I'm reffering more to the entity data command. If you get in a minecart, then run a special command, you can edit the velocity of the cart sending it going faster than the speed of light. The clocks, you are correct, measure the position of the sun, but the position of the sun is also dependent on time.
There may also be a way to use commands as a timer (scoreboards). That way, it would run a command every twentieth of a second, but if the player is moving quickly, it should appear faster to them, which seems to defy the 20Hz clock rule. Also, if relativity applied, we shouldn't be able to go faster than light at all, so...
I did some math considering sand, gravel, and anvils all fall at the exact same speed, and we can assume that the gravitational pull is equal to that of earth, one blockule(or voxel) weighs 1 pound. So yeah. Minecraft things are heavy. I did this by finding the weight of 1 cubic meter of dry coarse sand is 3179 pounds, i divide that by 16 because all full blocks are 16 blockules across, and i get 1 pound. So one full block in minecraft weight 3179 pounds. A diamond sword has 83 pixels in it, (not counting transparency) which means that it weighs 83 pounds. A standard real life sword from the 16th century of the same type, weighed 5 pounds. Which means our dear steve is incredibly strong. This is quite a breakthrough because we can now measure how much any block or item in minecraft weighs.
I'm sorry? Weight nor gravity exists in Minecraftia. Read the section on Pondity. Also, your explanation makes no sense. How did you get the weight of the course dirt? 3179 divided by 16 does not equal one (not even by 16 to the power of three). Alternatively, read the post on Bonding energy as it probably gives an even better explanation of this.
Uh, so about the relativity thing. We may be onto something actually, but it may work a bit differently. When traveling at extremely high speeds that means (talking IRL code here), the game has to load chunks quicker leading to lag. Perhaps this "lag" is actually the warping of time. Now, interestingly, the amount of lag is actually different for each player.
I've been thinking a lot about that. The player is obviously NOT normal in the world of Minecraftia. It almost seems to follow its own set of rules. It has an incredible impact on the world around it, like how black holes are arguably the most powerful objects in our universe. Why is it that time only passes within a certain radius of the player? This is easily demonstrated by setting up an experiment where one player stays near his farm while another travels far away from his (different farms). The farm of the player that stayed home will grow while the farm of the player who left won't. But, not all players act the same, especially as demonstrated by video settings. The two explanations I can think of for this are:
Different players just perceive the world differently. I doubt this as the video settings actually have an effect on the world in some cases, like how many chunks get loaded.
The player actually has some kind effect by simply being present, almost like some kind of field exists around him/her.
Now back to the relativity thing. I've come up with a little equation I'm calling the Lag Equation: T=P/FV
"T" stands for time. The higher T is, the faster a 20Hz clock will tick.
"P" stands for power. It is the power of the "player field". IRL, a higher P translates to a player having a more powerful computer.
"F" stands for Field. This is how far reaching (i.e. spread out) the player field is. If the player is loading more chunks, this value will be higher.
"V" stands for velocity, or how fast the player is traveling. Realistically, this can represent anything that might cause lag, but I just chose that because of the situation.
Quick mathematical proof by contradiction on how mass can't really be a thing in Minecraft:
Okay, so say me and Hexolobular are in a world together. I decide to go to an enderchest and I put one gold block inside (there is nothing else in there). Then, Hex, who is a bit richer than me, deposits two gold blocks in the chest. Now, assuming we somehow have a way to measure the mass, we both decide to measure the chest. When I measure the chest I get
MEf=MEe+MG (MEf is mass of full ender chest, MEe is mass of empty ender chest, MG is mass of gold block)
whereas when Hex measures the chest he gets
MEf=MEe+2MG
We agree that we are measuring the same chest so MEe+MG=MEe+2MG, so it must be true that MG=2MG. The only way for that to be true is if MG is 0 or infinity, neither of which make very much sense, so therefor our original assumption that the blocks have mass cannot be true.
Quick mathematical proof by contradiction on how mass can't really be a thing in Minecraft:
Okay, so say me and Hexolobular are in a world together. I decide to go to an enderchest and I put one gold block inside (there is nothing else in there). Then, Hex, who is a bit richer than me, deposits two gold blocks in the chest. Now, assuming we somehow have a way to measure the mass, we both decide to measure the chest. When I measure the chest I get
MEf=MEe+MG (MEf is mass of full ender chest, MEe is mass of empty ender chest, MG is mass of gold block)
whereas when Hex measures the chest he gets
MEf=MEe+2MG
We agree that we are measuring the same chest so MEe+MG=MEe+2MG, so it must be true that MG=2MG. The only way for that to be true is if MG is 0 or infinity, neither of which make very much sense, so therefor our original assumption that the blocks have mass cannot be true.
Except Ender chests are obviously an exception to many rules. Assuming an Ender chest contains the mass you put in it means that every Ender chest weighs precisely the same for you. And that doesn't hold true when we consider how other items react with "weight."
For normal chests and pretty much anything else that's not alive and has an inventory, we can "weigh" them with comparators. Since the Ender chest cannot be "weighed" with a comparator, it must operate under different rules. And since everything else functions similarly, I believe Ender chests to be the one with strange rules.
Granted, I do not believe that things in Minecraft have mass, but we can't really prove that with Ender chests.
If the minecart cheat works that would seem to disprove Relativity in Minecraftia.
A non cheaty way that might also work is to compare the response time in chat between a player standing next to me at one corner of a standard 60,000,000 X 60,000,000 block world and a player standing on the opposite corner. If c = 299,792,458 m/s applies (and a block is 1X1X1 m) then the reply from the guy standing next to me should come, on average, half a second before the other guys.
--
Make that less cheaty, for all practical purposes you'd still need to teleport to get to your positions.
If the minecart cheat works that would seem to disprove Relativity in Minecraftia.
A non cheaty way that might also work is to compare the response time in chat between a player standing next to me at one corner of a standard 60,000,000 X 60,000,000 block world and a player standing on the opposite corner. If c = 299,792,458 m/s applies (and a block is 1X1X1 m) then the reply from the guy standing next to me should come, on average, half a second before the other guys.
--
Make that less cheaty, for all practical purposes you'd still need to teleport to get to your positions.
--
(Can command blocks respond to chat messages?)
I don't know of any way to detect chat messages, but players can. It may make the test much less accurate, but you could have a player push a button or something as soon as he sees the message. Perhaps you could measure the players reaction time beforehand and then take the difference? There also is a possibility if the speed of light is a thing (lets be honest, we all know its not), that it might not be the value it is in real life. Interesting thought though.
EDIT: Or we could just have the players run a commands, but that would defeat the no cheating purpose.
163=4,096. That is the amount of blockules in a block.
Bonding energy. Stuff.
Pondity.
And we still don't know why the heck blocks always follow a 1 meter grid.
But... What if... Na. This is frustrating.
Hm...
The world is 60,000,0003 meters. You can still go up from 256, up to 60,000,000 blocks and minecraft gives you the illegal height thing. Same with the Void. Taking this in account... If minecraft has chunks going all the way up to 30,000,000 and 30,000,000 (cubic chunks?) the world would have 216,000,000,000,000,000,000,000 Blocks. But the current limit of height is 256, so let's not go into detail... If Minecraftia was only 1 block high... 30,000,0002=900,000,000,000,000 blocks... x256=230,400,000,000,000,000 blocks. That is the amount of blocks you can place in a world. But Why? We already know (or suppose) that in the Void, Void Energy and/or Relation breaks blockules apart so we can't place them there, But is there void over 256? No, of course not. We know this by simply flying over 256. The void starts killing you after 64 blocks, but you can still go upwards 64 blocks more from 256 in the sky. But Why? I think I know why. Over 256y, there is no grid to contain pondity. Pondity is still there, it is the basic law, right? The thing is, that as there is no grid to follow. Pondity tries to find a grid, but gets no result. So when trying to place a block over the 256y cap, Pondity tries to make the object fill the grid, and extends it to the world limit (which is of course up to where it reaches right?) obviously tering it apart. It tries to fill 26,999,769,600,000,000,000,000 blocks of space with 1 simple block. Tering it apart. But that only happens to objects with high ponditylow pondity, because if we throw a piece of falling sand over the limit nothing happens, the same with entities.
Prediciton: Pondity locks to no grid ontop of the 256, breaking blocks apart, trying to fill them in a 26,999,769,600,000,000,000,000 radius.
You can't demonstrate the proposed blockules except at the surface of blocks.
You can't even prove that 3D blockules exist, it could be just pixels on the surface.
60,000,000 to the power of 3 doesn't relate to anything in MC as far as I know.
The height limit is MUCH higher than 60,000,000 blocks.
30,000,000 to the power of 2 doesn't correspond to anything useful either.
The area of Minecraftia is 60,000,000 to the power of 2
The void doesn't break blocks apart when you try to place them, you just can't place them, just like above 256.
So if you go with the grid idea the grid stops at Y = 0.
It may break them apart when they are dropped into it, can this be observed, or is it just assumed?
New observations: Snow (and rain?) starts at somewhere between 2,000,000,000 and 3,000,000,000 blocks up and above 10,000-20,000 it is more and more distorted the higher you get.
Rain (and snow?) can fall all the way down to, aproximately, Y = -1 (one block below bedrock) if there are no blocks in the way down to Y = 1, it doesn't care if there is a block at Y = 0 to 1
Rain doesn't splash at level 1 nor does it fill cauldrons at level 0 to 1
Inference: Rain "tunnels" through any block at level 0 to 1.
The Meaning of Life, the Universe, and Everything.
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Guys, I have noticed that this forum is really to general, we are throwing around theories on subatomic particles, types of energies, fundamental forces, etc.
I suggest at the top of all our post we have in bold what we want to explain on scale or topic. I suggest bold types as: Subatomic, Energy, Forces, etc. Would that be helpful? I think it would help organize posts so that if someone wants to research something, they can look for the bold type, instead of looking at all of them.
Guys, I have noticed that this forum is really to general, we are throwing around theories on subatomic particles, types of energies, fundamental forces, etc.
I suggest at the top of all our post we have in bold what we want to explain on scale or topic. I suggest bold types as: Subatomic, Energy, Forces, etc. Would that be helpful? I think it would help organize posts so that if someone wants to research something, they can look for the bold type, instead of looking at all of them.
Could help. This xkcd cartoon demonstrates the general categories of existence, and I think could help us decide what our topic and scale are.
1. Sociology (how mobs act as a group)
2. Psychology (how individual mobs act)
3. Biology (how life works)
4. Chemistry (how different materials react/interact)
5. Physics (how fundamental forces/particles work)
6. Mathematics (how numbers work)
You can't demonstrate the proposed blockules except at the surface of blocks.
You can't even prove that 3D blockules exist, it could be just pixels on the surface.
60,000,000 to the power of 3 doesn't relate to anything in MC as far as I know.
The height limit is MUCH higher than 60,000,000 blocks.
30,000,000 to the power of 2 doesn't correspond to anything useful either.
The area of Minecraftia is 60,000,000 to the power of 2
The void doesn't break blocks apart when you try to place them, you just can't place them, just like above 256.
So if you go with the grid idea the grid stops at Y = 0.
It may break them apart when they are dropped into it, can this be observed, or is it just assumed?
I actually like the theory that the pondity/bonding energy field stops at 0 and 256. To me, the relation theory explanation for the void has never made much sense. This would actually go along nicely with the bonding "beams" as well, they just happen to be 256 blocks long in the y direction. Why that is, I have no clue, but why is the speed of light the speed of light? Also, the whole "volume of Minecraftia" didn't really seem to have to do anything with that hypothesis. Unfortunately, that means we would have to explain why the lower void does damage to you. Or just label it as unscientific, but that's not fun.
I'm a bit confused on what you meant when talking about the 10,000-20,000 thing Hex, care to explain that again?
Could help. This xkcd cartoon demonstrates the general categories of existence, and I think could help us decide what our topic and scale are.
1. Sociology (how mobs act as a group)
2. Psychology (how individual mobs act)
3. Biology (how life works)
4. Chemistry (how different materials react/interact)
5. Physics (how fundamental forces/particles work)
6. Mathematics (how numbers work)
This works all right, but I think this list might work better for our purposes.
This looks like an interesting thread. Mind if I add a small bit to it:
Physics - Forces
I have a hypothesis about a second force called evasitism, the name based on the Latin verb evadere, that acts on a few properties of objects that are independent from its pondity. The force is what pushes objects away from each other, and manifests in players and items being pushed out of blocks, mobs pushing each other, and mobs not being able to go through blocks by simple movement.
It seems to work independently from ponditism, but the Y axis is treated strangely, as mobs don't push other mobs vertically, and items are only moved upwards on the Y axis when inside a block, and players aren't moved at all.
I wrote some more stuff about evasitism, but I want to know if this is a viable force.
This looks like an interesting thread. Mind if I add a small bit to it:
Physics - Forces
I have a hypothesis about a second force called evasitism, the name based on the Latin verb evadere, that acts on a few properties of objects that are independent from its pondity. The force is what pushes objects away from each other, and manifests in players and items being pushed out of blocks, mobs pushing each other, and mobs not being able to go through blocks by simple movement.
It seems to work independently from ponditism, but the Y axis is treated strangely, as mobs don't push other mobs vertically, and items are only moved upwards on the Y axis when inside a block, and players aren't moved at all.
I wrote some more stuff about evasitism, but I want to know if this is a viable force.
Could you explain what you mean about being pushed out of blocks?
If you glitch into a block you _don't_ , in my experience, get pushed out, if it's a transparent block you can stay there all day if you want, if it's a solid block you take suffocation damage.
Dropped items can be pushed out of a hole by placing a block but otherwise I'm not sure what you mean?
As for mobs, and presumably players, pushing mobs, I don't understand why that requires a special force? Can they/we just push?
How interesting.
Just testing.
I'm sorry? Weight nor gravity exists in Minecraftia. Read the section on Pondity. Also, your explanation makes no sense. How did you get the weight of the course dirt? 3179 divided by 16 does not equal one (not even by 16 to the power of three). Alternatively, read the post on Bonding energy as it probably gives an even better explanation of this.
Uh, so about the relativity thing. We may be onto something actually, but it may work a bit differently. When traveling at extremely high speeds that means (talking IRL code here), the game has to load chunks quicker leading to lag. Perhaps this "lag" is actually the warping of time. Now, interestingly, the amount of lag is actually different for each player.
I've been thinking a lot about that. The player is obviously NOT normal in the world of Minecraftia. It almost seems to follow its own set of rules. It has an incredible impact on the world around it, like how black holes are arguably the most powerful objects in our universe. Why is it that time only passes within a certain radius of the player? This is easily demonstrated by setting up an experiment where one player stays near his farm while another travels far away from his (different farms). The farm of the player that stayed home will grow while the farm of the player who left won't. But, not all players act the same, especially as demonstrated by video settings. The two explanations I can think of for this are:
Now back to the relativity thing. I've come up with a little equation I'm calling the Lag Equation: T=P/FV
"T" stands for time. The higher T is, the faster a 20Hz clock will tick.
"P" stands for power. It is the power of the "player field". IRL, a higher P translates to a player having a more powerful computer.
"F" stands for Field. This is how far reaching (i.e. spread out) the player field is. If the player is loading more chunks, this value will be higher.
"V" stands for velocity, or how fast the player is traveling. Realistically, this can represent anything that might cause lag, but I just chose that because of the situation.
Quick mathematical proof by contradiction on how mass can't really be a thing in Minecraft:
Okay, so say me and Hexolobular are in a world together. I decide to go to an enderchest and I put one gold block inside (there is nothing else in there). Then, Hex, who is a bit richer than me, deposits two gold blocks in the chest. Now, assuming we somehow have a way to measure the mass, we both decide to measure the chest. When I measure the chest I get
MEf=MEe+MG (MEf is mass of full ender chest, MEe is mass of empty ender chest, MG is mass of gold block)
whereas when Hex measures the chest he gets
MEf=MEe+2MG
We agree that we are measuring the same chest so MEe+MG=MEe+2MG, so it must be true that MG=2MG. The only way for that to be true is if MG is 0 or infinity, neither of which make very much sense, so therefor our original assumption that the blocks have mass cannot be true.
Except Ender chests are obviously an exception to many rules. Assuming an Ender chest contains the mass you put in it means that every Ender chest weighs precisely the same for you. And that doesn't hold true when we consider how other items react with "weight."
For normal chests and pretty much anything else that's not alive and has an inventory, we can "weigh" them with comparators. Since the Ender chest cannot be "weighed" with a comparator, it must operate under different rules. And since everything else functions similarly, I believe Ender chests to be the one with strange rules.
Granted, I do not believe that things in Minecraft have mass, but we can't really prove that with Ender chests.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
If the minecart cheat works that would seem to disprove Relativity in Minecraftia.
A non cheaty way that might also work is to compare the response time in chat between a player standing next to me at one corner of a standard 60,000,000 X 60,000,000 block world and a player standing on the opposite corner. If c = 299,792,458 m/s applies (and a block is 1X1X1 m) then the reply from the guy standing next to me should come, on average, half a second before the other guys.
--
Make that less cheaty, for all practical purposes you'd still need to teleport to get to your positions.
--
(Can command blocks respond to chat messages?)
Just testing.
I don't know of any way to detect chat messages, but players can. It may make the test much less accurate, but you could have a player push a button or something as soon as he sees the message. Perhaps you could measure the players reaction time beforehand and then take the difference? There also is a possibility if the speed of light is a thing (lets be honest, we all know its not), that it might not be the value it is in real life. Interesting thought though.
EDIT: Or we could just have the players run a commands, but that would defeat the no cheating purpose.
Couldn't`t commands just violate the laws of Minecraft because they are using cheats?
Also, couldn't`t light move a LOT faster?
Also, where does rain come from because it comes from something WAY above world height
163=4,096. That is the amount of blockules in a block.
Bonding energy. Stuff.
Pondity.
And we still don't know why the heck blocks always follow a 1 meter grid.
But... What if... Na. This is frustrating.
Hm...
The world is 60,000,0003 meters. You can still go up from 256, up to 60,000,000 blocks and minecraft gives you the illegal height thing. Same with the Void. Taking this in account... If minecraft has chunks going all the way up to 30,000,000 and 30,000,000 (cubic chunks?) the world would have 216,000,000,000,000,000,000,000 Blocks. But the current limit of height is 256, so let's not go into detail... If Minecraftia was only 1 block high... 30,000,0002=900,000,000,000,000 blocks... x256=230,400,000,000,000,000 blocks. That is the amount of blocks you can place in a world. But Why? We already know (or suppose) that in the Void, Void Energy and/or Relation breaks blockules apart so we can't place them there, But is there void over 256? No, of course not. We know this by simply flying over 256. The void starts killing you after 64 blocks, but you can still go upwards 64 blocks more from 256 in the sky. But Why? I think I know why. Over 256y, there is no grid to contain pondity. Pondity is still there, it is the basic law, right? The thing is, that as there is no grid to follow. Pondity tries to find a grid, but gets no result. So when trying to place a block over the 256y cap, Pondity tries to make the object fill the grid, and extends it to the world limit (which is of course up to where it reaches right?) obviously tering it apart. It tries to fill 26,999,769,600,000,000,000,000 blocks of space with 1 simple block. Tering it apart. But that only happens to objects with
high ponditylow pondity, because if we throw a piece of falling sand over the limit nothing happens, the same with entities.Prediciton: Pondity locks to no grid ontop of the 256, breaking blocks apart, trying to fill them in a 26,999,769,600,000,000,000,000 radius.
Proof: You can't place blocks over the 256 cap.
Problems: None that I see.
My Scroll.
You can't demonstrate the proposed blockules except at the surface of blocks.
You can't even prove that 3D blockules exist, it could be just pixels on the surface.
60,000,000 to the power of 3 doesn't relate to anything in MC as far as I know.
The height limit is MUCH higher than 60,000,000 blocks.
30,000,000 to the power of 2 doesn't correspond to anything useful either.
The area of Minecraftia is 60,000,000 to the power of 2
The void doesn't break blocks apart when you try to place them, you just can't place them, just like above 256.
So if you go with the grid idea the grid stops at Y = 0.
It may break them apart when they are dropped into it, can this be observed, or is it just assumed?
New observations: Snow (and rain?) starts at somewhere between 2,000,000,000 and 3,000,000,000 blocks up and above 10,000-20,000 it is more and more distorted the higher you get.
Rain (and snow?) can fall all the way down to, aproximately, Y = -1 (one block below bedrock) if there are no blocks in the way down to Y = 1, it doesn't care if there is a block at Y = 0 to 1
Rain doesn't splash at level 1 nor does it fill cauldrons at level 0 to 1
Inference: Rain "tunnels" through any block at level 0 to 1.
Just testing.
Guys, I have noticed that this forum is really to general, we are throwing around theories on subatomic particles, types of energies, fundamental forces, etc.
I suggest at the top of all our post we have in bold what we want to explain on scale or topic. I suggest bold types as: Subatomic, Energy, Forces, etc. Would that be helpful? I think it would help organize posts so that if someone wants to research something, they can look for the bold type, instead of looking at all of them.
Could help. This xkcd cartoon demonstrates the general categories of existence, and I think could help us decide what our topic and scale are.
1. Sociology (how mobs act as a group)
2. Psychology (how individual mobs act)
3. Biology (how life works)
4. Chemistry (how different materials react/interact)
5. Physics (how fundamental forces/particles work)
6. Mathematics (how numbers work)
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
That's kind of my issue with cheats. They seem to just be able to do whatever, not really following any kind of rules.
I actually like the theory that the pondity/bonding energy field stops at 0 and 256. To me, the relation theory explanation for the void has never made much sense. This would actually go along nicely with the bonding "beams" as well, they just happen to be 256 blocks long in the y direction. Why that is, I have no clue, but why is the speed of light the speed of light? Also, the whole "volume of Minecraftia" didn't really seem to have to do anything with that hypothesis. Unfortunately, that means we would have to explain why the lower void does damage to you. Or just label it as unscientific, but that's not fun.
I'm a bit confused on what you meant when talking about the 10,000-20,000 thing Hex, care to explain that again?
This works all right, but I think this list might work better for our purposes.
Mathematics is used in each of the studies.
See screenshots.
Taken at different heights during snowfall.
Just testing.
This looks like an interesting thread. Mind if I add a small bit to it:
Physics - Forces
I have a hypothesis about a second force called evasitism, the name based on the Latin verb evadere, that acts on a few properties of objects that are independent from its pondity. The force is what pushes objects away from each other, and manifests in players and items being pushed out of blocks, mobs pushing each other, and mobs not being able to go through blocks by simple movement.
It seems to work independently from ponditism, but the Y axis is treated strangely, as mobs don't push other mobs vertically, and items are only moved upwards on the Y axis when inside a block, and players aren't moved at all.
I wrote some more stuff about evasitism, but I want to know if this is a viable force.
Could you explain what you mean about being pushed out of blocks?
If you glitch into a block you _don't_ , in my experience, get pushed out, if it's a transparent block you can stay there all day if you want, if it's a solid block you take suffocation damage.
Dropped items can be pushed out of a hole by placing a block but otherwise I'm not sure what you mean?
As for mobs, and presumably players, pushing mobs, I don't understand why that requires a special force? Can they/we just push?
Just testing.
Hm... what explains how you can build on top of the Nether but not beneath it? Or how you can build all over the End despite its weirdness?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.