When I was a newbie some of the mobs might have made me nervous. Now even if I am running around with no armor I can usually take on an army of them without even taking damage. The only time I die to mobs is if a creeper manages to sneak up on me from and explode when I'm not wearing armor. Armor in this game is ridiculously easy to get though, I think I played maybe a couple of hours before I got my first full suit of diamond armor, and I didn't even know how to branch mine back then. Now I usually refrain from wearing diamond armor and stick to wearing iron or nothing just so that mobs will be more challenging, otherwise I can stand there all day taking hits and never die.
Getting lost also used to worry me, especially in caves. It can be easy to get lost underground, especially when you have multiple mine shafts and caves intersecting each other. Luckily there is a somewhat cheap solution for this, just hit f3. Once you understand how to use coordinates and write down the location of your home and any other place you want to visit, it really is impossible to get lost. An admin could teleport me 20,000 blocks away and I would still easily be able to walk a straight line home. As much as I love using coords, I do feel the gameplay would benefit from not being able to see them. There was a time I navigated by using the sun/moon to determine east and west, along with memorizing various landmarks.
The only time this game gives me anxiety now though is when I am pitted against other players. Mobs are easy, navigating is easy. Play on a Towny PVP server for a while though where you have actual human enemies constantly wanting to destroy you and your town. Or even on a PVE server without grief protection, you constantly have to worry about being griefed or robbed. The arena type games like KitPVP don't count though, as you don't actually lose anything when dying. What makes PVP in this game interesting to me is when it gets mixed with something like Towny or Factions. Then you have politics, diplomacy, alliances, massive wars, etc. Unfortunately those servers are all P2W and Mojang will not enforce their EULA.
Guess I'll stick with building in Creative until Mojang actually makes survival or PVP worth the time investment.
I used to get pretty freaked out caving, but really, after you get iron/diamond armor in a world and a good bow, caving really isn't that bad. I even enjoy it to take stress off. I do agree with using coords to not get lost, and one thing I find really helpful is REI's minimap, as you can see what mobs are around you and also find nearby lava lakes if you are at or around level 11.
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The best way out is through
Does anyone find it funny that the Minecraft forums still think that Minecraft is misspelled? Or is it just me?
Yes! absolutely. i can definitely relate to the nervousness and anxiety you feel when mining or exploring caves and tunnels. I never played video games as a child, but I started playing minecraft when I was about 18 or so and the "monsters" scared me so much that I've been playing in peaceful mode ever since. And even though there are no hostile mobs to worry about, I still get nervous and somewhat scared when entering a huge dark room or any dark place that mobs would otherwise be hiding. :3
Haha, I used to be afraid of mobs too. But nowadays the only thing that scares me is getting lost in the caves and not being able to find my base ever again. D:
This is where wool is so helpful. I use a 3x3x1 grid to help. Green at the center on the side facing towards home. Red on the opposite side for the first/main pathway. Then the other colors to indicate off branches. This grid can also be turned on it's side and placed into a wall. I always set a torch in the center to keep it well lit.
No matter where I am, I just follow the green back home. If I run out of wool blocks, I stop exploring until I get more, but to help me know which cave branch I was last exploring, I'll place a torch on that color wool as I trace my steps back home, picking them back up when I go back in.
Why not just tunnel to the surface if you get lost? Even digging straight up isn't really that dangerous; a torch will prevent gravel from suffocating you (and gravel is less common in newer versions); similarly, you can see dripping lava. Not like it should be that easy to get lost anyway if you are playing current versions; the changes to cave generation mean you have a lot more caves that are separate tunnels, as opposed to countless intersections that make it often impossible to follow a single tunnel.
I mean, imagine trying to explore this, the largest and densest naturally generated cave system I've explored in Survival in vanilla 1.6.4 (seed -123775873255737467 at -800, -1050; in 1.7+ hardly anything can be found here); to the right is a cutaway showing the lower levels, where not a single individual cave can be seen in the central mass:
I've found many that are far larger overall with the help of code I wrote that automatically searches for them, like this one in the seed -3103183793722467 at -98528, -86352 (cave shown above on the right for comparison; there's also a caved-in surface dungeon near the bottom center for size comparison); these giant cave systems contain well over 300 individual caves:
Also, check out the surrounding area - these giant cave systems aren't that unusual when put into context; abandoned mineshafts are also the most common large structure (temples, villages, mineshafts, strongholds, ocean monuments) by far, even in 1.7+, which made then 40% as common, still one per 250 chunks once you get more than 80 chunks away from the origin (1 per 100 in 1.6.4 and before), and even in a Superflat world that lets the others generate without biome restrictions:
Pretty much everything you see is also interconnected in some manner; this thread claims "Around the 30 altitude mark lies vast expanses of Abandoned Mineshafts and interconnected caves, spanning in some cases over 3 kilometers long in a continuous network" which based on my experience is accurate (this includes "I once dug into a coal vein, and there happened to be yet another cave system on the other side of it, which is just as vast as the one I'm in already. It's getting ridiculous.").
Yeah, that explains why they nerfed the Swiss cheese underground in 1.7; at least, we can only speculate since there never was any official reason given; oddly enough, ravines, one every 50 chunks, were not nerfed.
Other bugs and issues "added" to the game since then have also made caving much safer, such as the mob spawning bug on lower render distances since 1.7.4 or the bad mob AI in 1.8.