I'm writing a script for a video, and was trying to think of game design reasons that Elytras have durability, why are they not just infinite? It's not like that would mean infinite flight becuase fireworks are still consumable, and height is the limiting factor. To me, the main purpose of having durability in the game is to encurage players to go out and look for better things to make there tools out of (or better enchantments), but neither of these reasosn make sence for the Elytra, especally sence the don't "break", they just become unusable, thus they don't really encurrage you to explore more end cities. While the Elytra can be enchanted, it's so late game that getting unbreaking 3 isn't going to be challenging, and all other peices of armour already need mending, it's not like people wouldn't want to mending if the Elytra was infinite.
There are lots and lots of design flaws with the game. Lots of aspects that are not even close to as good as they can be. There is a really simple answer to your question, and although it sounds controversial, I believe it is true: Mojang just really really sucks at game design.
Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)
There really is no point in the elytra breaking, apart from just being an annoyance.
Everyone KNOWS that you HAVE to put Unbreaking and Mending on the Elytra, because to get it in the first place you have to look it up online. It is simply impossible to reach the End without following a tutorial/guide or reading a wiki. And if you've already googled it you know that it breaks easily. So why not make it a bit more interesting instead? There are so many possibilities for different effects with enchantments - Efficiency can make it fly faster, Aqua Afinity can make it work underwater, etc. Why don't they make the Elytra equipable by horses - this way you can have a flying horse! How awesome would that be? But no...Mojang will never do that - because they are bad at designing their own!
Today I watched a video (video 2) that showcased some mod that added magnets to the game. It was AWESOME! And guess what - we will never see something as cool as that in the vanilla version of the game.
There are lots and lots of design flaws with the game. Lots of aspects that are not even close to as good as they can be. There is a really simple answer to your question, and although it sounds controversial, I believe it is true: Mojang just really really sucks at game design.
Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)
There really is no point in the elytra breaking, apart from just being an annoyance.
Everyone KNOWS that you HAVE to put Unbreaking and Mending on the Elytra, because to get it in the first place you have to look it up online. It is simply impossible to reach the End without following a tutorial/guide or reading a wiki. And if you've already googled it you know that it breaks easily. So why not make it a bit more interesting instead? There are so many possibilities for different effects with enchantments - Efficiency can make it fly faster, Aqua Afinity can make it work underwater, etc. Why don't they make the Elytra equipable by horses - this way you can have a flying horse! How awesome would that be? But no...Mojang will never do that - because they are bad at designing their own!
Today I watched a video (video 2) that showcased some mod that added magnets to the game. It was AWESOME! And guess what - we will never see something as cool as that in the vanilla version of the game.
video 1:
video 2:
Just to be clear, i dont quote things in red colour becouse i dislike them, i mark them red to clerify what i want to cover.
My 1st Point:
"Mojang just really really sucks at game design"
I have never beeing that addicted to a video game like i am to minecraft.
NEVER!
Now to goats and the warden:
1.17 isn't out jet.
These are snapshots, things can and probably will change.
From your logic the sculk sensor would be a creative mode item only,
becouse we don't know jet how we will be able to get our hands on it.
Finally, the spyglass:
Do not forget, that optifine is a mod.
Without mods your only way to zoom was to use the FOV effect from charging the bow or to change the FOV in the ESC menu.
I don't know why optifine wasn't added to vanilla and i bet many people wonder why not.
We can however be glad to have so much motivated modders who expand such a "bad designed game".
And what i quoted in pink...
I don't like that part.
I suggest you read over your post again and think about it.
No one can force you to write a negative critique with friendly words.
I assume you got enraged, otherwise i must wonder why you spend so much time to write this post about a block game.
Edit:
I forgot to cover the part about the elytra but i think it's enough allready.
Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)
The spyglass isn't useless, it allows you to increase your vision, and it works multiple times better than optifine does. Some of these mobs don't drop because they are hostile and intended to add a challenge to the game, not to be exploited. The warden won't drop anything because it's not supposed to be killed but instead avoided at all costs. It makes the game harder rather than more convenient. Turtles can be used to create turtle shell helmets, and the others were added for environmental reasons, which is a poor excuse to add something into the game, but still a legitimate reason. They don't hurt anything by existing, so the only complaints I have are about lost potential. It likely did not take them months to figure out the chain thing - Development in a company like that is slower than individually, and they had to decide that they were going to add these features first (it is not a given that this should be done).
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Elytras not being OP makes sense but even though I can't use them at all, I only have for mod reviews and I found it weird everytime I used them how much durability they used in different situations. In mods sure a glider or jetpack/rocket boots is good together like Elytra and Rockets and I can have like tons of batteries to refill it but obviously the Glider (which many I've used don't have durability as people know it would be a pain or just don't think to implement it) is the closest to the Elytra and you just enjoy the travel with them. Elytra are great for being more maneuverable (if you know how to use it well) but the durability and the fact I have to go to The End stops me from using them. Same with Shulkers, I hate you have to go to The End just to get a backpack, sure you can do a lot with them but you just want to get resources, go home and use them not having even a little bit of inventory to work with. I know in Vanilla you don't carry that much but even still it can be annoying.
To me some choices by Mojang seem fine but others do seem very odd like they want to separate from mods (or have similar ideas because obviously they can't help it if their is mods coming out every day and ideas have been done already for the game, the community is fast on making ideas) which is fine but others seem really awkward and annoying or slow rather than helpful, that or to avoid bugs I guess? Like the Sculk Sensor not being chainable, which I think is a missed opportunity but I can get how bad it could go if it was a feature. But as someone that reviews mods every day and documents what comes out for both Forge and Fabric besides looking back at all versions I see a lot of creations from there in the quality of life tweaks or content that has me more excited to use then every new Minecraft update. Even Datapacks while cool with the dimension aspects and are an Official Modding API, feel like after being a thing since 1.13, are a good idea but reusing the base game's features and resource packs as an expansion I saw though and the immersion broke for me after learning the first 5 or reviewing Asphodel Meadows where it's the room of the Nether back in 1.14. Mods feel like they are ACTUALLY adding new content to the game, the using of aspects is fine but feels like a faux addition then actually adding content and believing it's there. Mods feel like when Mojang adds new content, while Datapacks feel like a facade of trying to be some cool idea that just feels limited because of the way they are being handled. Sure they are a combo of One Command Block Creations and Resource Packs but they just don't convince me still. Even Fabric (Rift before it for 1.13 & 1.13.2) came out during 1.14 snapshot 18w49a and by 1.14 had so much going for it (as I reviewed them all and started my YT channel and MC forum threads covering them), so in a few months from a bunch of ex Forge Devs that are disappointed with 1.13 Forge changes, a toxic community and more made an impressive environment in a few months. Sure the Datapack/Behaviourpack teams have deadlines and maybe a smaller team compared to Mod Devs that could be the equivalent of Mojang staff on other areas of the game but still, the community with a new modding environment or the community's ideas in general surprise me more than Mojang does even if the community is bigger than the Company of course, regardless of size they surprise me more than Mojang does. And I assume like with many people the community content like Mods, Command Block/Redstone, Datapack, Resource Pack, Maps/Builds, Minigames and more impress people than what Mojang does each update. Some updates are really good and I use a handful from each of course but still.
Some in 1.17 for example like Bundles seems good that we have a cheap backpack option but it's slower because you need to click 1 stack or a mix of at a time and you have to drag it in. With a modded backpack, they are a chest or 3 chests worth when upgrades with tier and you just empty your inventory or fill the backpack's inventory as clean or as not a care in the world as you want. Which I assume people do with Shulker Boxes besides their sorting systems, or modded sorting systems (I can only guess). As someone that reviews mods and hates that I have to click and drag tools/armour or tons of resources to showcase when using JEI because 1.13+ has barely any of the 1.12.2 features like having it be clicked and go into the inventory it's slow and frustrating, REI (Fabric's equivalent) I have the Give feature I'm after, not the Grab and drag it to my inventory. It's basically the same only instead of cheating in items it's storing them but the same actions taken and it's tedious. Even some things like Iron Nugget made no sense to me until Lanterns had them used for recipes, otherwise it just made things better for the Ore Dictionary for mods so they didn't have to make an Iron Nugget for however many mods.
Otherwise some mobs like with 5 types of Zombies seems just pointless even for differences that Drowned and Husks have are fine but otherwise they don't feel that different enough for me to notice or care.
Stuff like the world changes make sense even though I don't care for them (I hate 1.7 biomes still 5 years later even though I've gotten used to it because you see so many of the biomes you don't want to, the Nether not as much in 1.16 but 1.17 has me worried). But some item/block ideas have always confused me. The one I guess I'll say that comes to mind is 1.14's blocks. The Blast Furnace and Smoker make sense but only if they came first and you didn't have access to the furnace that can do EVERY RECIPES THESE BLOCKS CAN AND MORE. Like to me the .5 like speed increase, lower experience gained and specialising of recipes makes sense but I can make 10 furnaces do the same things because it's just cobblestone and ignore those blocks. I thought they were fine at first but as they are just like I said, they don't sound appealing at all. The other blocks for recipes makes sense so it's not all in the crafting table or as confusing. Especially for Banners, though I never used them I can understand how they might not have been great in a crafting table but otherwise the rest seems fine, just the ones I would like to use seem pointless, and again Mods I don't mind it being used for say Steel and as a cheap entry to those aspects then a multiblock or more further progression with the mod's resources but for Vanilla use I gave up on the block after I noticed it's not that much convincing differences.
Mojang can have ideas that work like the Obsidian Boat in April Fools for Love and Hugs but we got Striders instead (I've never used them but I don't hate them) and keeping the game not very heavier technology like besides Redstone or the Lightning Rod, but otherwise while I'm not big on Dungeons and more world generation changes I'd have to consider for performance reasons.
But the few blocks, items and especially mobs for decor or 'because they are cute or maybe and endangered species' reason made no sense because always end up super useless compared to Wolves, Horses and Cats for taming, and food or other drops like leather that are used for armour or are to be combined with other resources like Item Frames (Polar Bear, Parrot, Panda). They fit the biomes, but you really have no need to do anything with them in the game, for food, taming, breeding or anything. I know I shouldn't always bring up mods, but any animal or hostile mob mods have drops for each of them with purpose, food, trading, a resource for another aspect of the mod, tools/weapons, etc. But Pandas and Parrots drop nothing and Polar Bears drop fish. Sure there can be background stuff in games of course but otherwise most mobs had a purpose to interact with them many updates ago, those examples of mobs I listed are just NPCs similar to any other games, and fill in the world, but with a Sandbox I find them just pointless, in any other games they add atmosphere or depth (NPCs in a town giving information/making the setting feel real, quest giving, crowd in an arena, a good drop/reason to pickpocket them I guess) because I'm not supposed to interact with them, in a sandbox where you can touch anything, it's a 'Sandbox' they make no sense and just feel like a painting on a wall, it looks nice but that's it, and we don't need a lot of 'decoration' or 'imagination' to give as reasons for things existing and saying there is 'content' to make the list look big. Many updates or features do feel like that, just 'decoration or imagination' reasoning, and 'because we want to' or 'it's cute' which aren't good reasons to add them if they have not much purpose to a game about surviving, sure for Creative it makes sense, the blocks are really good for different themes and tones but for Survival many aren't all too interesting anymore.
To me some choices by Mojang seem fine but others do seem very odd like they want to separate from mods (or have similar ideas because obviously they can't help it if their is mods coming out every day and ideas have been done already for the game, the community is fast on making ideas) which is fine but others seem really awkward and annoying or slow rather than helpful, that or to avoid bugs I guess?
I've got the same feeling.
The only mod that made it into minecraft afaik is the piston.
And there are so many mods out there that are just SO good.
Like Light level overlay. With the F3 screen you can only see the light level of one block.
That might help you to figure out what item has what light level but for large scale spawn proofing this is just annoying.
Something i love and hate are the vanilla maps.
They are great for decoration but any other mod that provides you a map is 100 times better.
Right now i'm playing with antique world atlas wich fit's perfect with it's comic like graphics.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'm writing a script for a video, and was trying to think of game design reasons that Elytras have durability, why are they not just infinite? It's not like that would mean infinite flight becuase fireworks are still consumable, and height is the limiting factor. To me, the main purpose of having durability in the game is to encurage players to go out and look for better things to make there tools out of (or better enchantments), but neither of these reasosn make sence for the Elytra, especally sence the don't "break", they just become unusable, thus they don't really encurrage you to explore more end cities. While the Elytra can be enchanted, it's so late game that getting unbreaking 3 isn't going to be challenging, and all other peices of armour already need mending, it's not like people wouldn't want to mending if the Elytra was infinite.
I think that is why. You can't fly anymore if it breaks untill you repair it or switch it out.
I wouldn't mind if the elytra becomes unbreakable someday. It's not like it wouldn't burn or float back from the void.
And that's where they all end, unless they despawn in loaded chunks becouse you where afking too long while a baby zombie got a taste of you.
Edit:
If i am not mistaking you could fly endless if the elytra where unbreakable.
Depends on how you glide up and down i think.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
There are lots and lots of design flaws with the game. Lots of aspects that are not even close to as good as they can be. There is a really simple answer to your question, and although it sounds controversial, I believe it is true: Mojang just really really sucks at game design.
Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)
There really is no point in the elytra breaking, apart from just being an annoyance.
Everyone KNOWS that you HAVE to put Unbreaking and Mending on the Elytra, because to get it in the first place you have to look it up online. It is simply impossible to reach the End without following a tutorial/guide or reading a wiki. And if you've already googled it you know that it breaks easily. So why not make it a bit more interesting instead? There are so many possibilities for different effects with enchantments - Efficiency can make it fly faster, Aqua Afinity can make it work underwater, etc. Why don't they make the Elytra equipable by horses - this way you can have a flying horse! How awesome would that be? But no...Mojang will never do that - because they are bad at designing their own!
Today I watched a video (video 2) that showcased some mod that added magnets to the game. It was AWESOME! And guess what - we will never see something as cool as that in the vanilla version of the game.
video 1:
video 2:
Just to be clear, i dont quote things in red colour becouse i dislike them, i mark them red to clerify what i want to cover.
My 1st Point:
"Mojang just really really sucks at game design"
I have never beeing that addicted to a video game like i am to minecraft.
NEVER!
Now to goats and the warden:
1.17 isn't out jet.
These are snapshots, things can and probably will change.
From your logic the sculk sensor would be a creative mode item only,
becouse we don't know jet how we will be able to get our hands on it.
Finally, the spyglass:
Do not forget, that optifine is a mod.
Without mods your only way to zoom was to use the FOV effect from charging the bow or to change the FOV in the ESC menu.
I don't know why optifine wasn't added to vanilla and i bet many people wonder why not.
We can however be glad to have so much motivated modders who expand such a "bad designed game".
And what i quoted in pink...
I don't like that part.
I suggest you read over your post again and think about it.
No one can force you to write a negative critique with friendly words.
I assume you got enraged, otherwise i must wonder why you spend so much time to write this post about a block game.
Edit:
I forgot to cover the part about the elytra but i think it's enough allready.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
The spyglass isn't useless, it allows you to increase your vision, and it works multiple times better than optifine does. Some of these mobs don't drop because they are hostile and intended to add a challenge to the game, not to be exploited. The warden won't drop anything because it's not supposed to be killed but instead avoided at all costs. It makes the game harder rather than more convenient. Turtles can be used to create turtle shell helmets, and the others were added for environmental reasons, which is a poor excuse to add something into the game, but still a legitimate reason. They don't hurt anything by existing, so the only complaints I have are about lost potential. It likely did not take them months to figure out the chain thing - Development in a company like that is slower than individually, and they had to decide that they were going to add these features first (it is not a given that this should be done).
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Elytras not being OP makes sense but even though I can't use them at all, I only have for mod reviews and I found it weird everytime I used them how much durability they used in different situations. In mods sure a glider or jetpack/rocket boots is good together like Elytra and Rockets and I can have like tons of batteries to refill it but obviously the Glider (which many I've used don't have durability as people know it would be a pain or just don't think to implement it) is the closest to the Elytra and you just enjoy the travel with them. Elytra are great for being more maneuverable (if you know how to use it well) but the durability and the fact I have to go to The End stops me from using them. Same with Shulkers, I hate you have to go to The End just to get a backpack, sure you can do a lot with them but you just want to get resources, go home and use them not having even a little bit of inventory to work with. I know in Vanilla you don't carry that much but even still it can be annoying.
To me some choices by Mojang seem fine but others do seem very odd like they want to separate from mods (or have similar ideas because obviously they can't help it if their is mods coming out every day and ideas have been done already for the game, the community is fast on making ideas) which is fine but others seem really awkward and annoying or slow rather than helpful, that or to avoid bugs I guess? Like the Sculk Sensor not being chainable, which I think is a missed opportunity but I can get how bad it could go if it was a feature. But as someone that reviews mods every day and documents what comes out for both Forge and Fabric besides looking back at all versions I see a lot of creations from there in the quality of life tweaks or content that has me more excited to use then every new Minecraft update. Even Datapacks while cool with the dimension aspects and are an Official Modding API, feel like after being a thing since 1.13, are a good idea but reusing the base game's features and resource packs as an expansion I saw though and the immersion broke for me after learning the first 5 or reviewing Asphodel Meadows where it's the room of the Nether back in 1.14. Mods feel like they are ACTUALLY adding new content to the game, the using of aspects is fine but feels like a faux addition then actually adding content and believing it's there. Mods feel like when Mojang adds new content, while Datapacks feel like a facade of trying to be some cool idea that just feels limited because of the way they are being handled. Sure they are a combo of One Command Block Creations and Resource Packs but they just don't convince me still. Even Fabric (Rift before it for 1.13 & 1.13.2) came out during 1.14 snapshot 18w49a and by 1.14 had so much going for it (as I reviewed them all and started my YT channel and MC forum threads covering them), so in a few months from a bunch of ex Forge Devs that are disappointed with 1.13 Forge changes, a toxic community and more made an impressive environment in a few months. Sure the Datapack/Behaviourpack teams have deadlines and maybe a smaller team compared to Mod Devs that could be the equivalent of Mojang staff on other areas of the game but still, the community with a new modding environment or the community's ideas in general surprise me more than Mojang does even if the community is bigger than the Company of course, regardless of size they surprise me more than Mojang does. And I assume like with many people the community content like Mods, Command Block/Redstone, Datapack, Resource Pack, Maps/Builds, Minigames and more impress people than what Mojang does each update. Some updates are really good and I use a handful from each of course but still.
Some in 1.17 for example like Bundles seems good that we have a cheap backpack option but it's slower because you need to click 1 stack or a mix of at a time and you have to drag it in. With a modded backpack, they are a chest or 3 chests worth when upgrades with tier and you just empty your inventory or fill the backpack's inventory as clean or as not a care in the world as you want. Which I assume people do with Shulker Boxes besides their sorting systems, or modded sorting systems (I can only guess). As someone that reviews mods and hates that I have to click and drag tools/armour or tons of resources to showcase when using JEI because 1.13+ has barely any of the 1.12.2 features like having it be clicked and go into the inventory it's slow and frustrating, REI (Fabric's equivalent) I have the Give feature I'm after, not the Grab and drag it to my inventory. It's basically the same only instead of cheating in items it's storing them but the same actions taken and it's tedious. Even some things like Iron Nugget made no sense to me until Lanterns had them used for recipes, otherwise it just made things better for the Ore Dictionary for mods so they didn't have to make an Iron Nugget for however many mods.
Otherwise some mobs like with 5 types of Zombies seems just pointless even for differences that Drowned and Husks have are fine but otherwise they don't feel that different enough for me to notice or care.
Stuff like the world changes make sense even though I don't care for them (I hate 1.7 biomes still 5 years later even though I've gotten used to it because you see so many of the biomes you don't want to, the Nether not as much in 1.16 but 1.17 has me worried). But some item/block ideas have always confused me. The one I guess I'll say that comes to mind is 1.14's blocks. The Blast Furnace and Smoker make sense but only if they came first and you didn't have access to the furnace that can do EVERY RECIPES THESE BLOCKS CAN AND MORE. Like to me the .5 like speed increase, lower experience gained and specialising of recipes makes sense but I can make 10 furnaces do the same things because it's just cobblestone and ignore those blocks. I thought they were fine at first but as they are just like I said, they don't sound appealing at all. The other blocks for recipes makes sense so it's not all in the crafting table or as confusing. Especially for Banners, though I never used them I can understand how they might not have been great in a crafting table but otherwise the rest seems fine, just the ones I would like to use seem pointless, and again Mods I don't mind it being used for say Steel and as a cheap entry to those aspects then a multiblock or more further progression with the mod's resources but for Vanilla use I gave up on the block after I noticed it's not that much convincing differences.
Mojang can have ideas that work like the Obsidian Boat in April Fools for Love and Hugs but we got Striders instead (I've never used them but I don't hate them) and keeping the game not very heavier technology like besides Redstone or the Lightning Rod, but otherwise while I'm not big on Dungeons and more world generation changes I'd have to consider for performance reasons.
But the few blocks, items and especially mobs for decor or 'because they are cute or maybe and endangered species' reason made no sense because always end up super useless compared to Wolves, Horses and Cats for taming, and food or other drops like leather that are used for armour or are to be combined with other resources like Item Frames (Polar Bear, Parrot, Panda). They fit the biomes, but you really have no need to do anything with them in the game, for food, taming, breeding or anything. I know I shouldn't always bring up mods, but any animal or hostile mob mods have drops for each of them with purpose, food, trading, a resource for another aspect of the mod, tools/weapons, etc. But Pandas and Parrots drop nothing and Polar Bears drop fish. Sure there can be background stuff in games of course but otherwise most mobs had a purpose to interact with them many updates ago, those examples of mobs I listed are just NPCs similar to any other games, and fill in the world, but with a Sandbox I find them just pointless, in any other games they add atmosphere or depth (NPCs in a town giving information/making the setting feel real, quest giving, crowd in an arena, a good drop/reason to pickpocket them I guess) because I'm not supposed to interact with them, in a sandbox where you can touch anything, it's a 'Sandbox' they make no sense and just feel like a painting on a wall, it looks nice but that's it, and we don't need a lot of 'decoration' or 'imagination' to give as reasons for things existing and saying there is 'content' to make the list look big. Many updates or features do feel like that, just 'decoration or imagination' reasoning, and 'because we want to' or 'it's cute' which aren't good reasons to add them if they have not much purpose to a game about surviving, sure for Creative it makes sense, the blocks are really good for different themes and tones but for Survival many aren't all too interesting anymore.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
I've got the same feeling.
The only mod that made it into minecraft afaik is the piston.
And there are so many mods out there that are just SO good.
Like Light level overlay. With the F3 screen you can only see the light level of one block.
That might help you to figure out what item has what light level but for large scale spawn proofing this is just annoying.
Something i love and hate are the vanilla maps.
They are great for decoration but any other mod that provides you a map is 100 times better.
Right now i'm playing with antique world atlas wich fit's perfect with it's comic like graphics.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Features for 1.17 are in testing, that's the whole point of the snapshot.