The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2019
Posts:
71
Location:
Wukanda
Minecraft:
NateVA
Member Details
I love guardian farms and the reward of building them. but they are super annoying to make. I like Iron farms, but they aren't a source of XP. I love Xisuma's "The Donut 2" gold farm because it supplies a lot of gold and XP (and also super satisfying)
Iron farms are among the most useful given the wide versatility of iron, but an XP gold farm is by far my favorite and (in my opinion) the best farm to have for a number of reasons. You get lots of gold which you can use for beacons, powered rails, golden carrots, golden apples, and glistering melons (as of 1.16, it will also be useful as a source of gold so that you can barter with piglins, yielding an even wider variety of items). You can get 30 levels in 30 seconds (100 levels in 10 minutes just about). And you also get zombie flesh which is now useful for trading with clerics. A gold farm with an attached cleric trading hall will make the most out of the drops. Since you also get chicken jockeys, albeit infrequently, it's also able to provide chicken and feathers.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
A potato farm, which is a very effective source of food due to their hunger value and the amount you can get, especially with Fortune (over 3 stacks per harvest of an 8x8 plot, which lasts me for around 24 hours of caving; by the time I need more they will have matured even though I spend most of my time away from my bases).
Other than this, I only make basic farms like crops, trees, and animal pens and I don't make any sort of resource/XP farms because I don't need them, and I've even nerfed most of them in my own "version" of the game because the game is about mining, not autofarms. Most of the XP I need for enchanting my gear comes from mining quartz in the Nether, which I only need to do one time so renewability isn't an issue, plus I use the quartz to build my main bases so I'm not just mining it for the XP, and otherwise I collect far more XP and resources than I can ever hope to use through normal gameplay (I've gained millions of XP and accumulated millions of resources in a single world), even in modded worlds with rarer and more expensive gear.
Of course, you could say that I farm diamond gear in my first world, where I farm crops, mostly wheat these days (I have a couple "perfect" villagers, whose final offer is emeralds for wheat, which can be traded over and over without ever locking), to trade for emeralds which I then trade for diamond gear (I do this for fun even though I certainly have no lack of diamonds); this is entirely manual though, as was the simple villager breeder and associated crop farms I made in TMCWv4 to get Mending (which is simply a replacement for renaming an item in vanilla 1.6.4 to keep the cost down, otherwise, I haven't traded in any other world even though I do make a village inside my main bases). I also did use a dungeon as a basic XP farm in my earliest gameplay, before I really started caving and/or using better gear, but still nothing automated in any sense (mining quartz is a far faster way to get XP, especially if you need more than a few levels, which I've done in every world after my first few worlds).
Note that since I still play in 1.6.4 and/or haven't modded in things like fishing for more than just fish these sort of farms are irrelevant, and I'd be sure to prevent them from being exploited if I did, like require Luck of the Sea to get any treasure; since you need to repair items in the anvil this automatically prevents you from simply AFKing to collect an indefinite amount of treasure, conversely, the chance of treasure can be higher than it is in vanilla to make manual fishing more rewarding). This also means that potatoes are a better source of food (restoring 6 hunger and 7.2 saturation instead of 5 and 6 since 1.8, though this is the same as bread and I occasionally find enough bread in a mineshaft to entirely subsist on it, and they nerfed the hunger lost from most activities, and in 1.9 they slightly increased the drop rate of potatoes).
Automatic pumpkin and melon farm. All you have to do is start a village from a couple of zombie villagers, breed them like crazy, and make them all farmers, and you will be able to infinitely print emeralds with melon and pumpkin trades, and you'll have more golden carrots than you'll ever need without a gold or large carrot farm. All you need is a small carrot or potato farm to use for breeding and level 1 trades and you're off to the races.
Auto farms for pumpkins and melons are also so simple that even I can set them up and I am HOPELESS with redstone.
Hey all! In your opinion, what is the most useful farm in Minecraft?
Also,
What is your favorite type of farm to make?
That's all! Thank you
Hey, I'm PuipinM from Youtube! How's it going? Have a great day
I love guardian farms and the reward of building them. but they are super annoying to make. I like Iron farms, but they aren't a source of XP. I love Xisuma's "The Donut 2" gold farm because it supplies a lot of gold and XP (and also super satisfying)
Iron farms are among the most useful given the wide versatility of iron, but an XP gold farm is by far my favorite and (in my opinion) the best farm to have for a number of reasons. You get lots of gold which you can use for beacons, powered rails, golden carrots, golden apples, and glistering melons (as of 1.16, it will also be useful as a source of gold so that you can barter with piglins, yielding an even wider variety of items). You can get 30 levels in 30 seconds (100 levels in 10 minutes just about). And you also get zombie flesh which is now useful for trading with clerics. A gold farm with an attached cleric trading hall will make the most out of the drops. Since you also get chicken jockeys, albeit infrequently, it's also able to provide chicken and feathers.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
A potato farm, which is a very effective source of food due to their hunger value and the amount you can get, especially with Fortune (over 3 stacks per harvest of an 8x8 plot, which lasts me for around 24 hours of caving; by the time I need more they will have matured even though I spend most of my time away from my bases).
Other than this, I only make basic farms like crops, trees, and animal pens and I don't make any sort of resource/XP farms because I don't need them, and I've even nerfed most of them in my own "version" of the game because the game is about mining, not autofarms. Most of the XP I need for enchanting my gear comes from mining quartz in the Nether, which I only need to do one time so renewability isn't an issue, plus I use the quartz to build my main bases so I'm not just mining it for the XP, and otherwise I collect far more XP and resources than I can ever hope to use through normal gameplay (I've gained millions of XP and accumulated millions of resources in a single world), even in modded worlds with rarer and more expensive gear.
Of course, you could say that I farm diamond gear in my first world, where I farm crops, mostly wheat these days (I have a couple "perfect" villagers, whose final offer is emeralds for wheat, which can be traded over and over without ever locking), to trade for emeralds which I then trade for diamond gear (I do this for fun even though I certainly have no lack of diamonds); this is entirely manual though, as was the simple villager breeder and associated crop farms I made in TMCWv4 to get Mending (which is simply a replacement for renaming an item in vanilla 1.6.4 to keep the cost down, otherwise, I haven't traded in any other world even though I do make a village inside my main bases). I also did use a dungeon as a basic XP farm in my earliest gameplay, before I really started caving and/or using better gear, but still nothing automated in any sense (mining quartz is a far faster way to get XP, especially if you need more than a few levels, which I've done in every world after my first few worlds).
Note that since I still play in 1.6.4 and/or haven't modded in things like fishing for more than just fish these sort of farms are irrelevant, and I'd be sure to prevent them from being exploited if I did, like require Luck of the Sea to get any treasure; since you need to repair items in the anvil this automatically prevents you from simply AFKing to collect an indefinite amount of treasure, conversely, the chance of treasure can be higher than it is in vanilla to make manual fishing more rewarding). This also means that potatoes are a better source of food (restoring 6 hunger and 7.2 saturation instead of 5 and 6 since 1.8, though this is the same as bread and I occasionally find enough bread in a mineshaft to entirely subsist on it, and they nerfed the hunger lost from most activities, and in 1.9 they slightly increased the drop rate of potatoes).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Automatic pumpkin and melon farm. All you have to do is start a village from a couple of zombie villagers, breed them like crazy, and make them all farmers, and you will be able to infinitely print emeralds with melon and pumpkin trades, and you'll have more golden carrots than you'll ever need without a gold or large carrot farm. All you need is a small carrot or potato farm to use for breeding and level 1 trades and you're off to the races.
Auto farms for pumpkins and melons are also so simple that even I can set them up and I am HOPELESS with redstone.
I will totally need to check out this Donut 2 farm!
Hey, I'm PuipinM from Youtube! How's it going? Have a great day