of the world while remaining entirely underground without mining any blocks (the different colors represent the distance from the starting point, cycling through red, orange, yellow, green, blue, purple before repeating; areas that are colored brown (as in the images above) are not directly interconnected (they may still be in-game when mining ores that intersect two different areas or sand/gravel collapses). The maximum (not total) path length was more than 5.7 million with a volume of 49 million blocks within a 3072x3072 area):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?