like the frore color thing, though i think it should be more like Ark: Survival evolved's color system, where there are multiple regions that can get different colors.
And again, having half the bosses in one dimension isn't an issue with the dimension, it an issue with the fact that Minecraft is really lacking in the bosses department.
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"And just when you thought you where the sexiest one here, i show up" -Fernando
Fishg, could I get the 16x16 texture of the fristum? Thanks!
So as for Tundrans, the majority voted for them to not be NPCs. I think Tundrans should only exist in the Gear biome, and they should only appear in villages after the defeat of the Engineer. Some Tundrans would have left their settlements and gone out to the wilderness to rule in Ice Castles- these are the Barons.
As for the dimension, are we decided on Ice Trolls naturally spawning in the Overworld that drop the rod? If there are no objections I'll add it to the doc.
EDIT: This post is jumping around everywhere! Anyway after some thinking perhaps Jotuns could work as a super late-game boss, summonable at a new structure. The battle would be a legendary thing, while most people fight the others in their worlds, the Jotun would be a final fight only the most skilled can accomplish. I'd suggest they have 1,500 health.
To defeat a Jotun, you'll need enchanted diamond everything (but with good enchantments), a golem/tundren army, the use of potions and gapples, and even then it'll be tough. Maybe take a risk and summon a Wither?
For this reason, Jotuns wouldn't drop anything useful (the game isn't suggesting you fight Jotuns). Just a trophy block to show off. To summon it, combine a dragon breath with a nether star with [insert engineer drop here]. The fight needs to be 100% optional, because most won't stand a chance.
like the frore color thing, though i think it should be more like Ark: Survival evolved's color system, where there are multiple regions that can get different colors.
I considered having a system like this, but it would make more sense and be more fun to have the colors fully customizeable. That way you could have a green frore in a desert or a gray frore in a jungle if you wanted to.
And again, having half the bosses in one dimension isn't an issue with the dimension, it an issue with the fact that Minecraft is really lacking in the bosses department.
Thing is, we aren't also suggesting other bosses for the game. For anyone who is reading the suggestion, Minecraft is only what it is now plus what our suggestion adds. We don't need more than one boss in the Frist when we only have one boss per dimension, with an exception as the Overworld (though there are minibosses, such as the Elder Guardians and the Evokers).
So as for Tundrans, the majority voted for them to not be NPCs. I think Tundrans should only exist in the Gear biome, and they should only appear in villages after the defeat of the Engineer. Some Tundrans would have left their settlements and gone out to the wilderness to rule in Ice Castles- these are the Barons.
As for the dimension, are we decided on Ice Trolls naturally spawning in the Overworld that drop the rod? If there are no objections I'll add it to the doc.
Thanks for the texture!
1. I thought we voted to not have any NPCs at all in the Frist. What would the tundrans' purpose be in the Gear biome anway?
2. The rod to access the dimension isn't my favorite idea, but if everyone else wants it I'm fine with it. You might do a pole.
My personal idea:
There is a small frost vortex in the middle of a cold or frozen ocean. It is at the bottom, but creates bubbles (similar to magma blocks) that suck the player, boats, and entities downward. Entering this vortex teleports the player to a misty seas biome (or the nitrogen ocean at the bottom of the world if we don't go with the dimension having a void). This would be very hard to find due to the oceans being large; the vortex would also be very hard to see. To find it, you could use a special frost compass which points toward the vortex. This compass could be obtained through villager trading or through dungeon loot.
EDIT: This post is jumping around everywhere! Anyway after some thinking perhaps Jotuns could work as a super late-game boss, summonable at a new structure. The battle would be a legendary thing, while most people fight the others in their worlds, the Jotun would be a final fight only the most skilled can accomplish. I'd suggest they have 1,500 health.
To defeat a Jotun, you'll need enchanted diamond everything (but with good enchantments), a golem/tundren army, the use of potions and gapples, and even then it'll be tough. Maybe take a risk and summon a Wither?
For this reason, Jotuns wouldn't drop anything useful (the game isn't suggesting you fight Jotuns). Just a trophy block to show off. To summon it, combine a dragon breath with a nether star with [insert engineer drop here]. The fight needs to be 100% optional, because most won't stand a chance.
I think the Ender Dragon should stay as the final boss of the game, as that's how Notch intended it to be and that's how it's always been. Combining a nether star, dragon's breath, and an Engineer drop just seems sort of weird. Also, any boss such as this should have a useful drop. Yes, there will be people who are in it just for the fun of the fight and the trophy, but it's not as fun for most people when you don't get anything out of it. I still think there should only be one boss for the dimension. A new final boss would warrant a whole other suggestion in my opinion.
I like this a lot, more so than the rod. But instead of taking the player to a Misty Seas (which is a barren and relatively boring biome only useful for the excess nitrogen) maybe it should just send the player falling down the sky? When they are falling they have a hidden effect that grants them 100% fall damage reduction. Spawning at the nitrogen ocean would mean they'd have to build 64 blocks up to get to the actual content. A compass is interesting, but to keep it with Woodland Mansion how about a map?
Speaking on which, even though Minecraft updated from 128 to 256 blocks they haven't taken advantage of it yet, mainly because the Overworld had already been set up and they didn't want to ruin old worlds. But with an entirely new dimension, what if the Frist's surface was at 100? That ways caverns can be longer and we won't have 75 blocks of just air.
I like this a lot, more so than the rod. But instead of taking the player to a Misty Seas (which is a barren and relatively boring biome only useful for the excess nitrogen) maybe it should just send the player falling down the sky? When they are falling they have a hidden effect that grants them 100% fall damage reduction. Spawning at the nitrogen ocean would mean they'd have to build 64 blocks up to get to the actual content. A compass is interesting, but to keep it with Woodland Mansion how about a map?
Speaking on which, even though Minecraft updated from 128 to 256 blocks they haven't taken advantage of it yet, mainly because the Overworld had already been set up and they didn't want to ruin old worlds. But with an entirely new dimension, what if the Frist's surface was at 100? That ways caverns can be longer and we won't have 75 blocks of just air.
I like both of these ideas. But to build atop of the latter, why not have some biomes and towers stretch further into the sky? I never got around to commenting on your texture. Looks great.
I'd prefer not to have any boss in this if it can at all be helped.
I like this a lot, more so than the rod. But instead of taking the player to a Misty Seas (which is a barren and relatively boring biome only useful for the excess nitrogen) maybe it should just send the player falling down the sky? When they are falling they have a hidden effect that grants them 100% fall damage reduction. Spawning at the nitrogen ocean would mean they'd have to build 64 blocks up to get to the actual content. A compass is interesting, but to keep it with Woodland Mansion how about a map?
I personally like the compass idea more because it's more unique. Plus, the maps seem to be for dungeons (like the Woodland Mansion and the Ocean Monument). Is the Misty Seas a biome that is on an island or the biome that the islands are all on top of? Also, wouldn't there be variation in the height of the islands, meaning there might be some just one or two blocks above sea level? if not, maybe small icebergs of varying height could allow for players to get from the nitrogen sea to the islands.
I would prefer the player (and boat) to be put directly in water or nitrogen so that they would be there with their boat; they would be "sailing" into the dimension. Plus, if larger boats/ships were ever added, people could sail those into the dimension.
Speaking on which, even though Minecraft updated from 128 to 256 blocks they haven't taken advantage of it yet, mainly because the Overworld had already been set up and they didn't want to ruin old worlds. But with an entirely new dimension, what if the Frist's surface was at 100? That ways caverns can be longer and we won't have 75 blocks of just air.
I would be in favor of this, though we might have to lower the islands from 64 blocks above sea level to 32 blocks. I have a question: will the bottom of the world be made of bedrock or a new material?
EDIT: Maybe when you go really deep in the caves you can find water, since you are closer to the mantle/core of the Frist and thus are exposed to more heat. Then again, it's really not the far down, so it might not make that much sense.
Is the Misty Seas a biome that is on an island or the biome that the islands are all on top of? Also, wouldn't there be variation in the height of the islands, meaning there might be some just one or two blocks above sea level? if not, maybe small icebergs of varying height could allow for players to get from the nitrogen sea to the islands.
Its kind of confusing now. Originally there would be no bedrock layer, and in between each floating glacier would be just air (not nitrogren sea), so you could fall of the edge. Each biome would be on one large glacier, so you'd have to build bridges between the 5-20 block gaps. Each glacier would be 64 (now 100) blocks tall so there could be deep caverns underground, but also space aboveground. They would all be level, so the surface would not change. The Misty Seas was at the same height as everything else, with Nitrogen only existing in that biome and in small ponds everywhere else.
Now.. I don't know. We can't really have the surface of biomes at y=5. Glaciers having different surfaces would be very ugly in Minecraft (just flat giant walls). And having a nitrogen border takes away the one use of the misty seas. I fear making the nitrogen sea at the surface of the biomes would make the whole dimension copy Overworld generation.
To help with the problem of island heights, what if we had whirlwinds that'd carry you upwards? If you want a better visual, think the ones from the original Spyro trilogy. Plus, have we introduced a way apart from Frores to traverse more difficult areas in the dimension? Falling 30 blocks into damaging liquid nitrogen is a bit harsh for a non-progression-related dimension.
I forget if we're still devising ways to enter the Frist. I have a suggestion to offer: Finding portals in the Nether that lead to this dimension, then with materials from the Frist to be able to make portals near their homes in the overworld.
Its kind of confusing now. Originally there would be no bedrock layer, and in between each floating glacier would be just air (not nitrogren sea), so you could fall of the edge. Each biome would be on one large glacier, so you'd have to build bridges between the 5-20 block gaps. Each glacier would be 64 (now 100) blocks tall so there could be deep caverns underground, but also space aboveground. They would all be level, so the surface would not change. The Misty Seas was at the same height as everything else, with Nitrogen only existing in that biome and in small ponds everywhere else.
Now.. I don't know. We can't really have the surface of biomes at y=5. Glaciers having different surfaces would be very ugly in Minecraft (just flat giant walls). And having a nitrogen border takes away the one use of the misty seas. I fear making the nitrogen sea at the surface of the biomes would make the whole dimension copy Overworld generation.
The nitrogen doesn't have to be at level with the islands, but that doesn't mean we need a 64 block gap in between the sea and the islands either. Why not have the islands be 8-16 blocks higher than sea level? It would make the islands a lot taller, but it would still be pretty easy to get onto them from the sea when you start out. Plus, players could always bring ladders or blocks to pile up with. The sea level could be 88, and then the average height of an island would be 100 like you wanted. Then, there could be caves/caverns underneath everything.
I forget if we're still devising ways to enter the Frist. I have a suggestion to offer: Finding portals in the Nether that lead to this dimension, then with materials from the Frist to be able to make portals near their homes in the overworld.
I don't think you should get to the frost dimension through finding a portal in the lava dimension. It just seems... weird. Plus, it wouldn't be too interesting since all of the other dimensions use portals in a similar fashion.
The issue with having the portal buildable, in my opinion, is that it prevents players from building paths or railways to get to the portal. If the entrance is in a fixed location, players have an incentive to actually build paths, and maybe even little bases along the way.
I thought we voted to not have any NPCs at all in the Frist. What would the tundrans' purpose be in the Gear biome anway?
The rod to access the dimension isn't my favorite idea, but if everyone else wants it I'm fine with it. You might do a pole.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
I thought we voted to not have any NPCs at all in the Frist. What would the tundrans' purpose be in the Gear biome anway?
The rod to access the dimension isn't my favorite idea, but if everyone else wants it I'm fine with it. You might do a pole.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
I thought we voted to not have any NPCs at all in the Frist. What would the tundrans' purpose be in the Gear biome anway?
The rod to access the dimension isn't my favorite idea, but if everyone else wants it I'm fine with it. You might do a pole.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
I'veseen people repeatedly discussing how you'd need a good army of them at your back to tackle the Jotun problem, plus they provide an interesting way of helping out with the Gear. The automaton hacking idea seems to have fallen by the wayside, so I think they would work well for that. You might be right with the hiring system, as I'm beginning to have some trouble thinking of how that would fit in without looking like something out of a mod; but the trumpet, as I discussed before, brings a very nice, simple, and fitting concept: just toot it and they'll come to your position, letting you "direct" them to a limited extent.
Also, wew, how many times is the Minecraft Forums server set going to temporarily crash in a week?
I don't think the entrance should we steampunk themed, while it would be interesting for the Engineers to be working towards invading the Overworld they first need to take the Frist. This would be the player's first impression on the frost world, so steampunk might not make sense.
After some thought, while an ocean portal would be interesting it doesn't really fit (water auto freezes in the Frist). Plus we want everyone to be able to get to the Frist on multiplayer servers (where there's limited reasources). How about a "frist teleporter" block that can be crafted and when placed creates a 2 x 1 portal? The crafting would require the drop of some naturally spawning, sort of related mob (blazes aren't related to the end but you gotta kill em to get there). And ice.
I was supporting the Tundran hiring because now that they can't trade their wasn't much use to them. Having them copy villagers feels too moddy, and if we made them unhireable might as well not have them at all.
like the frore color thing, though i think it should be more like Ark: Survival evolved's color system, where there are multiple regions that can get different colors.
And again, having half the bosses in one dimension isn't an issue with the dimension, it an issue with the fact that Minecraft is really lacking in the bosses department.
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So as for Tundrans, the majority voted for them to not be NPCs. I think Tundrans should only exist in the Gear biome, and they should only appear in villages after the defeat of the Engineer. Some Tundrans would have left their settlements and gone out to the wilderness to rule in Ice Castles- these are the Barons.
As for the dimension, are we decided on Ice Trolls naturally spawning in the Overworld that drop the rod? If there are no objections I'll add it to the doc.
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EDIT: This post is jumping around everywhere! Anyway after some thinking perhaps Jotuns could work as a super late-game boss, summonable at a new structure. The battle would be a legendary thing, while most people fight the others in their worlds, the Jotun would be a final fight only the most skilled can accomplish. I'd suggest they have 1,500 health.
To defeat a Jotun, you'll need enchanted diamond everything (but with good enchantments), a golem/tundren army, the use of potions and gapples, and even then it'll be tough. Maybe take a risk and summon a Wither?
For this reason, Jotuns wouldn't drop anything useful (the game isn't suggesting you fight Jotuns). Just a trophy block to show off. To summon it, combine a dragon breath with a nether star with [insert engineer drop here]. The fight needs to be 100% optional, because most won't stand a chance.
I considered having a system like this, but it would make more sense and be more fun to have the colors fully customizeable. That way you could have a green frore in a desert or a gray frore in a jungle if you wanted to.
Thing is, we aren't also suggesting other bosses for the game. For anyone who is reading the suggestion, Minecraft is only what it is now plus what our suggestion adds. We don't need more than one boss in the Frist when we only have one boss per dimension, with an exception as the Overworld (though there are minibosses, such as the Elder Guardians and the Evokers).
Thanks for the texture!
1. I thought we voted to not have any NPCs at all in the Frist. What would the tundrans' purpose be in the Gear biome anway?
2. The rod to access the dimension isn't my favorite idea, but if everyone else wants it I'm fine with it. You might do a pole.
My personal idea:
There is a small frost vortex in the middle of a cold or frozen ocean. It is at the bottom, but creates bubbles (similar to magma blocks) that suck the player, boats, and entities downward. Entering this vortex teleports the player to a misty seas biome (or the nitrogen ocean at the bottom of the world if we don't go with the dimension having a void). This would be very hard to find due to the oceans being large; the vortex would also be very hard to see. To find it, you could use a special frost compass which points toward the vortex. This compass could be obtained through villager trading or through dungeon loot.
Check out my suggestions! Here is one of them:
I think the Ender Dragon should stay as the final boss of the game, as that's how Notch intended it to be and that's how it's always been. Combining a nether star, dragon's breath, and an Engineer drop just seems sort of weird. Also, any boss such as this should have a useful drop. Yes, there will be people who are in it just for the fun of the fight and the trophy, but it's not as fun for most people when you don't get anything out of it. I still think there should only be one boss for the dimension. A new final boss would warrant a whole other suggestion in my opinion.
Check out my suggestions! Here is one of them:
I like this a lot, more so than the rod. But instead of taking the player to a Misty Seas (which is a barren and relatively boring biome only useful for the excess nitrogen) maybe it should just send the player falling down the sky? When they are falling they have a hidden effect that grants them 100% fall damage reduction. Spawning at the nitrogen ocean would mean they'd have to build 64 blocks up to get to the actual content. A compass is interesting, but to keep it with Woodland Mansion how about a map?
Speaking on which, even though Minecraft updated from 128 to 256 blocks they haven't taken advantage of it yet, mainly because the Overworld had already been set up and they didn't want to ruin old worlds. But with an entirely new dimension, what if the Frist's surface was at 100? That ways caverns can be longer and we won't have 75 blocks of just air.
I like both of these ideas. But to build atop of the latter, why not have some biomes and towers stretch further into the sky? I never got around to commenting on your texture. Looks great.
I'd prefer not to have any boss in this if it can at all be helped.
Figured it was time for a change.
I personally like the compass idea more because it's more unique. Plus, the maps seem to be for dungeons (like the Woodland Mansion and the Ocean Monument). Is the Misty Seas a biome that is on an island or the biome that the islands are all on top of? Also, wouldn't there be variation in the height of the islands, meaning there might be some just one or two blocks above sea level? if not, maybe small icebergs of varying height could allow for players to get from the nitrogen sea to the islands.
I would prefer the player (and boat) to be put directly in water or nitrogen so that they would be there with their boat; they would be "sailing" into the dimension. Plus, if larger boats/ships were ever added, people could sail those into the dimension.
I would be in favor of this, though we might have to lower the islands from 64 blocks above sea level to 32 blocks. I have a question: will the bottom of the world be made of bedrock or a new material?
EDIT: Maybe when you go really deep in the caves you can find water, since you are closer to the mantle/core of the Frist and thus are exposed to more heat. Then again, it's really not the far down, so it might not make that much sense.
Check out my suggestions! Here is one of them:
Its kind of confusing now. Originally there would be no bedrock layer, and in between each floating glacier would be just air (not nitrogren sea), so you could fall of the edge. Each biome would be on one large glacier, so you'd have to build bridges between the 5-20 block gaps. Each glacier would be 64 (now 100) blocks tall so there could be deep caverns underground, but also space aboveground. They would all be level, so the surface would not change. The Misty Seas was at the same height as everything else, with Nitrogen only existing in that biome and in small ponds everywhere else.
Now.. I don't know. We can't really have the surface of biomes at y=5. Glaciers having different surfaces would be very ugly in Minecraft (just flat giant walls). And having a nitrogen border takes away the one use of the misty seas. I fear making the nitrogen sea at the surface of the biomes would make the whole dimension copy Overworld generation.
To help with the problem of island heights, what if we had whirlwinds that'd carry you upwards? If you want a better visual, think the ones from the original Spyro trilogy. Plus, have we introduced a way apart from Frores to traverse more difficult areas in the dimension? Falling 30 blocks into damaging liquid nitrogen is a bit harsh for a non-progression-related dimension.
I forget if we're still devising ways to enter the Frist. I have a suggestion to offer: Finding portals in the Nether that lead to this dimension, then with materials from the Frist to be able to make portals near their homes in the overworld.
Figured it was time for a change.
The nitrogen doesn't have to be at level with the islands, but that doesn't mean we need a 64 block gap in between the sea and the islands either. Why not have the islands be 8-16 blocks higher than sea level? It would make the islands a lot taller, but it would still be pretty easy to get onto them from the sea when you start out. Plus, players could always bring ladders or blocks to pile up with. The sea level could be 88, and then the average height of an island would be 100 like you wanted. Then, there could be caves/caverns underneath everything.
Check out my suggestions! Here is one of them:
I don't think you should get to the frost dimension through finding a portal in the lava dimension. It just seems... weird. Plus, it wouldn't be too interesting since all of the other dimensions use portals in a similar fashion.
The issue with having the portal buildable, in my opinion, is that it prevents players from building paths or railways to get to the portal. If the entrance is in a fixed location, players have an incentive to actually build paths, and maybe even little bases along the way.
Check out my suggestions! Here is one of them:
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
We're doing a mod project, check it out:
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
We're doing a mod project, check it out:
The NPC idea was scrapped, I believe, in favor of reducing their role. The villages shown are abandoned and will only be repopulated after the nearest Gear is destroyed; before this you only find them inside of that. It also seems that people have warmed up to the mechanic of using them as troops for you (through some fashion; perhaps that previously discussed trumpet could be used to "rally" them to your position, or we could just use the classic hire-for-emeralds system).
I'm perfectly happy with that either way, since it allows more of a focus on non-tundran mobs to be used without sacrificing the trade airship and village buildings (which, in my own opinion at least, can go a long way toward making the ultimate Reddit post a lot nicer, along with our custom models, textures, and other effort invested). And in retrospect, such well advanced villages do make the Frist a little too safe anyways; if you clear out the Gear in one area you've basically "secured" it, so I feel like the repopulated village is a nice enough reward for your efforts.
For the access system at least, I think one way would be a sort of Gear related mess (which could indicate that the Engineer is trying to break through to our dimension). Perhaps, to revive the old "Gear tendril biome" concept, it could be this that offered (at least one) method of entry; a well-guarded, mechanical portal of sorts, that would be flanked by machines. A "beef gate" of sorts, then; you would have to have high level gear to even manage to break through the machines' vigil, so new players wouldn't just waltz through and be slaughtered.
We're doing a mod project, check it out:
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
Check out my suggestions! Here is one of them:
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
Check out my suggestions! Here is one of them:
When has anyone "warmed up" to the the idea of using the tundrans as troops? I personally don't see why they are needed, and I also don't see how hiring the villagers could be done in a way that fits in and is balanced.
Check out my suggestions! Here is one of them:
I'veseen people repeatedly discussing how you'd need a good army of them at your back to tackle the Jotun problem, plus they provide an interesting way of helping out with the Gear. The automaton hacking idea seems to have fallen by the wayside, so I think they would work well for that. You might be right with the hiring system, as I'm beginning to have some trouble thinking of how that would fit in without looking like something out of a mod; but the trumpet, as I discussed before, brings a very nice, simple, and fitting concept: just toot it and they'll come to your position, letting you "direct" them to a limited extent.
Also, wew, how many times is the Minecraft Forums server set going to temporarily crash in a week?
We're doing a mod project, check it out:
*EDIT: crash-induced multiposting*
We're doing a mod project, check it out:
The triple postings...
I don't think the entrance should we steampunk themed, while it would be interesting for the Engineers to be working towards invading the Overworld they first need to take the Frist. This would be the player's first impression on the frost world, so steampunk might not make sense.
After some thought, while an ocean portal would be interesting it doesn't really fit (water auto freezes in the Frist). Plus we want everyone to be able to get to the Frist on multiplayer servers (where there's limited reasources). How about a "frist teleporter" block that can be crafted and when placed creates a 2 x 1 portal? The crafting would require the drop of some naturally spawning, sort of related mob (blazes aren't related to the end but you gotta kill em to get there). And ice.
I was supporting the Tundran hiring because now that they can't trade their wasn't much use to them. Having them copy villagers feels too moddy, and if we made them unhireable might as well not have them at all.