Does having Dual-Channel memory help with the fps for Minecraft? I have 16GB single-channel memory on the GL63 8SD laptop (1660 Ti, i7 8750H). If so, by how much percentage would it give an fps boost? (Many games now benefit from dual channel)
Your memory will help with faster world generation, fps is largely based on your CPU. Minecraft is a very cpu dependent game. Your GPU helps too, but that becomes a larger factor with higher resolution texture packs and shaders.
It likely would if you're being technical, but probably not by much, especially if discernible FPS differences are what you seek. Typically, for gaming or day to day work, dual channel offers very small increases, and less so for even higher amounts of channels. Theoretically, memory bandwidth is either doubled, tripled, or quadrupled (in the case of dual channel, triple channel, and quadruple channel, respectively), but the results almost never come close for most uses.
That being said, it's a bit strange for me to imagine not having at least dual channel in this day and age, especially when there's so many modes like Flex and all that. I guess it's more common for some (even higher end) laptops to forgo it and use one module instead in two slot motherboards, in order to offer cheaper upgrade-ability later. Personally, if I have configured it, I'd have just done 2x 8GB or even 2x 16GB, but it shouldn't matter too much.
Your memory will help with faster world generation, fps is largely based on your CPU. Minecraft is a very cpu dependent game. Your GPU helps too, but that becomes a larger factor with higher resolution texture packs and shaders.
Higher render distances, too. I know the CPU is also needed for that, but still worth mentioning the GPU is as well. You can have a halfway decent CPU that itself is up for its end of the task, but if you're using and older low-end GPU or onboard, the render distance will hurt. I guess anti-aliasing/anisotropic filtering can be included, as I use those and a high render distance, but I don't use high resolution texture packs nor shaders.
Does having Dual-Channel memory help with the fps for Minecraft? I have 16GB single-channel memory on the GL63 8SD laptop (1660 Ti, i7 8750H). If so, by how much percentage would it give an fps boost? (Many games now benefit from dual channel)
Your memory will help with faster world generation, fps is largely based on your CPU. Minecraft is a very cpu dependent game. Your GPU helps too, but that becomes a larger factor with higher resolution texture packs and shaders.
It likely would if you're being technical, but probably not by much, especially if discernible FPS differences are what you seek. Typically, for gaming or day to day work, dual channel offers very small increases, and less so for even higher amounts of channels. Theoretically, memory bandwidth is either doubled, tripled, or quadrupled (in the case of dual channel, triple channel, and quadruple channel, respectively), but the results almost never come close for most uses.
That being said, it's a bit strange for me to imagine not having at least dual channel in this day and age, especially when there's so many modes like Flex and all that. I guess it's more common for some (even higher end) laptops to forgo it and use one module instead in two slot motherboards, in order to offer cheaper upgrade-ability later. Personally, if I have configured it, I'd have just done 2x 8GB or even 2x 16GB, but it shouldn't matter too much.
Higher render distances, too. I know the CPU is also needed for that, but still worth mentioning the GPU is as well. You can have a halfway decent CPU that itself is up for its end of the task, but if you're using and older low-end GPU or onboard, the render distance will hurt. I guess anti-aliasing/anisotropic filtering can be included, as I use those and a high render distance, but I don't use high resolution texture packs nor shaders.