After some thought, while an ocean portal would be interesting it doesn't really fit (water auto freezes in the Frist). Plus we want everyone to be able to get to the Frist on multiplayer servers (where there's limited reasources). How about a "frist teleporter" block that can be crafted and when placed creates a 2 x 1 portal? The crafting would require the drop of some naturally spawning, sort of related mob (blazes aren't related to the end but you gotta kill em to get there). And ice.
There could be more than one Frist vortex to solve the multiplayer issue. Maybe it could have more than one location; it would only be at each location once at a time, so it may or may not be in the same spot when you unload and reload the chunks. I don't think it matters that water freezes in the Frist and the portal is in the ocean, as the portal would be found in colder oceans, and you can't make obsidian in the Nether but it is used in the Nether portal.
I personally don't like "teleporter" style portals like the one you mentioned. We've talked about making the portal craftable once you've been in the dimension, so what if you could summon another vortex using an item from the Frist? (It would of course have to be summoned in a cold ocean.)
I was supporting the Tundran hiring because now that they can't trade their wasn't much use to them. Having them copy villagers feels too moddy, and if we made them unhireable might as well not have them at all.
Again, they're NPCs, so why would they still exist? I personally don't see humanoid mobs fitting in with the rest of the Frist, but if everyone else wants, it I'm okay with it. And if copying the trading aspect of the villagers feels too moddy, then why doesn't copying the appearance of villagers feel too moddy?
I think removing the trading aspect of the NPCs would be a bad thing. (They could possibly provide the player with interesting items or currency in return for special treasures.) If hiring the tundrans is a needed feature, it should at least be expensive for the player. Maybe you have to give up a valuable item, or have to pay a large price. Something else to be determined (if the tundrans are able to trade with the player) is what the currency is.
One Last Thing: Do you think we should do a poll on whether or not the tundrans should have guns? It'd be a pretty game-changing addition.
Quick suggestion for the entrance to the dimension, perhaps some kind of "Frist Gear", frosty like the dimension, but hinting at the steampunk aspects? It would likely be found in some kind of structure, and once activated (not quite sure how), it would make a ker-chunk noise, turn a bit (like 90 degrees, two frames so it would go diagonal then straight again), and then the portal would appear inside of it. Could be activated with some sort of crafted item, the recipe for which you get when you enter the structure.
Ideas for how it would look below, each pixel is a block. I could imagine it being either on/in the ground, or on/in a wall.
There could be more than one Frist vortex to solve the multiplayer issue. Maybe it could have more than one location; it would only be at each location once at a time, so it may or may not be in the same spot when you unload and reload the chunks. I don't think it matters that water freezes in the Frist and the portal is in the ocean, as the portal would be found in colder oceans, and you can't make obsidian in the Nether but it is used in the Nether portal. Suggestion: there could be a storm effect around portals reaching a few chunks by to indicate where they are. To find them, you might use an aforementioned Rod of the Bifrist, or maybe an Engineer-made magitek compass that points to the nearest dimensional instability or something like that.
I personally don't like "teleporter" style portals like the one you mentioned. We've talked about making the portal craftable once you've been in the dimension, so what if you could summon another vortex using an item from the Frist? (It would of course have to be summoned in a cold ocean.)
Again, they're NPCs, so why would they still exist? I personally don't see humanoid mobs fitting in with the rest of the Frist, but if everyone else wants, it I'm okay with it. And if copying the trading aspect of the villagers feels too moddy, then why doesn't copying the appearance of villagers feel too moddy? I think they're nicely differentiated from Overworlders- if anything, as much as or more than Illagers are. Their list of visual and behaviorial distinctions goes as such:
Unique skin (still a tossup on whether it's blue or a rosier pink).
Brown or blue eyes instead of green.
Thicker eyebrows (sort of like the Illagers, but neutral until they're attacking something).
Unique grunts (deeper, more Russianesque if that means something, different noises produced instead of the same "hmm" and "huh-huh").
Thick gray coats with varying trim colors, and fur hats of varying color.
Totally unique building list (I've already created this). I might axe the farms since they are weird in a dimension where water auto freezes, so they could just have the animal ranch houses for food instead (with abandoned farms in Gears to represent that they used to have big food production going).
Unique AI behaviors. They still have the standard Villager AI (no improvements there) but a smaller popularity meter (they get hostile if you kill just one of them) and they all carry muskets for defense against Frist monsters (e.g. frores and ice trolls) and the odd robots, as well as presumably for things like hunting (since they wouldn't really have farms).
The ability to either be hired with some currency fee, or to be rallied to you by blowing a trumpet.
The presence in the Gear in prisons or in tiny hamlets/trade airships at first; only after you defeat a local Gear will they recolonize their initially abandoned villages.
Unique records ("folk song" esque) in their buildings.
No Golems. They can take care of themselves, even if they don't have any better AI than existing villagers, just because they have muskets. This also helps diverge their feel compared to overworlders.
The point about them feeling "moddy" does stand, but you do have to consider that Illagers, at their core, are just recolored Villagers with unique clothing, locations, AI behaviors, and noises; and people think they're just fine and a fun addition to Minecraft. Tundrans bring around the same amount of content (just with split buildings instead of a giant mansion) and fit just nicely with the "winter wonderland" deal IMO, being suitably frosty people and also explaining why there's a steam-driven apocalypse going on at the moment. And finally, seeing another quality model/texture alongside our fantastic mobs, plus all of the unique buildings and items, would help out with the suggestion once it matures, since such efforts go a way toward impressing people (and on Reddit, where mob rule is sadly the rule rather than the exception, you need to establish quality and effort from the get-go).
I think removing the trading aspect of the NPCs would be a bad thing. (They could possibly provide the player with interesting items or currency in return for special treasures.) I imagine that Frist-specific trades would be quite interesting. Presently they don't trade because it could get in the way during combat, but disabling the trade system during combat (indicated by their eyebrows being "angry") would be a workaround for this. If hiring the tundrans is a needed feature, it should at least be expensive for the player. Maybe you have to give up a valuable item, or have to pay a large price. Something else to be determined (if the tundrans are able to trade with the player) is what the currency is. The trumpet is a method by which you could rally them to your aid without having to hire, but if people like the hiring system, it would cost emeralds or a special Frist-based currency. Perhaps they would trade in gold or limited amounts of diamonds instead of emeralds, or have a unique ore in the Frist which they make their currency out of. Iron nuggets are very common, but could also work if they were paid in large amounts; this could be a reference to the fact that Vikings would chop up their coins to make smaller transactions (since the coin value was in the metal, not the coin itself)- hence, the Tundrans would trade iron nuggets or ingots because that's what you make survival tools out of.
One Last Thing: Do you think we should do a poll on whether or not the tundrans should have guns? It'd be a pretty game-changing addition. Previously it was discussed whether it should be a "matchlock" gun or a more steampunky, generic flintlock "musket". I think that the below pic (an early 1500s arquebus) would fit into Minecraft just fine.
As for why they have guns, it's because guns could ignore a certain percentage of enemy armor, giving Tundrans the ability to help deal with the heavily armored Automatons and Juggernauts if you hire them/rally them with the trumpet. If Jotuns/ice barons/etc. end up in the final suggestion as well, they would be hard fights; having more damage per shot and some armor ignored would be a welcome help. Finally, muskets are just unique compared to bows, in both appearance, behavior, and overall feel; they convey a greater sense of technology, and so would fit just fine with the more steampunk nature of the Tundrans and their Gears, without treading too far forwards.
I really don't like the idea of giving them crossbows or something like that, because not only does that sort of rob the "fallen but not totally ruined" feel they have (makes them much closer to Overworlders- the fact that they carry muskets clearly defines that these are a ways farther than the standard Villagers) but also a unique weapon for the Frist that's like nothing else in the game, and an important combat ability of theirs that grants them some use against big, tough enemies without doing something stupid like making them knights or giving them giant Not!Iron Golems. Overall, I think it'd just be flatly better to give them muskets and not bows/crossbows/more primitive weapons.
You mentioned "impressing" people, but I don't think that's really the point of this suggestion. Though, if you really want to get people's support and praise, I'd say that you should stay away from guns, as most people would argue that they don't fit in. I'm not asking you to respond with a rebuttal over why they do fit in; I'm telling you that most people feel like guns wouldn't fit with the rest of Minecraft.
(makes them much closer to Overworlders- the fact that they carry muskets clearly defines that these are a ways farther
than the standard Villagers) but also a unique weapon for the Frist that's like nothing else in the game
If guns are able to be made in the world of Minecraft, why are they only made in the Frist? And where do the tundrans even get the gunpowder, wood, and metal to forge these weapons?
It would feel weird to only have arquebuses in the Frist, so the logical solution would of course be to have them be in the Overworld, too, or at least be craftable. However, this would stray into an aspect of the suggestion that isn't focused on the Frist. I would love to have features in this suggestion involving player-built ships, but I understand that that wouldn't work because there aren't player-built ships in the game, and introducing them in this suggestion would be too much.
Perhaps the tundrans could use a special bow or crossbow made out of materials found in the Frist, and there would be a side-note saying that if guns were ever to be added to the game, tundrans would use them.
You mentioned "impressing" people, but I don't think that's really the point of this suggestion. Though, if you really want to get people's support and praise, I'd say that you should stay away from guns, as most people would argue that they don't fit in. I'm not asking you to respond with a rebuttal over why they do fit in; I'm telling you that most people feel like guns wouldn't fit with the rest of Minecraft.
If guns are able to be made in the world of Minecraft, why are they only made in the Frist? And where do the tundrans even get the gunpowder, wood, and metal to forge these weapons?
It would feel weird to only have arquebuses in the Frist, so the logical solution would of course be to have them be in the Overworld, too, or at least be craftable. However, this would stray into an aspect of the suggestion that isn't focused on the Frist. I would love to have features in this suggestion involving player-built ships, but I understand that that wouldn't work because there aren't player-built ships in the game, and introducing them in this suggestion would be too much.
Perhaps the tundrans could use a special bow or crossbow made out of materials found in the Frist, and there would be a side-note saying that if guns were ever to be added to the game, tundrans would use them.
That's a solid enough argument; the last thing I'd like for the suggestion is having it get bombed in Reddit by a bunch of 12 year olds (and let's not kid ourselves, the usual population of the Minecraft subreddits is around that age...) over "WTH DOOD U WANT TO TERN IT INTA CAWD!?".
If they did have to use some kind of crossbow, I think that it would demand superior range, power, and a thicker (iron?) head to the bolt that could penetrate armor to a limited extent (10-25%?) in exchange for a 1-2 second cooldown after shooting. I guess the lack of gunpowder in the Frist adequately explains why they don't have it when they do have more advanced steampunk tech. If guns ever did come to Minecraft they would certainly be an extremely strong contender. It could be called the Arbalest or just a Crossbow. They would have a nice and refined, but utalitarian and simple look, like this:
It would be made of the same wood their houses are made of and the metal the Automatons are made of (perhaps copper or just iron). This would also demand changing the Automaton's weapons; I think that either some primitive form of laser fired from the arm, or the old boiler-powered steam gun would work out, since I just can't see them with crossbows.
The airship itself is not movable; it is a structure that generates in the air, basically. It has 3-5 Tundrans aboard and allows you to meet them in some form outside of the Gear, aside from the abandoned villages (which would be a way of getting some gear and a semi-safe space, probably crawling with Automatons at night picking through the empty street looking for survivors). There are also small hamlets (much smaller than standard abandoned villages) around, but both of those are nowhere near a proper "civilization" (more of just hiding from the Engineer) until you do the mechanical monster in.
I think they're nicely differentiated from Overworlders- if anything, as much as or more than Illagers are. Their list of visual and behaviorial distinctions goes as such:
Unique skin (still a tossup on whether it's blue or a rosier pink).
Brown or blue eyes instead of green.
Thicker eyebrows (sort of like the Illagers, but neutral until they're attacking something).
Unique grunts (deeper, more Russianesque if that means something, different noises produced instead of the same "hmm" and "huh-huh").
Thick gray coats with varying trim colors, and fur hats of varying color.
Totally unique building list (I've already created this). I might axe the farms since they are weird in a dimension where water auto freezes, so they could just have the animal ranch houses for food instead (with abandoned farms in Gears to represent that they used to have big food production going).
Unique AI behaviors. They still have the standard Villager AI (no improvements there) but a smaller popularity meter (they get hostile if you kill just one of them) and they all carry muskets for defense against Frist monsters (e.g. frores and ice trolls) and the odd robots, as well as presumably for things like hunting (since they wouldn't really have farms).
The ability to either be hired with some currency fee, or to be rallied to you by blowing a trumpet.
The presence in the Gear in prisons or in tiny hamlets/trade airships at first; only after you defeat a local Gear will they recolonize their initially abandoned villages.
Unique records ("folk song" esque) in their buildings.
That's enough to differentiate them as a separate "race", such as Villagers vs Illagers. But Tundrans are from an entirely different dimension. It'd be like blue skinned humans living on Mars, with their culture somewhat unique but rooted to basic human culture. Tundrans really should have a different model and appearance. Unless...
How about the villagers that live in the Frist do not originate their? They are colonists from the Overworld who like the player are settling somewhere else. They would have a paler skin, moustaches, and wintry clothing. They're a lot tougher than the regular Villagers, as the environment is more dangerous and there are no iron golems who came with them.
Perhaps the Engineer comes from a very ancient race whom have died out long ago. But in their final act the creators disabled the Engineer. Unfortunately the pesky colonist found the Gear and accidently turned it on, dooming their settlement until the player comes to help.
This would solve the "moddy" issue, and make Tundran-Player relations make more sense. Trading ships could also be populated by a few colonists, but they should be rare and the only hints of the colonists besides the gear biome.
For the weapon, I think the Tundrans should have crossbows, which would function just as steam66 suggested for muskets only that they aren't muskets. Wait a few seconds, then click quickly once to fire an arrow in a straight direction (faster and longer range, at the cost of a shorter reload). They should be uncraftable besides bartering with Tundrans.
That's enough to differentiate them as a separate "race", such as Villagers vs Illagers. But Tundrans are from an entirely different dimension. It'd be like blue skinned humans living on Mars, with their culture somewhat unique but rooted to basic human culture. Tundrans really should have a different model and appearance. Unless...
How about the villagers that live in the Frist do not originate their? They are colonists from the Overworld who like the player are settling somewhere else. They would have a paler skin, moustaches, and wintry clothing. They're a lot tougher than the regular Villagers, as the environment is more dangerous and there are no iron golems who came with them.
Perhaps the Engineer comes from a very ancient race whom have died out long ago. But in their final act the creators disabled the Engineer. Unfortunately the pesky colonist found the Gear and accidently turned it on, dooming their settlement until the player comes to help.
This would solve the "moddy" issue, and make Tundran-Player relations make more sense. Trading ships could also be populated by a few colonists, but they should be rare and the only hints of the colonists besides the gear biome.
For the weapon, I think the Tundrans should have crossbows, which would function just as steam66 suggested for muskets only that they aren't muskets. Wait a few seconds, then click quickly once to fire an arrow in a straight direction (faster and longer range, at the cost of a shorter reload). They should be uncraftable besides bartering with Tundrans.
That was exactly the original idea- that the Tundrans were not native to the Frist, but rather had arrived from the Overworld long ago, and through the brutal process of survival there had become far tougher and more advanced than their placid Overworld counterparts. It also explains why they can trade with the player. I think that the Villager model is fundamentally necessary though, because it immediately establishes that they are intelligent and can trade with the player (unlike the Illagers, who are clearly evil from their monster-filled mansion, pale skin, and angry eyebrows all the time).
The crossbow shouldn't work 100% like a musket, because part of the balance of the musket is its loud report and the fact that it gives away your position (something crossbows don't). The bolt (distinct from an arrow, crafted with an iron ingot and a stick) would fly straighter and faster, and would deal 4 hearts of damage, with 25% of the enemy's armor ignored. The crossbow fires instantly, without the need for aiming time or "charging", but in return must spend a 2 second "cooldown" after shooting (same system as an Ender Pearl), during which it cannot be fired.
This makes it slightly more expensive than a Bow, much better for "sniping" or quicker skirmishing while shooting, weaker initial shot but with some armor penetration ability, and with a far slower rate of fire. Tundrans have a new animation (just like how Illusioners have one for the Bow) for using a Crossbow; they will hold it low, at the hip basically, and their AI makes them move constantly while firing, making them pretty good at avoiding enemy attacks at a distance. They also fire at a longer distance than most mobs.
I myself still think Tundrans would work better with muskets in a perfect world, but it's fine if the suggestion ultimately turns out better for it; after all, if the ultimate goal is posting on Reddit and potentially being seen by the devs, it will demand upvotes. Reddit, as I've discussed before, is much more of a mob rule than a democracy; far too distressingly common a suggestion will downvote spiral because the first person read one word they didn't like, stopped there, and then other people followed them. It's extremely easy (especially for people under 15) to just "follow the crowd" with such things, and so potentially provocative, new, and interesting ideas do need to be waylaid to ensure a degree of safety. Normally, I wouldn't be so panicked over that, but we've put so much solid effort into this that it'd be an absolute shame if it went the way of most things on r/minecraftsuggestions.
The trade airship itself is just as you described it- uncommon, a structure instead of a mob, meant to show that the Tundrans exist before you meet them in the Gear. They can store 3-5 Tundrans who will walk about on the deck and go inside one of the two cabins at night (since Villagers are programmed to go in doors at night) unless they're in "combat mode" (which would only really occur if a Shocker wandered too close, or if the player was stupid and whacked a Tundran aboard the airship).
"Boomstick", honestly, is a perfect title for a blunderbuss type weapon. While people tend to react negatively to muskets and rifles, blunderbusses are simple and very much unique in their role (short ranged scatter weapon, instead of the faster-firing, accurate bow), compared to a musket (which is also long ranged and accurate, but trades fast firing for armor piercing). Finally, it's well adapted to the close environments of the Gear and trade airships compared to a musket, which would make it much more useful and practical.
This is an example of a typical flintlock blunderbuss- this is the sort of boomstick popularized by pirates in countless books and movies, and is a weapon that is solidly ingrained in public consciousness. I think that the Copper used in Automatons would suffice for the barrel (the Tundrans would melt it down and recast it) and they obviously have a stock of wood (same stuff their houses are made of). In-game its sprite would look a little more crude, with rope wrapped around the barrel and stock, and various cracks in the stock and whatnot, as well as the distinctive flared barrel.
The boomstick cannot be crafted by the player, but can be repaired by placing it in the crafting inventory with Copper Ingots (representing you patching up weak spots on the barrel and whatnot). This ensures that it's a reward from the Frist, while also allowing you to make use of it afterwards. The boomstick uses gunpowder for ammunition (since in real life a blunderbuss could shoot anything that fit down the barrel, all you needed was gunpowder and a few stones, or ball bearings, or whatnot); gunpowder is one of the trades from Tundrans, can be found on various chests in abandoned villages or trade airships, and if Automatons had it they would drop gunpowder too.
To shoot, you first need to load the boomstick. You hold down RMB, and you're slowed to sneaking speed for 3 seconds while a bar fills up on the weapon's hotbar slot, with the boomstick tilting upwards while you're doing this. When it's ready, it consumes a unit of gunpowder, makes a "click" sound, and is ready to go. Aiming is just like a Bow, but is basically meaningless; you can go from ~5 blocks point blank accuracy by just right clicking, to maybe 10-15 at most with 1-2 seconds of aim.
When you give fire, the Boomstick lives up to its name with a loud BOOM and a cloud of smoke. It would shoot 6 pellets each dealing 2 hearts' worth of damage; the total damage at point blank would be 12 hearts, enough to instantly kill an Automaton. Any mob that shoots it only deals 1 heart of damage on its pellets; so an Automaton or Tundran can deal up to 6 hearts per blast, which is pretty deadly, though then again the Frist is a high-level dimension where such powerful attacks are necessary to threaten armored, enchanted players.
sounds great, though wouldn't the boomstick be repaired with copper, the same material the automatons use, and the same material that the tundrans make them out of.
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I have made a suggestion on the google docs, a flat plain where Mammoths roam freely and no one disturbs them.
Thanks for providing input, though in the future it would be best to keep all ideas here while the doc remains more of a "finalized ideas" area. As for the idea, we agreed that mammoths should be removed as they aren't very useful or original. Unfortunately that makes your idea redundant. I've been keeping them on the doc out of a small hope something cool will come up for them, but maybe its time to remove them. Unless someone can think up a reason to keep them around...
sounds great, though wouldn't the boomstick be repaired with copper, the same material the automatons use, and the same material that the tundrans make them out of.
I second this.
The copper broomstick sounds great, much more original and useful compared to muskets or crossbows. My one (small) concern is that people might be confused by the word broomstick. Does anyone want to tackle drawing the 16 x 16 item for it?
sounds great, though wouldn't the boomstick be repaired with copper, the same material the automatons use, and the same material that the tundrans make them out of.
Thanks for providing input, though in the future it would be best to keep all ideas here while the doc remains more of a "finalized ideas" area. As for the idea, we agreed that mammoths should be removed as they aren't very useful or original. Unfortunately that makes your idea redundant. I've been keeping them on the doc out of a small hope something cool will come up for them, but maybe its time to remove them. Unless someone can think up a reason to keep them around...
I second this.
The copper broomstick sounds great, much more original and useful compared to muskets or crossbows. My one (small) concern is that people might be confused by the word broomstick. Does anyone want to tackle drawing the 16 x 16 item for it?
It's "boomstick", not "broomstick". Pretty much everyone can understand what a boomstick is; if that's still too weird, than "blunderbuss" or "scattergun" will do. I am not the best spriter out there, but here's my first attempt at a 16x16:
It's primarily made from copper- the barrel, stock end, and trigger guard, with a little bit of the flintlock action visible, which is obviously flint and a little bit of iron. I wouldn't want it to use any special ammo aside from just consuming gunpowder- see the previous "IRL it can fire anything that fits" explanation, and also that it's uncraftable, just repairable; so it'd be weird if you could make ammo but not the weapon itself. Better for it to fire something that already exists.
I think for simplicity and less "moddiness"'s sake, the actions to use it would be simplified:
Step 1: aim (same time as to charge a bow, can extend the "accurate" range- i.e. where at least 50-75% of the pellets will hit- from 5 blocks to 15-20. Damage is not affected by aiming time, just spread.
Step 2: shoot. Let go of RMB, same as a Bow. Loud boom, flash of light, puff of smoke particles in front of you. One unit of gunpowder consumed.
Step 3: "reload". 3 second cooldown using the same system as Ender Pearls. After this cooldown is over the boomstick is ready to shoot again unless you have no more gunpowder in your inventory.
Mammoths can be a source of lots of meat, perhaps ridable, and perhaps a passive interaction with Tundrans; if they see one, they'll slowly sneak up to it, and then shoot it with their boomstick until it dies or they're attacked by something else, representing them "hunting". Same sort of interaction as wolves and sheep, but a nice thing to see.
Alright, so remember my "steampunk armor" from before? well, i decided to re-work it.
The "steam Thrustpack" is obtainable by getting a blueprint off of the controller. and then crafting it with this recipe
the iron of course represents copper here
and once equipped it uses solid fuel in the inventory as power, fuel efficiency is based on burn time, so a blaze rod will be much more effective then a piece of coal.
first,double tapping space will cause the thustpack to launch you approximately 10 whatever direction you're looking, this costs 1 coal worth of fuel
second, holding shift while in the air will cause you to hover. you can move around while doing this, but you'll be somewhat slow, and you'll "slide" asthough you where on ice. each piece of fuel allows you to hover for each second of burn time (so a piece of coal will allow you to hover for 80 seconds)
third, holding right click while holding an item that lacks right click functionality will cause you to charge a dash, which makes you, well, dash in whichever direction you're looking. this takes as much fuel as a thrust (see use 1), only launces you 5 blocks, but goes much faster, and if you hit an enemy while dashing you will do greatly increased damage and knockback, and if you punch something while dashing you'll go even more knockback.
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1. Would copper be obtainable from the Overworld? It wouldn't make much sense if it wasn't.
2. Why are guns/flintlocks/boomsticks/whatever able to be made with copper, but not iron?
3. What would the "pellets" be made out of?
How I think guns or gun-like weaponry should work:
Guns can be crafted, but the player has to "learn" the recipe through a knowledge book/paper. This can be obtained (very rarely) through dungeon loot or from some new method. It cannot be obtained through fishing. Recipe (Should Definitely Change):
Note that this is a rifle. As a bow has arrows, a gun has musketballs. The musketballs are crafted with iron nuggets like so:
To load a gun, you simply craft it with gunpowder and musketballs like this, with the bow representing the gun, and the snowball representing a musketball:
When a gun is held, the player experiences a -25% speed reduction. To fire a gun, you press and release the right mouse button. When the right mouse button is held down, the screen is zoomed in a little as with the bow. As steam66 has suggested, when the bullet is fired, a cloud of smoke appears. The gun would make a noise similar to the old TNT sound.
The guns would shoot a musketball entity at 2 times the speed of a fully-charged arrow in a 1-block radius of the target aimed at. This means it could hit the target, to the left of the target, or to the right of the target. The musketball would inflict 10 () damage, but would ignore armor points*.
Pros:
- Consistent 5 hearts of damage
- Once loaded, the gun doesn't have to be "charged up" to fire.
- The musketballs go through armor*
- Musketballs travel very quickly
Cons:
- The loud noise and smoke cloud can give away your location
- Loading the gun can take a while
- You are slower when you have the gun in your hand
*If the armor had the "Projectile Protection" enchantment, the armor points would be taken into consideration. More specifically, if there was a "Projectile Protection IV" enchantment, all armor points would be considered for that piece of armor, while a "Projectile Protection II" enchantment would warrant only half the armor points to be taken into consideration. If the amount of armor points calculated is not whole, it will be rounded down.
Why this suggestion shouldn't contain guns:
1. We don't need guns in this suggestion. With a feature-packed suggestion like this, we must ensure that extra things such as this are needed. In this case, they aren't. Another weapon could easily be substituted for the musket/arquebus/gun.
2. Many people are opposed to guns or gun-like weapons in Minecraft, and guns as an addition in this suggestion are unnecessary, so the guns could remove popularity and the chances of Mojang or a large part of the community seeing this.
3. It doesn't make sense for guns to only be available in the Frist dimension. (We have all of the materials in the Overworld already.) The solution to this would be to make guns craftable or obtainable in the Overworld, but then the suggestion would be straying too far from the main focus: the Frist.
Like I've said before, we can always make a side-note saying, "If guns were to be implemented, the Tundrans would use them as a weapon instead of ____."
1. Would copper be obtainable from the Overworld? It wouldn't make much sense if it wasn't. Copper ore could spawn, but you have mentioned that Overworld only items are largely unnecessary for this. Perhaps copper spawns in the Frist at an equal rate to iron, and can't be used in basic tools, but is used for more precisely-manufactured devices (e.g. Automatons and Boomsticks). It would fulfill the "primary" ore of the Frist, and would replace iron anywhere you'd normally see it, with iron itself spawning quite rarely (to both explain the presence of iron items or colors on mobs such as Automatons or various spawned items, and to give the player something to repair any iron tools they brought).
2. Why are guns/flintlocks/boomsticks/whatever able to be made with copper, but not iron? You can handwave it and say Minecraft copper has better properties for resisting the pressure of a gunpowder blast in a barrel or something like that. Remember that materials in Minecraft that are in real life (e.g. ores) generally fit a public consciousness view- diamonds are hard, gold is soft, etcetera. There's a bit of historical basis in this too; many early cannons and sometimes handguns were cast in bronze- which contains copper- and not iron, because metallurgy was not advanced enough to guarantee the safety of a rupturing iron cannon.
3. What would the "pellets" be made out of? They would probably look like small iron balls. The weapon just consumes Gunpowder as ammo, for two reasons: one, to keep things simple and represent the fact that anything stuffed down the barrel will do, and two, so that it doesn't have a unique ammo that needs to be crafted, which would be confusing if you could craft ammo but not the weapon itself.
How I think guns or gun-like weaponry should work:
Guns can be crafted, but the player has to "learn" the recipe through a knowledge book/paper. This can be obtained (very rarely) through dungeon loot or from some new method. It cannot be obtained through fishing. Recipe (Should Definitely Change):
Note that this is a rifle. As a bow has arrows, a gun has musketballs. The musketballs are crafted with iron nuggets like so:
To load a gun, you simply craft it with gunpowder and musketballs like this, with the bow representing the gun, and the snowball representing a musketball:
When a gun is held, the player experiences a -25% speed reduction. To fire a gun, you press and release the right mouse button. When the right mouse button is held down, the screen is zoomed in a little as with the bow. As steam66 has suggested, when the bullet is fired, a cloud of smoke appears. The gun would make a noise similar to the old TNT sound.
The guns would shoot a musketball entity at 2 times the speed of a fully-charged arrow in a 1-block radius of the target aimed at. This means it could hit the target, to the left of the target, or to the right of the target. The musketball would inflict 10 () damage, but would ignore armor points*.
Pros:
- Consistent 5 hearts of damage
- Once loaded, the gun doesn't have to be "charged up" to fire.
- The musketballs go through armor*
- Musketballs travel very quickly
Cons:
- The loud noise and smoke cloud can give away your location
- Loading the gun can take a while
- You are slower when you have the gun in your hand
*If the armor had the "Projectile Protection" enchantment, the armor points would be taken into consideration. More specifically, if there was a "Projectile Protection IV" enchantment, all armor points would be considered for that piece of armor, while a "Projectile Protection II" enchantment would warrant only half the armor points to be taken into consideration. If the amount of armor points calculated is not whole, it will be rounded down.
Overall, this is a very solid system, but I'm unsure about the speed reduction. The loading system feels unique, but for the purpose of simplicity I rendered the Boomstick as having just a cooldown, which could last 3 or 5 seconds to counterbalance its power. The musket ball recipe should be reduced to just an iron ingot/nugget, paper, and gunpowder, since this is what musket cartridges were made of in real life. The gun itself could have the left and center columns shifted up by one; this gives the whole thing a sort of "barrel and grip" look, pointing to the left. The knowledge book is quite interesting but strange if it applies for just the gun itself and not any other advanced tech, so I suggest either applying it to most advanced things, or else eliminating it. But all of that's kinda beside the point for the Frist suggestion's purposes.
Why this suggestion shouldn't contain guns:
1. We don't need guns in this suggestion. With a feature-packed suggestion like this, we must ensure that extra things such as this are needed. In this case, they aren't. Another weapon could easily be substituted for the musket/arquebus/gun. It's been discussed before that the Frist should contain loot that is rewarding and unique; since you cannot craft it yourself, the Boomstick would be a nice memento from the steampunky areas, and it's a weapon of which there are none similar in Minecraft. I'd get your point if this was the old musket, but a spreadshot type weapon is an entirely different beast.
2. Many people are opposed to guns or gun-like weapons in Minecraft, and guns as an addition in this suggestion are unnecessary, so the guns could remove popularity and the chances of Mojang or a large part of the community seeing this. That's a danger I'm considering, but I feel like the unique nature of the Boomstick's capabilities distance it from the usual "bow+" gun that people negatively react to. It also helps that the Frist has steampunk elements in it; a flintlock gun would make sense here, unlike the Overworld, which people generally don't like guns in due to its "medieval" theme (for all the tripe that is, given the anachronistic tech...). That's the greatest anti-gun argument for MC generally; having the Boomstick uncraftable and only present in the hands of people who were advanced enough to justify it would mollify this crowd. You could put forth the point that it's still treading a little close to the edge- and that's valid- but pretty much the entire suggestion is something that's going to be lightyears more advanced than the usual Reddit fare, and the crowd there is notoriously conservative and hostile to large changes in practically any form.
I say that we either go big or go home; even if ultimately the suggestion gets downvote spiraled by the first mouth-breather to read "new dimension" in the title and think "NU!", having a complete and well made set of ideas is still open grounds for modding, and could garner enough attention for Mojang to go out of their way to look at it even if it bombs on Reddit. If I want to be bleakly honest, the chances of this becoming a full part of the official, vanilla game is somewhere south of 8% regardless of what features we excise or include, but the adventure in creating it- and the hope that it'll break the boundaries and reach Jeb's ears is something that we can all possess.
3. It doesn't make sense for guns to only be available in the Frist dimension. (We have all of the materials in the Overworld already.) The solution to this would be to make guns craftable or obtainable in the Overworld, but then the suggestion would be straying too far from the main focus: the Frist. I personally chalk it up to the barrelmaking needed to prevent your gun from just exploding in your face when you shoot. Because the Gear and Tundrans are already at a steampunk level of technology, and the Frist is a hardscrabble place to live, it makes no sense that their weapons wouldn't have advanced. Crossbows and muskets are fun, but they are slow shooting; a rapid-fire weapon that's not magical makes no sense for Minecraft; and the spreadshot nature of the Boomstick makes it a rewarding and solid item for combat in tight Gear corridors or aboard trade airships.
Like I've said before, we can always make a side-note saying, "If guns were to be implemented, the Tundrans would use them as a weapon instead of ____." Correct, but people would look at that kind of strangely IMO. I'm probably just paranoid.
I think copper should only be obtainable in the Gear as loot/drops from automations. They would be found as "copper scraps" and could be smelted (or 4 crafted together) to create a single copper ingot, which is used in crafting or to repair steampunky things. I don't think blueprints would work... they seem annoying to force someone to kill a boss to earn the ability to craft. The crafting system should be simple, just have the boss drop said item.
Another idea for copper
One copper ingot combined with three redstone dust yields three copper wiring. Copper Wiring functions just like redstone dust, but there are a few differences. First, copper wiring takes thrice as long to break, it is suggested to use a pickaxe. This means you are less likely to break your wires by accident. Second, copper wiring only connects back with regular redstone when they are on the same y level. This means you can have one current of redstone diagonally next to a separate copper line, very useful for compact structures. Lastly, copper wiring takes advantage of the new water mechanics. Copper wiring can be placed in water blocks safely without being destroyed.
Copper wiring would be super useful for redstoners and still maintain balance in survival (you have to trek through a dangerous dimension and fight powerful robots for the material). The break speed, lack of compactness, and weakness to water are all some of redstoner's biggest complaints.
I like the boomstick (rip me) because it really feels different from the bow. I could see myself using both in different scenarios (most gun suggestions either make bows useless or by trying to balance end up making you ask why not just use a bow or sword). Bows long range, Boomstick short range. It makes sense in the Gear especially, you'd want to get your hands on one of these before taking on the dungeon. If we frame the gun right people won't have a problem with it (ex: never call it gun, call it steampunk contraption). And it fits with copper well.
My thoughts: Automations should not carry boomsticks, but instead have a sort of "gun" built into their arm. However the attack is identical to a boomstick, so you can imagine the same internal design has been retained. Juggernauts attack with a more powerful boomstick (just like the player).
I think copper should only be obtainable in the Gear as loot/drops from automations. They would be found as "copper scraps" and could be smelted (or 4 crafted together) to create a single copper ingot, which is used in crafting or to repair steampunky things. I don't think blueprints would work... they seem annoying to force someone to kill a boss to earn the ability to craft. The crafting system should be simple, just have the boss drop said item.
Another idea for copper
One copper ingot combined with three redstone dust yields three copper wiring. Copper Wiring functions just like redstone dust, but there are a few differences. First, copper wiring takes thrice as long to break, it is suggested to use a pickaxe. This means you are less likely to break your wires by accident. Second, copper wiring only connects back with regular redstone when they are on the same y level. This means you can have one current of redstone diagonally next to a separate copper line, very useful for compact structures. Lastly, copper wiring takes advantage of the new water mechanics. Copper wiring can be placed in water blocks safely without being destroyed.
Copper wiring would be super useful for redstoners and still maintain balance in survival (you have to trek through a dangerous dimension and fight powerful robots for the material). The break speed, lack of compactness, and weakness to water are all some of redstoner's biggest complaints.
I like the boomstick (rip me) because it really feels different from the bow. I could see myself using both in different scenarios (most gun suggestions either make bows useless or by trying to balance end up making you ask why not just use a bow or sword). Bows long range, Boomstick short range. It makes sense in the Gear especially, you'd want to get your hands on one of these before taking on the dungeon. If we frame the gun right people won't have a problem with it (ex: never call it gun, call it steampunk contraption). And it fits with copper well.
My thoughts: Automations should not carry boomsticks, but instead have a sort of "gun" built into their arm. However the attack is identical to a boomstick, so you can imagine the same internal design has been retained. Juggernauts attack with a more powerful boomstick (just like the player).
I don't see why we need to use copper. Why not just iron, or even a new material? I would be in favor of a new material.
Correct, but people would look at that kind of strangely IMO.
Even stranger than something not meeting the player's expectations (using iron for explosive weaponry)?
In my opinion the boomstick feels like it could fit in, but so much so that it wouldn't need the Frist to be added. I like that we've transitioned from guns to handcannons, but it should be more frosty or more steampunky.
Also, I agree with AMPPL50 in that it should have some sort of ammunition. Maybe it randomly pulls certain items (such as dirt, cobblestone, iron nuggets, etc.) to use.
I don't see why we need to use copper. Why not just iron, or even a new material? I would be in favor of a new material.
That's my point.
Even stranger than something not meeting the player's expectations (using iron for explosive weaponry)? we're talking about a game with Undead, Spiders the size of pigs, Litteral hell, orbs that can teleport you, magic, and you're complaining about a gun being made of copper?
In my opinion the boomstick feels like it could fit in, but so much so that it wouldn't need the Frist to be added. I like that we've transitioned from guns to handcannons, but it should be more frosty or more steampunky. that's why it's made of copper
Also, I agree with AMPPL50 in that it should have some sort of ammunition. Maybe it randomly pulls certain items (such as dirt, cobblestone, iron nuggets, etc.) to use.that would just be annoying, i like it just firing gunpowder, though i'm not opposed to a proper ammo.
Side note, your suggested method of re-loading would be really, really, really annoying. sense you have to go into your inventory with every shot, that also makes you vulnerable. it may aswell apply a stun every time you shoot it, just saying.
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I don't see why we need to use copper. Why not just iron, or even a new material? I would be in favor of a new material.
My reasoning for copper is as follows:
1. It's quite known in the community, and has been asked for many times. Alllunimuim isn't as well known, and is hard to pronounce- making it feel like a tech mod.
2. Copper has a unique color. Most metals are white-gray like iron. It's important to have a different color, that way people can clearly know what an item is made out of. And the color resembles bronze, very useful for builders who use gold and silver (iron).
3. Copper had been suggested in previous posts.
I think copper fits the job well. It has been heavily requested as an ore, this would still add it albeit in a unique way. And just because copper is in the Gear doesn't mean it should be in the overworld- redstone isn't a thing irl. All the copper in the Frist could have been "mined away".
We could have another metal, but it would have to ft in with steampunk and fit the aboveboard criteria.
There could be more than one Frist vortex to solve the multiplayer issue. Maybe it could have more than one location; it would only be at each location once at a time, so it may or may not be in the same spot when you unload and reload the chunks. I don't think it matters that water freezes in the Frist and the portal is in the ocean, as the portal would be found in colder oceans, and you can't make obsidian in the Nether but it is used in the Nether portal.
I personally don't like "teleporter" style portals like the one you mentioned. We've talked about making the portal craftable once you've been in the dimension, so what if you could summon another vortex using an item from the Frist? (It would of course have to be summoned in a cold ocean.)
Again, they're NPCs, so why would they still exist? I personally don't see humanoid mobs fitting in with the rest of the Frist, but if everyone else wants, it I'm okay with it. And if copying the trading aspect of the villagers feels too moddy, then why doesn't copying the appearance of villagers feel too moddy?
I think removing the trading aspect of the NPCs would be a bad thing. (They could possibly provide the player with interesting items or currency in return for special treasures.) If hiring the tundrans is a needed feature, it should at least be expensive for the player. Maybe you have to give up a valuable item, or have to pay a large price. Something else to be determined (if the tundrans are able to trade with the player) is what the currency is.
One Last Thing: Do you think we should do a poll on whether or not the tundrans should have guns? It'd be a pretty game-changing addition.
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Quick suggestion for the entrance to the dimension, perhaps some kind of "Frist Gear", frosty like the dimension, but hinting at the steampunk aspects? It would likely be found in some kind of structure, and once activated (not quite sure how), it would make a ker-chunk noise, turn a bit (like 90 degrees, two frames so it would go diagonal then straight again), and then the portal would appear inside of it. Could be activated with some sort of crafted item, the recipe for which you get when you enter the structure.
Ideas for how it would look below, each pixel is a block. I could imagine it being either on/in the ground, or on/in a wall.
Responses, as always, are in bold.
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You mentioned "impressing" people, but I don't think that's really the point of this suggestion. Though, if you really want to get people's support and praise, I'd say that you should stay away from guns, as most people would argue that they don't fit in. I'm not asking you to respond with a rebuttal over why they do fit in; I'm telling you that most people feel like guns wouldn't fit with the rest of Minecraft.
If guns are able to be made in the world of Minecraft, why are they only made in the Frist? And where do the tundrans even get the gunpowder, wood, and metal to forge these weapons?
It would feel weird to only have arquebuses in the Frist, so the logical solution would of course be to have them be in the Overworld, too, or at least be craftable. However, this would stray into an aspect of the suggestion that isn't focused on the Frist. I would love to have features in this suggestion involving player-built ships, but I understand that that wouldn't work because there aren't player-built ships in the game, and introducing them in this suggestion would be too much.
Perhaps the tundrans could use a special bow or crossbow made out of materials found in the Frist, and there would be a side-note saying that if guns were ever to be added to the game, tundrans would use them.
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That's a solid enough argument; the last thing I'd like for the suggestion is having it get bombed in Reddit by a bunch of 12 year olds (and let's not kid ourselves, the usual population of the Minecraft subreddits is around that age...) over "WTH DOOD U WANT TO TERN IT INTA CAWD!?".
If they did have to use some kind of crossbow, I think that it would demand superior range, power, and a thicker (iron?) head to the bolt that could penetrate armor to a limited extent (10-25%?) in exchange for a 1-2 second cooldown after shooting. I guess the lack of gunpowder in the Frist adequately explains why they don't have it when they do have more advanced steampunk tech. If guns ever did come to Minecraft they would certainly be an extremely strong contender. It could be called the Arbalest or just a Crossbow. They would have a nice and refined, but utalitarian and simple look, like this:
It would be made of the same wood their houses are made of and the metal the Automatons are made of (perhaps copper or just iron). This would also demand changing the Automaton's weapons; I think that either some primitive form of laser fired from the arm, or the old boiler-powered steam gun would work out, since I just can't see them with crossbows.
The airship itself is not movable; it is a structure that generates in the air, basically. It has 3-5 Tundrans aboard and allows you to meet them in some form outside of the Gear, aside from the abandoned villages (which would be a way of getting some gear and a semi-safe space, probably crawling with Automatons at night picking through the empty street looking for survivors). There are also small hamlets (much smaller than standard abandoned villages) around, but both of those are nowhere near a proper "civilization" (more of just hiding from the Engineer) until you do the mechanical monster in.
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That's enough to differentiate them as a separate "race", such as Villagers vs Illagers. But Tundrans are from an entirely different dimension. It'd be like blue skinned humans living on Mars, with their culture somewhat unique but rooted to basic human culture. Tundrans really should have a different model and appearance. Unless...
How about the villagers that live in the Frist do not originate their? They are colonists from the Overworld who like the player are settling somewhere else. They would have a paler skin, moustaches, and wintry clothing. They're a lot tougher than the regular Villagers, as the environment is more dangerous and there are no iron golems who came with them.
Perhaps the Engineer comes from a very ancient race whom have died out long ago. But in their final act the creators disabled the Engineer. Unfortunately the pesky colonist found the Gear and accidently turned it on, dooming their settlement until the player comes to help.
This would solve the "moddy" issue, and make Tundran-Player relations make more sense. Trading ships could also be populated by a few colonists, but they should be rare and the only hints of the colonists besides the gear biome.
For the weapon, I think the Tundrans should have crossbows, which would function just as steam66 suggested for muskets only that they aren't muskets. Wait a few seconds, then click quickly once to fire an arrow in a straight direction (faster and longer range, at the cost of a shorter reload). They should be uncraftable besides bartering with Tundrans.
That was exactly the original idea- that the Tundrans were not native to the Frist, but rather had arrived from the Overworld long ago, and through the brutal process of survival there had become far tougher and more advanced than their placid Overworld counterparts. It also explains why they can trade with the player. I think that the Villager model is fundamentally necessary though, because it immediately establishes that they are intelligent and can trade with the player (unlike the Illagers, who are clearly evil from their monster-filled mansion, pale skin, and angry eyebrows all the time).
The crossbow shouldn't work 100% like a musket, because part of the balance of the musket is its loud report and the fact that it gives away your position (something crossbows don't). The bolt (distinct from an arrow, crafted with an iron ingot and a stick) would fly straighter and faster, and would deal 4 hearts of damage, with 25% of the enemy's armor ignored. The crossbow fires instantly, without the need for aiming time or "charging", but in return must spend a 2 second "cooldown" after shooting (same system as an Ender Pearl), during which it cannot be fired.
This makes it slightly more expensive than a Bow, much better for "sniping" or quicker skirmishing while shooting, weaker initial shot but with some armor penetration ability, and with a far slower rate of fire. Tundrans have a new animation (just like how Illusioners have one for the Bow) for using a Crossbow; they will hold it low, at the hip basically, and their AI makes them move constantly while firing, making them pretty good at avoiding enemy attacks at a distance. They also fire at a longer distance than most mobs.
I myself still think Tundrans would work better with muskets in a perfect world, but it's fine if the suggestion ultimately turns out better for it; after all, if the ultimate goal is posting on Reddit and potentially being seen by the devs, it will demand upvotes. Reddit, as I've discussed before, is much more of a mob rule than a democracy; far too distressingly common a suggestion will downvote spiral because the first person read one word they didn't like, stopped there, and then other people followed them. It's extremely easy (especially for people under 15) to just "follow the crowd" with such things, and so potentially provocative, new, and interesting ideas do need to be waylaid to ensure a degree of safety. Normally, I wouldn't be so panicked over that, but we've put so much solid effort into this that it'd be an absolute shame if it went the way of most things on r/minecraftsuggestions.
The trade airship itself is just as you described it- uncommon, a structure instead of a mob, meant to show that the Tundrans exist before you meet them in the Gear. They can store 3-5 Tundrans who will walk about on the deck and go inside one of the two cabins at night (since Villagers are programmed to go in doors at night) unless they're in "combat mode" (which would only really occur if a Shocker wandered too close, or if the player was stupid and whacked a Tundran aboard the airship).
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I have made a suggestion on the google docs, a flat plain where Mammoths roam freely and no one disturbs them.
i agree with that idea, maybe the musket could be reworked into a "copper boomstick" or "copper heater".
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"Boomstick", honestly, is a perfect title for a blunderbuss type weapon. While people tend to react negatively to muskets and rifles, blunderbusses are simple and very much unique in their role (short ranged scatter weapon, instead of the faster-firing, accurate bow), compared to a musket (which is also long ranged and accurate, but trades fast firing for armor piercing). Finally, it's well adapted to the close environments of the Gear and trade airships compared to a musket, which would make it much more useful and practical.
This is an example of a typical flintlock blunderbuss- this is the sort of boomstick popularized by pirates in countless books and movies, and is a weapon that is solidly ingrained in public consciousness. I think that the Copper used in Automatons would suffice for the barrel (the Tundrans would melt it down and recast it) and they obviously have a stock of wood (same stuff their houses are made of). In-game its sprite would look a little more crude, with rope wrapped around the barrel and stock, and various cracks in the stock and whatnot, as well as the distinctive flared barrel.
The boomstick cannot be crafted by the player, but can be repaired by placing it in the crafting inventory with Copper Ingots (representing you patching up weak spots on the barrel and whatnot). This ensures that it's a reward from the Frist, while also allowing you to make use of it afterwards. The boomstick uses gunpowder for ammunition (since in real life a blunderbuss could shoot anything that fit down the barrel, all you needed was gunpowder and a few stones, or ball bearings, or whatnot); gunpowder is one of the trades from Tundrans, can be found on various chests in abandoned villages or trade airships, and if Automatons had it they would drop gunpowder too.
To shoot, you first need to load the boomstick. You hold down RMB, and you're slowed to sneaking speed for 3 seconds while a bar fills up on the weapon's hotbar slot, with the boomstick tilting upwards while you're doing this. When it's ready, it consumes a unit of gunpowder, makes a "click" sound, and is ready to go. Aiming is just like a Bow, but is basically meaningless; you can go from ~5 blocks point blank accuracy by just right clicking, to maybe 10-15 at most with 1-2 seconds of aim.
When you give fire, the Boomstick lives up to its name with a loud BOOM and a cloud of smoke. It would shoot 6 pellets each dealing 2 hearts' worth of damage; the total damage at point blank would be 12 hearts, enough to instantly kill an Automaton. Any mob that shoots it only deals 1 heart of damage on its pellets; so an Automaton or Tundran can deal up to 6 hearts per blast, which is pretty deadly, though then again the Frist is a high-level dimension where such powerful attacks are necessary to threaten armored, enchanted players.
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sounds great, though wouldn't the boomstick be repaired with copper, the same material the automatons use, and the same material that the tundrans make them out of.
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check out my suggestion for Yggdrasil, the great world tree
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Thanks for providing input, though in the future it would be best to keep all ideas here while the doc remains more of a "finalized ideas" area. As for the idea, we agreed that mammoths should be removed as they aren't very useful or original. Unfortunately that makes your idea redundant. I've been keeping them on the doc out of a small hope something cool will come up for them, but maybe its time to remove them. Unless someone can think up a reason to keep them around...
I second this.
The copper broomstick sounds great, much more original and useful compared to muskets or crossbows. My one (small) concern is that people might be confused by the word broomstick. Does anyone want to tackle drawing the 16 x 16 item for it?
Ah, right. My bad, I'll edit that at once.
It's "boomstick", not "broomstick". Pretty much everyone can understand what a boomstick is; if that's still too weird, than "blunderbuss" or "scattergun" will do. I am not the best spriter out there, but here's my first attempt at a 16x16:
It's primarily made from copper- the barrel, stock end, and trigger guard, with a little bit of the flintlock action visible, which is obviously flint and a little bit of iron. I wouldn't want it to use any special ammo aside from just consuming gunpowder- see the previous "IRL it can fire anything that fits" explanation, and also that it's uncraftable, just repairable; so it'd be weird if you could make ammo but not the weapon itself. Better for it to fire something that already exists.
I think for simplicity and less "moddiness"'s sake, the actions to use it would be simplified:
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Alright, so remember my "steampunk armor" from before? well, i decided to re-work it.
The "steam Thrustpack" is obtainable by getting a blueprint off of the controller. and then crafting it with this recipe
the iron of course represents copper here
and once equipped it uses solid fuel in the inventory as power, fuel efficiency is based on burn time, so a blaze rod will be much more effective then a piece of coal.
first,double tapping space will cause the thustpack to launch you approximately 10 whatever direction you're looking, this costs 1 coal worth of fuel
second, holding shift while in the air will cause you to hover. you can move around while doing this, but you'll be somewhat slow, and you'll "slide" asthough you where on ice. each piece of fuel allows you to hover for each second of burn time (so a piece of coal will allow you to hover for 80 seconds)
third, holding right click while holding an item that lacks right click functionality will cause you to charge a dash, which makes you, well, dash in whichever direction you're looking. this takes as much fuel as a thrust (see use 1), only launces you 5 blocks, but goes much faster, and if you hit an enemy while dashing you will do greatly increased damage and knockback, and if you punch something while dashing you'll go even more knockback.
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I have a few questions:
1. Would copper be obtainable from the Overworld? It wouldn't make much sense if it wasn't.
2. Why are guns/flintlocks/boomsticks/whatever able to be made with copper, but not iron?
3. What would the "pellets" be made out of?
How I think guns or gun-like weaponry should work:
Guns can be crafted, but the player has to "learn" the recipe through a knowledge book/paper. This can be obtained (very rarely) through dungeon loot or from some new method. It cannot be obtained through fishing. Recipe (Should Definitely Change):
Note that this is a rifle. As a bow has arrows, a gun has musketballs. The musketballs are crafted with iron nuggets like so:
To load a gun, you simply craft it with gunpowder and musketballs like this, with the bow representing the gun, and the snowball representing a musketball:
When a gun is held, the player experiences a -25% speed reduction. To fire a gun, you press and release the right mouse button. When the right mouse button is held down, the screen is zoomed in a little as with the bow. As steam66 has suggested, when the bullet is fired, a cloud of smoke appears. The gun would make a noise similar to the old TNT sound.
The guns would shoot a musketball entity at 2 times the speed of a fully-charged arrow in a 1-block radius of the target aimed at. This means it could hit the target, to the left of the target, or to the right of the target. The musketball would inflict 10 () damage, but would ignore armor points*.
Pros:
- Consistent 5 hearts of damage
- Once loaded, the gun doesn't have to be "charged up" to fire.
- The musketballs go through armor*
- Musketballs travel very quickly
Cons:
- The loud noise and smoke cloud can give away your location
- Loading the gun can take a while
- You are slower when you have the gun in your hand
* If the armor had the "Projectile Protection" enchantment, the armor points would be taken into consideration. More specifically, if there was a "Projectile Protection IV" enchantment, all armor points would be considered for that piece of armor, while a "Projectile Protection II" enchantment would warrant only half the armor points to be taken into consideration. If the amount of armor points calculated is not whole, it will be rounded down.
Why this suggestion shouldn't contain guns:
1. We don't need guns in this suggestion. With a feature-packed suggestion like this, we must ensure that extra things such as this are needed. In this case, they aren't. Another weapon could easily be substituted for the musket/arquebus/gun.
2. Many people are opposed to guns or gun-like weapons in Minecraft, and guns as an addition in this suggestion are unnecessary, so the guns could remove popularity and the chances of Mojang or a large part of the community seeing this.
3. It doesn't make sense for guns to only be available in the Frist dimension. (We have all of the materials in the Overworld already.) The solution to this would be to make guns craftable or obtainable in the Overworld, but then the suggestion would be straying too far from the main focus: the Frist.
Like I've said before, we can always make a side-note saying, "If guns were to be implemented, the Tundrans would use them as a weapon instead of ____."
Check out my suggestions! Here is one of them:
Responses in bold.
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I think copper should only be obtainable in the Gear as loot/drops from automations. They would be found as "copper scraps" and could be smelted (or 4 crafted together) to create a single copper ingot, which is used in crafting or to repair steampunky things. I don't think blueprints would work... they seem annoying to force someone to kill a boss to earn the ability to craft. The crafting system should be simple, just have the boss drop said item.
Another idea for copper
One copper ingot combined with three redstone dust yields three copper wiring. Copper Wiring functions just like redstone dust, but there are a few differences. First, copper wiring takes thrice as long to break, it is suggested to use a pickaxe. This means you are less likely to break your wires by accident. Second, copper wiring only connects back with regular redstone when they are on the same y level. This means you can have one current of redstone diagonally next to a separate copper line, very useful for compact structures. Lastly, copper wiring takes advantage of the new water mechanics. Copper wiring can be placed in water blocks safely without being destroyed.
Copper wiring would be super useful for redstoners and still maintain balance in survival (you have to trek through a dangerous dimension and fight powerful robots for the material). The break speed, lack of compactness, and weakness to water are all some of redstoner's biggest complaints.
I like the boomstick (rip me) because it really feels different from the bow. I could see myself using both in different scenarios (most gun suggestions either make bows useless or by trying to balance end up making you ask why not just use a bow or sword). Bows long range, Boomstick short range. It makes sense in the Gear especially, you'd want to get your hands on one of these before taking on the dungeon. If we frame the gun right people won't have a problem with it (ex: never call it gun, call it steampunk contraption). And it fits with copper well.
My thoughts: Automations should not carry boomsticks, but instead have a sort of "gun" built into their arm. However the attack is identical to a boomstick, so you can imagine the same internal design has been retained. Juggernauts attack with a more powerful boomstick (just like the player).
I don't see why we need to use copper. Why not just iron, or even a new material? I would be in favor of a new material.
That's my point.
Even stranger than something not meeting the player's expectations (using iron for explosive weaponry)?
In my opinion the boomstick feels like it could fit in, but so much so that it wouldn't need the Frist to be added. I like that we've transitioned from guns to handcannons, but it should be more frosty or more steampunky.
Also, I agree with AMPPL50 in that it should have some sort of ammunition. Maybe it randomly pulls certain items (such as dirt, cobblestone, iron nuggets, etc.) to use.
Check out my suggestions! Here is one of them:
Side note, your suggested method of re-loading would be really, really, really annoying. sense you have to go into your inventory with every shot, that also makes you vulnerable. it may aswell apply a stun every time you shoot it, just saying.
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"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
My reasoning for copper is as follows:
1. It's quite known in the community, and has been asked for many times. Alllunimuim isn't as well known, and is hard to pronounce- making it feel like a tech mod.
2. Copper has a unique color. Most metals are white-gray like iron. It's important to have a different color, that way people can clearly know what an item is made out of. And the color resembles bronze, very useful for builders who use gold and silver (iron).
3. Copper had been suggested in previous posts.
I think copper fits the job well. It has been heavily requested as an ore, this would still add it albeit in a unique way. And just because copper is in the Gear doesn't mean it should be in the overworld- redstone isn't a thing irl. All the copper in the Frist could have been "mined away".
We could have another metal, but it would have to ft in with steampunk and fit the aboveboard criteria.