It might ba a slippery slope argument, but I don't care. Mojang shouldn't make updates to the game optional. Because as soon as they make one new feature optional, people are gonna wanna have everything optional. They made generated structures optional. They mader all biomes optional. They made the entire layout of your world optional. They made gamemodes optional. They made time optional. They made mobs spawning optional. They made a lot of stuff optional. Why can't they make this optional?
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
It already is partially optional though!
NBT tags allow you to freely customize weapon cooldown, and set it to whatever delay you want. You can keep it at the default .6 seconds, lower it to 0 to completely remove cooldown, or maybe even higher the cooldown to 1 second or higher if you want people to make really slow and deliberate attacks in a custom map. The system in place is a bit more obscure, but infinitely more customizable than a gamerule or a different kind of toggle would be.
The only way to do that is with attribute modifiers and inventory cycles. You cannot edit an item while on the ground.
Do I need to bring back this post?
Or maybe this one?
And for the people who are complaining about implementation and debugging, this one and this one
All the things that everyone is bringing back for some reason have already been covered.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
First I probably wont reply much too this because I find that with these type of threads they go on and on forever because theres someway to counter everything. Anyway I personally dont like the combat update. I feel like it makes it a lot less fun and "minecrafty" if you will. My personal prefernce for duels is 1.7 hands down because it provides the best experience. If you ask any competitive pvper, 99.99% of them will say 1.7 is there first version of perfernce. I feel like 1.9 combat doesnt fit in alot of games for example skywars, bedwars, sg, blockwars, and others. @jdc997 kinda brought this up a new way with the skill level that a higher skill level isnt always better. I totally agree because its unnecessary hard and less fun. Well saying i hate the combat change I cant say I hate everything about 1.9. The elytra is by far the best of this update. I also like the levitation and shulkers. Also for 1.8 its not spam clicking its fast clicking. Saying that 1.8 people are spam clickers means I can call you slow clickers lol :P. Anyway 1.9 pvp works for some games but there are a lot of games that dont benifent from this update.
I've made a command to revert combat that does exactly this. It's outdated, so it only works in 1.9, but you can see it here (Command converters to like 1.12 or whatever break it as well from experience):
I've made a command to revert combat that does exactly this. It's outdated, so it only works in 1.9, but you can see it here (Command converters to like 1.12 or whatever break it as well from experience):
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
A cooldown gamerule is different from other gamerules due to what group of players it targets. It would have to be balanced because unlike other gamerules who's target is to please map-makers, builders, etc. a cooldown gamerule would have to ensure it suits survival/PvP player needs, and thus needs to actually be balanced around the game, unlike other gamerules.
That's why the glaring issues of using gamerules like daylight cycle, health regen, mob loot/spawning and such wouldn't need to be patched or bugtested while the issues with only the gamerule of removing the combat mechanics would have to be extensively tested with other features.
Who says that Mojang has to test a gamerule if it's not aimed towards mapmakers? There's no prerequisite.
Besides, the only major gamerule that needs to be added is one to remove the combat timer. Even if they really did have to extensively test it, they'd only have to test whatever had to do with combat for balance, which likely wouldn't even matter too much since Minecraft isn't about combat and already has a lot of unbalanced combat anyway. It's not that much more of a workload, especially since they have thousands of players testing the snapshots.
That being said, my personal reason for being against it is because it shows Mojang is willing to back down on their changes when yelled at, and you'd end up with "Shadow the Hedgehog", where they gave him guns and stuff simply because someone thought of it at the top of their head. It shows weakness in a way.
I mean, sure you have to please the fanbase, but you can't just be adding (Or removing) everything a 9 year old says off the top of his head to a game. Most of the outrage was caused by knee-jerk reactions.
"Knee-jerk" outrage doesn't effect ~37% of players and stay relevant for more than a year.
However, we're not saying that Mojang needs to back down. We're demanding a compromise—one that's actually feasible for the average player and doesn't require a convoluted command block structure. We want people to be able to play how they want.
This.
It might ba a slippery slope argument, but I don't care. Mojang shouldn't make updates to the game optional. Because as soon as they make one new feature optional, people are gonna wanna have everything optional. And at that point Mojang might as well stop making new updates altogether, because there will always be a group of people, no matter how small, that dislike something and want it removed/made optional. You can't please everyone without dragging down the quality of the game, and Mojang should stick to their guns and implement what they want to implement, without having to make sure it's also optional for the minority that dislikes a feature.
I am so happy they seem to be doing this exact thing, so far.
This isn't a small minority. If the poll is accurate, it's around 37%—more than a third of players. At what point do we consider the line to be between a group that is "a minority that can be ignored" and a group whose opinion matters?
Think about this: every single update since 1.4 seems to cater to mapmakers in some capacity. However, mapmakers are a great minority to the game. Yet, for some reason, this group gets more attention than any other group consistently, even getting major portions of the game rewritten for their sakes. Why should mapmakers get anything they want despite being such a small group, and yet a much larger group can't get the one compromise they want?
Besides, Mojang has already made quite a few features optional, as Ptolemy2002 said. Yet, I don't see people constantly begging for other features they don't like to be optional. So, yes, that's a slippery slope fallacy that has no bearing on this argument.
It already is partially optional though!
NBT tags allow you to freely customize weapon cooldown, and set it to whatever delay you want. You can keep it at the default .6 seconds, lower it to 0 to completely remove cooldown, or maybe even higher the cooldown to 1 second or higher if you want people to make really slow and deliberate attacks in a custom map. The system in place is a bit more obscure, but infinitely more customizable than a gamerule or a different kind of toggle would be.
That's another reason why I'm against adding in a gamerule, or making the Combat Update optional. The new system is already highly flexible and customizable, but people constantly ignore that part for some reason...
I've made a command to revert combat that does exactly this. It's outdated, so it only works in 1.9, but you can see it here (Command converters to like 1.12 or whatever break it as well from experience):
It's also possible to directly edit items held, but I haven't found an easy way to do it, though I haven't looked too long.
...it's extremely complicated for the average player. Look at all that text it takes, and yet all it would take Mojang is a few lines of code. It also wouldn't break in every update, like the above command, and doesn't require being in the Overworld or dropping every item you get onto the ground.
Besides, we don't need to get rid of the current system as well. We can have both, and everybody's happy.
About 4-ish(?) hours coming from mostly no experience in command blocks (I mostly used tools like that command combiner and mcstacker to do about 60% of the work for me, I just had to figure out the logic).
Who says that Mojang has to test a gamerule if it's not aimed towards mapmakers? There's no prerequisite.
It's Mojang's own reasoning, so that's where I'd imagine the argument stems from in the first place. Maybe it's wrong, they have been before, but it's how Mojang personally feels, and I'd agree with them on it. I wouldn't want a compromised that seems half baked and ends up making 1.8 PvP worse in later releases.
"Knee-jerk" outrage doesn't effect ~37% of players and stay relevant for more than a year.
However, we're not saying that Mojang needs to back down. We're demanding a compromise—one that's actually feasible for the average player and doesn't require a convoluted command block structure. We want people to be able to play how they want.
Wasn't hunger this way? People still claim to this day it was the end of Minecraft. I only make claims like that in the first place because of what I've seen. First snapshot came out and... no combat changes and server forums would be filled of "I dont know what they changed in combat but it already feels worse", even before the combat changes everyone doubted the devs which probably actually directed the changes to the way they went because they've made a post asking about how to change it up due to everyone's doubts.
About 4-ish(?) hours coming from mostly no experience in command blocks (I mostly used tools like that command combiner and mcstacker to do about 60% of the work for me, I just had to figure out the logic).
Most players don't want to spend four hours to make such a simple change.
It's Mojang's own reasoning, so that's where I'd imagine the argument stems from in the first place. Maybe it's wrong, they have been before, but it's how Mojang personally feels, and I'd agree with them on it. I wouldn't want a compromised that seems half baked and ends up making 1.8 PvP worse in later releases.
PvP is already a half baked concept. It's not really going to get much worse, and even then it would be on a server-by-server basis, so just pick a server that has PvP that you like.
Wasn't hunger this way? People still claim to this day it was the end of Minecraft. I only make claims like that in the first place because of what I've seen. First snapshot came out and... no combat changes and server forums would be filled of "I dont know what they changed in combat but it already feels worse", even before the combat changes everyone doubted the devs which probably actually directed the changes to the way they went because they've made a post asking about how to change it up due to everyone's doubts.
I may just not be looking in the right places, but in the ~5 years I've been on this forum (never mind my join date, I lurked long before then) I've only seen about 2 or 3 people complaining about hunger. Hunger certainly left a much lesser impact than the 1.9 combat did, though Minecraft was smaller back then.
Anyway, as this forum is the Minecraft forum, I think we can safely assume that posters here like Minecraft and therefore automatically have a pro-Mojang bias. I would think that this bias would balance out the against-change bias.
(I personally also believe there should be a gamerule to disable hunger, but that's mostly for mapmaking purposes.)
About 4-ish(?) hours coming from mostly no experience in command blocks (I mostly used tools like that command combiner and mcstacker to do about 60% of the work for me, I just had to figure out the logic). It would probably take longer for less experienced people. And how long would it take to code that in? If you're using multiple people and doing it efficiently, it should take about 1 hour max.
It's Mojang's own reasoning, so that's where I'd imagine the argument stems from in the first place. Maybe it's wrong, they have been before, but it's how Mojang personally feels, and I'd agree with them on it. I wouldn't want a compromised that seems half baked and ends up making 1.8 PvP worse in later releases. Except you don't have to change 1.8 pvp at all.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
It would probably take longer for less experienced people. And how long would it take to code that in? If you're using multiple people and doing it efficiently, it should take about 1 hour max.
That's why the community tends to create mods and plugins and whatnot. A bit of work for one person, but everyone else gets to enjoy what has been made in a few clicks. Which amazes me that there seems to be no true combat backport considering the seemingly high demand for it.
But I really don't think it's a matter of "Is it possible/worth putting effort in it", otherwise we'd obviously have a gamerule now.... Or not, it's Mojang, so you never know. Mojang just feels against adding it in for various reasons of their own, we'd probably be better off finding those reasons instead.
Wasn't hunger this way? People still claim to this day it was the end of Minecraft. I only make claims like that in the first place because of what I've seen. First snapshot came out and... no combat changes and server forums would be filled of "I dont know what they changed in combat but it already feels worse", even before the combat changes everyone doubted the devs which probably actually directed the changes to the way they went because they've made a post asking about how to change it up due to everyone's doubts.
The main difference here is that hunger is actually optional and has been since saturation was added. The PVP system, however, needs either a really long command or 740 moderately short ones to be disabled.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Both of which completely break game balance, because you'd be able to sprint infinitely and regenerate your health faster than most sources of damage can deplete it.
You cannot fully disable hunger and still play the game in a balanced way. Because the game is built around having a depleting hunger bar, just like the 1.9 Combat system is built around weapons having a short cooldown.
Well, peaceful mode unbalances the game too (by removing mobs), but I see nowhere where that is mentioned in this post. You seem to be fine with that kind of unbalance. Also, since this is completely optional and decided by the player, that player could play without hunger and it wouldn't affect anyone else at all. Finally, the new combat system might be built around the cooldowns but disabling the system would thus remove the unbalance problem since nothing else is really built around the 1.9 combat system.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Both of which completely break game balance, because you'd be able to sprint infinitely and regenerate your health faster than most sources of damage can deplete it.
You cannot fully disable hunger and still play the game in a balanced way. Because the game is built around having a depleting hunger bar, just like the 1.9 Combat system is built around weapons having a short cooldown.
And? The point is that hunger can be disabled easily.
Obviously disabling the weapon cooldown would unbalance the game. However, any command can unbalance the game, even the so-called compromise we already have. For example, a lot of players play with keepInventory enabled, yet I doubt that makes you dislike the game. For a sandbox like Minecraft, individual players should be able according to their preferences.
I play console and from what I seen, 1.9 is way more complicated. 1.8 combat is easy and you can get the hang of it pretty quickly but it might be too overpowered imo. I hope they add the new combat to console so that I can be challenged.
I play console and from what I seen, 1.9 is way more complicated. 1.8 combat is easy and you can get the hang of it pretty quickly but it might be too overpowered imo. I hope they add the new combat to console so that I can be challenged.
Well. Yes, the 1.9+ combat is more complicated, than pre 1.9 combat is, as pre 1.9 combat is quite straight forward, kill anything, that moves by hitting your mouse as fast, as human can hit it. And that's not a skill.
However, what took skill, was the combo hits, strafing and when to use possible golden apples, most of which still can be used to your advantage in the new system as well, you still can strafe, you still can use gapples.
And while the combat is not so straight forward as before, it's still an HUGE improvement over the old one.
Yes, but the cooldown can already be 'disabled' using commands. Just not in the way people want it to be. Using extremely complicated commands.
The benefit of the current method of using NBT data is that it makes the system infinitely more customizable. It's not NBT data. You have to apply a specific thing called Attribute modifires, which can increase attack speed, but can only add, subtract, multiply by a percent, or add by a percent. This modifier is obtained the same way they do potion effects, and it is quite unstable.Want a regular sword with .6 seconds delay? Don't change anything. Do you want a sword that strikes faster, but still has some cooldown? Set it to .3 seconds. Want to simulate a Dark Souls like experience for a custom map, where attacks are slow and deliberate? Set the cooldown to 1.5 seconds or higher on swords. Not that simple, as stated above.
All of this can already be achieved. Easily. Working with commands isn't hard anymore because of the internet, video tutorials, and command generators that can construt every command you'd want for you automatically. All the work the player has to do is a few seconds up to a few minutes of Googling, and pasting a command into a Command block. That's it. Did you not see any of the solutions provided? One was a tedious system of command blocks, and one was a really long command that took 4 hours to create. That's definately more than a few minutes of googling.
And not only is it simple, it goes a lot deeper and more varied than just a "Cooldown on/off" toggle. I'm not against player customizability. But I am against half-assed customizability. And adding in a simple toggle for something that can already be done in-game but a million times more options to fully customize the experience. What if you don't want all those sustomizabilities? What if you just want a simple toggle, like me?
And finally, with Functions now being a thing, and custom crafting recipes being added in the near future. It won't be long until you can just download a resource pack that disables/customizes cooldown for you. just download the pack, plop it into your Resource Packs folder, and every sword you craft will contain the Correct NBT data from then on. Resource Packs. I have nothing against them themselves, but the way minecraft implements them seems to have some problems. My computer was running fine, but after adding resource pack, I got like 25 FPS. Even after changing the FPS to unlimited, installing optifine, and changing almost all video settings, I got like 30 FPS. And when I tried to do anything while running minecraft, it doesn't work at all. If resource packs continue to be anything like that, I will not want to use them.
One more thing: Using commands requires you to activate it every tick, which is much laggier than just an event toggled on craft. It might not make a difference for you, but other people who don't have as good computers might not like that.
Answers in amber.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
The only way to do that is with attribute modifiers and inventory cycles. You cannot edit an item while on the ground.
Do I need to bring back this post?
Or maybe this one?
And for the people who are complaining about implementation and debugging, this one and this one
All the things that everyone is bringing back for some reason have already been covered.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
First I probably wont reply much too this because I find that with these type of threads they go on and on forever because theres someway to counter everything. Anyway I personally dont like the combat update. I feel like it makes it a lot less fun and "minecrafty" if you will. My personal prefernce for duels is 1.7 hands down because it provides the best experience. If you ask any competitive pvper, 99.99% of them will say 1.7 is there first version of perfernce. I feel like 1.9 combat doesnt fit in alot of games for example skywars, bedwars, sg, blockwars, and others. @jdc997 kinda brought this up a new way with the skill level that a higher skill level isnt always better. I totally agree because its unnecessary hard and less fun. Well saying i hate the combat change I cant say I hate everything about 1.9. The elytra is by far the best of this update. I also like the levitation and shulkers. Also for 1.8 its not spam clicking its fast clicking. Saying that 1.8 people are spam clickers means I can call you slow clickers lol :P. Anyway 1.9 pvp works for some games but there are a lot of games that dont benifent from this update.
I've made a command to revert combat that does exactly this. It's outdated, so it only works in 1.9, but you can see it here (Command converters to like 1.12 or whatever break it as well from experience):
/summon FallingSand ~ ~1 ~ {Block:stone,Time:1,Passengers:[{id:FallingSand,Block:redstone_block,Time:1,Passengers:[{id:FallingSand,Block:activator_rail,Time:1,Passengers:[{id:MinecartCommandBlock,Command:gamerule commandBlockOutput false},{id:MinecartCommandBlock,Command:"fill ~3 ~-2 ~ ~10 ~ ~3 purpur_block 0 hollow"},{id:MinecartCommandBlock,Command:"fill ~3 ~-1 ~ ~10 ~-1 ~3 end_rod 1 replace purpur_block"},{id:MinecartCommandBlock,Command:setblock ~2 ~-2 ~1 wall_sign 4 replace {Text1:"{\\\"text\\\":\\\"Spam Clicking\\\",\\\"color\\\":\\\"black\\\"}",Text2:"{\\\"text\\\":\\\"enabled.\\\",\\\"color\\\":\\\"black\\\"}",Text3:"{\\\"text\\\":\\\"Drop the sword\\\",\\\"color\\\":\\\"black\\\"}",Text4:"{\\\"text\\\":\\\"to update it\\\",\\\"color\\\":\\\"black\\\"}"}},{id:MinecartCommandBlock,Command:setblock ~2 ~-1 ~1 wall_sign 4 replace {Text2:"{\\\"text\\\":\\\"Destroy\\\",\\\"color\\\":\\\"dark_red\\\",\\\"bold\\\":true}",Text3:"{\\\"text\\\":\\\"Machine\\\",\\\"color\\\":\\\"dark_red\\\",\\\"bold\\\":true}",Text4:"{\\\"text\\\":\\\"\\\",\\\"clickEvent\\\":{\\\"action\\\":\\\"run_command\\\",\\\"value\\\":\\\"fill ~ ~-1 ~-1 ~8 ~1 ~2 air\\\"}}"}},{id:MinecartCommandBlock,Command:setblock ~4 ~-1 ~2 chain_command_block 1 replace {auto:1,Command:"/entitydata @e[type=Item,score_OldItems_min=5,score_OldItems=5] {Item:{id:diamond_sword,Count:1,tag:{AttributeModifiers:[{AttributeName:\\\"generic.attackDamage\\\",Name:\\\"generic.attackDamage\\\",Amount:7,Operation:0,UUIDLeast:425958,UUIDMost:108964,Slot:\\\"mainhand\\\"},{AttributeName:\\\"generic.attackSpeed\\\",Name:\\\"generic.attackSpeed\\\",Amount:1,Operation:0,UUIDLeast:170835,UUIDMost:965703,Slot:\\\"mainhand\\\"}]}}}"}},{id:MinecartCommandBlock,Command:setblock ~5 ~-1 ~2 chain_command_block 4 replace {auto:1,Command:"/scoreboard players set @e[type=Item] OldItems 5 {Item:{id:minecraft:diamond_sword}}"}},{id:MinecartCommandBlock,Command:setblock ~6 ~-1 ~2 chain_command_block 4 replace {auto:1,Command:"/entitydata @e[type=Item,score_OldItems_min=4,score_OldItems=4] {Item:{id:iron_sword,Count:1,tag:{AttributeModifiers:[{AttributeName:\\\"generic.attackDamage\\\",Name:\\\"generic.attackDamage\\\",Amount:6,Operation:0,UUIDLeast:425958,UUIDMost:108964,Slot:\\\"mainhand\\\"},{AttributeName:\\\"generic.attackSpeed\\\",Name:\\\"generic.attackSpeed\\\",Amount:1,Operation:0,UUIDLeast:170835,UUIDMost:965703,Slot:\\\"mainhand\\\"}]}}}"}},{id:MinecartCommandBlock,Command:setblock ~7 ~-1 ~2 chain_command_block 4 replace {auto:1,Command:"/scoreboard players set @e[type=Item] OldItems 4 {Item:{id:minecraft:iron_sword}}"}},{id:MinecartCommandBlock,Command:setblock ~8 ~-1 ~2 chain_command_block 4 replace {auto:1,Command:"/entitydata @e[type=Item,score_OldItems_min=3,score_OldItems=3] {Item:{id:stone_sword,Count:1,tag:{AttributeModifiers:[{AttributeName:\\\"generic.attackDamage\\\",Name:\\\"generic.attackDamage\\\",Amount:5,Operation:0,UUIDLeast:425958,UUIDMost:108964,Slot:\\\"mainhand\\\"},{AttributeName:\\\"generic.attackSpeed\\\",Name:\\\"generic.attackSpeed\\\",Amount:1,Operation:0,UUIDLeast:170835,UUIDMost:965703,Slot:\\\"mainhand\\\"}]}}}"}},{id:MinecartCommandBlock,Command:setblock ~9 ~-1 ~2 chain_command_block 4 replace {auto:1,Command:"/scoreboard players set @e[type=Item] OldItems 3 {Item:{id:minecraft:stone_sword}}"}},{id:MinecartCommandBlock,Command:setblock ~9 ~-1 ~1 chain_command_block 3 replace {auto:1,Command:"/entitydata @e[type=Item,score_OldItems_min=2,score_OldItems=2] {Item:{id:golden_sword,Count:1,tag:{AttributeModifiers:[{AttributeName:\\\"generic.attackDamage\\\",Name:\\\"generic.attackDamage\\\",Amount:4,Operation:0,UUIDLeast:425958,UUIDMost:108964,Slot:\\\"mainhand\\\"},{AttributeName:\\\"generic.attackSpeed\\\",Name:\\\"generic.attackSpeed\\\",Amount:1,Operation:0,UUIDLeast:170835,UUIDMost:965703,Slot:\\\"mainhand\\\"}]}}}"}},{id:MinecartCommandBlock,Command:setblock ~8 ~-1 ~1 chain_command_block 5 replace {auto:1,Command:"/scoreboard players set @e[type=Item] OldItems 2 {Item:{id:minecraft:golden_sword}}"}},{id:MinecartCommandBlock,Command:setblock ~7 ~-1 ~1 chain_command_block 5 replace {auto:1,Command:"/entitydata @e[type=Item,score_OldItems_min=1,score_OldItems=1] {Item:{id:wooden_sword,Count:1,tag:{AttributeModifiers:[{AttributeName:\\\"generic.attackDamage\\\",Name:\\\"generic.attackDamage\\\",Amount:4,Operation:0,UUIDLeast:425958,UUIDMost:108964,Slot:\\\"mainhand\\\"},{AttributeName:\\\"generic.attackSpeed\\\",Name:\\\"generic.attackSpeed\\\",Amount:1,Operation:0,UUIDLeast:170835,UUIDMost:965703,Slot:\\\"mainhand\\\"}]}}}"}},{id:MinecartCommandBlock,Command:setblock ~6 ~-1 ~1 chain_command_block 5 replace {auto:1,Command:"/scoreboard players set @e[type=Item] OldItems 1 {Item:{id:minecraft:wooden_sword}}"}},{id:MinecartCommandBlock,Command:setblock ~5 ~-1 ~1 chain_command_block 5 replace {auto:1,Command:"/gamerule commandBlockOutput false"}},{id:MinecartCommandBlock,Command:setblock ~4 ~-1 ~1 repeating_command_block 5 replace {auto:1,Command:"/scoreboard objectives add OldItems dummy"}},{id:MinecartCommandBlock,Command:setblock ~ ~ ~1 command_block 0 replace {Command:fill ~ ~-3 ~-1 ~ ~ ~ air}},{id:MinecartCommandBlock,Command:setblock ~ ~-1 ~1 redstone_block},{id:MinecartCommandBlock,Command:kill @e[type=MinecartCommandBlock,r=1]}]}]}]}
It's also possible to directly edit items held, but I haven't found an easy way to do it, though I haven't looked too long.
How long did that take you?
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Who says that Mojang has to test a gamerule if it's not aimed towards mapmakers? There's no prerequisite.
Besides, the only major gamerule that needs to be added is one to remove the combat timer. Even if they really did have to extensively test it, they'd only have to test whatever had to do with combat for balance, which likely wouldn't even matter too much since Minecraft isn't about combat and already has a lot of unbalanced combat anyway. It's not that much more of a workload, especially since they have thousands of players testing the snapshots.
"Knee-jerk" outrage doesn't effect ~37% of players and stay relevant for more than a year.
However, we're not saying that Mojang needs to back down. We're demanding a compromise—one that's actually feasible for the average player and doesn't require a convoluted command block structure. We want people to be able to play how they want.
This isn't a small minority. If the poll is accurate, it's around 37%—more than a third of players. At what point do we consider the line to be between a group that is "a minority that can be ignored" and a group whose opinion matters?
Think about this: every single update since 1.4 seems to cater to mapmakers in some capacity. However, mapmakers are a great minority to the game. Yet, for some reason, this group gets more attention than any other group consistently, even getting major portions of the game rewritten for their sakes. Why should mapmakers get anything they want despite being such a small group, and yet a much larger group can't get the one compromise they want?
Besides, Mojang has already made quite a few features optional, as Ptolemy2002 said. Yet, I don't see people constantly begging for other features they don't like to be optional. So, yes, that's a slippery slope fallacy that has no bearing on this argument.
Because, as this post points proves...
...it's extremely complicated for the average player. Look at all that text it takes, and yet all it would take Mojang is a few lines of code. It also wouldn't break in every update, like the above command, and doesn't require being in the Overworld or dropping every item you get onto the ground.
Besides, we don't need to get rid of the current system as well. We can have both, and everybody's happy.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
About 4-ish(?) hours coming from mostly no experience in command blocks (I mostly used tools like that command combiner and mcstacker to do about 60% of the work for me, I just had to figure out the logic).
It's Mojang's own reasoning, so that's where I'd imagine the argument stems from in the first place. Maybe it's wrong, they have been before, but it's how Mojang personally feels, and I'd agree with them on it. I wouldn't want a compromised that seems half baked and ends up making 1.8 PvP worse in later releases.
Wasn't hunger this way? People still claim to this day it was the end of Minecraft. I only make claims like that in the first place because of what I've seen. First snapshot came out and... no combat changes and server forums would be filled of "I dont know what they changed in combat but it already feels worse", even before the combat changes everyone doubted the devs which probably actually directed the changes to the way they went because they've made a post asking about how to change it up due to everyone's doubts.
Most players don't want to spend four hours to make such a simple change.
PvP is already a half baked concept. It's not really going to get much worse, and even then it would be on a server-by-server basis, so just pick a server that has PvP that you like.
I may just not be looking in the right places, but in the ~5 years I've been on this forum (never mind my join date, I lurked long before then) I've only seen about 2 or 3 people complaining about hunger. Hunger certainly left a much lesser impact than the 1.9 combat did, though Minecraft was smaller back then.
Anyway, as this forum is the Minecraft forum, I think we can safely assume that posters here like Minecraft and therefore automatically have a pro-Mojang bias. I would think that this bias would balance out the against-change bias.
(I personally also believe there should be a gamerule to disable hunger, but that's mostly for mapmaking purposes.)
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
bad.......bad bad bad bad bad
its terrible, its like all slow and ploding now, and the shield needs to be unequiped for any building
the whole 1.9 update is like poorly implemented ideas that sounded good on paper
That's why the community tends to create mods and plugins and whatnot. A bit of work for one person, but everyone else gets to enjoy what has been made in a few clicks. Which amazes me that there seems to be no true combat backport considering the seemingly high demand for it.
But I really don't think it's a matter of "Is it possible/worth putting effort in it", otherwise we'd obviously have a gamerule now.... Or not, it's Mojang, so you never know. Mojang just feels against adding it in for various reasons of their own, we'd probably be better off finding those reasons instead.
The main difference here is that hunger is actually optional and has been since saturation was added. The PVP system, however, needs either a really long command or 740 moderately short ones to be disabled.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
How do you figure?
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).While there's no "disable hunger" button, there are two very simple ways to do so.
/effect @p Minecraft:saturation <duration>
Or, change difficulty to peaceful.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
additionally, you could make a resource pack to make the hunger bar invisible, and have a repeating command block constantly give you saturation.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Well, peaceful mode unbalances the game too (by removing mobs), but I see nowhere where that is mentioned in this post. You seem to be fine with that kind of unbalance. Also, since this is completely optional and decided by the player, that player could play without hunger and it wouldn't affect anyone else at all. Finally, the new combat system might be built around the cooldowns but disabling the system would thus remove the unbalance problem since nothing else is really built around the 1.9 combat system.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
And? The point is that hunger can be disabled easily.
Obviously disabling the weapon cooldown would unbalance the game. However, any command can unbalance the game, even the so-called compromise we already have. For example, a lot of players play with keepInventory enabled, yet I doubt that makes you dislike the game. For a sandbox like Minecraft, individual players should be able according to their preferences.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I play console and from what I seen, 1.9 is way more complicated. 1.8 combat is easy and you can get the hang of it pretty quickly but it might be too overpowered imo. I hope they add the new combat to console so that I can be challenged.
Well. Yes, the 1.9+ combat is more complicated, than pre 1.9 combat is, as pre 1.9 combat is quite straight forward, kill anything, that moves by hitting your mouse as fast, as human can hit it. And that's not a skill.
However, what took skill, was the combo hits, strafing and when to use possible golden apples, most of which still can be used to your advantage in the new system as well, you still can strafe, you still can use gapples.
And while the combat is not so straight forward as before, it's still an HUGE improvement over the old one.
Answers in amber.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34