Just get rid of the op commands like /fly. This is what im mostly talking about. That and OP gear.
You dont need a Sharpness ten sword come on now actually play the game.
Okay, so what's to stop a child from stealing their parents credit card and, instead of paying $500.00 for a gem boost, they pay $500.00 for entrance to a server or $500.00 for a special fireworks effect? The emails won't stop, instead of people complaining about how their child stole their credit card in order to buy a measely XP boost and a special "donor-only" kit, you'll get emails from people complaining about how their child stole their credit card in order to play on a server period or for some crummy fireworks effect. No, what mojang needs to do is allow any and all server monetization methods and let the community continue to make their own decisions as to what's best for themselves.
Non-sequitur Fallacy : Kids will still use credit cards, therefor monetization that relies on p2w or giving advantages should be allowed, possibly profiting off of Mojang's content shouldn't be illegal either.
Just get rid of the op commands like /fly. This is what im mostly talking about. That and OP gear.
You dont need a Sharpness ten sword come on now actually play the game.
but some servers use these in a non abusive way like only allowing them in the survival area but disabling them in the pvp arenas
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
This is bull! How many people do you think are going to donate to a server without getting any perks? Unless Mojang also starts providing FREE server hosting as well, then they are going to lose MOST of their multiplayer servers! How do you pay for a server that is generating no revenue? Out of your own pocket! And how many people are going to do that for a long time? Not many! I think at the LEAST, Mojang should still allow donation-for-perks, but demand a 1-5% royalty on the purchases! That could be set up pretty easily, knowing that Enjin (not trying to involve them here) provides donating for most of the servers.
Man, if this actually happens, Minecraft is going singleplayer. RIP Multiplayer.
AND ALSO, this may really screw with Enjin and any other guild/server sites! Hosting websites for MC servers is where they get most of their money! How will they stand after losing most of their servers?
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These are questions I don't mind answering, and if anyone is curious:
What do you think about the blog posts and efforts to explain Mojang's actions?
I was hoping it would calm things down, but it seems to just have made things worse. People less stressed than me tell me this doesn't have to be a bad thing. Hopefully we can reach some better results now that it's being talked about instead of people breaking the rules in silence.
Some people think that changing this policy so late into Minecraft's life is unfair. Just as many disagree. What do you think about policy changes on a game that has been out for so many years?
For the last several years, these have been the rules. People didn't realize or chose to ignore that they were building the businesses around something that breaks the rules. The "new rules" we've added adds new ways for people to be able to run legitimate servers and still make money, for the people who want to not break the rules. Hopefully this includes all big companies.
What caused you to make this change in policy?
First of all, people think we changed the rules to make them worse. We didn't. There were some way more lenient rules back in alpha when I was working alone, but that changed a long time ago into the too restrictive rules we had up until recently. The changes we made were all allowing people to monetize. Just how we think streaming and youtube are important for the community, we think running a server is something important that we want to allow, and the changes only happened because this got discussed.
How do you think some servers, which have previously thrived on the old policies, will react? Do you think they'll be alright after the change?
I feel sorry for the ones to based their business around something we don't want Minecraft to become (ie a game where you pay for gameplay). Unfortunately, these were the rules since before they started their business, and hopefully they will be able to transition into something in line we don't disallow. My gut feeling is that most should be able to survive the changeover.
What different advice would you give to new servers as well as old servers to make for a more smooth transition into this new policy?
This is very difficult to give a general response to, as all servers have different setups. Perhaps "talk to your players". I would appreciate not telling the players that there are new rules, though.
All of the people saying: This is great! no more p2w! Really don't get this. it is still p2w. Why? it is now pay to play. Even players who are skilled will still have to pay to win those games they are destined to win.
I'd rather it be a level playing field for everyone, even if the game has an entry fee. That is like having a paintball game but the guy who is willing to pay the most gets to bring a better gun than everyone else and you have to land more shots on him to take him out. Its impossible to have a legit gaming experience when people can just donate their way to the top instead of play their way to the top. The entire pay-to-win structure was developed by a bunch of greedy lads who realized they could make more money nickle and diming a game with a pay-to-win structure than they could if they simply charged a monthly subscription. Most gamers would agree that pay-to-play is always preferable to pay-to-win. Any gamer with even a single iota of a competitive nature shuns the pay-to-win structure.
I'd rather it be a level playing field for everyone, even if the game has an entry fee. That is like having a paintball game but the guy who is willing to pay the most gets to bring a better gun than everyone else and you have to land more shots on him to take him out. Its impossible to have a legit gaming experience when people can just donate their way to the top instead of play their way to the top. The entire pay-to-win structure was developed by a bunch of greedy cock suckers who realized they could make more money nickle and diming a game with a pay-to-win structure than they could if they simply charged a monthly subscription. Most gamers would agree that pay-to-play is always preferable to pay-to-win. Any gamer with even a single iota of a competitive nature shuns the pay-to-win structure.
While that is true, it seems to have worked for games like WoW and such. I suppose it just depends on the playerbase and the game. Now, Minecraft? I've destroyed many a donator on Hypixel, and haven't payed a penny. Doesn't matter if you're using a magnum or a nuke, so long as you know how to use it. What Mojang needs to realize is the fact that people pay their own money to host servers to play THEIR game with other players, and they need a way to pay for those servers. If Minecraft were like, say Halo, where the company provides the servers then this would be different. But the PLAYERS have to pay the money/buy the machines to host the servers, with their own money.
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Going to get hate for this, but I honestly don't see why Mojang had implemented this part of the EULA in the first place. What harm does it do them to allow us to do this? None! Do they lose money? No! Because people still have to buy Minecraft from them to even play on our servers!
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While that is true, it seems to have worked for games like WoW and such. I suppose it just depends on the playerbase and the game. Now, Minecraft? I've destroyed many a donator on Hypixel, and haven't payed a penny. Doesn't matter if you're using a magnum or a nuke, so long as you know how to use it.
And that is the standard argument anyone seems to use in favor of pay-to-win mechanics is they actually beat some paid players a few times. The point is that those players used real money to give themselves an advantage they wouldn't have otherwise had. The true abuse of pay-to-win shows its face when really, really good players start buying items and using them efficiently to beat other players. And then the gap between paid and non-paid becomes abundantly clear. This in turn encourages other players to pay-to-win in order to compete with the better players who do the same. Or they simply leave and disregard it as legit competition, which it isn't.
What Mojang needs to realize is the fact that people pay their own money to host servers to play THEIR game with other players, and they need a way to pay for those servers. If Minecraft were like, say Halo, where the company provides the servers then this would be different. But the PLAYERS have to pay the money/buy the machines to host the servers, with their own money.
Mojang realizes that which is why they said server owners can charge for entry and also advertise and get sponsors.
The reason I'm with Mojang on this is because they're making a stand for the Minecraft community here. They're trying to improve the game for everybody. I'm sure we can agree that pay-to-win mechanics have gotten more prevalent on more servers in the last couple years? Has that been good for Minecraft?
It is not Mojang's fault people made a server thinking that they wouldn't have to financially support it themselves.
If anything, people should try to adapt to the EULA instead of pointless banter.
Totally agree with you Winter.
Why should server owners expect the right to make money by selling the intellectual property of others. Even if there are enough people will to pay for items to keep the server online, its still making money on someone else's property. If a server cant survive on donations or the owner is not prepared to pay the difference in the server rental, then that server should not exist no matter how much the server is liked by its players. No one has the right to sell what doesn't belong to them, its the actions of the bigger servers who have brought the attention of Mojang on to the servers operations
Yes, I run a server. Yes, I expect my donations to drop as I adjust the few advantages that donators have, to align with mojangs requests. However I chose to start a server over 2 years because I wanted to, and I am prepared to pay the rental costs if the donations stop covering the expenses.
Going to get hate for this, but I honestly don't see why Mojang had implemented this part of the EULA in the first place. What harm does it do them to allow us to do this? None! Do they lose money? No! Because people still have to buy Minecraft from them to even play on our servers!
My understanding is that they get complaints from parents who can't keep a PayPal password secret.
And also, they "care" about "fairness" and they don't "want" people to be OP. lol, how dumb do you think we are, Mojang?
omg people look at the post where notch answers the questions. That will possibly tell you why.If you're going to argue against Mojang then at least use their words instead of of speculation.
And that is the standard argument anyone seems to use in favor of pay-to-win mechanics is they actually beat some paid players a few times. The point is that those players used real money to give themselves an advantage they wouldn't have otherwise had. The true abuse of pay-to-win shows its face when really, really good players start buying items and using them efficiently to beat other players. And then the gap between paid and non-paid becomes abundantly clear. This in turn encourages other players to pay-to-win in order to compete with the better players who do the same. Or they simply leave and disregard it as legit competition, which it isn't.
Mojang realizes that which is why they said server owners can charge for entry and also advertise and get sponsors.
The reason I'm with Mojang on this is because they're making a stand for the Minecraft community here. They're trying to improve the game for everybody. I'm sure we can agree that pay-to-win mechanics have gotten more prevalent on more servers in the last couple years? Has that been good for Minecraft?
Pay to win IS very common on Minecraft servers, yes. And yes, if a really good player buys a really good perk with real money, that would make him that much harder to beat. But, really, so what? Then he's a really good, OP player. You just don't play him if you think he is invincible. One thing I suppose everyone could compromise on, is this: You can only charge for items/abilities you could ALSO unlock/buy in-game with things you can get in-game. Such as a permanent, 50% XP boost. You will level up 50% faster than other players, but will ultimately only be able to level up to say, level 99. That way people who want to be a "pro" fast can buy upgrades, items, and perks. People who don't want to spend money, or want to just play it out can just go on normally. Any objections to that?
And also, about "fairness"? Not trying to dis Mojang here, but I think they should leave the deciding of what is "fair" on servers to the server owners.
Pay to win IS very common on Minecraft servers, yes. And yes, if a really good player buys a really good perk with real money, that would make him that much harder to beat. But, really, so what? Then he's a really good, OP player. You just don't play him if you think he is invincible. One thing I suppose everyone could compromise on, is this: You can only charge for items/abilities you could ALSO unlock/buy in-game with things you can get in-game. Such as a permanent, 50% XP boost. You will level up 50% faster than other players, but will ultimately only be able to level up to say, level 99. That way people who want to be a "pro" fast can buy upgrades, items, and perks. People who don't want to spend money, or want to just play it out can just go on normally. Any objections to that?
And also, about "fairness"? Not trying to dis Mojang here, but I think they should leave the deciding of what is "fair" on servers to the server owners.
If you Included the word communities in that sentence:
Wow. A fair way to have this work. Why can we not do that?!
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Not in ANY way saying I am going to disobey the Mojangstas, but how will they enforce this EULA? The only way I could see is to have some people check every single server in existence by joining it. And how in the world would they do that? They don't have THAT many employees.
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Not in ANY way saying I am going to disobey the Mojangstas, but how will they enforce this EULA? The only way I could see is to have some people check every single server in existence by joining it. And how in the world would they do that? They don't have THAT many employees.
NOONE has answered that question.
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
You dont need a Sharpness ten sword come on now actually play the game.
Non-sequitur Fallacy : Kids will still use credit cards, therefor monetization that relies on p2w or giving advantages should be allowed, possibly profiting off of Mojang's content shouldn't be illegal either.
#Logic
but some servers use these in a non abusive way like only allowing them in the survival area but disabling them in the pvp arenas
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Man, if this actually happens, Minecraft is going singleplayer. RIP Multiplayer.
AND ALSO, this may really screw with Enjin and any other guild/server sites! Hosting websites for MC servers is where they get most of their money! How will they stand after losing most of their servers?
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Notch responds to Polygon's biased questions like a boss by motmthrowawayin Minecraft
[–]xNotch 194 points 1 hour ago
These are questions I don't mind answering, and if anyone is curious:
What do you think about the blog posts and efforts to explain Mojang's actions?
Some people think that changing this policy so late into Minecraft's life is unfair. Just as many disagree. What do you think about policy changes on a game that has been out for so many years?
What caused you to make this change in policy?
How do you think some servers, which have previously thrived on the old policies, will react? Do you think they'll be alright after the change?
What different advice would you give to new servers as well as old servers to make for a more smooth transition into this new policy?
I'd rather it be a level playing field for everyone, even if the game has an entry fee. That is like having a paintball game but the guy who is willing to pay the most gets to bring a better gun than everyone else and you have to land more shots on him to take him out. Its impossible to have a legit gaming experience when people can just donate their way to the top instead of play their way to the top. The entire pay-to-win structure was developed by a bunch of greedy lads who realized they could make more money nickle and diming a game with a pay-to-win structure than they could if they simply charged a monthly subscription. Most gamers would agree that pay-to-play is always preferable to pay-to-win. Any gamer with even a single iota of a competitive nature shuns the pay-to-win structure.
While that is true, it seems to have worked for games like WoW and such. I suppose it just depends on the playerbase and the game. Now, Minecraft? I've destroyed many a donator on Hypixel, and haven't payed a penny. Doesn't matter if you're using a magnum or a nuke, so long as you know how to use it. What Mojang needs to realize is the fact that people pay their own money to host servers to play THEIR game with other players, and they need a way to pay for those servers. If Minecraft were like, say Halo, where the company provides the servers then this would be different. But the PLAYERS have to pay the money/buy the machines to host the servers, with their own money.
Want to host a dedicated server yourself, easily, and for free? Click here!
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G1 Gaming GTX 1080 8gb @ ~2000mhz core
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240gb Sandisk SSD Plus
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1tb Generic 2.5" 7200rpm HDD
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Instead of replying to an apologist, why don't you reply to Notch's answers.
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Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....
And that is the standard argument anyone seems to use in favor of pay-to-win mechanics is they actually beat some paid players a few times. The point is that those players used real money to give themselves an advantage they wouldn't have otherwise had. The true abuse of pay-to-win shows its face when really, really good players start buying items and using them efficiently to beat other players. And then the gap between paid and non-paid becomes abundantly clear. This in turn encourages other players to pay-to-win in order to compete with the better players who do the same. Or they simply leave and disregard it as legit competition, which it isn't.
Mojang realizes that which is why they said server owners can charge for entry and also advertise and get sponsors.
The reason I'm with Mojang on this is because they're making a stand for the Minecraft community here. They're trying to improve the game for everybody. I'm sure we can agree that pay-to-win mechanics have gotten more prevalent on more servers in the last couple years? Has that been good for Minecraft?
Totally agree with you Winter.
Why should server owners expect the right to make money by selling the intellectual property of others. Even if there are enough people will to pay for items to keep the server online, its still making money on someone else's property. If a server cant survive on donations or the owner is not prepared to pay the difference in the server rental, then that server should not exist no matter how much the server is liked by its players. No one has the right to sell what doesn't belong to them, its the actions of the bigger servers who have brought the attention of Mojang on to the servers operations
Yes, I run a server. Yes, I expect my donations to drop as I adjust the few advantages that donators have, to align with mojangs requests. However I chose to start a server over 2 years because I wanted to, and I am prepared to pay the rental costs if the donations stop covering the expenses.
My understanding is that they get complaints from parents who can't keep a PayPal password secret.
And also, they "care" about "fairness" and they don't "want" people to be OP. lol, how dumb do you think we are, Mojang?
Anyone?
Pay to win IS very common on Minecraft servers, yes. And yes, if a really good player buys a really good perk with real money, that would make him that much harder to beat. But, really, so what? Then he's a really good, OP player. You just don't play him if you think he is invincible. One thing I suppose everyone could compromise on, is this: You can only charge for items/abilities you could ALSO unlock/buy in-game with things you can get in-game. Such as a permanent, 50% XP boost. You will level up 50% faster than other players, but will ultimately only be able to level up to say, level 99. That way people who want to be a "pro" fast can buy upgrades, items, and perks. People who don't want to spend money, or want to just play it out can just go on normally. Any objections to that?
And also, about "fairness"? Not trying to dis Mojang here, but I think they should leave the deciding of what is "fair" on servers to the server owners.
True! An OP donator kit in survivalgames can still be killed by the iron sword I found in that chest in the tree. It just requires skill on my part.
If the staff would accept that, then sure!
(Your staff get paid? lol)
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Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
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1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
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Click me, and let all your dreams come true....
Because they probably will.
Want to host a dedicated server yourself, easily, and for free? Click here!
Need to post a DXDiag log and don't know how? Here you go!
I make YouTube vidoes! Why not go check em out?
My specs:
R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....
Wow. A fair way to have this work. Why can we not do that?!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Want to host a dedicated server yourself, easily, and for free? Click here!
Need to post a DXDiag log and don't know how? Here you go!
I make YouTube vidoes! Why not go check em out?
My specs:
R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!