I have to say there is a huge variety of donation structures out there and Mojangs Q&As I feel don't really cover all the bases. As well as being ambiguous, how Mojang intend to enforce this EULA is beyond me.
What part of their latest announcements are ambiguous?! They went out of their way to put it in wording that we would understand first. Even Notch said on his website how the lawyers will have to change it to legal speak later:
our lawyers are probably having a lot of fun trying to turn that into legal text
teleport is a gameplay mechanic, so it would fall under the EULA's restrictions.
While your worry is founded, the likely solution would be to remove the teleport command. As this post says, servers will have to work out how to compensate for the changes.
If you have to use teleport to play, then maybe you are doing it wrong?
Teleport to play? I mean I don't have to but it's a whole lot better playing with brother's and sister's. Especially when say my cousin join's the server but he would have to travel say like 5 million block's to get to me? Extremely inconvenient. I know nether traveling but still. Take's time. Or just in general showing off your build's to your in game pal's. And it's not like I can live right outside of spawn. Ill be trampled by raider's and noob's. It's just not fun waiting for some one to travel to your base and probably die a few time's doing so to play with them.
It will only happen if the servers are actually good quality to actually be worth an entree cost.
Not really. . .I'm sure that some noob first-day servers will charge money. . .just like many noob-first-day servers have a lot of undeveloped overpriced buggy donator ranks.
Maybe a lot less than the donator ranks, but I am sure that it will still happen.
Everyone keeps saying "pay to win." I thought Minecraft was a sandbox game, and thus no way to "win"? Barring PVP and mini games, why should other servers be effected? Unless the server is blocking specific features, survival "donation" incentives are just time savers and take away from the point of the game. If that is the donator's wish, so be it.
As an example, Donor areas and VIP areas, that is how other servers are affected. Many servers have an area for donors or VIPs to hang out and make specific purchases or sales only they can make or at a time earlier than others, hence the benefits of donating or purchasing a VIP rank. Now, assuming we ignore the purchases or sales, or assume those sales are purely cosmetic:
Can I charge access to a specific part of my server, such as a minigame or world?
No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.
Which is both silly and severely limiting in terms of what the benefit to a VIP rank would actually be. Why shouldn't a donor get to have a donor area separate from the normal play area? And this is coming from someone who doesn't donate or buy from servers.
I've talked it over with my friend who develops the plugins on the server I play on, he thinks everything's in the lines, but I'm just concerned; why shouldn't server owners be allowed to sell additional content, areas, or quests, so long as those areas don't affect the main storyline or ability for normal players to level up too much? Even if you do find that wrong, what about hosting the same minigame but for VIP only players, how is that wrong? What's wrong with a 2x boost type item? It's one thing to ban the sale of items which may be considered abusive, scamming, or "gamebreaking", it's quite another to say "all for-sale items must be cosmetic and purely cosmetic".
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Everyone keeps saying "pay to win." I thought Minecraft was a sandbox game, and thus no way to "win"? Barring PVP and mini games, why should other servers be effected? Unless the server is blocking specific features, survival "donation" incentives are just time savers and take away from the point of the game. If that is the donator's wish, so be it.
1. The "donator's wish" gives then an unfair advantage. There is no way you can say a diamond being sold for 10 cents doesn't give an advantage.
2. The EULA is still being broken and the server is still selling something (NO IT IS NOT technically a donation) that is Mojang's property without their permission.
Server can just adapt to the EULA or drop dead (or they can not follow the EULA and risk their time)
Not really. . .I'm sure that some noob first-day servers will charge money. . .just like many noob-first-day servers have a lot of undeveloped overpriced buggy donator ranks.
Maybe a lot less than the donator ranks, but I am sure that it will still happen.
Then unless everyone looking for a server was stupid and impulsive, they won't last long unless they improve their quality.
1. Its not Mojang responsibility to fund the player's server.
2. Using Mojang's intellectual property to make money without permission, no matter where it goes, is both illegal and morally wrong.
3. 10 cents for a diamond is already overpowered and affects gameplay.
How is Mojang "funding" the server? The server is responsible for the sale, and distribution of said items. Mojang coded it once, and did nothing else. I can see your point of view, but I disagree. By maintains these servers, we're doing Mojang a favor by giving players a fun place to play and subsequently causes the players to tell friends, who buy copies. I myself have been responsible for no less than 5 people buying Minecraft by telling them about it.
I also have no moral qualms whatsoever about selling in-game items for money as long as it is to support the server.
If things do actually change (I'm still sceptical) then yea man, there are lots of people who stand to have lots of cash spent just instantly becoming "just like everyone else". Mind you I didn't say their $ was worth nothing as maybe it kept a server alive or someone's job afloat. But yea, they didn't pay all that money to be like everyone else now did they! Ohhhhh they gonna be mad.
Rollback Post to RevisionRollBack
NEW SERVER START UP!
Arctic Craft I could use a bit of help with a banner obviously
How is Mojang "funding" the server? The server is responsible for the sale, and distribution of said items. Mojang coded it once, and did nothing else. I can see your point of view, but I disagree. By maintains these servers, we're doing Mojang a favor by giving players a fun place to play and subsequently causes the players to tell friends, who buy copies. I myself have been responsible for no less than 5 people buying Minecraft by telling them about it.
I also have no moral qualms whatsoever about selling in-game items for money as long as it is to support the server.
They are unintentionally funding the server by having their property sold without permission (eg : the 10 cent diamond)
If servers can't maintain themselves without violating the EULA then they shouldn't be surprised if Mojang takes legal action against them.
As for the "self-created need" these server's needs are, for all practical purposes, Minecraft's needs. Without servers, Minecraft wouldn't have sold however many millions of copies it has.
I disagree. With Mojang's capital, and already massive popularity, they could stop allowing self-hosted servers altogether and release their own Mojang-managed (NOT REALMS, where YOU manage it) MMO-style servers. Seriously, they could do it. They could probably price it at $4/mo. and it would be a commercial success. If they haven't already considered this, I would be surprised.
I understand that it is Mojang's right implement their Eula, however I fail to see why they are doing so. It seems completely unreasonable, and they'll lose a good number of long-time players due to the fact that good, solid servers are being shut down.
In short, beyond increased realms sales and a dubious increase in reputation, what does Mojang stand to gain?
You obviously have no concept of "business image". Even though, it's always been illegal, and even though Minecraft servers are not affiliated with Mojang in any way... like it or not, there are big servers out there tarnishing Mojang's image. Mojang needs to fix this in order to maintain their business.
everybody's to busy complaining about the same thing to wonder about other things... like what I asked:
Will servers like Mineplex be able to keep thier payed ranks with special prices for things, but allow non-payer ranks to access the same things, but for a higher price?
I disagree. With Mojang's capital, and already massive popularity, they could stop allowing self-hosted servers altogether and release their own Mojang-managed (NOT REALMS, where YOU manage it) MMO-style servers. Seriously, they could do it. They could probably price it at $4/mo. and it would be a commercial success. If they haven't already considered this, I would be surprised.
You obviously have no concept of "business image". Even though, it's always been illegal, and even though Minecraft servers are not affiliated with Mojang in any way... like it or not, there are big servers out there tarnishing Mojang's image. Mojang needs to fix this in order to maintain their business.
I have a concept of business image. The only *obvious* thing here is that we don't agree on what a good business image is.
If the EULA goes through, I and many of the people I know, will see Mojang as that company that shut down all the servers so people had to buy their own cruddy hosting service.
CommanderDrenn, on 16 June 2014 - 08:03 PM, said:
How is Mojang "funding" the server? The server is responsible for the sale, and distribution of said items. Mojang coded it once, and did nothing else. I can see your point of view, but I disagree. By maintains these servers, we're doing Mojang a favor by giving players a fun place to play and subsequently causes the players to tell friends, who buy copies. I myself have been responsible for no less than 5 people buying Minecraft by telling them about it.
I also have no moral qualms whatsoever about selling in-game items for money as long as it is to support the server.
They are unintentionally funding the server by having their property sold without permission (eg : the 10 cent diamond)
If servers can't maintain themselves without violating the EULA then they shouldn't be surprised if Mojang takes legal action against them.
You did read the FAQ right Drenn?
Crusher48, on 16 June 2014 - 08:07 PM, said:
Mojang clearly has no way to enforce this, seeing as how they failed to enforce the EULA for 2 years.
They didn't even really try to enforce it, it's kind of obvious they never really did at all.
Yes,I did read the FAQ, but I don't put much store in things from Mojang.
Personally I think this is a REALLY good thing!! Thank you Mojang! I really like the idea of equality on all servers! I was seriously getting upset and sick of the pay-to-win aspect on servers, especially KitPvP. Seriously, it's really annoying that there are donators with god kits running around, destroying everyone but each other on all servers. So glad it's about to change! Can't wait, so excited!! Thank you once again Mojang.
good for you, because your favorite PvP server might not be there much longer.
If Mojang just made a clear and direct statement a little over a week ago or so we wouldn't need to talk about this still. They need to be direct and get it over with. Instead for the past week/two weeks they've been giving mixed messages and having to go back and clear it up. This is horrible.
I have a concept of business image. The only *obvious* thing here is that we don't agree on what a good business image is.
If the EULA goes through, I and many of the people I know, will see Mojang as that company that shut down all the servers so people had to buy their own cruddy hosting service.
If you are going to view Mojang in a negative light based on unsupported speculation, then that is your problem.
This is amazing! So annoying when you can't win pvp games, and stuff similar to, because people with op kits wreck house, even if you got good stuff legit. Thanks Mojang, this is amazing!
First, to all the people commenting that "You can't fund a server with /hat", isn't that exactly what Team Fortress does?
Second, I occasionally host a server. I have a hosted dedicated server that I pay $99 a month for. Not once have I received money to help cover costs. I pay and run it because I like running a server, and want something that I would like to play on. To all the " No one will run a server they aren't being compensated for" then you obviously don't understand the point to running a server. How many counter strike, battlefield, call of duty servers are run by people that make 0 money off of them. All this means is that there will be fewer 13 year old server operators out there, and it will be people that pay for servers because they enjoy playing on the servers they create.
A report system?
What part of their latest announcements are ambiguous?! They went out of their way to put it in wording that we would understand first. Even Notch said on his website how the lawyers will have to change it to legal speak later:
- Notch.net
Teleport to play? I mean I don't have to but it's a whole lot better playing with brother's and sister's. Especially when say my cousin join's the server but he would have to travel say like 5 million block's to get to me? Extremely inconvenient. I know nether traveling but still. Take's time. Or just in general showing off your build's to your in game pal's. And it's not like I can live right outside of spawn. Ill be trampled by raider's and noob's. It's just not fun waiting for some one to travel to your base and probably die a few time's doing so to play with them.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
Not really. . .I'm sure that some noob first-day servers will charge money. . .just like many noob-first-day servers have a lot of undeveloped overpriced buggy donator ranks.
Maybe a lot less than the donator ranks, but I am sure that it will still happen.
As an example, Donor areas and VIP areas, that is how other servers are affected. Many servers have an area for donors or VIPs to hang out and make specific purchases or sales only they can make or at a time earlier than others, hence the benefits of donating or purchasing a VIP rank. Now, assuming we ignore the purchases or sales, or assume those sales are purely cosmetic:
Which is both silly and severely limiting in terms of what the benefit to a VIP rank would actually be. Why shouldn't a donor get to have a donor area separate from the normal play area? And this is coming from someone who doesn't donate or buy from servers.
I've talked it over with my friend who develops the plugins on the server I play on, he thinks everything's in the lines, but I'm just concerned; why shouldn't server owners be allowed to sell additional content, areas, or quests, so long as those areas don't affect the main storyline or ability for normal players to level up too much? Even if you do find that wrong, what about hosting the same minigame but for VIP only players, how is that wrong? What's wrong with a 2x boost type item? It's one thing to ban the sale of items which may be considered abusive, scamming, or "gamebreaking", it's quite another to say "all for-sale items must be cosmetic and purely cosmetic".
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
1. The "donator's wish" gives then an unfair advantage. There is no way you can say a diamond being sold for 10 cents doesn't give an advantage.
2. The EULA is still being broken and the server is still selling something (NO IT IS NOT technically a donation) that is Mojang's property without their permission.
Server can just adapt to the EULA or drop dead (or they can not follow the EULA and risk their time)
Then unless everyone looking for a server was stupid and impulsive, they won't last long unless they improve their quality.
Sure, although I'm sure it's almost impossible to target every server even with a report system, doesn't mean Mojang shouldn't enforce their EULA.
How is Mojang "funding" the server? The server is responsible for the sale, and distribution of said items. Mojang coded it once, and did nothing else. I can see your point of view, but I disagree. By maintains these servers, we're doing Mojang a favor by giving players a fun place to play and subsequently causes the players to tell friends, who buy copies. I myself have been responsible for no less than 5 people buying Minecraft by telling them about it.
I also have no moral qualms whatsoever about selling in-game items for money as long as it is to support the server.
If things do actually change (I'm still sceptical) then yea man, there are lots of people who stand to have lots of cash spent just instantly becoming "just like everyone else". Mind you I didn't say their $ was worth nothing as maybe it kept a server alive or someone's job afloat. But yea, they didn't pay all that money to be like everyone else now did they! Ohhhhh they gonna be mad.
They are unintentionally funding the server by having their property sold without permission (eg : the 10 cent diamond)
If servers can't maintain themselves without violating the EULA then they shouldn't be surprised if Mojang takes legal action against them.
You did read the FAQ right Drenn?
They didn't even really try to enforce it, it's kind of obvious they never really did at all.
I disagree. With Mojang's capital, and already massive popularity, they could stop allowing self-hosted servers altogether and release their own Mojang-managed (NOT REALMS, where YOU manage it) MMO-style servers. Seriously, they could do it. They could probably price it at $4/mo. and it would be a commercial success. If they haven't already considered this, I would be surprised.
You obviously have no concept of "business image". Even though, it's always been illegal, and even though Minecraft servers are not affiliated with Mojang in any way... like it or not, there are big servers out there tarnishing Mojang's image. Mojang needs to fix this in order to maintain their business.
Will servers like Mineplex be able to keep thier payed ranks with special prices for things, but allow non-payer ranks to access the same things, but for a higher price?
I have a concept of business image. The only *obvious* thing here is that we don't agree on what a good business image is.
If the EULA goes through, I and many of the people I know, will see Mojang as that company that shut down all the servers so people had to buy their own cruddy hosting service.
CommanderDrenn, on 16 June 2014 - 08:03 PM, said:
How is Mojang "funding" the server? The server is responsible for the sale, and distribution of said items. Mojang coded it once, and did nothing else. I can see your point of view, but I disagree. By maintains these servers, we're doing Mojang a favor by giving players a fun place to play and subsequently causes the players to tell friends, who buy copies. I myself have been responsible for no less than 5 people buying Minecraft by telling them about it.
I also have no moral qualms whatsoever about selling in-game items for money as long as it is to support the server.
They are unintentionally funding the server by having their property sold without permission (eg : the 10 cent diamond)
If servers can't maintain themselves without violating the EULA then they shouldn't be surprised if Mojang takes legal action against them.
You did read the FAQ right Drenn?
Crusher48, on 16 June 2014 - 08:07 PM, said:
Mojang clearly has no way to enforce this, seeing as how they failed to enforce the EULA for 2 years.
They didn't even really try to enforce it, it's kind of obvious they never really did at all.
Yes,I did read the FAQ, but I don't put much store in things from Mojang.
good for you, because your favorite PvP server might not be there much longer.
If you are going to view Mojang in a negative light based on unsupported speculation, then that is your problem.
First, to all the people commenting that "You can't fund a server with /hat", isn't that exactly what Team Fortress does?
Second, I occasionally host a server. I have a hosted dedicated server that I pay $99 a month for. Not once have I received money to help cover costs. I pay and run it because I like running a server, and want something that I would like to play on. To all the " No one will run a server they aren't being compensated for" then you obviously don't understand the point to running a server. How many counter strike, battlefield, call of duty servers are run by people that make 0 money off of them. All this means is that there will be fewer 13 year old server operators out there, and it will be people that pay for servers because they enjoy playing on the servers they create.
Yes, because kitpvp will always be better over a non-p2w pvp server.... *sarcasm*