once modding api is finished and available on realms, they can move over to there.
those $20-30 donations will be enough to cover realms costs, and modding api will ensure all mods and plugins that get updated to it will still be available on their servers.
they'll keep their communities while reducing costs.
the only "downside" will be, that pirates won't be able to play, but honestly, who cares for that other than other pirates?
mojang obviously won't let third party client/server mods like forge or bukkit to be part of realms, but for something that uses their own sanctioned api it shouldn't have any problems.
uhm realms has like a 20 player limit..have fun having a 500 / 550 player server transfer to a 20 player limit
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
I don't think mojang understands where servers get their money. People won't donate $30 for /hat and /nick, no they will donate for awesome perks and kits. I don't seem how this is "Fair", big servers that get alot of donations every month would survive but smaller ones that get maybe around $20-$30 a month without this in effect. Minecraft may be going down the same path Runescape did. Alot of players probably will not like this and leave. There will not be any more 'nice small' servers just crowded server where you can't build anywhere because people have ruined the wilderness with griefing.
Alot of people treat their server as a 'buisness'. It's like saying to Treyarch you can't sell dlc packages with dlc guns because that's unfair to players who don't spend $15 for it and all guns should be free. People like buying advantages over other players it makes them feel powerful. I think if you don't like that the server is 'pay to win' then don't play, go find a server that offers no donations and where the server will be up for a month because lack of income.
Mojang understands perfectly and they know several servers will go down because of this. The problem is exactly about people treating Minecraft like a business when Mojang didn't intend it to. People have to wake up that they are squatting on someone else's game to make money. This is no different with land squatters setting up a shop and making money on a land they don't own and throwing a fit when the owner wants them to move out.
Honestly, I think this is just another difficult thing for people to understand. They're not ready to leave their comfort zone, when this is a huge plus for every kind of minecraft player. Sure, people might get upset because they think they aren't going to receive the money they're used to, to maintain a server, or for their own personal reasons, but in all actuality, statistically, you're probably not going to see much of a difference. Players who do and want to spend money on minecraft servers are going to do it regardless of vanity or personal gain. This works with any game, same concept, and if you think differently, you're looking at it incorrectly and you're terrified of change.
Other than that, this totally protects all players of minecraft! People can retain their own private servers that require a cost to join, and normal players don't have to deal with the typical bs of higher up servers who feel the need to milk the players for server cost(plus more which is a joke). Just remember, there's servers out there that maintain their server cost purely from vanity. This change won't even affect them.
I agree with you. the only difference is that people have to actually put more effort into managing there server. There are PLENTY of opportunities to support your server other then Pay-to-win style packages. The new EULA is just forcing you to use those methods instead. So suck it up, this is for the good of the community as a whole, even if a few servers crash and burn i feel very strongly that whatever ones are left will be much better then the old.
ITT: Mojang telling people how to run their personal servers on their personal hardware with absolutely idiotic equality-minded stipulations that cannot be enforced.
I think pay to win is absolute garbage. I don't play on servers like that. However, I find it completely unnecessary to go out of my way to bring down servers that other people obviously enjoy just because I don't.
This assumes that you own minecraft. you don't own minecraft, you don't own your server. Even a 'private' server goes though mojangs authentication and login servers. They have every right to tell you how you should use THEIR product. the only way you could truly have a server that's totally yours is to run it in offline mode.
But no, Mojang have tried to be reasonable and provide some options...
...Fine, let’s stay with the old EULA. You know the one that would be even worse for you.
...So stop wasting all this time and effort trying to get a community to support a dead business model, and start working out how to grow and thrive in the new environment
This is the worst thing that's happened to Minecraft since the hunger bar.
oh yeah i remember when it was added. everyone freaked out and said it was the worst thing ever.Then after a while it turned out to be a very good feature that added balance and purpose to the game hmmm...
you're right! this IS just like when they added the hunger bar!
oh yeah i remember when it was added. everyone freaked out and said it was the worst thing ever.Then after a while it turned out to be a very good feature that added balance and purpose to the game hmmm...
you're right! this IS just like when they added the hunger bar!
something mojang clearly does not care about when selling items.
something mojang clearly does not care about when selling items.
i hardly understand what you mean. the entire EULA change is DEDICATED to forcing server into making thir playing environment more balanced. Mojang sells games, so i dont know what you mean by items. and id say the prices are fair so that's not really unbalanced.
Yes, go sign that. Mojang are being forced to enforce the EULA. There have been lawsuits. In response, they are weakening it, so that servers behaiving in what they feel is a fair manner can continue operating. That's a terrible thing, and the only proper course of action is to shut down every server that allows users to pay real money at all, and delete the accounts of everyone running those servers.
i hardly understand what you mean. the entire EULA change is DEDICATED to forcing server into making thir playing environment more balanced. Mojang sells games, so i dont know what you mean by items. and id say the prices are fair so that's not really unbalanced.
I mean they are punishing the servers that actually had balance in their donor/non donor kits. In the q and a somewhere mojang said balance does not matter when selling kits, as it is not allowed if it affects game play.
Honestly, Mojang's cause and reason are legally sound, moral, and acceptable. But the only thing I'm really mad about is that it's going to seriously affect and/or take down communities I have grown to love. Even though we were totally balanced in our donations. But still, we'll see what happens.
oh yeah i remember when it was added. everyone freaked out and said it was the worst thing ever.Then after a while it turned out to be a very good feature that added balance and purpose to the game hmmm...
you're right! this IS just like when they added the hunger bar!
The hunger bar hasn't gotten any better; the players' expectations got worse.
I mean they are punishing the servers that actually had balance in their donor/non donor kits. In the q and a somewhere mojang said balance does not matter when selling kits, as it is not allowed if it affects game play.
if it affects gameplay then it by definition makes the odds in one persons favor. Even if its minor, that means its unbalanced. how excatly do you affect gameplay without changing someones odds in battle? or how easy it is for them to gather resources, you don't. And considering that the EULA explicitly states that kits not affecting gameplay for one player while holding back others can still be sold, that means if you fall into this category you are most likely unbalancing the game and making it unfair to those who do not pay.
And sure there might be what? 1% of kit based servers that sell kits that dont REALLY affect gameplay but still fall into the category. But if you're honestly going to stand on that 1% and demoand mojang change the EULA back i really dont know what to say.
but in general, there IS no 'balanced' donation perks, if you pay and get something that helps you but not others its pay-to-win. If people honestly believe there is, i think they need to re-check the definition of balance in a gaming context.
You'd still have to follow the EULA, even if using offline mode.
It's beside the point.
Mojang does not pay for these servers, nor do they do any of the decision making. Mojang pays for your ability to connect to a server They have created a game that has a reputation because of the freedom it has allowed players and they're now planning on undoing it. you can still make money, just not in an OP and stupid way. The fact that they let you make money at all is outright insane to compared to nearly every other company. This is something that simply is not allowed, mojang is allowing it. but on THEIR Terms.
Balance? This isn't League of Legends or CS:GO; many of Minecraft's features are inherently and pretty much irreparably imbalanced. Diamond armor is absolutely ridiculous, no matter what light you put it in. Throw plugins in to that equation and you are so far beyond balance there is simply nothing that can be done. Every game that has any type of progression must have balance for players to progress smoothly. Without the interference of plugins, mods, or pay to win. Yes, diamond armor is quite balanced. Given the amount of time it takes to create a full set, the amount of things that can kill you regardless (falling, drowning, lava) and the fact that it breaks over time meaning you will need even more. it is very well balanced. as for plugins, who cares? as long as noone is paying to be even more unbalanced is all i care about. In a weird sense, if everyone is equally unbalanced is still balanced.
It is possible. However the biggest servers (Mineplex, Hypixel, Hive etc) will not survive. only the little ones will. why? the big ones need to pay more to mcrealms, mcprohosting, etc.
OK, prediction made. See you in September (when those servers have been under the new terms for a month).
Honestly, Mojang's cause and reason are legally sound, moral, and acceptable. But the only thing I'm really mad about is that it's going to seriously affect and/or take down communities I have grown to love. Even though we were totally balanced in our donations. But still, we'll see what happens.
and i think that is the problem most people are having with this. Its a big change, A scary change. noone can really say what to happen, but all i know is that Mojang is trying hard to clean up the community using some tough love.
You say this while rejecting the attempted destruction of pay-to-win servers. The most prime example of players standards lowering over time.
I don't care for pay-to-win servers, but they are better than pay-to-play servers because at least on pay-to-win servers, I can still lose for free. In any case, not every server with items for sale are pay-to-win; many are time-savers or provide small boosts.
if it affects gameplay then it by definition makes the odds in one persons favor. Even if its minor, that means its unbalanced. how excatly do you affect gameplay without changing someones odds in battle? or how easy it is for them to gather resources, you don't. And considering that the EULA explicitly states that kits not affecting gameplay for one player while holding back others can still be sold, that means if you fall into this category you are most likely unbalancing the game and making it unfair to those who do not pay.
And sure there might be what? 1% of kit based servers that sell kits that dont REALLY affect gameplay but still fall into the category. But if you're honestly going to stand on that 1% and demoand mojang change the EULA back i really dont know what to say.
but in general, there IS no 'balanced' donation perks, if you pay and get something that helps you but not others its pay-to-win. If people honestly believe there is, i think they need to re-check the definition of balance in a gaming context.
You are over dramatizing what pay to win is, even worse than mojang it. Even if it is not perfectly 100% balanced it makes the servers more competitive and fun. Where is the fun in playing a server where every has the same exact stuff?
Restrictions on how software may be used have never been of benefit to the user.
One does NOT gain more rights or a better experience when use becomes even more restricted.
Stop being an apologist - it is sickening.
Oh, the horror.
Hmm... you mean "less" restricted, don't you? I mean, your premise of more restriction being bad is accurate, but insinuating that there are more restrictions under the new terms is just wrong.
uhm realms has like a 20 player limit..have fun having a 500 / 550 player server transfer to a 20 player limit
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Mojang understands perfectly and they know several servers will go down because of this. The problem is exactly about people treating Minecraft like a business when Mojang didn't intend it to. People have to wake up that they are squatting on someone else's game to make money. This is no different with land squatters setting up a shop and making money on a land they don't own and throwing a fit when the owner wants them to move out.
I agree with you. the only difference is that people have to actually put more effort into managing there server. There are PLENTY of opportunities to support your server other then Pay-to-win style packages. The new EULA is just forcing you to use those methods instead. So suck it up, this is for the good of the community as a whole, even if a few servers crash and burn i feel very strongly that whatever ones are left will be much better then the old.
This assumes that you own minecraft. you don't own minecraft, you don't own your server. Even a 'private' server goes though mojangs authentication and login servers. They have every right to tell you how you should use THEIR product. the only way you could truly have a server that's totally yours is to run it in offline mode.
http://www.reddit.com/r/Minecraft/comments/28ct8w/not_more_of_eula
oh yeah i remember when it was added. everyone freaked out and said it was the worst thing ever.Then after a while it turned out to be a very good feature that added balance and purpose to the game hmmm...
you're right! this IS just like when they added the hunger bar!
something mojang clearly does not care about when selling items.
i hardly understand what you mean. the entire EULA change is DEDICATED to forcing server into making thir playing environment more balanced. Mojang sells games, so i dont know what you mean by items. and id say the prices are fair so that's not really unbalanced.
Yes, go sign that. Mojang are being forced to enforce the EULA. There have been lawsuits. In response, they are weakening it, so that servers behaiving in what they feel is a fair manner can continue operating. That's a terrible thing, and the only proper course of action is to shut down every server that allows users to pay real money at all, and delete the accounts of everyone running those servers.
That's what you all want, right? Yes? No?
I mean they are punishing the servers that actually had balance in their donor/non donor kits. In the q and a somewhere mojang said balance does not matter when selling kits, as it is not allowed if it affects game play.
<Click me! It only takes a few seconds!
if it affects gameplay then it by definition makes the odds in one persons favor. Even if its minor, that means its unbalanced. how excatly do you affect gameplay without changing someones odds in battle? or how easy it is for them to gather resources, you don't. And considering that the EULA explicitly states that kits not affecting gameplay for one player while holding back others can still be sold, that means if you fall into this category you are most likely unbalancing the game and making it unfair to those who do not pay.
And sure there might be what? 1% of kit based servers that sell kits that dont REALLY affect gameplay but still fall into the category. But if you're honestly going to stand on that 1% and demoand mojang change the EULA back i really dont know what to say.
but in general, there IS no 'balanced' donation perks, if you pay and get something that helps you but not others its pay-to-win. If people honestly believe there is, i think they need to re-check the definition of balance in a gaming context.
You say this while rejecting the attempted destruction of pay-to-win servers. The most prime example of players standards lowering over time.
and i think that is the problem most people are having with this. Its a big change, A scary change. noone can really say what to happen, but all i know is that Mojang is trying hard to clean up the community using some tough love.
You are over dramatizing what pay to win is, even worse than mojang it. Even if it is not perfectly 100% balanced it makes the servers more competitive and fun. Where is the fun in playing a server where every has the same exact stuff?
(and the same for the Q&A analysis that follows it!)