Biome Profile: Frosty Flatland A plain chock full of snow of fristum.
The Frosty Flatland is the “default” biome of the First, the first thing people think of. Their generation is nearly identical to Overworld Plains generation, with dirt being snow and stone fristum. Upon first glance it would seem the entire biome is snow, some quick digging reveals this is quite the opposite.
Underground [crystals or other ore] spawn at a regular rate. The caverns go all the way to the bottom of the world. Rarely, one might find a small pool of nitrogen/mist on the surface. All mobs spawn here (except those from the Gear).
Subiomes
• Frosty Flatland: The generic flatland, 3 out of 4 chance this will generate.
• Frosty Flatland M: The region is flat for the most part, however large fristum structures jut out of the landscape.
Also a reminder for the poll.
I support you.
It is not the best idea for a dimension, but it can be beautiful.
I really like the Frosty Flatland. Do you think there should be some kind of "ruin" there? If so, maybe it could be made of a mixture of fristum and compressed fristum.
The ruins could have the appearance of a damaged building, with only a couple 2-3 block spikes of compressed frustum remaining. Underneath them is a chance to find a treasure chest.
The ruins could have the appearance of a damaged building, with only a couple 2-3 block spikes of compressed frustum remaining. Underneath them is a chance to find a treasure chest.
Should the chest be a normal wooden chest or some kind of frost chest?
How about a semi-transparent crystal chest? Not the one from iron chests.
That could be cool. What about for the loot? I don't think we should put anything too valuable in there, but then again, it does need to be worth it to explore these ruins.
EDIT: I guess collecting the fancy chests would be part of the reward.
In the interest of resurrecting discussion on this excellent thread, I'd like to present my attempt at making some "official descriptions" for the various mobs, items, and places of interest in the Frist, to be paired with the longer, official descriptions. Please excuse me if there's any outdated information; the "finalized" google doc is kinda old and there's 27 pages of stuff to go through. Also including some new thoughts and concepts of mine.
"A small, snowman-like creature, the Wintry at first appears quite docile, munching on frostlength and ambling about. When it spies a threat, though, it'll shoot out a hook made of the plant it eats, reeling in its foe and then letting go, hoping it's frightened them away."
Frostlength: "A vine-like plant ubiquitous in the Frist, frostlength is hardy, growing pretty much anywhere, and is the staple diet of many creatures in the Frist, such as Wintries and Mammoths."
Mammoth
"A vast, furry, semi-solitary creature, this betusked behemoth silently marches across the Frist in an endless, ambling pilgrimage to nowhere. Though its vast bulk makes for quite a bit of harvested meat if felled, the beast's powerful tusks allow it to fight back if provoked, turning the tables on its hunter."
Yeti
"The Wintry's bigger, badder cousin, the rare Yeti inhabits the crystal caverns of the Frist. If you see one, run for the open, because it'd rather perish than hang outside under that scary, wide-open sky. If you want to face one, be careful; they can smash the ground to hurt anyone around them, and can also snatch you and fling you quite a distance. They've got keen ears and can hear you mining their hoarded crystals quite a distance away, but are afraid of both the sky and fire; pack some torches to temporarily drive them back."
Prismite
"A creature not unlike a giant, iridescent tick, the Prismite is capable of disguising itself inside the Frist's crystal caves. When it pops out, it'll call any nearby friends of its to help, and can cause a problem with its chilling bites. Like the Yeti, they're afraid of fire, but can spit globs of eaten crystal if they can't reach you, dealing a bit of damage."
Frore
"This frosty tyrant dwells in the frozen plains and mountains of the Frist. Capable of covering itself with snow, it likes to charge toward its foes and shake at the last moment, splattering them with snow and blocking their vision as it closes to deliver vicious bites. If that's not enough, they can sometimes be found in pairs, even accompanied by baby Frores- who like nipping you just as much as the grown-ups do."
Frore Feather: "If you can brave them, Frores drop feathers feathers- quite elastic, enabling their snow-splattering attacks."
Veer Shield: "With a layering of Frore feathers and frostlength attached, the circular 'veer shield' is smaller and heavier than a standard example, but up to four projectiles can stick to it, and then be reflected at the foe, making for a nasty surprise." [Note: I think this should resemble a Viking-style circular shield, not the standard "tower" shield the stock one is.]
Taming Frores: "If there's a will there's a way. Even these mighty beasts can be made to respect you- of course, that's gonna take quite a bit of feeding them raw meat. If you manage to tame a Frore, they'll follow you about and attack enemies much like a Wolf would. You can even breed them, and affect their color- do it enough and you'll have some truly stylish Frores indeed."
Sorrowind
"A gaseous, cloud-like creature, the Sorrowind just doesn't want you near it. Get too close and this flying annoyance will blow you away with a huge gust of wind. While this is a rather minor attack, it can reflect arrows- something the Sorrowind is very good at, sometimes even doing so before it spots you. Try to get a distraction or use the world to get behind it, where it's unable to stop your attacks."
The Tundrans
"Nobody knows how they got there in the first place, but everybody can agree the people of the Frist are declining. Once living in mighty, advanced fortresses, they're now huddling in small airships and hamlets where they can, trying to brave the wilderness. Part of the greater Testificate species, the Tundrans are quite a bit different from placid Villagers and conniving Illagers- bleak, rather hostile to attack, and mostly well-armed and well-clothed, they have prepared the best they can for the difficult task of survival. Maybe you can help them turn things around."
General Information
"The Tundrans have very similar jobs to most Overworlders- you'll see frostlength farmers, robed priests, hardscrabble blacksmiths- but the challenge of living in the Frist has toughened them up. They can't scrounge the enchantments or raw material for Iron Golems, so they each come armed with a Boomstick in case something comes after them. Each Tundran wears an Overcoat and hat to brave the freezing environment. They aren't too widely spread, but where you find them they're usually willing to trade and give you a break from the cold, though that doesn't mean they'll tolerate attacks. If you have a Trumpet they'll rally behind you, since it seems like you're the only one who knows what they're doing."
Boomstick: "Made of copper and wood, this hand-held gunpowder blaster fires a wide cone of scrap metal from its flared muzzle, dealing quite a bit of damage up close. Though it needs a three-second cooldown following each shot, and is additionally shorter-ranged than the Bow, its sheer power and ability to damage multiple foes up close makes it a useful tool to defend oneself. It loads Shots made from Copper Nuggets and Gunpowder."
Overcoat: "A thick woolen coat made from sheared Sheep in small village pens, the Overcoat is warm enough to protect against most chill and the hazardous effects of Blizzards, but only provides as much defense as a leather tunic. Dying it will affect the collars and lining, letting you copy the style of any Tundran, no matter the profession."
Trumpet: "Rusty and old, the Trumpet is a relic of the past age, when the Tundrans were not so desperate. Tooting one will alert every hostile mob within sixteen chunks- making for a brutal battle- but any Tundrans in that area will also come to your aid, and if you manage to defeat every hostile you'll be able to harvest a fat stack of loot. Because it's in such bad condition a Trumpet will take heavy damage from even using it once, and so you'll need to find more in the Gears to keep doing this."
Spawning
"Tundrans don't have the nice, cozy villages of the Overworld- rather, their abodes are split into a few different types. Most are abandoned, with small outposts remaining alive, and many remain on airships where they are safe from the Gear."
Abandoned Village: "Everyone has vanished. Some of the lights may even still be on, but for all intents and purposes life has stopped here. Some villages have been abandoned longer than others and so might have structural damage on various buildings."
Outpost: "The small Outposts are beneath the notice of the terrors of the Gear and so life continues. Sometimes they may even have a small, circular wooden wall around it to ward off intruding monsters."
Airship: "A small trading ship kept aloft by a balloon, the Airship houses a few Tundrans and frequently appears moored to the ground in various biomes. Sometimes there may be a small camp at the ladder's base, with a few more Tundrans around."
Fortress: "One of the rarest structures in the Frist, the Fortress evaded destruction not through being too small to notice, but rather through brute defensive power. With numerous Tundrans inside, and a wall surrounding the buildings, it is a very hard nut to crack- but that doesn't stop the Gear's forces from trying."
Interactions with You
"Tundrans react similarly to Overworlders, but on a shorter fuse- killing just one is usually grounds to have the entire village chase after you waving their boomsticks. In that case it's worth being careful- even if they lack armor, Tundrans can pack a nasty punch with their blasters. But just the same, they'll come to appreciate a thoughtful person- and if you help their village out sufficiently they'll run to your aid if you're in a fight nearby."
The Gear
"A nightmare of copper, alloy, iron, and coal, the Gear was once the home of the Tundrans, a base where they were secure from all threats. Now, however, it has 'new management'. A machine rests in this evil place: the Engineer, a cold mind of pistons and Redstone, bent on spreading itself to the entirety of the Frist. Deep inside lurks a legion of machines; you'll have a hard time bringing this unnatural evil down. There can only be one central Gear per world,
Environment
"The Gear is principally made of rooms and hallways. In general it features heavy amounts of wood and metal, with Redstone lamps providing light. No mobs may spawn in the Gear save for machines, and precious little natural environments even exist within. A few areas are run-down and old, perhaps not even guarded, but generally the closer you go to the Control Room the more machines you will find."
Crucible: "A basic area in which a large lava-filled alloy crucible lies- the areas where the alloy the Engineer needs to make its robots is mixed, in a way only the Engineer knows."
Prison: "Using piston-powered doors the Engineer has constructed a set of prisons to house captured Tundrans, which it uses to mine the alloys from the earth and dig out new sections for the Gear to spread. They're downcast and without hope, but if you free them they can lend a degree of help to you in taking down the Engineer."
Control Node: "Control nodes are where the Engineer delegates less-important work to other robots. Usually storing a Mini-Engineer, some turrets, and some defending machines, the Control Nodes have a fair degree of Gear loot, but are also hard to assault. It's your choice whether you want to bypass them or take on the machines inside, but the rewards are a heavy incentive to do so."
Cogs: "A 'cog' is a miniaturized version of the Gear. Found throughout the world, it is usually a few corridors, rooms, and a single Control Node, as well as a large alloy antenna sticking out into the surface, a tell-tale sign of its existence, and how the posted Mini-Engineer communicates with the Engineer. Cogs are the vanguard for the Gear, and can be considered 'tendrils' from which it expands and projects its machine armies."
Control Room: The center of the Gear, the Control Room is huge and circular, with a few redstone 'computer' banks providing the only places for cover. At the center is the Engineer, capable of defending itself with laser beams, and reinforcing robots can teleport inside at any moment to attack. If any Tundrans have been allowed to escape Gear prisons, they will appear during the battle, armed with Boomsticks; the Engineer will ignore them to attack you first unless one hits it, but they can still be valuable for dealing extra damage to reinforcements."
Submarine: "A small, round, furnace-powered Gear Alloy-hulled vessel, the Submarine is an old invention of the Tundrans once used for exploration. Now only really found in the Gear, it is useful for its ability to dive; when powered with coal, the Submarine can freely travel through the water and under it. In the Misty Seas of the Frist, it's an excellent tool for navigating between icebergs and finding sunken treasures. It is found in Sub Pens in the Gear- perhaps the Engineer is planning to explore the Misty Seas?"
The Mechanical Legions
"The Engineer built an army of machines to do its work and conquer the Frist. These Redstone-driven, coal-powered machines are quite hard to fight, given their resistance to effects such as fire and natural armor, but nobody ever said it'd be easy to defeat the robot army, would it?"
Automaton: "The most basic machine encountered, the Automaton is man-sized, a frame of Gear Alloy powered by an internal furnace and directed by a Redstone circuit in its head. Armed with an arm-mounted Boomstick, 5-machine squads of Automatons encountered through the Gear can be frightfully lethal in a short span of time, though short-ranged. It's worth noting that they attack anything with flesh; not even Zombies are spared the wrath of these metal monsters."
Shocker: "A tiny machine with a propeller, hanging under a small balloon, the Shockers are the eyes of the Engineer. These nasty little things can spot you from far out, and can fire bolts of electricity- while weak, these attacks briefly stun you, making them a priority target. Fortunately they're quite slow and not hard to defeat close up."
Turret: "A basic turret mounted in the floor, the Turret uses strange Engineer-derived redstone technology to fire a laser beam. This laser is powerful, but it must lock on first, displaying a visible 'tracer' to allow you to dodge. They are generally found in more heavily-defended places in the Gear, such as Control Nodes."
Juggernaut: "A huge Iron Golem sized machine with twin smokestacks and a huge cannon-arm powered by steam, the Juggernaut is slow but powerful and tough. Its main attack is to raise and fire its cannon-arm, signalled by a locomotive whistle and steam emitting from its smokestacks. This cannonball pierces any targets as it rolls and deals huge damage, but after firing the Juggernaut must pause to rebuild steam. If close up, it can deliver a sucker-punch with its left arm, throwing the player back but rendering the machine 'stunned' again."
The Engineer
"Originally built by the Tundrans- some say using tech they found in old ruins- the Engineer is a large metal eye residing in a central control chamber. Though it is weak itself- only capable of periodically firing a heavy laser beam after aiming at a target- it is capable of summoning reinforcements, and is quite deviously intelligent, bringing the precise mixture of baddies needed to crack your defenses. If you take it down every machine in the Gear will become crumpled and rusty, and fighting your way out will be a lot easier than in."
Mini-Engineer: "Ever the ingenious mind, the Engineer made copies of itself. Though these are simpler and dumber than itself, the Mini-Engineers are still smart enough to do work the Engineer doesn't need to. They're found in Cogs and Control Nodes, and attack with a weak version of the laser the Engineer uses, as well as the machines inside their room, though they cannot call reinforcements."
Sieges
"In repopulated villages and fortresses, as long as the Gear is present- or there is a Cog within a few chunks- machines will come. Gear sieges are identical to zombie sieges, but will consist of Automatons and sometimes Shockers. This is a decent way of getting Gear alloy and various amounts of redstone and coal, but one should also be careful not to be surrounded or overwhelmed by machines."
------------------------
Thoughts on old ruins: how would they work? any drops? would there be any mobs? (One armed with a veer shield and a sword comes to mind.)
Taming Frores:[/i] "If there's a will there's a way. Even these mighty beasts can be made to respect you- of course, that's gonna take quite a bit of feeding them raw meat.
I'm not sure we've really decided on the taming mechanics for the frores. I was thinking maybe a drop from the Engineer could be used to tame the frore (multi-use, of course).
Boomstick:[/i] "Made of copper and wood, this hand-heldgunpowder blaster fires a wide cone of scrap metal from its flared muzzle, dealing quite a bit of damage up close. Though it needs a three-second cooldown following each shot, and is additionally shorter-ranged than the Bow, its sheer power and ability to damage multiple foes up close makes it a useful tool to defend oneself. It loads Shots made from Copper Nuggets and Gunpowder."
I know I said I was against boomsticks... but now that I hear it like this, it seems like it'd fit in just fine. Also: Would the boomsticks be made of copper or the "Gear Alloy"? (Or are copper and the alloy the same thing?)
Frostlength:[/i] "A vine-like plant ubiquitous in the Frist, frostlength is hardy, growing pretty much anywhere, and is the staple diet of many creatures in the Frist, such as Wintries and Mammoths."
Originally I was imagining the plant the wintries eat as something other than the frostlength, but guess it could work as mentioned above. My only concern is that, if this suggestion were implemented, people would just harvest the plant instead of attacking wintries. I guess I'll make a quick concept of the plant the wintry eats for clarification.
The wintry and yeti descriptions are excellent. Mammoths could be removed, with tamable frores they have lost all use.
Prismite
"A creature not unlike a giant, iridescent tick, the Prismite is capable of disguising itself inside the Frist's crystal caves. When it pops out, it'll call any nearby friends of its to help, and can cause a problem with its chilling bites. Like the Yeti, they're afraid of fire, but can spit globs of eaten crystal if they can't reach you, dealing a bit of damage."
I personally think we could do without this mob, wintries already take the role of small creature and it might end up repetitive. But the description is nice.
Frore
I agree with the circular shield. For taming the Frore, I think you should have to steal an egg from a Frore nest, a rare structure where two or more frores live.
The Tundrans
"Nobody knows how they got there in the first place, but everybody can agree the people of the Frist are declining. Once living in mighty, advanced fortresses, they're now huddling in small airships and hamlets where they can, trying to brave the wilderness. Part of the greater Testificate species, the Tundrans are quite a bit different from placid Villagers and conniving Illagers- bleak, rather hostile to attack, and mostly well-armed and well-clothed, they have prepared the best they can for the difficult task of survival. Maybe you can help them turn things around."
To keep their name in line with Villagers, how about Trillager? Or Chillager
Overcoat: "A thick woolen coat made from sheared Sheep in small village pens, the Overcoat is warm enough to protect against most chill and the hazardous effects of Blizzards, but only provides as much defense as a leather tunic. Dying it will affect the collars and lining, letting you copy the style of any Tundran, no matter the profession."
Trumpet: "Rusty and old, the Trumpet is a relic of the past age, when the Tundrans were not so desperate. Tooting one will alert every hostile mob within sixteen chunks- making for a brutal battle- but any Tundrans in that area will also come to your aid, and if you manage to defeat every hostile you'll be able to harvest a fat stack of loot. Because it's in such bad condition a Trumpet will take heavy damage from even using it once, and so you'll need to find more in the Gears to keep doing this."
I like the overcoat idea, that would be useful in blizzards. I was speaking with some people and they suggested we replaced the trumpet with a horn.
Abandoned Village: "Everyone has vanished. Some of the lights may even still be on, but for all intents and purposes life has stopped here. Some villages have been abandoned longer than others and so might have structural damage on various buildings."
Outpost: "The small Outposts are beneath the notice of the terrors of the Gear and so life continues. Sometimes they may even have a small, circular wooden wall around it to ward off intruding monsters."
Airship: "A small trading ship kept aloft by a balloon, the Airship houses a few Tundrans and frequently appears moored to the ground in various biomes. Sometimes there may be a small camp at the ladder's base, with a few more Tundrans around."
Fortress: "One of the rarest structures in the Frist, the Fortress evaded destruction not through being too small to notice, but rather through brute defensive power. With numerous Tundrans inside, and a wall surrounding the buildings, it is a very hard nut to crack- but that doesn't stop the Gear's forces from trying."
I think we should limit the Tundrans to only airships in between "glaciers". We don't want them to taking too much of the focus. Outposts might work, but still I feel the land should be mainly uninhabited.
There can only be one central Gear per world,
I believe we should have multiple gears so everyone has a chance to fight the engineer on multiplayer servers, you can get all the different engineer drops, and so each gear directly affects the wasteland biome it is in.
Cogs: "A 'cog' is a miniaturized version of the Gear. Found throughout the world, it is usually a few corridors, rooms, and a single Control Node, as well as a large alloy antenna sticking out into the surface, a tell-tale sign of its existence, and how the posted Mini-Engineer communicates with the Engineer. Cogs are the vanguard for the Gear, and can be considered 'tendrils' from which it expands and projects its machine armies."
Control Room: The center of the Gear, the Control Room is huge and circular, with a few redstone 'computer' banks providing the only places for cover. At the center is the Engineer, capable of defending itself with laser beams, and reinforcing robots can teleport inside at any moment to attack. If any Tundrans have been allowed to escape Gear prisons, they will appear during the battle, armed with Boomsticks; the Engineer will ignore them to attack you first unless one hits it, but they can still be valuable for dealing extra damage to reinforcements."
I don't think we should have mini-gears all over the place, though maybe a small tendril deep underground (the size of an overworld dungeon with automaton spawner) could work. I also think there should only be one engineer per gear, perhaps instead the juggernauts hang in the nodes.
Submarine: "A small, round, furnace-powered Gear Alloy-hulled vessel, the Submarine is an old invention of the Tundrans once used for exploration. Now only really found in the Gear, it is useful for its ability to dive; when powered with coal, the Submarine can freely travel through the water and under it. In the Misty Seas of the Frist, it's an excellent tool for navigating between icebergs and finding sunken treasures. It is found in Sub Pens in the Gear- perhaps the Engineer is planning to explore the Misty Seas?"
Interesting... I don't know if there's enough content right now for a submarine but adding more to the misty sea could work. This would be super useful for Update Aquatic, what if a weaker submarine is found in airships?
Turret: "A basic turret mounted in the floor, the Turret uses strange Engineer-derived redstone technology to fire a laser beam. This laser is powerful, but it must lock on first, displaying a visible 'tracer' to allow you to dodge. They are generally found in more heavily-defended places in the Gear, such as Control Nodes."
I think the laser should be reserved for the Engineer, but I like the idea of turrets. How about they fire little pixels that act like arrows?
Thanks for taking the time to make this. We are making some progress with the Frist somewhere else, you can find that in your PM. But it is true that the suggestion is slower usual. We've made a lot of great progress here and once we finish up the specifics and get textures the suggestion should be finished.
We are making some progress with the Frist somewhere else, you can find that in your PM.
Ah, so that's what's been sitting in my inbox for God knows how long now? Never been able to actually open it, because I've always been hit with an error. If you could re-send that I'd appreciate it.
Why would you want to avoid the use of "frost"?? It's an icy dimension of ice and frost, I can't think of a more fitting word. It would be like saying Magma Slimes should be renamed because they shouldn't use "magma".
Why would you want to avoid the use of "frost"?? It's an icy dimension of ice and frost, I can't think of a more fitting word. It would be like saying Magma Slimes should be renamed because they shouldn't use "magma".
Why would you want to avoid the use of "frost"?? It's an icy dimension of ice and frost, I can't think of a more fitting word. It would be like saying Magma Slimes should be renamed because they shouldn't use "magma".
I mean it's too repetitive and quite unoriginal. I can think of name like Shivine or Bline. Also, i think magma cube is still way more original than "Nether Slime" or whatever.
Rollback Post to RevisionRollBack
Frist Dimension. 4th Dimension of Minecraft created through collaboration and brainstorming. Join now:
Just a Reminder to anyone still stalking this thread (@Wolftopia, I'm looking at you). We have moved to a community discord that specializes in creating and refining high-quality suggestions. So far the Biggest hurdles we've jumped where finding a use for the mammoth (having a special saddle that can be used as a miniature mobile base and letting it roll around like Sonic), And convincing FishG that the Engineer dropping blueprints is a good idea.
PM me if you want the discord link.
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
Just a Reminder to anyone still stalking this thread (@Wolftopia, I'm looking at you). We have moved to a community discord that specializes in creating and refining high-quality suggestions. So far the Biggest hurdles we've jumped where finding a use for the mammoth (having a special saddle that can be used as a miniature mobile base and letting it roll around like Sonic), And convincing FishG that the Engineer dropping blueprints is a good idea.
This thread can still be used, for example big suggestions we want documented, in depth critiques of said ideas, and anyone not in the discord.
________________
While it’s great to work on the exciting stuff, recently I’ve begun delving into detail on the smaller parts of the Frist. These might not be the coolest things, but they are the backbone of this dimension.
Frostlength (or some other name)
This rare scandent plant can be found hugging Fristum Cliffs. It is the only source of food in the frosty wasteland. It’s blue tendrils blend into the environment, while the center yellow herb houses seeds for the plant. This herb is often eaten by Wintries for food, whom also gain their defense mechanism through the tendrils. Frostlength can be climbed by the player like vines, but is twice as slow.
Upon destruction, frostlength (or whatever name we decide) drops the herb. If the player uses silk touch, both the herb and frostlength will drop- this is so the Wintry is still useful. The item form of Frostlength actually takes up a different shape, which you can see in the crafting recipe for the Veer Sheild. This image is what it looks like on the Fristum.
The Frostlength Herb is the main drop of the Frostlength, and is a food source for Wintries, Mammoths, and Frores. Unfortunately, the player’s teeth cannot crack it’s icey shell and will take 8 HP of damage whenever eaten. Instead, you’ll want to use the herb on Frores (and Mammoths?) to breed.
You can farm Frostlength, using a silk touch pick and waiting for the unfruited frostlength to fruit. However this only works in the Frist.
Slush
Ever wonder what happens to Fristum in warm temperatures? Slush happens, that’s what! Ok I’ll stop trying to be like steam
If Fristum is placed into the overworld, it will eventually turn into slush similar to how ice turns liquid. This can be prevented by placing a block of ice next to Fristum (and avoiding the sun).
Slush is affected by gravity. It drops 3-5 slush items, four of which can be combined to remake the block. This slush item can be placed on the ground like snow. Walking in slush is slower than usual, though not as much as soul sand. This is ideal for when you need to make a quick escape, as you can easily place slush onto the ground and if used in bulk get a sizeable distance away.
Gear Bricks
The primary block of the gear. They are unbreakable until the Engineer is defeated. They broken apart in crafting to yeild four gear bricks.
These gear bricks can be used to make stairs and slabs.
The gear command node, used in the boss fight against the Engineer. You will need to destroy these.
Veer Shield.
Dying poppy, found in the gearlands. A tundran foolishly thought they could plant something from the overworld in the Frist, and now the plant is suffering a slow death. It will be brought back to life when close to liquid water. Take that poppy, how dare you replace the rose!
Polluted snow and polluted fristum, replaces the regular blocks in the corrupted gearland.
An idea for the Engineer's demise:
After the player kills the engineer, the gearland biome will need to completely regenerate, replacing all the blocks with unpolluted variants and completely changing spawn rates. This will take some time, even if it is only one biome. So to accommodate for this time, how about a short poem?
---------------
Greetings farlander. I am @%$@%, the inventor of the Gear. When my creation turned against our people, I placed my mind deep inside it's system, waiting for this moment. Now at last my creation has been defeated, and I thank you for saving my kin.
I hope I can be forgiven. I only wanted to help my kin, but the machine knew more and became angry. I hope you can understand. There may be more out there- other inventers who have created the wrong machine.
As a token of my gratitude, I will share with you the blueprints to one of my greatest inventions. Though you may only pick one- so choose wisely.
1. [goes into detail on the first blueprint]
2. [goes into detail on the second blueprint]
3. [goes into detail on the third blueprint, and so on depending on how many blueprints we decide. The player then presses the number they would like and the poem continues]
Are you so sure? [player presses number again to confirm]
You have chosen wisely. The [blueprintName] will help you [thing it does]. Now, I must depart the Frist for good. At last I can be at peace.
be used, for example big suggestions we want documented, in depth critiques of said ideas, and anyone not in the discord.
________________
While it’s great to work on the exciting stuff, recently I’ve begun delving into detail on the smaller parts of the Frist. These might not be the coolest things, but they are the backbone of this dimension.
Frostlength (or some other name)
This rare scandent plant can be found hugging Fristum Cliffs. It is the only source of food in the frosty wasteland. It’s blue tendrils blend into the environment, while the center yellow herb houses seeds for the plant. This herb is often eaten by Wintries for food, whom also gain their defense mechanism through the tendrils. Frostlength can be climbed by the player like vines, but is twice as slow.
Upon destruction, frostlength (or whatever name we decide) drops the herb. If the player uses silk touch, both the herb and frostlength will drop- this is so the Wintry is still useful. The item form of Frostlength actually takes up a different shape, which you can see in the crafting recipe for the Veer Sheild. This image is what it looks like on the Fristum.
The Frostlength Herb is the main drop of the Frostlength, and is a food source for Wintries, Mammoths, and Frores. Unfortunately, the player’s teeth cannot crack it’s icey shell and will take 8 HP of damage whenever eaten. Instead, you’ll want to use the herb on Frores (and Mammoths?) to breed.
You can farm Frostlength, using a silk touch pick and waiting for the unfruited frostlength to fruit. However this only works in the Frist.
Slush
Ever wonder what happens to Fristum in warm temperatures? Slush happens, that’s what! Ok I’ll stop trying to be like steam
If Fristum is placed into the overworld, it will eventually turn into slush similar to how ice turns liquid. This can be prevented by placing a block of ice next to Fristum (and avoiding the sun).
Slush is affected by gravity. It drops 3-5 slush items, four of which can be combined to remake the block. This slush item can be placed on the ground like snow. Walking in slush is slower than usual, though not as much as soul sand. This is ideal for when you need to make a quick escape, as you can easily place slush onto the ground and if used in bulk get a sizeable distance away.
Gear Bricks
The primary block of the gear. They are unbreakable until the Engineer is defeated. They broken apart in crafting to yeild four gear bricks.
These gear bricks can be used to make stairs and slabs.
The gear command node, used in the boss fight against the Engineer. You will need to destroy these.
Veer Shield.
Dying poppy, found in the gearlands. A tundran foolishly thought they could plant something from the overworld in the Frist, and now the plant is suffering a slow death. It will be brought back to life when close to liquid water. Take that poppy, how dare you replace the rose!
Polluted snow and polluted fristum, replaces the regular blocks in the corrupted gearland.
An idea for the Engineer's demise:
After the player kills the engineer, the gearland biome will need to completely regenerate, replacing all the blocks with unpolluted variants and completely changing spawn rates. This will take some time, even if it is only one biome. So to accommodate for this time, how about a short poem?
---------------
Greetings farlander. I am @%$@%, the inventor of the Gear. When my creation turned against our people, I placed my mind deep inside it's system, waiting for this moment. Now at last my creation has been defeated, and I thank you for saving my kin.
I hope I can be forgiven. I only wanted to help my kin, but the machine knew more and became angry. I hope you can understand. There may be more out there- other inventers who have created the wrong machine.
As a token of my gratitude, I will share with you the blueprints to one of my greatest inventions. Though you may only pick one- so choose wisely.
1. [goes into detail on the first blueprint]
2. [goes into detail on the second blueprint]
3. [goes into detail on the third blueprint, and so on depending on how many blueprints we decide. The player then presses the number they would like and the poem continues]
Are you so sure? [player presses number again to confirm]
You have chosen wisely. The [blueprintName] will help you [thing it does]. Now, I must depart the Frist for good. At last I can be at peace.
Until we meet again [PlayerName]...
[/left]
That's pretty good, Just 2 things. First off, Why does the frore eat the Frostlength herb? It's very clearly a predator, So it would eat Things such as Mammoths and whatever else it could get it's jaw around.
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
That's pretty good, Just 2 things. First off, Why does the frore eat the Frostlength herb? It's very clearly a predator, So it would eat Things such as Mammoths and whatever else it could get it's jaw around.
I support you.
It is not the best idea for a dimension, but it can be beautiful.
I really like the Frosty Flatland. Do you think there should be some kind of "ruin" there? If so, maybe it could be made of a mixture of fristum and compressed fristum.
Check out my suggestions! Here is one of them:
The ruins could have the appearance of a damaged building, with only a couple 2-3 block spikes of compressed frustum remaining. Underneath them is a chance to find a treasure chest.
Should the chest be a normal wooden chest or some kind of frost chest?
Check out my suggestions! Here is one of them:
How about a semi-transparent crystal chest? Not the one from iron chests.
That could be cool. What about for the loot? I don't think we should put anything too valuable in there, but then again, it does need to be worth it to explore these ruins.
EDIT: I guess collecting the fancy chests would be part of the reward.
Check out my suggestions! Here is one of them:
In the interest of resurrecting discussion on this excellent thread, I'd like to present my attempt at making some "official descriptions" for the various mobs, items, and places of interest in the Frist, to be paired with the longer, official descriptions. Please excuse me if there's any outdated information; the "finalized" google doc is kinda old and there's 27 pages of stuff to go through. Also including some new thoughts and concepts of mine.
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Freezing Fauna of the Frist
Wintry
"A small, snowman-like creature, the Wintry at first appears quite docile, munching on frostlength and ambling about. When it spies a threat, though, it'll shoot out a hook made of the plant it eats, reeling in its foe and then letting go, hoping it's frightened them away."
Mammoth
"A vast, furry, semi-solitary creature, this betusked behemoth silently marches across the Frist in an endless, ambling pilgrimage to nowhere. Though its vast bulk makes for quite a bit of harvested meat if felled, the beast's powerful tusks allow it to fight back if provoked, turning the tables on its hunter."
Yeti
"The Wintry's bigger, badder cousin, the rare Yeti inhabits the crystal caverns of the Frist. If you see one, run for the open, because it'd rather perish than hang outside under that scary, wide-open sky. If you want to face one, be careful; they can smash the ground to hurt anyone around them, and can also snatch you and fling you quite a distance. They've got keen ears and can hear you mining their hoarded crystals quite a distance away, but are afraid of both the sky and fire; pack some torches to temporarily drive them back."
Prismite
"A creature not unlike a giant, iridescent tick, the Prismite is capable of disguising itself inside the Frist's crystal caves. When it pops out, it'll call any nearby friends of its to help, and can cause a problem with its chilling bites. Like the Yeti, they're afraid of fire, but can spit globs of eaten crystal if they can't reach you, dealing a bit of damage."
Frore
"This frosty tyrant dwells in the frozen plains and mountains of the Frist. Capable of covering itself with snow, it likes to charge toward its foes and shake at the last moment, splattering them with snow and blocking their vision as it closes to deliver vicious bites. If that's not enough, they can sometimes be found in pairs, even accompanied by baby Frores- who like nipping you just as much as the grown-ups do."
Sorrowind
"A gaseous, cloud-like creature, the Sorrowind just doesn't want you near it. Get too close and this flying annoyance will blow you away with a huge gust of wind. While this is a rather minor attack, it can reflect arrows- something the Sorrowind is very good at, sometimes even doing so before it spots you. Try to get a distraction or use the world to get behind it, where it's unable to stop your attacks."
The Tundrans
"Nobody knows how they got there in the first place, but everybody can agree the people of the Frist are declining. Once living in mighty, advanced fortresses, they're now huddling in small airships and hamlets where they can, trying to brave the wilderness. Part of the greater Testificate species, the Tundrans are quite a bit different from placid Villagers and conniving Illagers- bleak, rather hostile to attack, and mostly well-armed and well-clothed, they have prepared the best they can for the difficult task of survival. Maybe you can help them turn things around."
General Information
"The Tundrans have very similar jobs to most Overworlders- you'll see frostlength farmers, robed priests, hardscrabble blacksmiths- but the challenge of living in the Frist has toughened them up. They can't scrounge the enchantments or raw material for Iron Golems, so they each come armed with a Boomstick in case something comes after them. Each Tundran wears an Overcoat and hat to brave the freezing environment. They aren't too widely spread, but where you find them they're usually willing to trade and give you a break from the cold, though that doesn't mean they'll tolerate attacks. If you have a Trumpet they'll rally behind you, since it seems like you're the only one who knows what they're doing."
Spawning
"Tundrans don't have the nice, cozy villages of the Overworld- rather, their abodes are split into a few different types. Most are abandoned, with small outposts remaining alive, and many remain on airships where they are safe from the Gear."
Interactions with You
"Tundrans react similarly to Overworlders, but on a shorter fuse- killing just one is usually grounds to have the entire village chase after you waving their boomsticks. In that case it's worth being careful- even if they lack armor, Tundrans can pack a nasty punch with their blasters. But just the same, they'll come to appreciate a thoughtful person- and if you help their village out sufficiently they'll run to your aid if you're in a fight nearby."
The Gear
"A nightmare of copper, alloy, iron, and coal, the Gear was once the home of the Tundrans, a base where they were secure from all threats. Now, however, it has 'new management'. A machine rests in this evil place: the Engineer, a cold mind of pistons and Redstone, bent on spreading itself to the entirety of the Frist. Deep inside lurks a legion of machines; you'll have a hard time bringing this unnatural evil down. There can only be one central Gear per world,
Environment
"The Gear is principally made of rooms and hallways. In general it features heavy amounts of wood and metal, with Redstone lamps providing light. No mobs may spawn in the Gear save for machines, and precious little natural environments even exist within. A few areas are run-down and old, perhaps not even guarded, but generally the closer you go to the Control Room the more machines you will find."
The Mechanical Legions
"The Engineer built an army of machines to do its work and conquer the Frist. These Redstone-driven, coal-powered machines are quite hard to fight, given their resistance to effects such as fire and natural armor, but nobody ever said it'd be easy to defeat the robot army, would it?"
The Engineer
"Originally built by the Tundrans- some say using tech they found in old ruins- the Engineer is a large metal eye residing in a central control chamber. Though it is weak itself- only capable of periodically firing a heavy laser beam after aiming at a target- it is capable of summoning reinforcements, and is quite deviously intelligent, bringing the precise mixture of baddies needed to crack your defenses. If you take it down every machine in the Gear will become crumpled and rusty, and fighting your way out will be a lot easier than in."
Sieges
"In repopulated villages and fortresses, as long as the Gear is present- or there is a Cog within a few chunks- machines will come. Gear sieges are identical to zombie sieges, but will consist of Automatons and sometimes Shockers. This is a decent way of getting Gear alloy and various amounts of redstone and coal, but one should also be careful not to be surrounded or overwhelmed by machines."
------------------------
Thoughts on old ruins: how would they work? any drops? would there be any mobs? (One armed with a veer shield and a sword comes to mind.)
We're doing a mod project, check it out:
This is amazing! You've done an awesome job with the descriptions!
That's how I'd always imagined the veer shield. I'll try to get a model done sometime soon.
I'm not sure we've really decided on the taming mechanics for the frores. I was thinking maybe a drop from the Engineer could be used to tame the frore (multi-use, of course).
I know I said I was against boomsticks... but now that I hear it like this, it seems like it'd fit in just fine. Also: Would the boomsticks be made of copper or the "Gear Alloy"? (Or are copper and the alloy the same thing?)
Originally I was imagining the plant the wintries eat as something other than the frostlength, but guess it could work as mentioned above. My only concern is that, if this suggestion were implemented, people would just harvest the plant instead of attacking wintries. I guess I'll make a quick concept of the plant the wintry eats for clarification.
Also, I think you left out the gelid/gauntlet.
Check out my suggestions! Here is one of them:
This is great!
The wintry and yeti descriptions are excellent. Mammoths could be removed, with tamable frores they have lost all use.
I personally think we could do without this mob, wintries already take the role of small creature and it might end up repetitive. But the description is nice.
I agree with the circular shield. For taming the Frore, I think you should have to steal an egg from a Frore nest, a rare structure where two or more frores live.
To keep their name in line with Villagers, how about Trillager? Or Chillager
I like the overcoat idea, that would be useful in blizzards. I was speaking with some people and they suggested we replaced the trumpet with a horn.
I think we should limit the Tundrans to only airships in between "glaciers". We don't want them to taking too much of the focus. Outposts might work, but still I feel the land should be mainly uninhabited.
I believe we should have multiple gears so everyone has a chance to fight the engineer on multiplayer servers, you can get all the different engineer drops, and so each gear directly affects the wasteland biome it is in.
I don't think we should have mini-gears all over the place, though maybe a small tendril deep underground (the size of an overworld dungeon with automaton spawner) could work. I also think there should only be one engineer per gear, perhaps instead the juggernauts hang in the nodes.
Interesting... I don't know if there's enough content right now for a submarine but adding more to the misty sea could work. This would be super useful for Update Aquatic, what if a weaker submarine is found in airships?
I think the laser should be reserved for the Engineer, but I like the idea of turrets. How about they fire little pixels that act like arrows?
Thanks for taking the time to make this. We are making some progress with the Frist somewhere else, you can find that in your PM. But it is true that the suggestion is slower usual. We've made a lot of great progress here and once we finish up the specifics and get textures the suggestion should be finished.
That... Is spectacular. Even if people wouldn't otherwise like the content presented, that pure descriptive power may be enough to win them over.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Ah, so that's what's been sitting in my inbox for God knows how long now? Never been able to actually open it, because I've always been hit with an error. If you could re-send that I'd appreciate it.
We're doing a mod project, check it out:
Can we rename the Frostlength into something else. Personally, i want to avoid the use of 'frost' in the dimension.
Why would you want to avoid the use of "frost"?? It's an icy dimension of ice and frost, I can't think of a more fitting word. It would be like saying Magma Slimes should be renamed because they shouldn't use "magma".
Now you give me an idea ...
Frost Slimes
I mean it's too repetitive and quite unoriginal. I can think of name like Shivine or Bline. Also, i think magma cube is still way more original than "Nether Slime" or whatever.
Just a Reminder to anyone still stalking this thread (@Wolftopia, I'm looking at you). We have moved to a community discord that specializes in creating and refining high-quality suggestions. So far the Biggest hurdles we've jumped where finding a use for the mammoth (having a special saddle that can be used as a miniature mobile base and letting it roll around like Sonic), And convincing FishG that the Engineer dropping blueprints is a good idea.
PM me if you want the discord link.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I've been discovered.............
Check out my suggestions! Here is one of them:
This thread can still be used, for example big suggestions we want documented, in depth critiques of said ideas, and anyone not in the discord.
________________
While it’s great to work on the exciting stuff, recently I’ve begun delving into detail on the smaller parts of the Frist. These might not be the coolest things, but they are the backbone of this dimension.
Frostlength (or some other name)
This rare scandent plant can be found hugging Fristum Cliffs. It is the only source of food in the frosty wasteland. It’s blue tendrils blend into the environment, while the center yellow herb houses seeds for the plant. This herb is often eaten by Wintries for food, whom also gain their defense mechanism through the tendrils. Frostlength can be climbed by the player like vines, but is twice as slow.
Upon destruction, frostlength (or whatever name we decide) drops the herb. If the player uses silk touch, both the herb and frostlength will drop- this is so the Wintry is still useful. The item form of Frostlength actually takes up a different shape, which you can see in the crafting recipe for the Veer Sheild. This image is what it looks like on the Fristum.
The Frostlength Herb is the main drop of the Frostlength, and is a food source for Wintries, Mammoths, and Frores. Unfortunately, the player’s teeth cannot crack it’s icey shell and will take 8 HP of damage whenever eaten. Instead, you’ll want to use the herb on Frores (and Mammoths?) to breed.
You can farm Frostlength, using a silk touch pick and waiting for the unfruited frostlength to fruit. However this only works in the Frist.
Slush
Ever wonder what happens to Fristum in warm temperatures? Slush happens, that’s what! Ok I’ll stop trying to be like steam
If Fristum is placed into the overworld, it will eventually turn into slush similar to how ice turns liquid. This can be prevented by placing a block of ice next to Fristum (and avoiding the sun).
Slush is affected by gravity. It drops 3-5 slush items, four of which can be combined to remake the block. This slush item can be placed on the ground like snow. Walking in slush is slower than usual, though not as much as soul sand. This is ideal for when you need to make a quick escape, as you can easily place slush onto the ground and if used in bulk get a sizeable distance away.
Gear Bricks
The primary block of the gear. They are unbreakable until the Engineer is defeated. They broken apart in crafting to yeild four gear bricks.
These gear bricks can be used to make stairs and slabs.
The gear command node, used in the boss fight against the Engineer. You will need to destroy these.
Veer Shield.
Dying poppy, found in the gearlands. A tundran foolishly thought they could plant something from the overworld in the Frist, and now the plant is suffering a slow death. It will be brought back to life when close to liquid water. Take that poppy, how dare you replace the rose!
Polluted snow and polluted fristum, replaces the regular blocks in the corrupted gearland.
An idea for the Engineer's demise:
After the player kills the engineer, the gearland biome will need to completely regenerate, replacing all the blocks with unpolluted variants and completely changing spawn rates. This will take some time, even if it is only one biome. So to accommodate for this time, how about a short poem?
---------------
Greetings farlander. I am @%$@%, the inventor of the Gear. When my creation turned against our people, I placed my mind deep inside it's system, waiting for this moment. Now at last my creation has been defeated, and I thank you for saving my kin.
I hope I can be forgiven. I only wanted to help my kin, but the machine knew more and became angry. I hope you can understand. There may be more out there- other inventers who have created the wrong machine.
As a token of my gratitude, I will share with you the blueprints to one of my greatest inventions. Though you may only pick one- so choose wisely.
1. [goes into detail on the first blueprint]
2. [goes into detail on the second blueprint]
3. [goes into detail on the third blueprint, and so on depending on how many blueprints we decide. The player then presses the number they would like and the poem continues]
Are you so sure? [player presses number again to confirm]
You have chosen wisely. The [blueprintName] will help you [thing it does]. Now, I must depart the Frist for good. At last I can be at peace.
Until we meet again [PlayerName]...
That's pretty good, Just 2 things. First off, Why does the frore eat the Frostlength herb? It's very clearly a predator, So it would eat Things such as Mammoths and whatever else it could get it's jaw around.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
The frore could be an omnivore.