Figured I'd keep it friendly because I'll probably get ripped apart for posting this, but I was curious, how do you guys organize your mods?
I'm currently running a few of my favorites (better pvp, shaders, optifine, damage indicators, doomlike dungeons) on version 1.8 and I learned the hard way that you need the exact version of forge installed for the specified mod.
I use a thumb drive with mods listed by version (1.7., 1.8, 1.9, 1.9.4) and I add and delete mods from the folder according to which version I'll run. Some of my favorite mods aren't compatible with the sildur's shaders I'm running at 1.8 yadda yadda yadda.
If anyone has any (friendly) advice on a file management system for mods that would be lit. If there is an obvious answer, I apologize, but I'm fairly new to the title but really loving it. Thanks fam!
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
Hey man, thank you for the guidance. I'm pretty much brand new, so I'm still trying to get my bearings. I'll head over there and do my research. I appreciate the help!
The best way to run multiple modded instances at once is to create separate profiles, each with their own game directory and version of Forge (select with use version -> Forge-xxx), which will each have their own mods folder as well as saves - also very important so you do not load a world into the wrong version, corrupting it (this apples to vanilla as well)! The game directory name can be anything; it will be created the first time you launch the game, then you can place your mods into its mods folder and move existing worlds into the saves folder.
For example, I have 4 profiles, "Main Profile", which I use for my first world, "Testing", which I use to test various versions, "TMCW", used with a mod I made, and "Forge", containing a version of Forge for 1.6.2; except for the first and last they all use a separate game directory (original, ".minecraft2" and "Testing"; I no longer use Forge for mods since all the mods I use are my own, which are non-Forge mods, so I never changed the directory. My own mods also do not actually need a separate game directory since they are already in the jar, this is just for security against loading a world into the wrong version and to keep statistics separate as I still play 1.6.4, where they were global).
What's up everyone?
Figured I'd keep it friendly because I'll probably get ripped apart for posting this, but I was curious, how do you guys organize your mods?
I'm currently running a few of my favorites (better pvp, shaders, optifine, damage indicators, doomlike dungeons) on version 1.8 and I learned the hard way that you need the exact version of forge installed for the specified mod.
I use a thumb drive with mods listed by version (1.7., 1.8, 1.9, 1.9.4) and I add and delete mods from the folder according to which version I'll run. Some of my favorite mods aren't compatible with the sildur's shaders I'm running at 1.8 yadda yadda yadda.
If anyone has any (friendly) advice on a file management system for mods that would be lit. If there is an obvious answer, I apologize, but I'm fairly new to the title but really loving it. Thanks fam!
Check my soundcloud bruuuh
This was posed to the forge team. It's off topic here, try the mods forum. Having the forge advise the best practice on running mods on startup was nixed. Try http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293201-mods-faq-and-security-considerations?comment=115
Writes the CommandRunnerMod which gives the executefile command to read commands from a file. http://mods.curse.com/mc-mods/minecraft/246088-commandrunnermod
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
Hey man, thank you for the guidance. I'm pretty much brand new, so I'm still trying to get my bearings. I'll head over there and do my research. I appreciate the help!
Check my soundcloud bruuuh
The best way to run multiple modded instances at once is to create separate profiles, each with their own game directory and version of Forge (select with use version -> Forge-xxx), which will each have their own mods folder as well as saves - also very important so you do not load a world into the wrong version, corrupting it (this apples to vanilla as well)! The game directory name can be anything; it will be created the first time you launch the game, then you can place your mods into its mods folder and move existing worlds into the saves folder.
For example, I have 4 profiles, "Main Profile", which I use for my first world, "Testing", which I use to test various versions, "TMCW", used with a mod I made, and "Forge", containing a version of Forge for 1.6.2; except for the first and last they all use a separate game directory (original, ".minecraft2" and "Testing"; I no longer use Forge for mods since all the mods I use are my own, which are non-Forge mods, so I never changed the directory. My own mods also do not actually need a separate game directory since they are already in the jar, this is just for security against loading a world into the wrong version and to keep statistics separate as I still play 1.6.4, where they were global).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?