The ice troll sounds great, but the trumpets should be more... special. Maybe they could be some sort of steampunk or frost flute (or trumpet), but calling it a normal trumpet would seem weird in my opinion.
The ice troll sounds great, but the trumpets should be more... special. Maybe they could be some sort of steampunk or frost flute (or trumpet), but calling it a normal trumpet would seem weird in my opinion.
How about Frist Flute? If we chose this it would probably be silver.
As for the poll, it appears the majority of us have voted to not have NPC's in the dimension. I will be closing the poll tomorrow. I do feel bad all of Steam66's work with Tundrans won't be used in the final suggestion, but at least we know where the Engineer came from. Perhaps abandoned villages could spawn close to the Gear, hints that once a civilized race ruled the lands before coming to ruin.
How about Frist Flute? If we chose this it would probably be silver.
As for the poll, it appears the majority of us have voted to not have NPC's in the dimension. I will be closing the poll tomorrow. I do feel bad all of Steam66's work with Tundrans won't be used in the final suggestion, but at least we know where the Engineer came from. Perhaps abandoned villages could spawn close to the Gear, hints that once a civilized race ruled the lands before coming to ruin.
Well, that's a massive letdown for me after the effort expended, but I can't contest the majority rule. I wonder if I can recycle those images for alternate suggestions?
Well, that's a massive letdown for me after the effort expended, but I can't contest the majority rule. I wonder if I can recycle those images for alternate suggestions?
Of course.
EDIT: What if following the defeat of Engineers, Tundran villagers can generate in Tundras (Overworld)? All this would take is one boolean value. You can imagine the Villagers somehow traveled to the Frist, scavenged the Gear, and then started their own (miminal) steampunk enterprise.
EDIT: What if following the defeat of Engineers, Tundran villagers can generate in Tundras (Overworld)? All this would take is one boolean value. You can imagine the Villagers somehow traveled to the Frist, scavenged the Gear, and then started their own (miminal) steampunk enterprise.
That could be quite interesting (seeing the steampunky tech of the Frist flowing over into the Overworld), and it would mean that the buildings and airship I created wouldn't go to waste (which would be quite important once we reached Reddit, because actual creations- e.g. our models, or the Tundran buildings- go a long way toward making a suggestion more professional and good-looking). As of now I see four potential options regarding the Tundrans:
The Tundrans are severely weakened. They used to have the Gear and much better living, but since the robots are now trying their hardest to kill them, they have been reduced to frontier hamlets and prison workers, with the odd trade airship floating about, where everyone has to be armed so that they don't just get eaten by the terrors of the Frist. Their future looks bleak, which is why their outlook is bleak, but that could change if you destroyed the Engineers (which would allow them back into the emptied Gears). This was the original intent. Side note- I really want to contest the "NPC" term used to refer to them. They're neutral mobs that flesh out the Engineer's backstory and who can help you under rarer conditions, as well as trade like standard Villagers, not speaking, "questing" people you'd see in, say, Terraria. I guess the "hiring" mechanic contributed to that a lot, but if popular opinion on them changes I'd be more than happy to scrap that part.
The Tundrans are basically just held prisoner by the Engineer and its robots to use as slave laborers, they would inhabit the Gear after you cleared it out. This was the intent before I created the Tundran Villages and the Trade Airships- around the time you made that nice textured model for them.
Either Tundrans escaped the Frist or Villagers took on their styles. There are now basic Tundran villages in the Overworld, and perhaps Trade Airships. This is the option you discussed. It would be nice to see the creators rising again in that fashion, but also a little extraneous compared to the Frist itself, especially when there's constant calls to pare down various mobs though I see that as quite unnecessary.
There were Tundrans, but not anymore. The machines made sure of that. You can find ruins but nothing else, or maybe not even that. Honestly this is by far my least favorite option, since that sacrifices a lot of nice buildings and a very interesting mob IMO, but once again I can't contest majority opinion if this is what we ultimately go for.
I had thought of using the Wolfman concept as a sort of "barbarian" that would inhabit ancient ruins or something similar, but since very few people liked that concept I imagine this has no place in the final suggestion.
On that note, how do you get to the Frist? Preferably not some kind of portal, unless it's special in some manner like the way End Portals are (perhaps some kind of very small Tundran presence on the Overworld, who guard a portal through which the original Tundran colonists went- that'd explain how they got there and how you get there, though that's just a random idea of mine)
That could be quite interesting (seeing the steampunky tech of the Frist flowing over into the Overworld), and it would mean that the buildings and airship I created wouldn't go to waste (which would be quite important once we reached Reddit, because actual creations- e.g. our models, or the Tundran buildings- go a long way toward making a suggestion more professional and good-looking). As of now I see four potential options regarding the Tundrans:
The Tundrans are basically just held prisoner by the Engineer and its robots to use as slave laborers, they would inhabit the Gear after you cleared it out. This was the intent before I created the Tundran Villages and the Trade Airships- around the time you made that nice textured model for them.
On that note, how do you get to the Frist? Preferably not some kind of portal, unless it's special in some manner like the way End Portals are (perhaps some kind of very small Tundran presence on the Overworld, who guard a portal through which the original Tundran colonists went- that'd explain how they got there and how you get there, though that's just a random idea of mine)
I think the second option makes the most sense. We could still have the Tundran Villages, but how about instead they're abandoned? The only Tundrans for now would be inside the Gear prisons, which you could free. After the defeat of the Engineer when the biome "resets" to it's uncorrupted state Tundrans could spawn in these villages.
But if we have Tundrans who can be rescued, we might have to drop hacking Automations. Two support mobs seems a bit too much.
I think the second option makes the most sense. We could still have the Tundran Villages, but how about instead they're abandoned? The only Tundrans for now would be inside the Gear prisons, which you could free. After the defeat of the Engineer when the biome "resets" to it's uncorrupted state Tundrans could spawn in these villages.
But if we have Tundrans who can be rescued, we might have to drop hacking Automations. Two support mobs seems a bit too much.
Hacking itself sounds weird and unnecessary. I tried to balance it by introducing the running light concept and the heavy Coal usage required, but frankly it's appealing less and less (since at least a Tundran, who can be hired/who spawns when you attack the Engineer, doesn't just stop moving and reacting if they aren't right clicked on every 30 seconds). Personally I think hacking is just a bad idea, since it requires you to babysit an Automaton to keep it going (compared to Tundrans, who can sort of look after themselves by dint of being armed, if not any more intelligent than Overworlders hence why their airships have full railing, so they don't fling themselves off the sides.
I think that there could be tiny villages and trade airships (maybe just trade airships themselves, which would be a nice and unique introduction to the Tundrans compared to Overworld villagers)- basically stuff that's small enough for the Engineer to overlook- and then the "proper" sized (overworld equivalent) villages which would make use of the flatter Frist terrain to be quite nice and expansive (owing to the fact that they had better technology, and thus bigger populations).
Once you defeat an Engineer, there's a wide radius around its Gear in which the Frist becomes "uncorrupted". The snow no longer is brown and dirty, and the Gear itself is inhabited with Tundrans from the prison cells, who become armed again (since they took muskets from downed Automatons). All villages that were once abandoned will be repopulated with Tundrans, who are still armed and neutral at best (the occasional robot siege happens, but since Enginerless automatons are unable to be repaired, they would be rusty, slower, and if they shot at all it would be inaccurate- so much more like a Zombie Siege, but on more equal footing), but who are no longer under crushing slave labor or the threat of a robot apocalypse.
On that note, how do you get to the Frist? Preferably not some kind of portal, unless it's special in some manner like the way End Portals are (perhaps some kind of very small Tundran presence on the Overworld, who guard a portal through which the original Tundran colonists went- that'd explain how they got there and how you get there, though that's just a random idea of mine)
i suggested having to find a "Jotun (Norse Frost Giant)" in an ice biome, (speaking of which, did anyone see my "Jotun" idea?) then having the jotun drop a "Rod of the Bifrost (though now it should probably be called "rod of the bi-frist") which could be used to create rainbow bridges. and then to get to the dimension you would cast this into the sky and if you climbed it to world limit you would be teleported to a bridge in the frist
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the ice castle would spawn in the gaps surrounding the islands, With the enterance having a rainbow bridge linking it to the nearest island. (side note, did we ever decide on an enterence method? because if we use my idea we could call the rod of the bi-frost "rod of the bi-frist" instead. the Norse bifrost is apparently pronounced Beef roast anyways). and ofcourse it would be very large. it would be made pretty much primarily out of "enchanted ice" which would be ice, but with a deep cyan hue, and it would glow with a light level of about 10.
once you get inside, you will notice several things. First, while you can break blocks, the walls will quickly repair themselves, so you can't just tunnel to the end. Second, almost everything is made of ice, the only exception are special torches. these torches appear to have fristium sticks and a blue fire, however, while they do emit light, it's not there main purpose, which i'll get into later. anyways, the next thing you'll notice is that the walls are several blocks thick between each room, so you can't blast you're way through, atleast not without killing yourself. The last notable detail before i get into the castle's defenses is the decoration. Around the castle, you will find frozen mobs. these are basically models of mobs that spawn in the frist and overworld that appear to be coated in ice, when mined they drop whatever there corresponding mob would drop (so a frozen zombie would drop rotten flesh and a frozen creeper would drop gunpowder).
As for defences, the castle has just 1. And these are the "ice whisps". They appear as unstable balls of blue energy that "glow" and spawn from the torches previously mentioned. note that glow in this context simply means that if you where in a pitch-black room you would be able to see them the same way you would see a glowstick. they can also pass through blocks, fyi. when they're not targeting anything, they float around and tend to the castles needs, most notably polishing the frozen mobs, which gives them the same glowing characteristic as the whisps.
When they notice a mob, they will flash brightly. As they are fairly weak on there own, when aggrod onto something they will do one of two things, first, they will try to posses the strongest frozen mob available, when they do this, the mob's eyes will glow blue, and they'll come to life and attack you. they have the same stats as there thawed counterparts, except for lower speed and higher armor (passive mobs will hit for the same as a wood sword). and when you kill the mob the whisp will emerge stunned, so you can kill it before it has a chance to posses another mob. However, if there are no frozen statues, they will instead fly into the wall and create one. When it does this, a chunk of ice will fall out of the wall, and this will "shatter" into one of three "avatars". A Large thereapod, which as very large, strong, and bulky, but if push yourself against a wall it can't reach you. The second form is a Wooly Rhino, which will try to charge at you for large amounts of damage and knockback, but is stunned and takes recoil damage if it hits a wall. And the third form is a polar bear, which is, well, a polar bear, it's the least gimiky, but also the weakest.
And finally, once you get through the castle, you reach the throne room, where the master of the castle, AKA the ice baron, is waiting. i'm not sure what they would look like, but it would be humanoid, for certain. Ofcourse. The Throne room is the largest of all the rooms, but the star of the show is the floor, which is completely transparent, minus streakes of color that make it look like you're standing on the northern light. Also, the floor is above the misty sea, so you're probably going to trip up a few times.
As for the fight itself, the first stage has the ice baron will float twords the ceiling in a cyclone, this cyclone pulls ice from the walls and launches it at you, along with assemble the ice "avatars" that i mentioned earlier. to get to stage two you have to wait for the winds to die down and shoot him. Stage 2 is an old-fasion duel. the baron will land and draw his lance. in this stage, the baron will keep his distance, and do a quick dash in to hit you before falling back, he'll also try and shoot projectiles at you when he's not lunging in. And when you defeat the baron, you get 4 things. First, you get acsess to the treasury, which has a good amount of valuables, second, you get the "ice baron's crown", which doesn't give much armor, but has infinite durability and looks cool. third, you get the "frost lance" which has about as much melee damage as an iron sword, and the attack speed of the trident. in addition, it can charge up and shoot a projectile that does about the same damage. while the Lance can't be enchanted, killing a mob with it will cause it to drop a frozen version of it self like you find in the castle, this can later be mined for drops. And finally, you get the "castle deed" this basically is saying that the castle is yours, If you have it in your inventory, Player-broken blocks will not regenerate, and the frost whisps that spawned in the castle will be passive towards you. the deed can also be duplicated by combining it with a book and quill, and the "lore (purple text map makers use) will say "this deed gives you rights to _______ castle, where ______ is a randomly generated name.
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I like the Ice Castle. We haven't decided on a way to get to the Frist yet, but maybe these castle could be it. Ice Castles could spawn in cold biomes, and upon the Baron's defeat you could obtain a "Frist Key" which when right clicked in a special place creates a rainbow bridge to the Frist. You could say all the frozen Overworld mobs were on the same adventure, but failed.
I also like the whisps, very unique. But I think they should only process frozen mobs. The avatars are less interesting imo and make it too complicated. The first phase could instead have falling icicles that deal damage when hit. Lastly, the crown shouldn't have infinite durability, maybe the durability of a diamond helmet (or more, just not infinite).
The castle seems like a neat entrance to the Frist, but having a boss there just doesn't resonate well with me. Breaks the non-progression oriented feel, and since Minecraft is a very multiplayer game, more than one person should be able to make changes to the castle. Plus, the deed item seems like it would be a nuisance to keep track of.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
Yeah, that would be neat. Though we were talking about editing the fristum texture to make it more blueish, should we do that first?
I think we're overthinking the entrance, the End might be complicated to get to but its the end of the game. The Nether is very simple. Maybe it could just be an item found rarely in dungeons, and when left clicked a portal to the Frist will appear.
I think we're overthinking the entrance, the End might be complicated to get to but its the end of the game. The Nether is very simple. Maybe it could just be an item found rarely in dungeons, and when left clicked a portal to the Frist will appear.
Good point. I don't know about generating a portal with an item (might feel to mod-like for some people), though. Maybe an item found in dungeons could lead the player to a structure with the portal. The entrance/portal could also just be a structure with some blocks missing that the player has to fill in. It could also be pretty cool to have the entrance be in the new iceberg biome.
I think we're overthinking the entrance, the End might be complicated to get to but its the end of the game. The Nether is very simple. Maybe it could just be an item found rarely in dungeons, and when left clicked a portal to the Frist will appear.
Good point. I don't know about generating a portal with an item (might feel to mod-like for some people), though. Maybe an item found in dungeons could lead the player to a structure with the portal. The entrance/portal could also just be a structure with some blocks missing that the player has to fill in. It could also be pretty cool to have the entrance be in the new iceberg biome.
i still think my "rod of the bi-frist" idea would be good.
it wouldn't be tied to a later-game dimension (you did want this to be separate from progression, yes?)
it's not a portal
the rod has uses out side of getting to the dimension
it's a norse mythology reference.
if we must, we could make the boss needed to get the rod really strong, so we're basically saying "if you can beat this guy, you're ready for the challenges that lie ahead"
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The rod would be interesting and I nice nod to norse mythos. How exactly would the rainbow bridge look? Is it more like a rainbow stair?
So I see three options for implementing the Rod of the Bifrist:
1. The rod comes in dungeons, easiest to implement but makes getting to the Frist completely luck.
2. If we wanted a mob to access to the Frist, I think adding a whole new one just to get their is a bit too much. How about Ice Trolls (or Yetis, I prefer that name) that rarely spawn in the Overworld cold biomes? When defeated the Overworld Trolls drop the rod.
3. Or we could move the ice castles to the Overworld and have the Baron serve as a miniboss guarding the entrance. I imagine the baron looking somewhat like the ice king from adventure time, with the villager model.
The rod would be interesting and I nice nod to norse mythos. How exactly would the rainbow bridge look? Is it more like a rainbow stair?
So I see three options for implementing the Rod of the Bifrist:
1. The rod comes in dungeons, easiest to implement but makes getting to the Frist completely luck.
2. If we wanted a mob to access to the Frist, I think adding a whole new one just to get their is a bit too much. How about Ice Trolls (or Yetis, I prefer that name) that rarely spawn in the Overworld cold biomes? When defeated the Overworld Trolls drop the rod.
3. Or we could move the ice castles to the Overworld and have the Baron serve as a miniboss guarding the entrance. I imagine the baron looking somewhat like the ice king from adventure time, with the villager model.
Of those three, #2 looks like our most sound option. Because #1 leaves there to be a limited number of those in the world, and despite the sheer size of MC's world, is not multiplayer friendly. #3 just doesn't quite feel right. I mean, a miniboss to enter a dimension that's non-linear feels... Off. Even if the dimension was linear progression.
The ice troll sounds great, but the trumpets should be more... special. Maybe they could be some sort of steampunk or frost flute (or trumpet), but calling it a normal trumpet would seem weird in my opinion.
Check out my suggestions! Here is one of them:
How about Frist Flute? If we chose this it would probably be silver.
As for the poll, it appears the majority of us have voted to not have NPC's in the dimension. I will be closing the poll tomorrow. I do feel bad all of Steam66's work with Tundrans won't be used in the final suggestion, but at least we know where the Engineer came from. Perhaps abandoned villages could spawn close to the Gear, hints that once a civilized race ruled the lands before coming to ruin.
Well, that's a massive letdown for me after the effort expended, but I can't contest the majority rule. I wonder if I can recycle those images for alternate suggestions?
We're doing a mod project, check it out:
Of course.
EDIT: What if following the defeat of Engineers, Tundran villagers can generate in Tundras (Overworld)? All this would take is one boolean value. You can imagine the Villagers somehow traveled to the Frist, scavenged the Gear, and then started their own (miminal) steampunk enterprise.
That could be quite interesting (seeing the steampunky tech of the Frist flowing over into the Overworld), and it would mean that the buildings and airship I created wouldn't go to waste (which would be quite important once we reached Reddit, because actual creations- e.g. our models, or the Tundran buildings- go a long way toward making a suggestion more professional and good-looking). As of now I see four potential options regarding the Tundrans:
On that note, how do you get to the Frist? Preferably not some kind of portal, unless it's special in some manner like the way End Portals are (perhaps some kind of very small Tundran presence on the Overworld, who guard a portal through which the original Tundran colonists went- that'd explain how they got there and how you get there, though that's just a random idea of mine)
We're doing a mod project, check it out:
I think the second option makes the most sense. We could still have the Tundran Villages, but how about instead they're abandoned? The only Tundrans for now would be inside the Gear prisons, which you could free. After the defeat of the Engineer when the biome "resets" to it's uncorrupted state Tundrans could spawn in these villages.
But if we have Tundrans who can be rescued, we might have to drop hacking Automations. Two support mobs seems a bit too much.
Last I recall it involves searching for a portal somewhere in the Overworld and repairing it.
Figured it was time for a change.
Hacking itself sounds weird and unnecessary. I tried to balance it by introducing the running light concept and the heavy Coal usage required, but frankly it's appealing less and less (since at least a Tundran, who can be hired/who spawns when you attack the Engineer, doesn't just stop moving and reacting if they aren't right clicked on every 30 seconds). Personally I think hacking is just a bad idea, since it requires you to babysit an Automaton to keep it going (compared to Tundrans, who can sort of look after themselves by dint of being armed, if not any more intelligent than Overworlders hence why their airships have full railing, so they don't fling themselves off the sides.
I think that there could be tiny villages and trade airships (maybe just trade airships themselves, which would be a nice and unique introduction to the Tundrans compared to Overworld villagers)- basically stuff that's small enough for the Engineer to overlook- and then the "proper" sized (overworld equivalent) villages which would make use of the flatter Frist terrain to be quite nice and expansive (owing to the fact that they had better technology, and thus bigger populations).
Once you defeat an Engineer, there's a wide radius around its Gear in which the Frist becomes "uncorrupted". The snow no longer is brown and dirty, and the Gear itself is inhabited with Tundrans from the prison cells, who become armed again (since they took muskets from downed Automatons). All villages that were once abandoned will be repopulated with Tundrans, who are still armed and neutral at best (the occasional robot siege happens, but since Enginerless automatons are unable to be repaired, they would be rusty, slower, and if they shot at all it would be inaccurate- so much more like a Zombie Siege, but on more equal footing), but who are no longer under crushing slave labor or the threat of a robot apocalypse.
We're doing a mod project, check it out:
i suggested having to find a "Jotun (Norse Frost Giant)" in an ice biome, (speaking of which, did anyone see my "Jotun" idea?) then having the jotun drop a "Rod of the Bifrost (though now it should probably be called "rod of the bi-frist") which could be used to create rainbow bridges. and then to get to the dimension you would cast this into the sky and if you climbed it to world limit you would be teleported to a bridge in the frist
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check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
alright, i'm bored, here's a new dungeon
THE ICE CASTLE:
the ice castle would spawn in the gaps surrounding the islands, With the enterance having a rainbow bridge linking it to the nearest island. (side note, did we ever decide on an enterence method? because if we use my idea we could call the rod of the bi-frost "rod of the bi-frist" instead. the Norse bifrost is apparently pronounced Beef roast anyways). and ofcourse it would be very large. it would be made pretty much primarily out of "enchanted ice" which would be ice, but with a deep cyan hue, and it would glow with a light level of about 10.
once you get inside, you will notice several things. First, while you can break blocks, the walls will quickly repair themselves, so you can't just tunnel to the end. Second, almost everything is made of ice, the only exception are special torches. these torches appear to have fristium sticks and a blue fire, however, while they do emit light, it's not there main purpose, which i'll get into later. anyways, the next thing you'll notice is that the walls are several blocks thick between each room, so you can't blast you're way through, atleast not without killing yourself. The last notable detail before i get into the castle's defenses is the decoration. Around the castle, you will find frozen mobs. these are basically models of mobs that spawn in the frist and overworld that appear to be coated in ice, when mined they drop whatever there corresponding mob would drop (so a frozen zombie would drop rotten flesh and a frozen creeper would drop gunpowder).
As for defences, the castle has just 1. And these are the "ice whisps". They appear as unstable balls of blue energy that "glow" and spawn from the torches previously mentioned. note that glow in this context simply means that if you where in a pitch-black room you would be able to see them the same way you would see a glowstick. they can also pass through blocks, fyi. when they're not targeting anything, they float around and tend to the castles needs, most notably polishing the frozen mobs, which gives them the same glowing characteristic as the whisps.
When they notice a mob, they will flash brightly. As they are fairly weak on there own, when aggrod onto something they will do one of two things, first, they will try to posses the strongest frozen mob available, when they do this, the mob's eyes will glow blue, and they'll come to life and attack you. they have the same stats as there thawed counterparts, except for lower speed and higher armor (passive mobs will hit for the same as a wood sword). and when you kill the mob the whisp will emerge stunned, so you can kill it before it has a chance to posses another mob. However, if there are no frozen statues, they will instead fly into the wall and create one. When it does this, a chunk of ice will fall out of the wall, and this will "shatter" into one of three "avatars". A Large thereapod, which as very large, strong, and bulky, but if push yourself against a wall it can't reach you. The second form is a Wooly Rhino, which will try to charge at you for large amounts of damage and knockback, but is stunned and takes recoil damage if it hits a wall. And the third form is a polar bear, which is, well, a polar bear, it's the least gimiky, but also the weakest.
And finally, once you get through the castle, you reach the throne room, where the master of the castle, AKA the ice baron, is waiting. i'm not sure what they would look like, but it would be humanoid, for certain. Ofcourse. The Throne room is the largest of all the rooms, but the star of the show is the floor, which is completely transparent, minus streakes of color that make it look like you're standing on the northern light. Also, the floor is above the misty sea, so you're probably going to trip up a few times.
As for the fight itself, the first stage has the ice baron will float twords the ceiling in a cyclone, this cyclone pulls ice from the walls and launches it at you, along with assemble the ice "avatars" that i mentioned earlier. to get to stage two you have to wait for the winds to die down and shoot him. Stage 2 is an old-fasion duel. the baron will land and draw his lance. in this stage, the baron will keep his distance, and do a quick dash in to hit you before falling back, he'll also try and shoot projectiles at you when he's not lunging in. And when you defeat the baron, you get 4 things. First, you get acsess to the treasury, which has a good amount of valuables, second, you get the "ice baron's crown", which doesn't give much armor, but has infinite durability and looks cool. third, you get the "frost lance" which has about as much melee damage as an iron sword, and the attack speed of the trident. in addition, it can charge up and shoot a projectile that does about the same damage. while the Lance can't be enchanted, killing a mob with it will cause it to drop a frozen version of it self like you find in the castle, this can later be mined for drops. And finally, you get the "castle deed" this basically is saying that the castle is yours, If you have it in your inventory, Player-broken blocks will not regenerate, and the frost whisps that spawned in the castle will be passive towards you. the deed can also be duplicated by combining it with a book and quill, and the "lore (purple text map makers use) will say "this deed gives you rights to _______ castle, where ______ is a randomly generated name.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I like the Ice Castle. We haven't decided on a way to get to the Frist yet, but maybe these castle could be it. Ice Castles could spawn in cold biomes, and upon the Baron's defeat you could obtain a "Frist Key" which when right clicked in a special place creates a rainbow bridge to the Frist. You could say all the frozen Overworld mobs were on the same adventure, but failed.
I also like the whisps, very unique. But I think they should only process frozen mobs. The avatars are less interesting imo and make it too complicated. The first phase could instead have falling icicles that deal damage when hit. Lastly, the crown shouldn't have infinite durability, maybe the durability of a diamond helmet (or more, just not infinite).
All in all a neat idea!
The castle seems like a neat entrance to the Frist, but having a boss there just doesn't resonate well with me. Breaks the non-progression oriented feel, and since Minecraft is a very multiplayer game, more than one person should be able to make changes to the castle. Plus, the deed item seems like it would be a nuisance to keep track of.
Figured it was time for a change.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
Check out my suggestions! Here is one of them:
I think introducing more mobs just for the entrance of the Frist would be a little odd. The entrance is probably the next thing we should work on, seeming that we have most of the mobs done. After that, we can maybe work on the drops for the boss.
Fishg, would you mind if I made a texture for a "compressed" version of the fristum? (It would be like the polished version of andesite.) I am going to make a couple images showcasing all of the blocks and items found in the Frist, and I think there should be some sort of other block crafted with the fristum.
Check out my suggestions! Here is one of them:
Yeah, that would be neat. Though we were talking about editing the fristum texture to make it more blueish, should we do that first?
I think we're overthinking the entrance, the End might be complicated to get to but its the end of the game. The Nether is very simple. Maybe it could just be an item found rarely in dungeons, and when left clicked a portal to the Frist will appear.
Yes. We should probably make any changes to textures we want to before we base other textures on those textures.
Good point. I don't know about generating a portal with an item (might feel to mod-like for some people), though. Maybe an item found in dungeons could lead the player to a structure with the portal. The entrance/portal could also just be a structure with some blocks missing that the player has to fill in. It could also be pretty cool to have the entrance be in the new iceberg biome.
Check out my suggestions! Here is one of them:
Yes. We should probably make any changes to textures we want to before we base other textures on those textures.
Good point. I don't know about generating a portal with an item (might feel to mod-like for some people), though. Maybe an item found in dungeons could lead the player to a structure with the portal. The entrance/portal could also just be a structure with some blocks missing that the player has to fill in. It could also be pretty cool to have the entrance be in the new iceberg biome.
Check out my suggestions! Here is one of them:
i still think my "rod of the bi-frist" idea would be good.
if we must, we could make the boss needed to get the rod really strong, so we're basically saying "if you can beat this guy, you're ready for the challenges that lie ahead"
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
The rod would be interesting and I nice nod to norse mythos. How exactly would the rainbow bridge look? Is it more like a rainbow stair?
So I see three options for implementing the Rod of the Bifrist:
1. The rod comes in dungeons, easiest to implement but makes getting to the Frist completely luck.
2. If we wanted a mob to access to the Frist, I think adding a whole new one just to get their is a bit too much. How about Ice Trolls (or Yetis, I prefer that name) that rarely spawn in the Overworld cold biomes? When defeated the Overworld Trolls drop the rod.
3. Or we could move the ice castles to the Overworld and have the Baron serve as a miniboss guarding the entrance. I imagine the baron looking somewhat like the ice king from adventure time, with the villager model.
Of those three, #2 looks like our most sound option. Because #1 leaves there to be a limited number of those in the world, and despite the sheer size of MC's world, is not multiplayer friendly. #3 just doesn't quite feel right. I mean, a miniboss to enter a dimension that's non-linear feels... Off. Even if the dimension was linear progression.
Figured it was time for a change.