I honestly think it doesn't really matter. If people just want a taste of Minecraft, that is probably better than the demo (I used MCPE as a demo, lol) Then they should be fine. If they are unable to buy Minecraft or they don't have a debit/credit card, I think they are okay. But if people use Cracked Minecraft and they are fully able to buy the actual game, then no. They need to just pay the 27 bucks (Or whatever source of money) to get the game.
Agreed, and I myself started on cracked...
That was when I was 14, I think... had to convince my dad to get it through his paypal XD
Personally I'm of the opinion that most people who can buy Minecraft and who will actually play it will at some point get premium, though- and if not, for shame, I guess.
I'm extremely against people using the pirated game! They should buy it like any other person. Getting Minecraft from some illegal site that DOES NOT have the rights to hand out Minecraft accounts is wrong! If you want to try it, they invented demos people!
In summary, I say no to pirated Minecraft and I do care A LOT about the game being pirated.
I don't see anything wrong with cracked. Its not going to scratch your butt, is it? I use cracked, and no i didn't download it from a virus site. Its ok to play on cracked launcher just like its ok to play on premium and ok to not play at all.
I need a Lamborghini even though I can't afford it.
Now that Microsoft have taken Mojang over, why should anyone even care in the slightest?
It's not like you're going to shut down a game with a backer like Microsoft.
*Facepalm*... Heres the thing, WE can shut it down. The players are bringing in the money, not microsoft. Do you think microsoft just uses some kind of device to print money? No, the players is what keeps minecraft alive, and if they don't freaking fix the things a lot of people will leave.
I'm extremely against people using the pirated game! They should buy it like any other person. Getting Minecraft from some illegal site that DOES NOT have the rights to hand out Minecraft accounts is wrong! If you want to try it, they invented demos people!
In summary, I say no to pirated Minecraft and I do care A LOT about the game being pirated.
But you have a pirate avatar.
Rollback Post to RevisionRollBack
Yes. cause I totally spread gold bars on my toast...
I feel that the Minecraft users from "cracked" client are prone to identity theft and fraud. Unfortunately, there are rising number of DDOS attacks caused by some "cracked" client manufacturer and their subordinates.
As a fact, they steal the original Minecraft client and modify it into "cracked".
In China, unfortunately, a large part of players are cracked users. I myself got premium account just few weeks ago(a friend who went to US brought me a gift card). Cracking feels bad, really.
Most cracked users are unable to pay(as far as i know), that's the main problem in my country. Many Chinese Minecrafters are students and mainly below 18. And strict parents are important. Chinese parents are really strict towards games and do not understand why we should pay for it. I believe it'll be better in the future =)
I feel that the Minecraft users from "cracked" client are prone to identity theft and fraud. Unfortunately, there are rising number of DDOS attacks caused by some "cracked" client manufacturer and their subordinates.
As a fact, they steal the original Minecraft client and modify it into "cracked".
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I have to say one thing, Notch didn't have problems with the crack players, so why should the rest of you. If him and the rest of Mojang had originally had problems with it they could have easily made it where crack versions wouldn't work to play Minecraft, but instead they didn't. My points will be bold and taken from his Twitter and Notch.net.
@AndresLeay Just pirate it. If you still like it when you can afford it in the future, buy it then. Also don't forget to feel bad.
Yes, I understand this is over two years old, but Notch told someone to go ahead and feel bad about it.
Disclaimer: This is my personal perspective on things, not an official Mojang statement. The reason it matters to say this is that I was at home with a bad fever during the events of most of this, and I almost certainly don’t have the full story.
Mojang exists because I got lucky with Minecraft and it got way bigger than I could handle on my own. Mojang has people working with business contracts, taxes, support, lawyering and office management, but most people make games. Mojang exists because we want to have fun businessing contracts, taxing, supporting, lawyeringing, office managing, and most importantly, making games. We make a lot of money because Minecraft is a huge phenomenon and we’ve got extremely passionate and friendly fans who make the game the phenomenon it is, and we’re very fortunate and grateful, but it’s not what drives us.
Mojang does not exist to make as much money as possible for the owners. As the majority shareholder, I’d know. Every time a big money making deal comes up that would make a lot of money, it’s of course very tempting, but at the end of the day we choose to do what either makes the most sense for our products, or the things that seem like fun for us at Mojang.
The EULA for Minecraft says you can’t make money of Minecraft. If you make mods, they have to be free. If you host a server, you can charge for access to your hardware, but not for individual elements in the game. Once YouTube and streaming got bigger, we added specific exceptions saying you can totally monetize video content about the game.
Some privately run Minecraft servers do charge for ingame items, for xp boosts, for access to certain game modes. Some of them even charge quite a lot. I don’t even know how many emails we’ve gotten from parents, asking for their hundred dollars back their kid spent on an item pack on a server we have no control over. This was never allowed, but we didn’t crack down on it because we’re constantly incredibly swamped in other work.
Someone saw that the EULA says you can’t charge for these things, and asked one of the people working at Mojang about it. That person said that yes, it is indeed against the rules, and then everything exploded. A lot of people got the impression that we’re changing the EULA somehow to only now disallow these things, but they were never allowed. A lot of people voiced their concerns. A few people got nasty. Someone said we’re literally worse than EA.
We had discussions about it internally, and eventually had a big meeting where we said that yes, people running servers are a huge part of what makes Minecraft so special, and that they need to be able to pay for the servers. So we came up with all sorts of ways this could be done without ruining the “you don’t pay for gameplay” aspect of Minecraft we all find so important. These rules we’re posted in non-legal speak here: mojang.com/2014/06/lets-talk-server-monetisation (our lawyers are probably having a lot of fun trying to turn that into legal text). There are new rules. These are new exceptions to the EULA. All of these make the rules more liberal than things were before.
People are still asking me to change back to the old EULA. That makes me sad.
also herobrine is not real please stop asking argh
Notch saids in his statement her that money isn't what drives them.
It’s amazing. You strap on some gear, and then you’re inside whatever world you want. It showed up in books, it showed up in movies, and everyone dreamed about it. Problem was, it kinda sucked. I tried Dactyl Nightmare at an amusement park, and it kinda sucked. Huge wires, unconvincing tracking, horrible visual fidelity. VR kept sucking for a long time, and people kinda gave up on it.
But then something happened. Or, well, it had already happened, but nobody realized. The technology was finally here to do proper virtual reality. The team behind Oculus Rift realized this, and built the first prototype of VR that was finally just good enough to be usable, and it was only going to get better and better. They set up a kickstarter to fund their enthusiasm, and a lot of people got excited. They made about ten times the money they asked for, and I was one of the top-level backers.
I got my oculus rift dev kit, and played around with it. It was convincing. It presented a lot of design problems. It made me nauseous. It was signed by the entire Oculus Rift team. I got super excited and worked on a couple of prototypes before moving on to other things. Perhaps I would pick it up again closer to the consumer version release.
A couple of weeks ago, they reminded me that I still hadn’t visited their office, one of the rewards from the kickstarter. John Carmack would be there. The combined opportunity of seeing their latest tech and getting to talk about vr (and doom) with John was overwhelming, so I took the 12+ hour flight there. What I saw was every bit as impressive as you could imagine. They had fixed all the major issues, and all that remained was huge design and software implementation challenges.
As someone who always felt like they were born five or ten years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with. I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years we’ll look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me. My head started spinning with potential applications and how to deal with all the issues (how do you do gui? how do you deal with locomotion? what input do you use? what happens if the player leans far enough forward to clip into a wall? how do you prevent vr induced existential crisis?)
Of course, they wanted Minecraft. I said that it doesn’t really fit the platform, since it’s very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.
And then, not two weeks later, Facebook buys them.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
I have the greatest respect for the talented engineers and developers at Oculus. It’s been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I’d like to congratulate both Facebook and the Oculus owners. But this is where we part ways.
They were thinking of making it for the Oculus to be free.
These are my points to how Notch felt about cracking. I know now that Mircosoft now owns it, but Mircosoft has also said they are not currently planning to change how Notch and the rest of Mojang had Minecraft setup. Cracking is a part of Minecraft and has been given the green light by Notch himself when he posted that Tweet.
I can honestly say that I know people that have the crack and plan on buying it when they can afford it. Some are kids that parents won't buy them video games or allow them to get their own video games, some people honestly can't afford it because they need to worry about food, shelter, and clothing than video games, and the adults I know that have the crack have it because they don't make enough money to cover their bills and buy the game. I also know some school that use Minecraft as teaching tools for young children and for some of these kids they wouldn't be able to do their homework about things that are in Minecraft if they didn't have the crack. Seriously, I don't have a problem with crack because I was once someone that couldn't afford Oregon Trails when schools would used it as a teaching tool, so I was unable to do my homework on it, plus we didn't have a computer in the household until the early 2000.
Think, there are a lot less unfortunate people out there that can't afford it, so they play the crack hoping that either one day they can afford it or someone gives them money to get the game or gives them the game. This is all that I have to say on this subject. You can get mad and try to argue with me all you want about it, but I'm just not going to care what you have to say. If you can make a good point I will probably agree with you, but if it is just, piracy is illegal, Notch gave that part of Minecraft up when he sent that tweet despite the tweet being over 2 years old.
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Really, you don't have no one to blame because if you play in an actual server instead of crack you can get away from the crack players as well. You can easily find out a server is crack because it will ask you either /register password or /register password password. A none crack server will not ask you for that because it can automatically link to your premium account and since crack users don't have that it blocks them from that server. If you don't want to play with crack users that is your best option. I personally like playing on crack servers because crack servers have found ways to keep people from griefing you buy you voting in polls and getting things to keep people from taking things in an area you own.
If you have issues with cracks than go play on a server that isn't crack because your just as guilty as the crack user.
(I know what I said in my last post, but this just came to mind after I logged into one of the servers I do my YouTube vids on.)
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I'm a cracked user myself. But I am going to buy minecraft soon.
SOON.
I used the cracked version to see how beautiful minecraft is. I think I'll just have to keep playing it until my birthday next month. My parents promised me to buy a gift code as a gift. But nah, I don't play the cracked version anymore. I actually deleted it cu's I think it's cheating. We have to support the developers for their hard work, we should consider buying the game. My parents DO think minecraft is fun. Some schools install minecraft on their computers for educational purposes.
Agreed, and I myself started on cracked...
That was when I was 14, I think... had to convince my dad to get it through his paypal XD
Personally I'm of the opinion that most people who can buy Minecraft and who will actually play it will at some point get premium, though- and if not, for shame, I guess.
In summary, I say no to pirated Minecraft and I do care A LOT about the game being pirated.
I need a Lamborghini even though I can't afford it.
*Facepalm*... Heres the thing, WE can shut it down. The players are bringing in the money, not microsoft. Do you think microsoft just uses some kind of device to print money? No, the players is what keeps minecraft alive, and if they don't freaking fix the things a lot of people will leave.
But you have a pirate avatar.
Yes. cause I totally spread gold bars on my toast...
As a fact, they steal the original Minecraft client and modify it into "cracked".
Most cracked users are unable to pay(as far as i know), that's the main problem in my country. Many Chinese Minecrafters are students and mainly below 18. And strict parents are important. Chinese parents are really strict towards games and do not understand why we should pay for it. I believe it'll be better in the future =)
Piracy problems = easier to hack internet
@AndresLeay Just pirate it. If you still like it when you can afford it in the future, buy it then. Also don't forget to feel bad.
Literally worse than EA
June 14th, 2014Disclaimer: This is my personal perspective on things, not an official Mojang statement. The reason it matters to say this is that I was at home with a bad fever during the events of most of this, and I almost certainly don’t have the full story.
Mojang exists because I got lucky with Minecraft and it got way bigger than I could handle on my own. Mojang has people working with business contracts, taxes, support, lawyering and office management, but most people make games. Mojang exists because we want to have fun businessing contracts, taxing, supporting, lawyeringing, office managing, and most importantly, making games. We make a lot of money because Minecraft is a huge phenomenon and we’ve got extremely passionate and friendly fans who make the game the phenomenon it is, and we’re very fortunate and grateful, but it’s not what drives us.
Mojang does not exist to make as much money as possible for the owners. As the majority shareholder, I’d know. Every time a big money making deal comes up that would make a lot of money, it’s of course very tempting, but at the end of the day we choose to do what either makes the most sense for our products, or the things that seem like fun for us at Mojang.
The EULA for Minecraft says you can’t make money of Minecraft. If you make mods, they have to be free. If you host a server, you can charge for access to your hardware, but not for individual elements in the game. Once YouTube and streaming got bigger, we added specific exceptions saying you can totally monetize video content about the game.
Some privately run Minecraft servers do charge for ingame items, for xp boosts, for access to certain game modes. Some of them even charge quite a lot. I don’t even know how many emails we’ve gotten from parents, asking for their hundred dollars back their kid spent on an item pack on a server we have no control over. This was never allowed, but we didn’t crack down on it because we’re constantly incredibly swamped in other work.
Someone saw that the EULA says you can’t charge for these things, and asked one of the people working at Mojang about it. That person said that yes, it is indeed against the rules, and then everything exploded. A lot of people got the impression that we’re changing the EULA somehow to only now disallow these things, but they were never allowed. A lot of people voiced their concerns. A few people got nasty. Someone said we’re literally worse than EA.
We had discussions about it internally, and eventually had a big meeting where we said that yes, people running servers are a huge part of what makes Minecraft so special, and that they need to be able to pay for the servers. So we came up with all sorts of ways this could be done without ruining the “you don’t pay for gameplay” aspect of Minecraft we all find so important. These rules we’re posted in non-legal speak here: mojang.com/2014/06/lets-talk-server-monetisation (our lawyers are probably having a lot of fun trying to turn that into legal text). There are new rules. These are new exceptions to the EULA. All of these make the rules more liberal than things were before.
People are still asking me to change back to the old EULA. That makes me sad.
also herobrine is not real please stop asking argh
Virtual Reality is going to change the world
March 25th, 2014It’s amazing. You strap on some gear, and then you’re inside whatever world you want. It showed up in books, it showed up in movies, and everyone dreamed about it. Problem was, it kinda sucked. I tried Dactyl Nightmare at an amusement park, and it kinda sucked. Huge wires, unconvincing tracking, horrible visual fidelity. VR kept sucking for a long time, and people kinda gave up on it.
But then something happened. Or, well, it had already happened, but nobody realized. The technology was finally here to do proper virtual reality. The team behind Oculus Rift realized this, and built the first prototype of VR that was finally just good enough to be usable, and it was only going to get better and better. They set up a kickstarter to fund their enthusiasm, and a lot of people got excited. They made about ten times the money they asked for, and I was one of the top-level backers.
I got my oculus rift dev kit, and played around with it. It was convincing. It presented a lot of design problems. It made me nauseous. It was signed by the entire Oculus Rift team. I got super excited and worked on a couple of prototypes before moving on to other things. Perhaps I would pick it up again closer to the consumer version release.
A couple of weeks ago, they reminded me that I still hadn’t visited their office, one of the rewards from the kickstarter. John Carmack would be there. The combined opportunity of seeing their latest tech and getting to talk about vr (and doom) with John was overwhelming, so I took the 12+ hour flight there. What I saw was every bit as impressive as you could imagine. They had fixed all the major issues, and all that remained was huge design and software implementation challenges.
As someone who always felt like they were born five or ten years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with. I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years we’ll look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me. My head started spinning with potential applications and how to deal with all the issues (how do you do gui? how do you deal with locomotion? what input do you use? what happens if the player leans far enough forward to clip into a wall? how do you prevent vr induced existential crisis?)
Of course, they wanted Minecraft. I said that it doesn’t really fit the platform, since it’s very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.
And then, not two weeks later, Facebook buys them.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
I have the greatest respect for the talented engineers and developers at Oculus. It’s been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I’d like to congratulate both Facebook and the Oculus owners. But this is where we part ways.
If you want to experience Minecraft in VR, there’s an excellent mod that does this. It’s called Minecrift, and you can find it here.
These are my points to how Notch felt about cracking. I know now that Mircosoft now owns it, but Mircosoft has also said they are not currently planning to change how Notch and the rest of Mojang had Minecraft setup. Cracking is a part of Minecraft and has been given the green light by Notch himself when he posted that Tweet.
I can honestly say that I know people that have the crack and plan on buying it when they can afford it. Some are kids that parents won't buy them video games or allow them to get their own video games, some people honestly can't afford it because they need to worry about food, shelter, and clothing than video games, and the adults I know that have the crack have it because they don't make enough money to cover their bills and buy the game. I also know some school that use Minecraft as teaching tools for young children and for some of these kids they wouldn't be able to do their homework about things that are in Minecraft if they didn't have the crack. Seriously, I don't have a problem with crack because I was once someone that couldn't afford Oregon Trails when schools would used it as a teaching tool, so I was unable to do my homework on it, plus we didn't have a computer in the household until the early 2000.
Think, there are a lot less unfortunate people out there that can't afford it, so they play the crack hoping that either one day they can afford it or someone gives them money to get the game or gives them the game. This is all that I have to say on this subject. You can get mad and try to argue with me all you want about it, but I'm just not going to care what you have to say. If you can make a good point I will probably agree with you, but if it is just, piracy is illegal, Notch gave that part of Minecraft up when he sent that tweet despite the tweet being over 2 years old.
If you have issues with cracks than go play on a server that isn't crack because your just as guilty as the crack user.
(I know what I said in my last post, but this just came to mind after I logged into one of the servers I do my YouTube vids on.)
SOON.
I used the cracked version to see how beautiful minecraft is. I think I'll just have to keep playing it until my birthday next month. My parents promised me to buy a gift code as a gift. But nah, I don't play the cracked version anymore. I actually deleted it cu's I think it's cheating. We have to support the developers for their hard work, we should consider buying the game. My parents DO think minecraft is fun. Some schools install minecraft on their computers for educational purposes.
Critiquing is easy. Creating is difficult.