I am a HUGE advocate for never ever ever cheating in an online world (though I used to.. shame on me) but when it comes down to singleplayer, I say do what your heart desires. Now I used to cheat nonstop and immediately hopping into a new world and giving me everything I needed. Once I realized that that completely ruined the game, I stopped. Now I do what I call light cheating. I play about 99.9% in survival and only sometimes cheat to make something a little bit easier, faster and/or more convenient. For example, I may find a dungeon spawner, but it's in a spot where I don't like it. So, I break that spawner, go back to a new base, clear out a room, go into creative, and kinda say I 'moved the spawner into my base'. However, I never do anything like, say I fall into lava and lose all my items, I'll never spawn in my tools again (poor wording but you get what Im trying to say). Those items are gone. First of all, let me say that I don't like this style of gameplay. I always turn off cheats when I make a new world but you can still of course cheat just by turning on a LAN world. How do I stop this? I know it ruins the game but I've been cheating in singleplayer ever since I started this game back in 2014 I think. I've never held a solid world before, except for the one I'm playing on right now, which is on day 118, though it's actually probably about day 70 cause I go AFK sometimes.
Cheating is a slippery slope. It all comes down to 'do what makes the game fun for you'. If that means cheating a bit, then so be it. If cheating is taking the fun out of the game, THEN STOP CHEATING. Easier said than done, especially if you've developed a habit of cheating when convenient, (like 'moving' that spawner).
I'll admit I often cheat in my single player games. I'll also admit that cheating has also prematurely ended the fun I was having in a game because the challenge disappeared. It really all depends what my goal is for that game. For example, if it is my goal to excavate a stronghold then cheating to get the necessary equipment to accomplish this goal is more enjoyable to me than slaving away just to get my first maxed out diamond pick axe. On the other hand, if I am playing a survival world with no specific goal other than survival, then any bit of cheating lessens the fun because every thing accomplished without cheating is SO MUCH MORE SATISFYING.
I suggest you define what you want to achieve in your survival world >THEN< decide what level of cheating, (if any), is acceptable, >THEN< stick to that plan. If you don't find the results to be enjoyable, change your plan.
If you really can't stop cheating in single player and don't want to play on public servers then the only way I can think of to make it impossible to cheat would be to set up your own server and let somebody else change the admin password.
Well, I started a game withnout any cheats, that one world without ANY cheats (I mean really nothing, don't change time, don't move spawner, don't do anything.) is world I played for longest time. (also, it's hardcore mod, but... :D) Now, after longer than your I am trying to finish all advancements. Even "How did we get here?", that is really hard but I am now trying to do that. I am glad I never used ANY cheats. not even small at the start.
Personally if I do any "cheating" I limit it to certain things like if the game has screwed me over in a way I couldn't prevent like a sudden random lag spike killing me or a Stronghold not generating a Portal.
Or in the event of me wanting to skip over something that is poorly designed, tedious, and awful (*cough* Ender Dragon Fight *cough cough*) then I am sure to pay a penance that I deem to be fair in order to make up for it. Like I may use a command to kill the Ender Dragon, but I don't take any of the XP it drops because I didn't actually fight it. I also might let my gear get decently damaged to simulate about what I would have lost in durability from actually fighting it.
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From the title I thought this was going to be about OptiFine letting you use held light sources to emit light.
As someone who has played pretty much just one world since 2012 (I've played with others, but don't stick with them as long nor abandon the original), goodness knows my world has "seen things". I had to use one to generate chunks when 1.7 was incoming to prevent chunk borders. I used another to change the biomes of some extreme hills to plains to prevent snow from being atop them where it wasn't before.
The closest I've come to what may be considered "gameplay related cheating" is when I used EditMC to extend a tunnel (near it's upper level below bedrock) some thousands of blocks in the nether, and this was done SOLELY for the purpose of, as said before, to get to new lands post 1.7 since I wanted to avoid chunk borders. Since that was more or less me using the method as a worklaround to that, it's more like an in game way of linking two "words" which are my old core region and the "new lands".
For more minor stuff (horses suffocating in alls, I've lost three or four) I just write off, so to speak. They can be bred to get more (but one I lost was my fastest).
That aside, I've simply never done it because a lot of the fun in Minecraft for me is "building up my world" as a living, breathing location. I even keep a mental history of characters, places, and stories. I build villages, cities, railways, foot (and horse) paths as well as sea docks connecting and networking all my locations (nether has paths/tunnels too), etc., and part of that journey is spending some play sessions where I might, say, scout out a forest I need for wood and do a supply run to get me a loooot of resources.
The Orange is a small "base" I made for temporary storage of the logs. It's approximate, but the Red were Spruce forests, and the Yellow were Oak forests. I have a few other locations I did this too when I needed a mass amount of wood (usually Oak for logs or Spruce for planks and stairs for roofs, I go through them a looooot).
Other times, I just "go on an adventure to go mining", partly for the the adventure (setting out, establishing camps, seeing new lands, etc.), partly for mining, and also for the resources.
If I just want to test building related things, I go into a creative world and then try and replicate it in my survival world (I did this, as well as looking at what other ship builders did, to model mine own ships after since I didn't know so much about them, and to this day building a few of those ships were some of my most trying times).
In short, you have to want to "play" it and not just rush to a goal, because the journey is most of the purpose. So for me, cheating for game-play related things would rob enjoyment from the game for me so it's easy not to do. The bigger struggle for me is simply getting my world to work right in newer and newer versions without the side issues I don't want, and certain updates tend to make that difficult.
I am a HUGE advocate for never ever ever cheating in an online world (though I used to.. shame on me) but when it comes down to singleplayer, I say do what your heart desires. Now I used to cheat nonstop and immediately hopping into a new world and giving me everything I needed. Once I realized that that completely ruined the game, I stopped. Now I do what I call light cheating. I play about 99.9% in survival and only sometimes cheat to make something a little bit easier, faster and/or more convenient. For example, I may find a dungeon spawner, but it's in a spot where I don't like it. So, I break that spawner, go back to a new base, clear out a room, go into creative, and kinda say I 'moved the spawner into my base'. However, I never do anything like, say I fall into lava and lose all my items, I'll never spawn in my tools again (poor wording but you get what Im trying to say). Those items are gone. First of all, let me say that I don't like this style of gameplay. I always turn off cheats when I make a new world but you can still of course cheat just by turning on a LAN world. How do I stop this? I know it ruins the game but I've been cheating in singleplayer ever since I started this game back in 2014 I think. I've never held a solid world before, except for the one I'm playing on right now, which is on day 118, though it's actually probably about day 70 cause I go AFK sometimes.
Cheating is a slippery slope. It all comes down to 'do what makes the game fun for you'. If that means cheating a bit, then so be it. If cheating is taking the fun out of the game, THEN STOP CHEATING. Easier said than done, especially if you've developed a habit of cheating when convenient, (like 'moving' that spawner).
I'll admit I often cheat in my single player games. I'll also admit that cheating has also prematurely ended the fun I was having in a game because the challenge disappeared. It really all depends what my goal is for that game. For example, if it is my goal to excavate a stronghold then cheating to get the necessary equipment to accomplish this goal is more enjoyable to me than slaving away just to get my first maxed out diamond pick axe. On the other hand, if I am playing a survival world with no specific goal other than survival, then any bit of cheating lessens the fun because every thing accomplished without cheating is SO MUCH MORE SATISFYING.
I suggest you define what you want to achieve in your survival world >THEN< decide what level of cheating, (if any), is acceptable, >THEN< stick to that plan. If you don't find the results to be enjoyable, change your plan.
If you really can't stop cheating in single player and don't want to play on public servers then the only way I can think of to make it impossible to cheat would be to set up your own server and let somebody else change the admin password.
Just testing.
Well, I started a game withnout any cheats, that one world without ANY cheats (I mean really nothing, don't change time, don't move spawner, don't do anything.) is world I played for longest time. (also, it's hardcore mod, but... :D) Now, after longer than your I am trying to finish all advancements. Even "How did we get here?", that is really hard but I am now trying to do that. I am glad I never used ANY cheats. not even small at the start.
Personally if I do any "cheating" I limit it to certain things like if the game has screwed me over in a way I couldn't prevent like a sudden random lag spike killing me or a Stronghold not generating a Portal.
Or in the event of me wanting to skip over something that is poorly designed, tedious, and awful (*cough* Ender Dragon Fight *cough cough*) then I am sure to pay a penance that I deem to be fair in order to make up for it. Like I may use a command to kill the Ender Dragon, but I don't take any of the XP it drops because I didn't actually fight it. I also might let my gear get decently damaged to simulate about what I would have lost in durability from actually fighting it.
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I had even broken ender portal at my world, I still did not cheated. and I just found another portal, now I am glad I done it
From the title I thought this was going to be about OptiFine letting you use held light sources to emit light.
As someone who has played pretty much just one world since 2012 (I've played with others, but don't stick with them as long nor abandon the original), goodness knows my world has "seen things". I had to use one to generate chunks when 1.7 was incoming to prevent chunk borders. I used another to change the biomes of some extreme hills to plains to prevent snow from being atop them where it wasn't before.
The closest I've come to what may be considered "gameplay related cheating" is when I used EditMC to extend a tunnel (near it's upper level below bedrock) some thousands of blocks in the nether, and this was done SOLELY for the purpose of, as said before, to get to new lands post 1.7 since I wanted to avoid chunk borders. Since that was more or less me using the method as a worklaround to that, it's more like an in game way of linking two "words" which are my old core region and the "new lands".
For more minor stuff (horses suffocating in alls, I've lost three or four) I just write off, so to speak. They can be bred to get more (but one I lost was my fastest).
That aside, I've simply never done it because a lot of the fun in Minecraft for me is "building up my world" as a living, breathing location. I even keep a mental history of characters, places, and stories. I build villages, cities, railways, foot (and horse) paths as well as sea docks connecting and networking all my locations (nether has paths/tunnels too), etc., and part of that journey is spending some play sessions where I might, say, scout out a forest I need for wood and do a supply run to get me a loooot of resources.
The Orange is a small "base" I made for temporary storage of the logs. It's approximate, but the Red were Spruce forests, and the Yellow were Oak forests. I have a few other locations I did this too when I needed a mass amount of wood (usually Oak for logs or Spruce for planks and stairs for roofs, I go through them a looooot).
Other times, I just "go on an adventure to go mining", partly for the the adventure (setting out, establishing camps, seeing new lands, etc.), partly for mining, and also for the resources.
If I just want to test building related things, I go into a creative world and then try and replicate it in my survival world (I did this, as well as looking at what other ship builders did, to model mine own ships after since I didn't know so much about them, and to this day building a few of those ships were some of my most trying times).
In short, you have to want to "play" it and not just rush to a goal, because the journey is most of the purpose. So for me, cheating for game-play related things would rob enjoyment from the game for me so it's easy not to do. The bigger struggle for me is simply getting my world to work right in newer and newer versions without the side issues I don't want, and certain updates tend to make that difficult.