So I have this teleporter made from command blocks (tp @p - - -) it works fine but is there any code I can put after that for player locations because im getting sick of spawning into a wall.
Okay let me get this straight 180 is the degrees your guys head is turning from the teleport?
And I tried to use the 0 at the start and i changed it to many numbers within 360 such as 90 180 270... and it keeps making my guys head look up how can i fix this?
Okay let me get this straight 180 is the degrees your guys head is turning from the teleport?
And I tried to use the 0 at the start and i changed it to many numbers within 360 such as 90 180 270... and it keeps making my guys head look up how can i fix this?
Actually the first rotation number is the pitch, or vertical angle, and the second number is the horizontal rotation. You would want
How do I set my vertical angle so its were ever the person was looking eg. at the ground or in the sky. but still have it so they are facing north, south, east, or west?
Actually the first rotation number is the pitch, or vertical angle, and the second number is the horizontal rotation. You would want
/tp @p ~ ~ ~ 0 180
That is incorrect. The first rotation number is the horizontal rotation and the second rotation number is the pitch. It can be seen by performing this command in 1.8.1:
That is incorrect. The first rotation number is the horizontal rotation and the second rotation number is the pitch. It can be seen by performing this command in 1.8.1:
/tp @p ~ ~ ~ 0 40
Ah...I was using 180, which does the same thing to pitch and yaw.
P.S i'm using 1.8.1
/tp @p - - - 180 0
This command would also make the teleported player face north (the 180) and their head would not be facing up or down (the 0).
And I tried to use the 0 at the start and i changed it to many numbers within 360 such as 90 180 270... and it keeps making my guys head look up how can i fix this?
Actually the first rotation number is the pitch, or vertical angle, and the second number is the horizontal rotation. You would want
Putting the CENDENT back in transcendent!
That is incorrect. The first rotation number is the horizontal rotation and the second rotation number is the pitch. It can be seen by performing this command in 1.8.1:
Ah...I was using 180, which does the same thing to pitch and yaw.
Putting the CENDENT back in transcendent!
Yeah, that confused me as well , so I decided to try smaller increments to see what I got.