Ok, so i have a couple of brown robes to do potato and carrot farming. It's not exactly auto crops because I harvest them myself. I have the villagers do the replanting so I don't need to spend any back on replanting.
I have these two separated from each other to prevent sharing food and getting their crops mixed up. In order to access them, I have an iron door with a button. The shepherd managed to slip through and grabbed a few potatoes and it's all he will plant now. I have given him stacks of carrots and replanted the fields twice. He takes the carrots so he's not full and even if he were, he'd replant immediately after harvest. But the carrot field continues to be barren. Is he eating them all or just a stubborn jackass that I need to kill and replace?
OK... A mod would be much easier. If you are in it for the challenge, what can I say here it is.
To answer the question, you will most likely need a new villager. Other option is just take advantage of him only planting potatoes and get the other to plant carrots? Switch them around in other words.
Lastly I would use fence gates instead of an iron door as villagers do not like using them. May help prevent this in future.
1, the iron door is for me to access both areas. They have their own little "houses" which have wooden doors. I have used this method in the past and they can still share food through fence and fence gates and it caused all sorts of hassles.
2. I play console minecraft so mods are not an option for me.
3. Potato farmer is doing his job perfectly. But I have replanted the carrots, which are fully ripe and the other asshole isn't touching.
Yep, that's what I ended up doing. My method of choice is to get them in a minecart and push them beneath a block at eye level. I figured that prevented me from being seen as the attacker. However, i might be wrong. Looks like shortly after, both of my breeders lost their willingness.
Yep, that's what I ended up doing. My method of choice is to get them in a minecart and push them beneath a block at eye level. I figured that prevented me from being seen as the attacker. However, i might be wrong. Looks like shortly after, both of my breeders lost their willingness.
Aye ay yi
1: breeders lose their willingness when you don't kill a villager but let one die anyway. Don't worry, it only lasts three minutes. When you actually do kill them yourself, it doesn't affect the breeding but will lower your "popularity" which will make iron golems hostile towards you if it is low enough (below -15; ranges from +10 to -30), and nothing else.
2: next time, you could just give him some empty farmland to plant his whole inventory on, lock him up while you uproot all the potatoes, and then restock him on carrots.
I tried that. He would only plant potatoes. I gathered them every time and gave him carrots. He still only planted the potatoes.
Anyway, the new guy seems to be doing his job well enough. Except as I was pushing him into his area, he crossed over ripe potatoes and immediately harvested them. Not sure he caught them though because I wound up with nine in my inventory. I hope he didn't. Teach me, I guess.
I tried that. He would only plant potatoes. I gathered them every time and gave him carrots. He still only planted the potatoes.
Anyway, the new guy seems to be doing his job well enough. Except as I was pushing him into his area, he crossed over ripe potatoes and immediately harvested them. Not sure he caught them though because I wound up with nine in my inventory. I hope he didn't. Teach me, I guess.
I tried that. He would only plant potatoes. I gathered them every time and gave him carrots. He still only planted the potatoes.
Let him plant EVERYTHING he has until he stops. Give him additional farmland or dig them up behind him if you have to (you will always pick them up before he does if you are in range of the item drops and there is room in your inventory), but let him keep planting crops until his inventory is completely empty. Then, give him some carrots, and don't let him near any potatoes.
A villager has eight inventory slots. Items they pick up go into the first available slot, much like the player's hot bar/inventory, and when they plant, they plant FROM the first slot with a plantable crop in it, regardless of what, if anything, was in that spot a moment ago just before they (or you) harvested it. They do not recognize a "carrot field" vs. a "potato field"; they just see empty farmland that needs planting and they plant it with whatever they have on hand first. Don't let him HAVE any potatoes, and he won't be able to PLANT any potatoes.
Stopped planting, or stopped harvesting? They should keep planting as long as they have crops in their inventory. They will only harvest if they do NOT have at least, I think it's 45, carrots or potatoes in one slot in their inventory. Once they get enough food they won't harvest any more but if you go in and do it yourself then they should replant behind you, which will soon deplete their inventory and they will start harvesting until they have enough again.
They won't do anything. Farmland continues to go unplanted. I gave them plenty of each thing, i don't have mobgriefing turned off. I replanted behind them, they won't harvest. I picked the crops. They won't replant. Is it because they're both fletchers? Is this a glitch with fletchers or something? Are they too close to the breeder? All they do is run around, day and night. The potato guy worked as expected, but now he just runs around. I am ao frustrated right now.
Are they too close to the breeder? All they do is run around, day and night.
Yeah they might be too close. Or too far. They work fine if they're "inside" a village. Additionally, they work fine if they're not too near to any village. But, there's a zone outside a village boundary, where they can detect the nearby village and try to run back inside it.
- If the villager is less than 32 blocks distant from the village center, they will behave normally.
- If the villager is more than 32 but less than 64 blocks from the village center, they will continuously attempt to move back inside the village, prioritized above all other actions. If they cannot pathfind back to the village they will remain in "panic mode" indefinitely.
- If the villager is more than 64 blocks from any village center, they will behave normally.
I am attempting to move the crop areas to another location that is over 32 blocks away from the breeder. Unfortunately, I only have farmers remaining and I refuse to use a farmer for auto crops, they are a fantastic source of emeralds, the best source. It will also get their stuff mixed up to keep trading while they tend fields. So it's going to be a waiting game.
I am attempting to move the crop areas to another location that is over 32 blocks away from the breeder.
You want them less than 32 blocks away, or else more than 64. Between 32 and 64, is where they will "panic" and not do anything useful.
Unfortunately, I only have farmers remaining and I refuse to use a farmer for auto crops, they are a fantastic source of emeralds, the best source. It will also get their stuff mixed up to keep trading while they tend fields. So it's going to be a waiting game.
There will always be more farmers. You have an infinite breeder, after all. Besides, how many do you actually need to trade with? Just keep a few who have the best prices, and use the rest for whatever. I have actual "Farmer" types for all my auto-crop harvesters, because it just seems silly to me to ask a fishermen to tend fields. I also have only nitwits (green robes) in my breeder, and when I get around to relocating my iron farm I will populate it with nitwits as well. And I'm not sure what you mean about getting their stuff mixed up. A villager's trades aren't actually from their inventory. If you trade carrots to a potato farmer, for example, he won't start planting carrots, since they won't actually go into his inventory. They just sort of "vanish," and the emeralds appear as if from nowhere.
I have the infinite breeder but I do have a cap on villagers in my world which I apparently reached. I knew something was up when they both were hearting but not reproducing.
I had to do some trimming and hopefully, things will continue and I get another brown robe. But for now, I did take a farmer into the new field and he is happily doing his job.
Wish I could get at least one librarian with Fortune or mending.
Ok, I figured out what the problem had been. Because my trading center branches off from my basement and my crops branched off from the trading center, they were actually responding to my own house as a village because of my doors. So I replaced them with iron doors and pressure plates and now everything is back to normal.
Ok, so i have a couple of brown robes to do potato and carrot farming. It's not exactly auto crops because I harvest them myself. I have the villagers do the replanting so I don't need to spend any back on replanting.
I have these two separated from each other to prevent sharing food and getting their crops mixed up. In order to access them, I have an iron door with a button. The shepherd managed to slip through and grabbed a few potatoes and it's all he will plant now. I have given him stacks of carrots and replanted the fields twice. He takes the carrots so he's not full and even if he were, he'd replant immediately after harvest. But the carrot field continues to be barren. Is he eating them all or just a stubborn jackass that I need to kill and replace?
OK... A mod would be much easier. If you are in it for the challenge, what can I say here it is.
To answer the question, you will most likely need a new villager. Other option is just take advantage of him only planting potatoes and get the other to plant carrots? Switch them around in other words.
Lastly I would use fence gates instead of an iron door as villagers do not like using them. May help prevent this in future.
If space isn't a problem put a couple of blocks between them and use two gates.
If you never open them both at the same time, this can never happen again.
HTH
Lou
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1, the iron door is for me to access both areas. They have their own little "houses" which have wooden doors. I have used this method in the past and they can still share food through fence and fence gates and it caused all sorts of hassles.
2. I play console minecraft so mods are not an option for me.
3. Potato farmer is doing his job perfectly. But I have replanted the carrots, which are fully ripe and the other asshole isn't touching.
Looks like you will have to fire the one who is not doing his job.
Yep, that's what I ended up doing. My method of choice is to get them in a minecart and push them beneath a block at eye level. I figured that prevented me from being seen as the attacker. However, i might be wrong. Looks like shortly after, both of my breeders lost their willingness.
Aye ay yi
1: breeders lose their willingness when you don't kill a villager but let one die anyway. Don't worry, it only lasts three minutes. When you actually do kill them yourself, it doesn't affect the breeding but will lower your "popularity" which will make iron golems hostile towards you if it is low enough (below -15; ranges from +10 to -30), and nothing else.
2: next time, you could just give him some empty farmland to plant his whole inventory on, lock him up while you uproot all the potatoes, and then restock him on carrots.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I tried that. He would only plant potatoes. I gathered them every time and gave him carrots. He still only planted the potatoes.
Anyway, the new guy seems to be doing his job well enough. Except as I was pushing him into his area, he crossed over ripe potatoes and immediately harvested them. Not sure he caught them though because I wound up with nine in my inventory. I hope he didn't. Teach me, I guess.
Don't blame the workforce for poor management
Now they both have stopped. I give up!
Let him plant EVERYTHING he has until he stops. Give him additional farmland or dig them up behind him if you have to (you will always pick them up before he does if you are in range of the item drops and there is room in your inventory), but let him keep planting crops until his inventory is completely empty. Then, give him some carrots, and don't let him near any potatoes.
A villager has eight inventory slots. Items they pick up go into the first available slot, much like the player's hot bar/inventory, and when they plant, they plant FROM the first slot with a plantable crop in it, regardless of what, if anything, was in that spot a moment ago just before they (or you) harvested it. They do not recognize a "carrot field" vs. a "potato field"; they just see empty farmland that needs planting and they plant it with whatever they have on hand first. Don't let him HAVE any potatoes, and he won't be able to PLANT any potatoes.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Stopped planting, or stopped harvesting? They should keep planting as long as they have crops in their inventory. They will only harvest if they do NOT have at least, I think it's 45, carrots or potatoes in one slot in their inventory. Once they get enough food they won't harvest any more but if you go in and do it yourself then they should replant behind you, which will soon deplete their inventory and they will start harvesting until they have enough again.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
They won't do anything. Farmland continues to go unplanted. I gave them plenty of each thing, i don't have mobgriefing turned off. I replanted behind them, they won't harvest. I picked the crops. They won't replant. Is it because they're both fletchers? Is this a glitch with fletchers or something? Are they too close to the breeder? All they do is run around, day and night. The potato guy worked as expected, but now he just runs around. I am ao frustrated right now.
Yeah they might be too close. Or too far. They work fine if they're "inside" a village. Additionally, they work fine if they're not too near to any village. But, there's a zone outside a village boundary, where they can detect the nearby village and try to run back inside it.
- If the villager is less than 32 blocks distant from the village center, they will behave normally.
- If the villager is more than 32 but less than 64 blocks from the village center, they will continuously attempt to move back inside the village, prioritized above all other actions. If they cannot pathfind back to the village they will remain in "panic mode" indefinitely.
- If the villager is more than 64 blocks from any village center, they will behave normally.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I am attempting to move the crop areas to another location that is over 32 blocks away from the breeder. Unfortunately, I only have farmers remaining and I refuse to use a farmer for auto crops, they are a fantastic source of emeralds, the best source. It will also get their stuff mixed up to keep trading while they tend fields. So it's going to be a waiting game.
You want them less than 32 blocks away, or else more than 64. Between 32 and 64, is where they will "panic" and not do anything useful.
There will always be more farmers. You have an infinite breeder, after all. Besides, how many do you actually need to trade with? Just keep a few who have the best prices, and use the rest for whatever. I have actual "Farmer" types for all my auto-crop harvesters, because it just seems silly to me to ask a fishermen to tend fields. I also have only nitwits (green robes) in my breeder, and when I get around to relocating my iron farm I will populate it with nitwits as well. And I'm not sure what you mean about getting their stuff mixed up. A villager's trades aren't actually from their inventory. If you trade carrots to a potato farmer, for example, he won't start planting carrots, since they won't actually go into his inventory. They just sort of "vanish," and the emeralds appear as if from nowhere.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I have the infinite breeder but I do have a cap on villagers in my world which I apparently reached. I knew something was up when they both were hearting but not reproducing.
I had to do some trimming and hopefully, things will continue and I get another brown robe. But for now, I did take a farmer into the new field and he is happily doing his job.
Wish I could get at least one librarian with Fortune or mending.
Ok, I figured out what the problem had been. Because my trading center branches off from my basement and my crops branched off from the trading center, they were actually responding to my own house as a village because of my doors. So I replaced them with iron doors and pressure plates and now everything is back to normal.