Ive been playing Minecraft for about 8 years (since 2013) i started on Xbox 360 then in like 2016-2017 i got the Wii u edition and played mostly there. Then in summer 2019 I got mcpe bc i was missing out on the updates and just a month later i got bedrock edition Nintendo Switch and that was my primary version of Minecraft for a year until i got win 10 bedrock. however i still played switch more. finally in January 2021, i got Java Edition.
This. I've had the game since early April 2013 as a nice birthday present. I only got it though because my parents thought if the other kids played it, having it to play with them would make me better friends...sadly I had no idea how multiplayer, packs, or mods worked, and they used a lot. Even the game itself massively confused me for years...
I believe I started in 2012 or 2013 with my stepbrother's account (yeah yeah get it out of your system "WhAt aRe yOu dOiNg sTePbRo" shut it), then I got my own account which I wish I could get into again but I lost the username and password, but the username was something about skydoesminecraft. then I made my current account under the name "Thefirewolves" which is my old identity that I really drove into the dirt, then it was "Triangulum18", 18 being the year I "reinvented" myself (lie of the century that was), "TriangulumAC", "AC" standing for "Andromedacraft", my minecraft server, and now "Triangulum598", which if you know the origin of the "Triangulum" part of my username, you would also know it's also known as "NGC-598" or "M33", which "Triangulum33" is my bedrock edition username.
TL;DR I started playing in 2012 or 2013 under my stepbrother, then made my own account(s) later, and as I gradually grew a brain my usernames got more and more complicated
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
I believe I started in 2012 or 2013 with my stepbrother's account (yeah yeah get it out of your system "WhAt aRe yOu dOiNg sTePbRo" shut it), then I got my own account which I wish I could get into again but I lost the username and password, but the username was something about skydoesminecraft. then I made my current account under the name "Thefirewolves" which is my old identity that I really drove into the dirt, then it was "Triangulum18", 18 being the year I "reinvented" myself (lie of the century that was), "TriangulumAC", "AC" standing for "Andromedacraft", my minecraft server, and now "Triangulum598", which if you know the origin of the "Triangulum" part of my username, you would also know it's also known as "NGC-598" or "M33", which "Triangulum33" is my bedrock edition username.
TL;DR I started playing in 2012 or 2013 under my stepbrother, then made my own account(s) later, and as I gradually grew a brain my usernames got more and more complicated
I never get this whole 'reinventing' stuff either, does it even work for people who actually need it?
I never get this whole 'reinventing' stuff either, does it even work for people who actually need it?
I mean it didn't work for me really, in fact how I reinvented myself in that era of my life was probably the furthest from good you could ever get. I'm sure it's worked to some extent with someone though.
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Dec 2018 for me, so fairly recently in MC terms. Still haven't hit that "MC was better when......" wall :D; I think each addition since 1.13 has only improved the game.
Dec 2018 for me, so fairly recently in MC terms. Still haven't hit that "MC was better when......" wall :D; I think each addition since 1.13 has only improved the game.
For me, MC struggled from 1.6-1.9 and slowly picked up again after.
Dec 2018 for me, so fairly recently in MC terms. Still haven't hit that "MC was better when......" wall :D; I think each addition since 1.13 has only improved the game.
I've been in this state since the release of 1.7, which I still think of as "the update that ruined the underground", as well as world generation in general; like, how are you supposed to find all the new biomes when the same few biomes generate for thousands of blocks? My playstyle certainly doesn't help; I average only 100 new chunks explored per play session, meaning it takes 5-6 months for me to fill in a single level 4 map, which is only +/- 1024 blocks. Even in TMCW, with more or less random biome generation (like before 1.7) there are many biomes I've never found in Survival, including a couple dating as far back as the first version, released 7 years ago (I've found them many times in Creative test worlds and the seed I used for TMCWv4 has some to the west and northeast of the area I explored so it isn't some bug that prevents them from generating).
This was also a large factor in the development of my own mods, which I use as my way of getting updates (I started using and making mods before the release of 1.7) which have just what I want (after all, I made them; even features that I added to show how I think they should have been implemented were designed to have little impact on my gameplay, e.g. Mending works just like renaming an item prior to 1.8, which kept the prior work penalty down, and my own "attack cooldown" feature reflects the way I attack in vanilla (you can attack multiple targets as fast as you can with no penalty as long as you don't miss or hit them while damage-immune); the raw 1.8 stone types drop cobblestone unless Silk Touch is used to avoid inventory clutter, and so on). 1.17 doesn't impress me when my own mods have far more cave variations and most likely more caves in general (from what I've heard it still has the same post-1.7 cave generation with occasional big caves deeper down, with more attention paid to decorative features that have little meaningful impact on caving itself).
For me, MC struggled from 1.6-1.9 and slowly picked up again after.
A controversial issue is the discontinuation of updates for the PS3, Xbox 360 and Wii U editions of the game
while it is certainly understandable and even justifiable why Mojang dropped support for those platforms, I can't help but wonder if those platforms could have ended up with bedrock edition if they pushed hard enough, albeit with a much lower render distance so it wouldn't use too much memory.
TMC with us has told us repeatedly that he has modded the Java version of the game so it can work properly with 512mb of RAM allocated last I remember, and he has implied that if render distances were kept within reason then the current version of the vanilla game could run very well on old hardware, especially if the default textures were used, and if advanced texture/resource packs were disabled for those older platforms I mentioned.
One version of the game got ported to the New 3DS which only has 256mb of RAM, and that's quite an achievement considering.
of course it isn't all about the memory, processing speed matters too.
but back when the Xbox 360 and PS3 first came out they were powerful consoles, and were the first to do HD graphics.
On the one hand those other systems are obsolete now,
but on the other some people are too poor to afford newer hardware, or perhaps some geeks, no insult intended, like to repurpose older hardware and will not throw a system out if it is still useful for something.
Minecraft did start out on PC and Xbox 360, and some of us have been playing the game since the Xbox 360 was still current gen, although it obviously no longer is.
he has implied that if render distances were kept within reason then the current version of the vanilla game could run very well on old hardware
Not even close - the only way that could ever happen is if Mojang undid most of the structural changes they have done since 1.8 which unnecessarily increase the game's resource usage, like the one mentioned in this Optifine post ("over 90% of the memory allocation is not needed at all"). Render distance doesn't mean much when you consider that Optifine has provided 32 chunk render distance since Beta (I believe), when the average user had much weaker systems (even a high-end PC from 2011 would be low-end today).
All my own mod proves is that adding more content has little or no noticeable impact on resource usage due to the nature of the game (vanilla 1.6.4 itself has no issues with 512 MB, in fact, Optfiine actually recommended allocating 350 MB back then, see near the bottom under "tips and tricks". Though "all settings" most likely means 16 chunks or less) since the vast majority is due to the number of objects loaded at any one time, not the number of unique types in the game, mostly due to blocks (every block placed in the world always takes up 2.5 bytes regardless of the number of block types because the variable sizes are fixed; one byte for the block ID, 4 bits for sky light, 4 bits for block light and 4 bits for metadata, the latter saved even if a block doesn't use it. While each block/entity/item type may have kilobytes of code and assets (one of my blocks has 147 KB of code associated with it while another block has a total of 60 16x16 textures, for 60 KB of uncompressed size) only one instance of every block and item actually exists in the entire game; the IDs stored in chunks and "ItemStack" instances are just pointers to the same object).
Started with 360, then went to 1.4.5 on Java and just stuck with it since, for modding and Vanilla besides uncovering cool projects like Intermediary and APortingCore or browsing the many projects of Fabric (Beta 1.7.3 support with Cursed Fabric for example). I enjoy looking at the niche sides of Minecraft.
Otherwise yeah Legacy Console is dead for a reason. 1.userbase of these is reasonable yes but the core consoles (PS4/Xbox One/Switch) are the ones most are on. Not to mention the ease of the hardware being not as awkward as Cell of PS3 or the Wii U's CPU. That and Mojang took it into their own hands, 4J had to deal with literally separate systems unique aspects which was not a good idea but that was Microsoft wanting it on every platform like Wii U, Vita and New 3DS all niche audiences to get the game out there which is ridiculous. Yes I picked them up the Vita version but way later than their relevance, considered Wii U just for Gamepad curiosity even though I know how underused it is and may checking out that still active community online. Otherwise companies want to move to the next product and not support something with 2005/6 hardware in mind, besides the fact PS4/One and Switch are easy to work with.
2.Memory limitations of the hardware (while it's possible the way Mojang uses memory for the game is just bad sometimes. I couldn't even run 1.10.2 with my old PC running WIndows 10 and Minecraft with even the a small handful of mods but I guess Vanilla fairly well, and that was on 1GB of RAM with 32bit WIndows 10. This was when 1.10.2 was new. Otherwise the better example is my 2 in 1 with 512MB, I can't run anything on it other than alpha/beta builds, I tried 1.2.5, 1.13 and in-between and it just doesn't work with Java Edition. Bedrock it's better but still in the low range of FPS, it's like me playing Ark Survival Evolved on my current PC at 12FPS (my current PC is average but still newer than my older one). I can understand what The Master Caver is saying and I can see it being possible with enough thought and optimization but they just don't care to do that, mods can use more resources of a device of course but that too is down to the modloader teams and how the mods are handled in that regard).
3.IDs and that focus may still be a thing on those versions and a redesign would have been nice which Bedrock and 1.13 Java did offer.
The Meaning of Life, the Universe, and Everything.
Location:
Hypixel
Join Date:
5/11/2021
Posts:
131
Minecraft:
DragonAnimators
PMC:
DragonAnimators
Member Details
For someone who has been a Minecraft enthusiast ever since I saw some videos that told a nice story in Minecraft based on How to Train Your Dragon (2013), I only REALLY started playing Minecraft 1 1/2 years ago. I got Minecraft on my Xbox 360 console for Christmas 2016. It was "fun" but I never ever got to enjoy survival mode, partly because I was trash and got killed by mobs almost every night. After building a nice peaceful world, the disc just stopped working 2-3 years ago. I then got Minecraft: Java Edition for my birthday (November) in 2019. I built 2 nice survival worlds, where I did NOT surprisingly die on the first night. I then started playing on multiplayer servers and got glued to playing Hypixel everytime I log on to Minecraft. It has been really fun and I love the Minecraft community.
For someone who has been a Minecraft enthusiast ever since I saw some videos that told a nice story in Minecraft based on How to Train Your Dragon (2013), I only REALLY started playing Minecraft 1 1/2 years ago. I got Minecraft on my Xbox 360 console for Christmas 2016. It was "fun" but I never ever got to enjoy survival mode, partly because I was trash and got killed by mobs almost every night. After building a nice peaceful world, the disc just stopped working 2-3 years ago. I then got Minecraft: Java Edition for my birthday (November) in 2019. I built 2 nice survival worlds, where I did NOT surprisingly die on the first night. I then started playing on multiplayer servers and got glued to playing Hypixel everytime I log on to Minecraft. It has been really fun and I love the Minecraft community.
I feel guilty for confusing Hypixel with Hytale, but that's nice, and it's similar to my story (watching The Haunting series because Slenderman/Herobrine).
Ive been playing Minecraft for about 8 years (since 2013) i started on Xbox 360 then in like 2016-2017 i got the Wii u edition and played mostly there. Then in summer 2019 I got mcpe bc i was missing out on the updates and just a month later i got bedrock edition Nintendo Switch and that was my primary version of Minecraft for a year until i got win 10 bedrock. however i still played switch more. finally in January 2021, i got Java Edition.
about 8 years ago
This. I've had the game since early April 2013 as a nice birthday present. I only got it though because my parents thought if the other kids played it, having it to play with them would make me better friends...sadly I had no idea how multiplayer, packs, or mods worked, and they used a lot. Even the game itself massively confused me for years...
Nearly since it first came out on the Xbox 360
one of the life regrets I have is I deleted a survival world I had on it
if I had kept it and remained legit in the playthrough on that world, I could've had so much more stuff finished within it,
That's assuming it never got corrupted or if I had made backups in case that happened.
and it could have it been my main survival world which is now on my Shockbyte server.
With realms you can move Minecraft worlds from Xbox One to Windows 10 PC.
Back then I didn't know the world sizes would increase on the console editions of the game though,
especially not with the Xbox 360 worlds which are now convertable.
Besides the world sizes and a few exclusive features, the console editions of the game are almost identical to PC Java.
Being able to tell the future would've been nice, many mistakes in life would have been avoidable,
if we knew what was going to happen.
Since 2015/2016 or 2014 i dont know kkkkkkkkk
I believe I started in 2012 or 2013 with my stepbrother's account (yeah yeah get it out of your system "WhAt aRe yOu dOiNg sTePbRo" shut it), then I got my own account which I wish I could get into again but I lost the username and password, but the username was something about skydoesminecraft. then I made my current account under the name "Thefirewolves" which is my old identity that I really drove into the dirt, then it was "Triangulum18", 18 being the year I "reinvented" myself (lie of the century that was), "TriangulumAC", "AC" standing for "Andromedacraft", my minecraft server, and now "Triangulum598", which if you know the origin of the "Triangulum" part of my username, you would also know it's also known as "NGC-598" or "M33", which "Triangulum33" is my bedrock edition username.
TL;DR I started playing in 2012 or 2013 under my stepbrother, then made my own account(s) later, and as I gradually grew a brain my usernames got more and more complicated
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!
I never get this whole 'reinventing' stuff either, does it even work for people who actually need it?
I mean it didn't work for me really, in fact how I reinvented myself in that era of my life was probably the furthest from good you could ever get. I'm sure it's worked to some extent with someone though.
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!
about 5 years are a bit over i just found out about Minecraft forums most of the time i played i was younger and now i have communication skills
yeah same. I started in 2013 but only registered here and elsewhere 2018 onwards
I belive about 2014-2015
Dec 2018 for me, so fairly recently in MC terms. Still haven't hit that "MC was better when......" wall :D; I think each addition since 1.13 has only improved the game.
For me, MC struggled from 1.6-1.9 and slowly picked up again after.
I've been in this state since the release of 1.7, which I still think of as "the update that ruined the underground", as well as world generation in general; like, how are you supposed to find all the new biomes when the same few biomes generate for thousands of blocks? My playstyle certainly doesn't help; I average only 100 new chunks explored per play session, meaning it takes 5-6 months for me to fill in a single level 4 map, which is only +/- 1024 blocks. Even in TMCW, with more or less random biome generation (like before 1.7) there are many biomes I've never found in Survival, including a couple dating as far back as the first version, released 7 years ago (I've found them many times in Creative test worlds and the seed I used for TMCWv4 has some to the west and northeast of the area I explored so it isn't some bug that prevents them from generating).
This was also a large factor in the development of my own mods, which I use as my way of getting updates (I started using and making mods before the release of 1.7) which have just what I want (after all, I made them; even features that I added to show how I think they should have been implemented were designed to have little impact on my gameplay, e.g. Mending works just like renaming an item prior to 1.8, which kept the prior work penalty down, and my own "attack cooldown" feature reflects the way I attack in vanilla (you can attack multiple targets as fast as you can with no penalty as long as you don't miss or hit them while damage-immune); the raw 1.8 stone types drop cobblestone unless Silk Touch is used to avoid inventory clutter, and so on). 1.17 doesn't impress me when my own mods have far more cave variations and most likely more caves in general (from what I've heard it still has the same post-1.7 cave generation with occasional big caves deeper down, with more attention paid to decorative features that have little meaningful impact on caving itself).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A controversial issue is the discontinuation of updates for the PS3, Xbox 360 and Wii U editions of the game
while it is certainly understandable and even justifiable why Mojang dropped support for those platforms, I can't help but wonder if those platforms could have ended up with bedrock edition if they pushed hard enough, albeit with a much lower render distance so it wouldn't use too much memory.
TMC with us has told us repeatedly that he has modded the Java version of the game so it can work properly with 512mb of RAM allocated last I remember, and he has implied that if render distances were kept within reason then the current version of the vanilla game could run very well on old hardware, especially if the default textures were used, and if advanced texture/resource packs were disabled for those older platforms I mentioned.
One version of the game got ported to the New 3DS which only has 256mb of RAM, and that's quite an achievement considering.
of course it isn't all about the memory, processing speed matters too.
but back when the Xbox 360 and PS3 first came out they were powerful consoles, and were the first to do HD graphics.
On the one hand those other systems are obsolete now,
but on the other some people are too poor to afford newer hardware, or perhaps some geeks, no insult intended, like to repurpose older hardware and will not throw a system out if it is still useful for something.
Minecraft did start out on PC and Xbox 360, and some of us have been playing the game since the Xbox 360 was still current gen, although it obviously no longer is.
Not even close - the only way that could ever happen is if Mojang undid most of the structural changes they have done since 1.8 which unnecessarily increase the game's resource usage, like the one mentioned in this Optifine post ("over 90% of the memory allocation is not needed at all"). Render distance doesn't mean much when you consider that Optifine has provided 32 chunk render distance since Beta (I believe), when the average user had much weaker systems (even a high-end PC from 2011 would be low-end today).
All my own mod proves is that adding more content has little or no noticeable impact on resource usage due to the nature of the game (vanilla 1.6.4 itself has no issues with 512 MB, in fact, Optfiine actually recommended allocating 350 MB back then, see near the bottom under "tips and tricks". Though "all settings" most likely means 16 chunks or less) since the vast majority is due to the number of objects loaded at any one time, not the number of unique types in the game, mostly due to blocks (every block placed in the world always takes up 2.5 bytes regardless of the number of block types because the variable sizes are fixed; one byte for the block ID, 4 bits for sky light, 4 bits for block light and 4 bits for metadata, the latter saved even if a block doesn't use it. While each block/entity/item type may have kilobytes of code and assets (one of my blocks has 147 KB of code associated with it while another block has a total of 60 16x16 textures, for 60 KB of uncompressed size) only one instance of every block and item actually exists in the entire game; the IDs stored in chunks and "ItemStack" instances are just pointers to the same object).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Started with 360, then went to 1.4.5 on Java and just stuck with it since, for modding and Vanilla besides uncovering cool projects like Intermediary and APortingCore or browsing the many projects of Fabric (Beta 1.7.3 support with Cursed Fabric for example). I enjoy looking at the niche sides of Minecraft.
Otherwise yeah Legacy Console is dead for a reason. 1.userbase of these is reasonable yes but the core consoles (PS4/Xbox One/Switch) are the ones most are on. Not to mention the ease of the hardware being not as awkward as Cell of PS3 or the Wii U's CPU. That and Mojang took it into their own hands, 4J had to deal with literally separate systems unique aspects which was not a good idea but that was Microsoft wanting it on every platform like Wii U, Vita and New 3DS all niche audiences to get the game out there which is ridiculous. Yes I picked them up the Vita version but way later than their relevance, considered Wii U just for Gamepad curiosity even though I know how underused it is and may checking out that still active community online. Otherwise companies want to move to the next product and not support something with 2005/6 hardware in mind, besides the fact PS4/One and Switch are easy to work with.
2.Memory limitations of the hardware (while it's possible the way Mojang uses memory for the game is just bad sometimes. I couldn't even run 1.10.2 with my old PC running WIndows 10 and Minecraft with even the a small handful of mods but I guess Vanilla fairly well, and that was on 1GB of RAM with 32bit WIndows 10. This was when 1.10.2 was new. Otherwise the better example is my 2 in 1 with 512MB, I can't run anything on it other than alpha/beta builds, I tried 1.2.5, 1.13 and in-between and it just doesn't work with Java Edition. Bedrock it's better but still in the low range of FPS, it's like me playing Ark Survival Evolved on my current PC at 12FPS (my current PC is average but still newer than my older one). I can understand what The Master Caver is saying and I can see it being possible with enough thought and optimization but they just don't care to do that, mods can use more resources of a device of course but that too is down to the modloader teams and how the mods are handled in that regard).
3.IDs and that focus may still be a thing on those versions and a redesign would have been nice which Bedrock and 1.13 Java did offer.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
I've been playing since 2012, about a month before the release of 1.3.1.
For someone who has been a Minecraft enthusiast ever since I saw some videos that told a nice story in Minecraft based on How to Train Your Dragon (2013), I only REALLY started playing Minecraft 1 1/2 years ago. I got Minecraft on my Xbox 360 console for Christmas 2016. It was "fun" but I never ever got to enjoy survival mode, partly because I was trash and got killed by mobs almost every night. After building a nice peaceful world, the disc just stopped working 2-3 years ago. I then got Minecraft: Java Edition for my birthday (November) in 2019. I built 2 nice survival worlds, where I did NOT surprisingly die on the first night. I then started playing on multiplayer servers and got glued to playing Hypixel everytime I log on to Minecraft. It has been really fun and I love the Minecraft community.
Subscribe to my YouTube channel for Hypixel content: DragonAnimators - YouTube
I feel guilty for confusing Hypixel with Hytale, but that's nice, and it's similar to my story (watching The Haunting series because Slenderman/Herobrine).
Oh, you guys are growing 'smarter' eh?