This may be old news for the minecraft community about the 1.15 "Bee Update" so far, (Note that if Minecraft does add stuff to 1.15 other than Bees, the title is subject to change) but it has come to a bit of a bummer as an update. It is a little too early to criticize Minecraft at the moment since it is a snapshot, but for an intro for 1.15, this was not the greatest introduction to 1.15.
Others would argue that it is a neat concept, the bees are something new and added a much anticipated update adding more mobs, but I would argue otherwise. Don't take me wrong on this one chief, but the bees was an okay update, not as good as the previous updates for sure. In general, Minecraft could use a better update than just a new mob that can primarily be sourced for food and decor, etc. My general statement and purpose was to find out what people would personally want to see in Minecraft. It can be a bit wacky, or it can be a bit more realistic to what Minecraft would more than likely add.
So, to delay no further, my question is, what would you do to make 1.15 a "better" update as a whole? (Yes I know it's just a snapshot, and for clarification, when I mean better, I mean as in a more intriguing update).
The question is solely opinion base, no one is right or wrong in the discussion, so please don't shamefully criticize others' responses just because it sounds a little 'way out there'. For all we know, any of these responses can be added to Minecraft with enough support and general community attention.
My answer to my own question:
If I wanted to make Minecraft 1.15 future update a "better" update for my attention, I'd say I would want some kind of new world generation in the nether (e.g. New ores or new and scarier mobs - that are unique of course, or a new build generation), I would also want a new feature in dolphins where you can tame dolphins to ride them and have a custom saddle for them (details for this one will be excluded since I've elaborated this idea before in a previous post - go check it out through my profile if you want), and lastly I'd probably want some kind of "mini dimension" that requires a sort of ritual to access. These additions would just be phenomenally legendary to me, ngl.
For the nether world generation and such, I was thinking about having Mojang add a mobthat can throw blocks at you and explode on impact. The explosion strength for blocks would be similar to tnt used on a stone and would increase or decrease based on block explosion resistance (The base parameter for such measurement would start with netherrack and would have intervals set for every other block), for player damage, I'd say 1 health point at a 6 block radius from the projectile explosion (w/o armour) and 7 health points with direct impact (w/o armour - 0% resistance). The projectile speed would be of 15 - 20% slower than a skeleton arrow and the mob's movement speed would be similar to a creeper charging at you but 5 - 10% faster. This mob can slingshot and stick to walls, and would only have 15 health points.It's appearance would be a mixture of a magma cube and an enderman but the mob would have a thicker body and would be 2.5 blocks high.This mob would be hostile and has a attack delay of 2.5 - 3 seconds. The mob would drop anywhere between 0 - 2 gold nuggets, 9 exp points, and 0 - 1 of the new ore I want added - unsure on the %s of loot droppings. Also the mob can deal 9 health points (0% resistance - no armour) if the mob slingshots into you (mob will slingshot if you are in sight and around 10 blocks away, or if they want to run away in a sense). The mob can slingshot a maximum of 15 blocks and will slingshot 8 blocks per second when slingshotting - when in the air. The mob will take 2 - 3 seconds to charge up a slingshot, giving the player enough time to prepare.
This new ore for the nether would be a material used to make a special type of equipment - I'm thinking throwing darts that will deal around 6 health points, and 2 ores and a stick all in a diagonal row pattern will make 3 darts. The ores are of rarity similar to iron but maybe slightly rarer - 2 - 4% spawn decrease than normal iron ores.
For the new nether natural build generations, I'm thinking like a mini temple that will spawn 2- 4 of these new mobs and will have items like a dungeon but can contain this new ore (23% chance). The mini temple will have around 3 chests and the new mobs will spawn on a sort of balcony that will have view of the entrances. Made of a new block as well and maybe a mix of nether brick, idk.
Mini Dimension, similar to how in an older version of MCPE (0.5.0) with the nether reactor core, well this mini dimension will probably be the same of sorts. You make an "access portal" using a similar method, activate it, and be transported into another dimension that will provide lots of gear and new building blocks, and more of the nether new ore. (Also the mini dimension access portal could probably be accessed by crafting the needed blocks with the new ore or something to provide more useful uses for the ores). And you activate it to get in and the only way out is to jump back in to a grounded portal (similar concept to end portal after the ender dragon is slain). So yes, you can get stuck in the dimension and no, the portal cannot be broken, which will weary players who are cautious from venturing too far out, but challenge those daredevils to explore further. So keep tabs of the portal back home or die to get back to the overworld.
Just food for thought, if Minecraft saw this, developed these concepts to be even better and more sophisticated rather than the vague explanations I've given, 1.15 would be a legendary update (for me). But obviously, Minecraft wouldn't have time to develop such concepts considering 1.15 can be expected to be released in the following 1 - 2 months; September or October; November the latest but that's just stretching it at that point.
People with ideas for vanilla Minecraft can post their own ideas in the Suggestions forum section -- there is no need for a dedicated thread for this.
Also, since suggestion threads are only permitted to include a single idea (or closely-related group of ideas), this thread cannot be moved to the Suggestions section, since it contains multiple, unrelated ideas.
This may be old news for the minecraft community about the 1.15 "Bee Update" so far, (Note that if Minecraft does add stuff to 1.15 other than Bees, the title is subject to change) but it has come to a bit of a bummer as an update. It is a little too early to criticize Minecraft at the moment since it is a snapshot, but for an intro for 1.15, this was not the greatest introduction to 1.15.
So, to delay no further, my question is, what would you do to make 1.15 a "better" update as a whole? (Yes I know it's just a snapshot, and for clarification, when I mean better, I mean as in a more intriguing update).
The question is solely opinion base, no one is right or wrong in the discussion, so please don't shamefully criticize others' responses just because it sounds a little 'way out there'. For all we know, any of these responses can be added to Minecraft with enough support and general community attention.
My answer to my own question:
If I wanted to make Minecraft 1.15 future update a "better" update for my attention, I'd say I would want some kind of new world generation in the nether (e.g. New ores or new and scarier mobs - that are unique of course, or a new build generation), I would also want a new feature in dolphins where you can tame dolphins to ride them and have a custom saddle for them (details for this one will be excluded since I've elaborated this idea before in a previous post - go check it out through my profile if you want), and lastly I'd probably want some kind of "mini dimension" that requires a sort of ritual to access. These additions would just be phenomenally legendary to me, ngl.
For the nether world generation and such, I was thinking about having Mojang add a mob that can throw blocks at you and explode on impact. The explosion strength for blocks would be similar to tnt used on a stone and would increase or decrease based on block explosion resistance (The base parameter for such measurement would start with netherrack and would have intervals set for every other block), for player damage, I'd say 1 health point at a 6 block radius from the projectile explosion (w/o armour) and 7 health points with direct impact (w/o armour - 0% resistance). The projectile speed would be of 15 - 20% slower than a skeleton arrow and the mob's movement speed would be similar to a creeper charging at you but 5 - 10% faster. This mob can slingshot and stick to walls, and would only have 15 health points. It's appearance would be a mixture of a magma cube and an enderman but the mob would have a thicker body and would be 2.5 blocks high. This mob would be hostile and has a attack delay of 2.5 - 3 seconds. The mob would drop anywhere between 0 - 2 gold nuggets, 9 exp points, and 0 - 1 of the new ore I want added - unsure on the %s of loot droppings. Also the mob can deal 9 health points (0% resistance - no armour) if the mob slingshots into you (mob will slingshot if you are in sight and around 10 blocks away, or if they want to run away in a sense). The mob can slingshot a maximum of 15 blocks and will slingshot 8 blocks per second when slingshotting - when in the air. The mob will take 2 - 3 seconds to charge up a slingshot, giving the player enough time to prepare.
This new ore for the nether would be a material used to make a special type of equipment - I'm thinking throwing darts that will deal around 6 health points, and 2 ores and a stick all in a diagonal row pattern will make 3 darts. The ores are of rarity similar to iron but maybe slightly rarer - 2 - 4% spawn decrease than normal iron ores.
For the new nether natural build generations, I'm thinking like a mini temple that will spawn 2- 4 of these new mobs and will have items like a dungeon but can contain this new ore (23% chance). The mini temple will have around 3 chests and the new mobs will spawn on a sort of balcony that will have view of the entrances. Made of a new block as well and maybe a mix of nether brick, idk.
Dolphin ideas and concept link: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2982102-ridable-squid-and-turtles#c2
Mini Dimension, similar to how in an older version of MCPE (0.5.0) with the nether reactor core, well this mini dimension will probably be the same of sorts. You make an "access portal" using a similar method, activate it, and be transported into another dimension that will provide lots of gear and new building blocks, and more of the nether new ore. (Also the mini dimension access portal could probably be accessed by crafting the needed blocks with the new ore or something to provide more useful uses for the ores). And you activate it to get in and the only way out is to jump back in to a grounded portal (similar concept to end portal after the ender dragon is slain). So yes, you can get stuck in the dimension and no, the portal cannot be broken, which will weary players who are cautious from venturing too far out, but challenge those daredevils to explore further. So keep tabs of the portal back home or die to get back to the overworld.
Just food for thought, if Minecraft saw this, developed these concepts to be even better and more sophisticated rather than the vague explanations I've given, 1.15 would be a legendary update (for me). But obviously, Minecraft wouldn't have time to develop such concepts considering 1.15 can be expected to be released in the following 1 - 2 months; September or October; November the latest but that's just stretching it at that point.
- Silent
People with ideas for vanilla Minecraft can post their own ideas in the Suggestions forum section -- there is no need for a dedicated thread for this.
Also, since suggestion threads are only permitted to include a single idea (or closely-related group of ideas), this thread cannot be moved to the Suggestions section, since it contains multiple, unrelated ideas.
Locking.
- sunperp