The Meaning of Life, the Universe, and Everything.
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I think that it's safe to say that the Aether mod is by far the most celebrated in Minecraft's history, but what made it so beloved by everyone? in this thread I'd like to jump-start a discussion on why the Aether became as iconic as it is nowadays, so with all that being said, what makes you think that the Aether had something special that most mods didn't have?
Well, it was one of the first, if not the first, mod way back in the alpha versions of Minecraft, I think, or early betas, to add another dimension to explore. It was supposed to be the opposite of the nether, a world in the air, a "heaven" opposite to the nether's "hell", though still very dangerous. It had dungeons to explore and loot, and it was difficult to get around in, there was always the danger of falling off, though if you had a parachute, you'd land safely back in the over world. It was well thought out and fairly extensive, there was a lot to do. The floating islands of the end in the vanilla game are similar, and came much later, but the end is pretty boring in comparison, IMO.
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D_B
To tell them how to live is to prevent them living.
I think that it's safe to say that the Aether mod is by far the most celebrated in Minecraft's history, but what made it so beloved by everyone? in this thread I'd like to jump-start a discussion on why the Aether became as iconic as it is nowadays, so with all that being said, what makes you think that the Aether had something special that most mods didn't have?
Well, it was one of the first, if not the first, mod way back in the alpha versions of Minecraft, I think, or early betas, to add another dimension to explore. It was supposed to be the opposite of the nether, a world in the air, a "heaven" opposite to the nether's "hell", though still very dangerous. It had dungeons to explore and loot, and it was difficult to get around in, there was always the danger of falling off, though if you had a parachute, you'd land safely back in the over world. It was well thought out and fairly extensive, there was a lot to do. The floating islands of the end in the vanilla game are similar, and came much later, but the end is pretty boring in comparison, IMO.
D_B
To tell them how to live is to prevent them living.