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Let me start out with this: I have played minecraft for 4 years and has loved minecraft pvp from the start. It was so simple on the surface: spam-click to win, but so complex once you dived in. I believe that this pvp symbolized minecraft perfectly: the devs set up the mechanics, and let the community run wild with their ideas to create it into something beautiful. The community had fishing poles, combos, flint and steel, lava, water, and even soup/healing pots if they are allowed to heal on servers each play an important part in pvp. Also, pvp was very intense and fast paced, like every good game has, from COD to Halo. However, this new 1.9 pvp seems to have all kinds of limitations like cooldowns, shields, and armor nerfs which limits creativity in the community. Yes, 1.9 pvp looks a lot more complicated on the surface with the new features, but it doesn't have the same amount of depth the previous pvp had. It is also a lot slower and teams are a lot more OP than they once were, which causes frustration and boardem. The most important thing about this new pvp is that it just doesn't suit minecraft. Minecraft is about the only limitations is your imagination, yet this new pvp is the opposite of that. It punishes you if you don't wait for the cooldown to end and you have to have a lot of knowledge before you can pvp effectively now, which ruins the simplicity of it.
However, Mojang hasn't abandoned the old pvp. There is this one feature that does make this update a lot better and that is the ability to change the sword's cooldown using commands, making so that it acts very similar to the previous pvp. This isn't perfect because you still have the duel wielding and shields, which can't be changed unless you use plugins/mods but it does make this update bearable to pvp mainers.
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Let me start out with this: I have played minecraft for 4 years and has loved minecraft pvp from the start. It was so simple on the surface: spam-click to win, but so complex once you dived in. I believe that this pvp symbolized minecraft perfectly: the devs set up the mechanics, and let the community run wild with their ideas to create it into something beautiful. The community had fishing poles, combos, flint and steel, lava, water, and even soup/healing pots if they are allowed to heal on servers each play an important part in pvp. Also, pvp was very intense and fast paced, like every good game has, from COD to Halo. However, this new 1.9 pvp seems to have all kinds of limitations like cooldowns, shields, and armor nerfs which limits creativity in the community. Yes, 1.9 pvp looks a lot more complicated on the surface with the new features, but it doesn't have the same amount of depth the previous pvp had. It is also a lot slower and teams are a lot more OP than they once were, which causes frustration and boardem. The most important thing about this new pvp is that it just doesn't suit minecraft. Minecraft is about the only limitations is your imagination, yet this new pvp is the opposite of that. It punishes you if you don't wait for the cooldown to end and you have to have a lot of knowledge before you can pvp effectively now, which ruins the simplicity of it.
What depth? What precisely are you referring to? The glitch-tactics? The things that are still possible in 1.9 that you actually list? The ability to click unnecessarily fast?
And no, limitations on actions do not limit creativity. They increase it. Since you're no longer able to do things the easy way, you gotta come up with new techniques. If you're outnumbered, don't charge in. Find some other way to defeat your opponents. I'm optimistic that you're smart enough to learn how to PvP effectively despite the limitations. Let your imagination run wild and overcome those limits that I'm not sure are real limits.
What depth? What precisely are you referring to? The glitch-tactics? The things that are still possible in 1.9 that you actually list? The ability to click unnecessarily fast?
And no, limitations on actions do not limit creativity. They increase it. Since you're no longer able to do things the easy way, you gotta come up with new techniques. If you're outnumbered, don't charge in. Find some other way to defeat your opponents. I'm optimistic that you're smart enough to learn how to PvP effectively despite the limitations. Let your imagination run wild and overcome those limits that I'm not sure are real limits.
The depth is that there is a lot to learn in pvp. There is always something you can get better at and increase your skill. In 1.9 as long as you get the rhythmic timing down and can straff a little bit you are good, while before you could combo, block-hit, and use fishing poles for knokback, which is not in 1.9 anymore.
What you are describing as "finding another way to defeat your opponents" is strategy. Strategy is totally different than pvp. They can go hand-in-hand in situations, but they are 2 totally different things. I could always lure the team into a trap pretty easily before, but I could also rely on my pvp skills to combo the team if I wanted a little bit of action. Now though 1.9 now forces me to use strategy every single time I want to kill a team, which is very annoying and boring. Also, these new limitations do limit creativity because since there isn't much depth in this pvp, noobs and vets are about equal in skill level, which means a noob who has played 1 hour of pvp can now easily kill a vet who has put thousands of hours into pvp just by surprising the poor guy. Before the vet would almost always kill the noob in a straight up fight, so the noob had to use his creativity to kill the vet. This is why I say this update limits creativity.
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I won't say much about it cause I don't want to get into a huuuuuge argument about it. I do think the point of Minecraft isn't really supposed to be PvP, but I do like the aspects of it that are. So overall, thats just kinda an opinion thing. That's what I think most of it is. So it depends on what you like more overall. Personally, I like strategy better than action, so I like the update. But I know there are a lot of people who like some action. So I dunno how to react to all that. It is certainly very interesting though.
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The Meaning of Life, the Universe, and Everything.
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jarboyp
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Stalker.
Anyway you are right about Minecraft not intended to be a pvp game, but since it is a game that allows the community to do pretty much whatever they want pvp became popular with Minecrafters who became tired of regular Minecraft, and adapted Minecraft's mechanics to create a pvp style. Now since this style has changed anyone who was really into pvp before hates the change because it isn't what they bought/played the game for, so this will cause problems. The question Mojang should be asking is are there going to be new people who replace this pvp community? I would say no because most of the people who like 1.9 pvp aren't really playing it 24/7 like most current pvpers, which might cause revenue problems for Mojang because if they drive away a good portion of the current pvp community, who pay for alts and such, and no one replaces them, a big portion of the Minecraft community will be gone. Or they might cause some kind of riot because they can't get their money back from Mojang for their Minecraft accounts, but that is a discussion for another time.
Also, I forgot to add in my last post that shields kinda ruin towers because they block knockback, so your only hope is to do some kind of trap or spleef them.
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Oooh those shields actually are pretty bad for tower things. Of course, if you have more than one person, you can go from both directions, or wait until they aren't watching. I could generally survive up in a tower on my own without a shield simply because of my awesome dodging skills, and because I could always simply place blocks to block arrows or snowballs anyway. The only times I get knocked off is when I'm not paying attention, which applies to shields as well. So its not just shields that can make towers hard to beat.
I do think it would be neat to let bows with Punch still do kb to people with shields, though it might be reduced. That would provide a direct counter. And maybe bows with Power would do a little bit of damage as well.
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The Meaning of Life, the Universe, and Everything.
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Yeah that would be cool if bows with enchants still did stuff. The reason why I don't like shields with towers is because noobs who can't figure out how to make their tower so they can't fall off (the 4-tower strategy) will still be able to tower up normally and succeed against someone who isn't experienced at towers. Of course I can always drop sand on them and watch them suffocate because they don't know how to get out of a sand suffocation trap, but since only about 1% of mincrafters know how to set up a sand suffocation trap, the tower noobs have to try to get lucky and knock the person towering up off because he isn't paying attention.
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In my personal opinion, combat update was good. However, I feel like it's incomplete. It seems the concept was a bit rushed, the damage and damage per second seems unbalanced.
Instead of increasing DPS for each tier weapon, they should keep the DPS constant and have all damage scale up at each tier level.
Shield should also be updated, and feel like that there should be more shields available, this is more for durability.
Overall I like the update, but they need to balance the game.
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I always wondered why did I learnt to code. But, I am too busy debugging.
The depth is that there is a lot to learn in pvp. There is always something you can get better at and increase your skill. In 1.9 as long as you get the rhythmic timing down and can straff a little bit you are good, while before you could combo, block-hit, and use fishing poles for knokback, which is not in 1.9 anymore.
What you are describing as "finding another way to defeat your opponents" is strategy. Strategy is totally different than pvp. They can go hand-in-hand in situations, but they are 2 totally different things. I could always lure the team into a trap pretty easily before, but I could also rely on my pvp skills to combo the team if I wanted a little bit of action. Now though 1.9 now forces me to use strategy every single time I want to kill a team, which is very annoying and boring. Also, these new limitations do limit creativity because since there isn't much depth in this pvp, noobs and vets are about equal in skill level, which means a noob who has played 1 hour of pvp can now easily kill a vet who has put thousands of hours into pvp just by surprising the poor guy. Before the vet would almost always kill the noob in a straight up fight, so the noob had to use his creativity to kill the vet. This is why I say this update limits creativity.
So... comboing, which is more or less an exploitation of knockback that basically allows you to win if you get the first hit in; block-hitting, which is a glitch; and knockback-fishing-poles, which, if it's as overpowered as it sounds, is a good thing to have been removed. I'd like to note at this point that my brother was an avid PvPer, and would frequently take down people multiple armor tiers above him without using any of these things. It is possible to increase skill without resorting to exploits or glitches. They weren't secrets moves that you had to learn the right combo to figure out. They were coding errors and unbalanced mechanics.
Do you honestly think that you are supposed to be able to take on entire teams, by yourself, without thinking it through, with no consequences?
I honestly doubt that you have the ability to discern who the noobs and who the vets are, especially since 1.9 has only come out a few months ago and I'm pretty sure that there aren't many widespread tactics yet.
If you're being killed by using old skills, you should rethink how you're doing things. If you're being surprised, you should be more cautious. Combat is less like a game of whack-a-mole now, and so requires more care.
So... comboing, which is more or less an exploitation of knockback that basically allows you to win if you get the first hit in; block-hitting, which is a glitch; and knockback-fishing-poles, which, if it's as overpowered as it sounds, is a good thing to have been removed. I'd like to note at this point that my brother was an avid PvPer, and would frequently take down people multiple armor tiers above him without using any of these things. It is possible to increase skill without resorting to exploits or glitches. They weren't secrets moves that you had to learn the right combo to figure out. They were coding errors and unbalanced mechanics.
Do you honestly think that you are supposed to be able to take on entire teams, by yourself, without thinking it through, with no consequences?
I honestly doubt that you have the ability to discern who the noobs and who the vets are, especially since 1.9 has only come out a few months ago and I'm pretty sure that there aren't many widespread tactics yet.
If you're being killed by using old skills, you should rethink how you're doing things. If you're being surprised, you should be more cautious. Combat is less like a game of whack-a-mole now, and so requires more care.
Creeper were just bugged zombies. Look how well they have improved this game. Just because things start out a bug doesn't mean it is a bad thing for the game.
Also there is no point of trying to insult someone to try to convince them to your viewpoint. This just shows immaturity and can cause raging on the forums.
Anyway vets are different from noobs because they:
1. Can MLG water
2. Win more fights than they lose.
3. Are generally called hackers by noobs when they kill them.
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Creeper were just bugged zombies. Look how well they have improved this game. Just because things start out a bug doesn't mean it is a bad thing for the game.
Also there is no point of trying to insult someone to try to convince them to your viewpoint. This just shows immaturity and can cause raging on the forums.
Anyway vets are different from noobs because they:
1. Can MLG water
2. Win more fights than they lose.
3. Are generally called hackers by noobs when they kill them.
Bugs don't have to be bad. I for one loved the bug that allowed redstone to turn into obsidian. But if they are to be kept, they should be balanced and not merely be cheap exploits of bad code. And as much as we all love these bugs, they are not balanced whatsoever.
I'm not insulting you in anything I said. And if you see what you think is an insult, please note that it was not intended to be insulting. Exasperated or rhetorical, perhaps. But not insulting. That's simply not conducive to having a good conversation.
1. Being capable of fighting in water does not indicate your experience, only your skill and/or intellect.
2. Being able to win fights somewhat indicates your experience. However, in order to prove that noobs and vets are equal, everyone's win/loss ratio needs to be about the same, thus showing that personal skill isn't as relevant as luck. If you can make statistics like that, then we can talk.
3. Basically everyone that loses calls hacks on nearly every server I've been on. Minigames, pure PvP, Quake-live... doesn't matter what kind, if they lose, they call hacks. You can't definitively use "hacks" as a way to differentiate between who has experience.
Bugs don't have to be bad. I for one loved the bug that allowed redstone to turn into obsidian. But if they are to be kept, they should be balanced and not merely be cheap exploits of bad code. And as much as we all love these bugs, they are not balanced whatsoever.
I'm not insulting you in anything I said. And if you see what you think is an insult, please note that it was not intended to be insulting. Exasperated or rhetorical, perhaps. But not insulting. That's simply not conducive to having a good conversation.
1. Being capable of fighting in water does not indicate your experience, only your skill and/or intellect.
2. Being able to win fights somewhat indicates your experience. However, in order to prove that noobs and vets are equal, everyone's win/loss ratio needs to be about the same, thus showing that personal skill isn't as relevant as luck. If you can make statistics like that, then we can talk.
3. Basically everyone that loses calls hacks on nearly every server I've been on. Minigames, pure PvP, Quake-live... doesn't matter what kind, if they lose, they call hacks. You can't definitively use "hacks" as a way to differentiate between who has experience.
So bugs that only provide a variety in pvp styles are worse than bugs that give the player resources they can't normally get? I don't understand your logic here.
1. Maybe I should have explained what MLG water means. MLG water is when a player uses a water bucket to stop themselves from taking fall damage. Right before they hit the ground they place the water beneath them on the ground and they land in it, saving them.
2. I'm not trying to prove that noobs and vets are equal. I'm trying to say that vets are better than noobs because they put more time into the game than them.
3. I guess I wrote this wrong. What I meant is that vets are players who are so good that they mimic hacks (combos seem like reach hacks, and listening for player sounds can seem like killaura). So less experienced players who haven't learned to differentiate the two generally call hacks on them almost every single time they kill someone.
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Okay, so I got the update, and decided to give it a proper test (Meaning, I played my usual hardcore mode from scratch start, random world seed). I put together my stuff in the usual manner til I was at least vaguely combat capable, (Had a sword, but no armor). Then went out to fight. I'm still alive, having a spent the night outdoors jumping on spiders, zombies, and such, so it passed the first test: It doesn't corrode my skill in the game.
It's... no different, really. It's just bland, and I really think that's the worst thing you can levy at any game or creative endeavor, is that it's just so bland. It's not bad, but then, bad would at least be some sort of flavor to it. The combat is the rice cakes of updates. Sure, you can probably find some modified version of it that has some flavor you like, that's still just flavor tacked on over a bland product.
Sure, the previous combat was never exactly enthralling, but then, it was meant to be forgotten until needed. Here, they clearly want you to pay attention to it, to see the texture of it. Except that, paying attention to it, just sort of puts into greater contrast that the combat has no flavor to it. I didn't have a bar to pay attention to, and I could just click away as needed. Now, though, I'm forced to devote that extra little bit of attention to it, that has me evaluating the combat system of the game, and since there's really nothing to it, it now occurs to me that it's only got the trappings of interest. What made combat interesting before was the mobs rolling up on you, but that's gone, since kiting is obviously the better tactic, and is the one pushed by the game itself. So you never really feel pressed until you're at seriously depleted life, but since you're now staying back naturally to work the bar, most of that feeling is gone, and unless you trapped yourself, you can just kite pretty much forever, and run off for safety as usual. The difference is that lack of feeling from the new way combat pushes us to fight.
Honestly, I probably won't do much melee anymore. If I've gotta time shots anyway, it'll be better to just use bow fire, and call it a day. At least then I get a cool looking thing when I fire. But melee just isn't interesting to me at this point. Maybe they'll make it interesting down the line, but for now it's just too meh to bother with.
Okay, so I got the update, and decided to give it a proper test (Meaning, I played my usual hardcore mode from scratch start, random world seed). I put together my stuff in the usual manner til I was at least vaguely combat capable, (Had a sword, but no armor). Then went out to fight. I'm still alive, having a spent the night outdoors jumping on spiders, zombies, and such, so it passed the first test: It doesn't corrode my skill in the game.
It's... no different, really. It's just bland, and I really think that's the worst thing you can levy at any game or creative endeavor, is that it's just so bland. It's not bad, but then, bad would at least be some sort of flavor to it. The combat is the rice cakes of updates. Sure, you can probably find some modified version of it that has some flavor you like, that's still just flavor tacked on over a bland product.
Sure, the previous combat was never exactly enthralling, but then, it was meant to be forgotten until needed. Here, they clearly want you to pay attention to it, to see the texture of it. Except that, paying attention to it, just sort of puts into greater contrast that the combat has no flavor to it. I didn't have a bar to pay attention to, and I could just click away as needed. Now, though, I'm forced to devote that extra little bit of attention to it, that has me evaluating the combat system of the game, and since there's really nothing to it, it now occurs to me that it's only got the trappings of interest. What made combat interesting before was the mobs rolling up on you, but that's gone, since kiting is obviously the better tactic, and is the one pushed by the game itself. So you never really feel pressed until you're at seriously depleted life, but since you're now staying back naturally to work the bar, most of that feeling is gone, and unless you trapped yourself, you can just kite pretty much forever, and run off for safety as usual. The difference is that lack of feeling from the new way combat pushes us to fight.
Honestly, I probably won't do much melee anymore. If I've gotta time shots anyway, it'll be better to just use bow fire, and call it a day. At least then I get a cool looking thing when I fire. But melee just isn't interesting to me at this point. Maybe they'll make it interesting down the line, but for now it's just too meh to bother with.
Just use lava buckets as your melee weapon. It is better than a sword and for fire-resistance mobs just use your axe.
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So bugs that only provide a variety in pvp styles are worse than bugs that give the player resources they can't normally get? I don't understand your logic here.
1. Maybe I should have explained what MLG water means. MLG water is when a player uses a water bucket to stop themselves from taking fall damage. Right before they hit the ground they place the water beneath them on the ground and they land in it, saving them.
2. I'm not trying to prove that noobs and vets are equal. I'm trying to say that vets are better than noobs because they put more time into the game than them.
3. I guess I wrote this wrong. What I meant is that vets are players who are so good that they mimic hacks (combos seem like reach hacks, and listening for player sounds can seem like killaura). So less experienced players who haven't learned to differentiate the two generally call hacks on them almost every single time they kill someone.
No. They're both equally bad. I happened to love that one, but just because I loved it does not make it good. My opinion and what I'm arguing are separate things. I know that the bugs are unbalanced. Just because I'm fond of them doesn't make them any less unbalanced.
1. Is it difficult to aim down and spam right-click? I will have to test this.
2. You suggested that 1.9 causes noobs and vets to come out equal.
3. And how are you supposed to tell the difference between a less experienced player calling hacks because they believe the person is legitimately cheating and the general cry of 'hacks' from pretty much everyone else who's just being dramatic, a sore loser, or frustrated?
No. They're both equally bad. I happened to love that one, but just because I loved it does not make it good. My opinion and what I'm arguing are separate things. I know that the bugs are unbalanced. Just because I'm fond of them doesn't make them any less unbalanced.
1. Is it difficult to aim down and spam right-click? I will have to test this.
2. You suggested that 1.9 causes noobs and vets to come out equal.
3. And how are you supposed to tell the difference between a less experienced player calling hacks because they believe the person is legitimately cheating and the general cry of 'hacks' from pretty much everyone else who's just being dramatic, a sore loser, or frustrated?
Block-hitting is balanced. You slow yourself down when you attack someone, making you an easy yarget.
1. You can't spam click the right button because you will pick up the water again before you hit the ground, unless you are claiming really slowly or something, which defeats the purpose.
2. No I didn't, I just said vets don't get the rewards they need to if they spend a lot of time in the game.
3. Reach hackers will hit you from over 5 blocks away while they are just standing there or walking towards you. With combos you have to sprint-jump, but most newbies don't know that.
I like 1.9, as it's much better than people who clicked so fast that they instagibbed people. I can see some possibilities for much more fun PvP.
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Let me start out with this: I have played minecraft for 4 years and has loved minecraft pvp from the start. It was so simple on the surface: spam-click to win, but so complex once you dived in. I believe that this pvp symbolized minecraft perfectly: the devs set up the mechanics, and let the community run wild with their ideas to create it into something beautiful. The community had fishing poles, combos, flint and steel, lava, water, and even soup/healing pots if they are allowed to heal on servers each play an important part in pvp. Also, pvp was very intense and fast paced, like every good game has, from COD to Halo. However, this new 1.9 pvp seems to have all kinds of limitations like cooldowns, shields, and armor nerfs which limits creativity in the community. Yes, 1.9 pvp looks a lot more complicated on the surface with the new features, but it doesn't have the same amount of depth the previous pvp had. It is also a lot slower and teams are a lot more OP than they once were, which causes frustration and boardem. The most important thing about this new pvp is that it just doesn't suit minecraft. Minecraft is about the only limitations is your imagination, yet this new pvp is the opposite of that. It punishes you if you don't wait for the cooldown to end and you have to have a lot of knowledge before you can pvp effectively now, which ruins the simplicity of it.
However, Mojang hasn't abandoned the old pvp. There is this one feature that does make this update a lot better and that is the ability to change the sword's cooldown using commands, making so that it acts very similar to the previous pvp. This isn't perfect because you still have the duel wielding and shields, which can't be changed unless you use plugins/mods but it does make this update bearable to pvp mainers.
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What depth? What precisely are you referring to? The glitch-tactics? The things that are still possible in 1.9 that you actually list? The ability to click unnecessarily fast?
And no, limitations on actions do not limit creativity. They increase it. Since you're no longer able to do things the easy way, you gotta come up with new techniques. If you're outnumbered, don't charge in. Find some other way to defeat your opponents. I'm optimistic that you're smart enough to learn how to PvP effectively despite the limitations. Let your imagination run wild and overcome those limits that I'm not sure are real limits.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
The depth is that there is a lot to learn in pvp. There is always something you can get better at and increase your skill. In 1.9 as long as you get the rhythmic timing down and can straff a little bit you are good, while before you could combo, block-hit, and use fishing poles for knokback, which is not in 1.9 anymore.
What you are describing as "finding another way to defeat your opponents" is strategy. Strategy is totally different than pvp. They can go hand-in-hand in situations, but they are 2 totally different things. I could always lure the team into a trap pretty easily before, but I could also rely on my pvp skills to combo the team if I wanted a little bit of action. Now though 1.9 now forces me to use strategy every single time I want to kill a team, which is very annoying and boring. Also, these new limitations do limit creativity because since there isn't much depth in this pvp, noobs and vets are about equal in skill level, which means a noob who has played 1 hour of pvp can now easily kill a vet who has put thousands of hours into pvp just by surprising the poor guy. Before the vet would almost always kill the noob in a straight up fight, so the noob had to use his creativity to kill the vet. This is why I say this update limits creativity.
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I won't say much about it cause I don't want to get into a huuuuuge argument about it. I do think the point of Minecraft isn't really supposed to be PvP, but I do like the aspects of it that are. So overall, thats just kinda an opinion thing. That's what I think most of it is. So it depends on what you like more overall. Personally, I like strategy better than action, so I like the update. But I know there are a lot of people who like some action. So I dunno how to react to all that. It is certainly very interesting though.
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Stalker.
Anyway you are right about Minecraft not intended to be a pvp game, but since it is a game that allows the community to do pretty much whatever they want pvp became popular with Minecrafters who became tired of regular Minecraft, and adapted Minecraft's mechanics to create a pvp style. Now since this style has changed anyone who was really into pvp before hates the change because it isn't what they bought/played the game for, so this will cause problems. The question Mojang should be asking is are there going to be new people who replace this pvp community? I would say no because most of the people who like 1.9 pvp aren't really playing it 24/7 like most current pvpers, which might cause revenue problems for Mojang because if they drive away a good portion of the current pvp community, who pay for alts and such, and no one replaces them, a big portion of the Minecraft community will be gone. Or they might cause some kind of riot because they can't get their money back from Mojang for their Minecraft accounts, but that is a discussion for another time.
Also, I forgot to add in my last post that shields kinda ruin towers because they block knockback, so your only hope is to do some kind of trap or spleef them.
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Oooh those shields actually are pretty bad for tower things. Of course, if you have more than one person, you can go from both directions, or wait until they aren't watching. I could generally survive up in a tower on my own without a shield simply because of my awesome dodging skills, and because I could always simply place blocks to block arrows or snowballs anyway. The only times I get knocked off is when I'm not paying attention, which applies to shields as well. So its not just shields that can make towers hard to beat.
I do think it would be neat to let bows with Punch still do kb to people with shields, though it might be reduced. That would provide a direct counter. And maybe bows with Power would do a little bit of damage as well.
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Yeah that would be cool if bows with enchants still did stuff. The reason why I don't like shields with towers is because noobs who can't figure out how to make their tower so they can't fall off (the 4-tower strategy) will still be able to tower up normally and succeed against someone who isn't experienced at towers. Of course I can always drop sand on them and watch them suffocate because they don't know how to get out of a sand suffocation trap, but since only about 1% of mincrafters know how to set up a sand suffocation trap, the tower noobs have to try to get lucky and knock the person towering up off because he isn't paying attention.
Defender of all bunnies and spokesmen for Minecraft pvpers.
In my personal opinion, combat update was good. However, I feel like it's incomplete. It seems the concept was a bit rushed, the damage and damage per second seems unbalanced.
Instead of increasing DPS for each tier weapon, they should keep the DPS constant and have all damage scale up at each tier level.
Shield should also be updated, and feel like that there should be more shields available, this is more for durability.
Overall I like the update, but they need to balance the game.
So... comboing, which is more or less an exploitation of knockback that basically allows you to win if you get the first hit in; block-hitting, which is a glitch; and knockback-fishing-poles, which, if it's as overpowered as it sounds, is a good thing to have been removed. I'd like to note at this point that my brother was an avid PvPer, and would frequently take down people multiple armor tiers above him without using any of these things. It is possible to increase skill without resorting to exploits or glitches. They weren't secrets moves that you had to learn the right combo to figure out. They were coding errors and unbalanced mechanics.
Do you honestly think that you are supposed to be able to take on entire teams, by yourself, without thinking it through, with no consequences?
I honestly doubt that you have the ability to discern who the noobs and who the vets are, especially since 1.9 has only come out a few months ago and I'm pretty sure that there aren't many widespread tactics yet.
If you're being killed by using old skills, you should rethink how you're doing things. If you're being surprised, you should be more cautious. Combat is less like a game of whack-a-mole now, and so requires more care.
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Creeper were just bugged zombies. Look how well they have improved this game. Just because things start out a bug doesn't mean it is a bad thing for the game.
Also there is no point of trying to insult someone to try to convince them to your viewpoint. This just shows immaturity and can cause raging on the forums.
Anyway vets are different from noobs because they:
1. Can MLG water
2. Win more fights than they lose.
3. Are generally called hackers by noobs when they kill them.
Defender of all bunnies and spokesmen for Minecraft pvpers.
I personally do not like the update. PvP is too different for me.
Bugs don't have to be bad. I for one loved the bug that allowed redstone to turn into obsidian. But if they are to be kept, they should be balanced and not merely be cheap exploits of bad code. And as much as we all love these bugs, they are not balanced whatsoever.
I'm not insulting you in anything I said. And if you see what you think is an insult, please note that it was not intended to be insulting. Exasperated or rhetorical, perhaps. But not insulting. That's simply not conducive to having a good conversation.
1. Being capable of fighting in water does not indicate your experience, only your skill and/or intellect.
2. Being able to win fights somewhat indicates your experience. However, in order to prove that noobs and vets are equal, everyone's win/loss ratio needs to be about the same, thus showing that personal skill isn't as relevant as luck. If you can make statistics like that, then we can talk.
3. Basically everyone that loses calls hacks on nearly every server I've been on. Minigames, pure PvP, Quake-live... doesn't matter what kind, if they lose, they call hacks. You can't definitively use "hacks" as a way to differentiate between who has experience.
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So bugs that only provide a variety in pvp styles are worse than bugs that give the player resources they can't normally get? I don't understand your logic here.
1. Maybe I should have explained what MLG water means. MLG water is when a player uses a water bucket to stop themselves from taking fall damage. Right before they hit the ground they place the water beneath them on the ground and they land in it, saving them.
2. I'm not trying to prove that noobs and vets are equal. I'm trying to say that vets are better than noobs because they put more time into the game than them.
3. I guess I wrote this wrong. What I meant is that vets are players who are so good that they mimic hacks (combos seem like reach hacks, and listening for player sounds can seem like killaura). So less experienced players who haven't learned to differentiate the two generally call hacks on them almost every single time they kill someone.
Defender of all bunnies and spokesmen for Minecraft pvpers.
Okay, so I got the update, and decided to give it a proper test (Meaning, I played my usual hardcore mode from scratch start, random world seed). I put together my stuff in the usual manner til I was at least vaguely combat capable, (Had a sword, but no armor). Then went out to fight. I'm still alive, having a spent the night outdoors jumping on spiders, zombies, and such, so it passed the first test: It doesn't corrode my skill in the game.
It's... no different, really. It's just bland, and I really think that's the worst thing you can levy at any game or creative endeavor, is that it's just so bland. It's not bad, but then, bad would at least be some sort of flavor to it. The combat is the rice cakes of updates. Sure, you can probably find some modified version of it that has some flavor you like, that's still just flavor tacked on over a bland product.
Sure, the previous combat was never exactly enthralling, but then, it was meant to be forgotten until needed. Here, they clearly want you to pay attention to it, to see the texture of it. Except that, paying attention to it, just sort of puts into greater contrast that the combat has no flavor to it. I didn't have a bar to pay attention to, and I could just click away as needed. Now, though, I'm forced to devote that extra little bit of attention to it, that has me evaluating the combat system of the game, and since there's really nothing to it, it now occurs to me that it's only got the trappings of interest. What made combat interesting before was the mobs rolling up on you, but that's gone, since kiting is obviously the better tactic, and is the one pushed by the game itself. So you never really feel pressed until you're at seriously depleted life, but since you're now staying back naturally to work the bar, most of that feeling is gone, and unless you trapped yourself, you can just kite pretty much forever, and run off for safety as usual. The difference is that lack of feeling from the new way combat pushes us to fight.
Honestly, I probably won't do much melee anymore. If I've gotta time shots anyway, it'll be better to just use bow fire, and call it a day. At least then I get a cool looking thing when I fire. But melee just isn't interesting to me at this point. Maybe they'll make it interesting down the line, but for now it's just too meh to bother with.
Just use lava buckets as your melee weapon. It is better than a sword and for fire-resistance mobs just use your axe.
Defender of all bunnies and spokesmen for Minecraft pvpers.
No. They're both equally bad. I happened to love that one, but just because I loved it does not make it good. My opinion and what I'm arguing are separate things. I know that the bugs are unbalanced. Just because I'm fond of them doesn't make them any less unbalanced.
1. Is it difficult to aim down and spam right-click? I will have to test this.
2. You suggested that 1.9 causes noobs and vets to come out equal.
3. And how are you supposed to tell the difference between a less experienced player calling hacks because they believe the person is legitimately cheating and the general cry of 'hacks' from pretty much everyone else who's just being dramatic, a sore loser, or frustrated?
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Block-hitting is balanced. You slow yourself down when you attack someone, making you an easy yarget.
1. You can't spam click the right button because you will pick up the water again before you hit the ground, unless you are claiming really slowly or something, which defeats the purpose.
2. No I didn't, I just said vets don't get the rewards they need to if they spend a lot of time in the game.
3. Reach hackers will hit you from over 5 blocks away while they are just standing there or walking towards you. With combos you have to sprint-jump, but most newbies don't know that.
Defender of all bunnies and spokesmen for Minecraft pvpers.
In my opinion I don't mind the update in Combat, But i can see why alot of people don't like it.
See I liked 1.9 until they added spam clicking again. The combat changes are now pointless with spam clicking in the game. 1.9 us ruined.