There is the odd threads (or re-occurring one that pops up from time to time) but other types of threads appear more.
Besides that. I've been making a pretty simple base to house my storage (a basic two floor structure, I'm not one for building unless it's expanding off a Desert Temple usually as I like to get to the rest of the game and don't have many crazy building ideas), going to the Nether (in a Soul Sand Valley at least) has many holes I forget to cover up so I've been filling those in besides fighting Blazes/Wither Skeletons for a few drops or looting the Bastion Remnants to find any gold or other interesting loot XD, the most deaths I've had recently were from my higher damaging mob farm (cursed dirt that makes them more powerful and spawning like crazy but I'm working out the lighting/spike situation with it and a few hoppers to pick up the drops) or travelling to The End and getting away from Shulkers. Otherwise just uncovering any sunken treasures/shipwrecks in the area to fill in the map. Mostly doing a bit of Vanilla along with the odd mods (upgrading gear, building machines for modded but exploring the world for Vanilla).
I'm busy decorating the tunnels connecting my Nether portal network. I spent ages on the first one decorating both sides of the tunnel with museum-like exhibitions of paintings, item frames and wool designs behind glass. It was a waste of time because I just zip by on packed ice and don't get to enjoy the exhibitions. I am currently lining my second tunnel with Nether Wort blocks and End stone bricks, and it is going much faster.
I started a new seed with the advent of 1.16/1.16.1 simply to create a really long straight single underground tunnel with a track and a walking space beside it. Connecting several places of interest and any villages I found. I made branch lines from one single main line, leading to the places. So far I located about 8-10 villages and made one area into a Nether Portal with a ladder from the track at level 28 up to ground level where the portal is inside a secure building. I was lucky with this seed as it sometimes has 3 villages near each station. I also found an area with 2 broken Nether Portals already existing and left them broken as they looked so interesting, then made a second area of it with a new 2nd Nether Portal I added.
I made a railway station and this has buttons to change the tracks to each branch line prior to setting off. I made button releases for the travel carts and cactus to destroy them on return then feed them back to the button box release. But that wasn't my only goal, I made a return rail line just above the out going line and each branch line had a track permanently routed so it pointed back on to the return main line above the outgoing line. Again this was a part goal but the main one being to share the same single main line with both personal travel and using the same line transfer food and ore from my farms. I made a separate button in the station to deal with cargo and this operated a rail diversion to a cargo branch line just before the station, leading to a warehouse I built. This will work with farms situated at every branch line and once the button is turned off it reverts back to a transport line instead of a cargo line.
I also researched and changed the button controllers to act like levers and not temporarily operate the lines but keep them and branch lines open as long as the button is pressed. I added lights to each button column to show which buttons were in operation and these go out when the button is pressed again. Finally, this is an excellent seed and I hope to not only publicize the seed but also make available my interpretation of it along with the station, tracks and everything I have built. This is only useful for single player use and would not cope with multi player without changes to the rail line.
I play on a server (VMC-Tec), and I've just finished getting ready for the big Olympics event we're holding next week ("Teclympics"). I've got an arena set up for the game I'm hosting (spleef), and the base is looking decorated enough that I feel OK with having visitors.
That done, I'm getting geared up to start setting up a villager trading system for the first time! I usually play modded, so up until I joined this 1.15.2 server, I was stuck on 1.12.2. I'm pretty excited to try out this system that's old hat to everyone else, lol!
Right now I'm playing on a vanilla survival world with my bro. I'm planning on creating a whole nation that spans across the world. I'm also planning on making a big wizard's tower for my base with a town surrounding it, in the middle of a dark oak forest.
I can't really remember what was the last death that ticked me off, it's probably because I have the player grave datapack from Vanilla Tweaks.
I've been playing on a modded world based on my namesake mod "TheMasterCaver's World", which recently got a major update and I wanted to make sure that any remaining bugs were fixed, though as usual I end up playing on worlds for far longer (this is actually a world I first played on 3 years ago).
The most noticeable feature of TMCW is its world generation, ranging from the variety in biomes and terrain (here is a rendering of the world, note the very different biomes next to one another, for scale, the world is a bit larger than a level 4 map) to the underground, where you can find vast caverns and more variation in general, especially compared to modern versions (Mojang severely nerfed the underground in 1.7, with still no means to customize it nearly 7 years later; in part due to this I've never updated past 1.6.4 and instead made my own version).
Mobs are also much more fun to fight as they have much greater chances of gear and other effects (including "Hard-only" effects on all difficulties), and are much more commonly encountered; I'm in the process of exploring an enormous cave which has been difficult to make much progress in lighting up due to the sheer number of mobs in it - run in, place a torch or two (hopefully not blown up by a creeper), retreat to kill off a wave of mobs, repeat:
These caves are so large that entire mineshafts can fit inside them (about half of this one):
The lava visible near the center is at lava level, more than 60 blocks below the surface; this is one of 3 ravines that intersect the cave (ravines can also get far larger than in vanilla, these appear to be normal-sized):
This was taken from the exposed lava visible above (after I converted it into obsidian), note that lava level is y=4, giving 7 additional explorable layers below sea level (bedrock is one layer at y=0):
The following screenshots give you an idea of the sheer number of mobs inside of these caves:
These are naturally spawning cave spiders, not from a cave spider spawner in a mineshaft, one of my additions to make caving more exciting:
One of several skeletons with Flame bows, and this is just on Normal difficulty, with the "global difficulty" factor maxed-out as I replaced inhabited time with the world total time so it is permanently at 1.0 after 100 hours (Hard reaches 1.5 while Easy reaches 0.5):
These are the statistics for the whole session; the amount of resources I collect is pretty typical (most of this came from associated caves and a mineshaft, not the giant cave itself) while I killed significantly more mobs than usual; note that the coordinates shown are also more than 200 blocks away from the coordinates in a screenshot taken above - I cover a LOT of ground while caving (in this case, backtracking through a previously explored area while following some caves I missed before, after I explore them I'll return to the giant cave):
Zombies are generally the most common mob I kill but are particularly high here thanks to their high pathfinding range and the giant cave giving them clear sight of me (they do not actually spawn more often than other mobs):
Here is a link to the thread for the world (I haven't updated yet as I'm waiting until I've finished exploring the cave):
I'm playing on the All of Fabric 3 pack, and am currently in the middle of finishing out my starter base at spawn. Initial shelter was a small cave in the middle of a very small hill that was about the size of a trailer-park home. It's located next to a very nicely-generated cave that connects to a larger cave system. The front section of this cave entrance has a T-junction that enters into a large cave-chamber on one branch that I'm setting up as my workshop for ore-processing (doubling, alloying, etc) and caving, and on the other side of the T is a short J-hook tunnel that will connect to my 6-village subway system.
I'll be going for a distributed base design, so not all things will be at the same place and force me to travel the network. My intent is to keep travel somewhat slower so I can actually enjoy what I've been making.