Most horrible thing to ever become something.
If you attempt to enforce this on my server, I will be done with the game. You will lose your playerbase and MineCraft will fail.
Reverse what you are doing. Otherwise, the community you've built will crash.
Rollback Post to RevisionRollBack
Join a Factions, McMMo, Custom Plugins, Crates, etc. server!
Ah, you're right. I meant there won't be any changes to the proposed change.
But I don't see how the enforcement is a problem at all.
First you get a letter saying, "You are in direct violation of Minecraft's end user license agreement. Do something about it so that you adhere to the agreement".
Then, you get a letter from Minecraft's lawyers threatening a civil lawsuit based upon violating the license agreement you agreed to, prior to buying, downloading, and playing their game.
I get the impression that many people think that they can, "fly under the radar." Unless you work the backend or you studied how the client, a server, and the authentication mechanisms all work together, you don't really know for certain that you can get away with it.
What do you think?
The problems with the new enforcement is very simple. Mojang is taking a more lenient EULA and enforcing it in a way that is deleterious to all servers, and everybody loses. Server owners will be directly affected by a loss of money caused by the inability to open up shop. They will be forced to attempt to make enough money with aesthetic items alone (a tricky endeavor,) take donations out of the kindness of our hearts, (also not likely,) or to make the players pay just to join the servers. Now we, the players, are the ones who are going to have to pay this fee for playing on our favorite servers, so we'll lose there. And not everybody wants to pay to play Minecraft multiplayer, so the community will likely shrink. Minecraft will lose a lot of popularity, and thus Mojang loses as well.
In short, Mojang does have the right to do this, in the same way that you have the right to walk around with a large metallic pole during a thunderstorm in a crowded area: you can, but you'll hurt yourself and others. It's not that Mojang is doing something morally wrong; it's just not a good decision.
Most horrible thing to ever become something.
If you attempt to enforce this on my server, I will be done with the game. You will lose your playerbase and MineCraft will fail.
Reverse what you are doing. Otherwise, the community you've built will crash.
Are you serious? There is no way minecraft multiplayer will fail as long as mojang provides the server files for free for those who paid for the game. Sure it might kill public minecraft but no one is stopping you from making a small temporary server and playing with a small group of people. Not everyone who plays minecraft plays it for the public style multiplayer.
For those people pushing to fight the EULA, you only look like greedy people who can't accept things have changed. Reminds me of 19th century american rich people protesting when slavery became illegal and they tried fighting against it because they don't know what to do without their slaves working for them.
Are you serious? There is no way minecraft multiplayer will fail as long as mojang provides the server files for free for those who paid for the game. Sure it might kill public minecraft but no one is stopping you from making a small temporary server and playing with a small group of people. Not everyone who plays minecraft plays it for the public style multiplayer.
For those people pushing to fight the EULA, you only look like greedy people who can't accept things have changed. Reminds me of 19th century american rich people protesting when slavery became illegal and they tried fighting against it because they don't know what to do without their slaves working for them.
Greegy? Really? Wanting to be able to make a living providing other people entertainment (most of which is free) makes a server host greedy? In addition, you seriously likened pay for perks to slavery? How is anyone supposed to take you seriously?
Public server owners still have plenty of alternatives to make profit without using a pay-to-win model.
That's only a matter of adaptation, like any business. If you are not willing to adapt, your server will die, and that's it.
That's probably exactly the case, however, it doesn't make it right. You guys keep saying "pay to win" as if ALL of the servers offering paid perks were "pay to win." This is just not the case, and even in cases where you do get an advantage for paying, in may cases its essentially giving up time by working in order to get that time back in game. Not everyone has the ability to play a game non-stop (or even wants to). Many modern MMOs do this now days. Super large servers are essentially just that, MMOs.
Public server owners still have plenty of alternatives to make profit without using a pay-to-win model.
That's only a matter of adaptation, like any business. If you are not willing to adapt, your server will die, and that's it.
yea, pay to play
cosmetics? not a lot of people will pay for a colored nametag, heck, even Shotbow has small perks with its ranks , not sure how they will react becasue that ranks give you special reserved slots and ability to join full teams and an xp multiplier. the cosmetics are just a colored nametag and they also sell cosmetic pets.
Other than MAYBE shotbow, who would care about buying cosmetics. "oh yea..../hat....way better than /fly.... woohoo...(sarcasm)
whole hearted donations? society is to greedy, they always expect something worthwhile in return. we dont live in a perfect world
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Well for starters, you can't sell (or give) someone a car and years later, put a wheel lock on it until your new EULA has been agreed to.
That being said, you don't even need to buy or agree to anything to download & run a minecraft server from the official website, thus no EULA can be enforced (at least for all the current releases).
They didn't sell you a car, you purchased a license to use their car. It is still their car, and now they are telling you that you aren't allowed to rent their car out to other people.
As for downloading the server, go ahead and unpack the server jar, I'm pretty sure there is a license in there explaining what you are/are not allowed to do with it.
They didn't sell you a car, you purchased a license to use their car. It is still their car, and now they are telling you that you aren't allowed to rent their car out to other people.
To extend the analogy further, Mojang leased you a car, and when then did, you agreed to not make money renting that car to someone else (the original EULA). You then chose to ignore that agreement and rent the car to other people anyway, for crazy amounts of money. Mojang let you get away with that for YEARS, even though you already agreed not to do it. Finally, due to people complaining to Mojang about the money you are making, Mojang decides to actually enforce the original pre-existing rule that you can't rent the car to others.
But, because Mojang is made of cool people, they decide to actually change the original agreement (now that they intend to enforce it) so that you CAN rent that car to others, provided you follow their specific rules for doing so.
Basically, the only mistake Mojang made here was to allow people to blatantly ignore the original EULA for so long that the community felt that they were somehow entitled to continue breaking it.
And the biggest misconception I keep seeing from the people posting on this forum is that Mojang is changing the EULA to make something against the rules that wasn't before. That's completely incorrect. It was always against the rules, they just let people get away with it for years. The only change they are making now is actually to make the EULA less strict, to allow the people that have been breaking it all along to continue to make money, provided they follow some guidelines. That's a pretty awesome thing for them to do, since they really didn't have to do it at all, and could have chosen to just send out cease-and-desist letters to every server owner changing money for things.
Greegy? Really? Wanting to be able to make a living providing other people entertainment (most of which is free) makes a server host greedy? In addition, you seriously likened pay for perks to slavery? How is anyone supposed to take you seriously?
I likened it to slavery because server owners are used to making money or at least maintained a huge server and when the higher ups decided to forbid it, everyone who owns one or benefited to it started revolting to keep what they thought is theirs. Slaves on one side, public server on the other. American government, mojang. See the comparison?
No one is forcing you to make this a living. If you can't anymore make money out of it or maintain it, why would you even force yourself? If people wanted a public server, they will donate regardless of perks. They won't donate if they have no desire to keep on playing on a public server. If it takes selling power for people to donate, then it's no different from bribing people to like your product instead of them actually genuine about liking it.
I likened it to slavery because server owners are used to making money or at least maintained a huge server and when the higher ups decided to forbid it, everyone who owns one or benefited to it started revolting to keep what they thought is theirs. Slaves on one side, public server on the other. American government, mojang. See the comparison?
No one is forcing you to make this a living. If you can't anymore make money out of it or maintain it, why would you even force yourself? If people wanted a public server, they will donate regardless of perks. They won't donate if they have no desire to keep on playing on a public server. If it takes selling power for people to donate, then it's no different from bribing people to like your product instead of them actually genuine about liking it.
Funny thing is, I'm opposed to the EULA change and I don't run a server, do not play on any server that would be effected by the change, or play on servers much at all. I ham still opposed to the new EULA though. You do realize that if servers were not doing what they did to get as big as they did, we would be missing out on a lot of awesome multiplayer maps and game concepts that were created because of said servers?
You also seem to think that the MAJORITY of servers are selling things for outrageous prices, which is also incorrect. Many servers try to balance payed content alongside free content to allow people to play for free and pay for the extras they want. Would you rather be forced to pay a subscription to play on a server instead? because that's exactly what this new EULA is going to make some servers switch to.
Honestly, why are you for the new EULA? and don't just thread the same crap about it being Mojang's right as your only reason (we all already know this). I want to know specifically how the new EULA is a better thing for you personally, because if you played on these servers that offered payed features and are somehow thinking you're going to get all the paid stuff for free suddenly now, you're going to likely be very disappointed. If you played on those servers in the first place when you are so anti-pay.. you are just silly to be honest as you could have easily moved servers and that would have solved your issue.
There really isn't a good reason to be FOR the new EULA except for the fact that is actually outlines some options for legally making money via Minecraft servers, unfortunately its worse then the unspoken policy they have had for years in allowing servers to do it anyways (the way they wanted). This is a good move by Mojang in some respects, but its not good enough.
And the biggest misconception I keep seeing from the people posting on this forum is that Mojang is changing the EULA to make something against the rules that wasn't before. That's completely incorrect. It was always against the rules, they just let people get away with it for years. The only change they are making now is actually to make the EULA less strict, to allow the people that have been breaking it all along to continue to make money, provided they follow some guidelines. That's a pretty awesome thing for them to do, since they really didn't have to do it at all, and could have chosen to just send out cease-and-desist letters to every server owner changing money for things.
Decided to reply to this as well. Yes, Mojang is technically making the EULA less strict, however, practically its more strict. Since they not only haven't been enforcing the EULA in this regard, but all supporting servers that are doing this by inviting them to MineCon and even letting them run a panel that explains to other server owners to be how they can also keep a server running by perks.
So, sure...they are making it more open and by doing so, damaging their community.
Well for starters, you can't sell (or give) someone a car and years later, put a wheel lock on it until your new EULA has been agreed to.
Well for starters, monetizing your server has always been illegal according to the EULA you agreed to when you bought the game. Secondly, the car analogy doesn't work because the game is run on Mojang's servers unless you play offline. It's more like leasing or renting a car when you are playing online.
That being said, you don't even need to buy or agree to anything to download & run a minecraft server from the official website, thus no EULA can be enforced (at least for all the current releases).
Online multiplayer uses Mojang's skin servers, authentication service, upcoming UUIDs, and a multiplayer session service (at least that's what it says on Mojang's support site). Servers still have to follow the rules.
Here's the full EULA I agreed to when purchasing the game:
I'm all for Mojang shutting down P2W servers, but I don't really see where it actually prohibits what the servers are doing. Sure they can say that everyone has now agreed to the new EULA by playing the game, but it wasn't against this EULA, so they have changed it.
They have very clearly changed the rules, that is not a misconception at all. Compare these quotes in the old version:
Funny thing is, I'm opposed to the EULA change and I don't run a server, do not play on any server that would be effected by the change, or play on servers much at all. I ham still opposed to the new EULA though. You do realize that if servers were not doing what they did to get as big as they did, we would be missing out on a lot of awesome multiplayer maps and game concepts that were created because of said servers?You also seem to think that the MAJORITY of servers are selling things for outrageous prices, which is also incorrect. Many servers try to balance payed content alongside free content to allow people to play for free and pay for the extras they want. Would you rather be forced to pay a subscription to play on a server instead? because that's exactly what this new EULA is going to make some servers switch to.Honestly, why are you for the new EULA? and don't just thread the same crap about it being Mojang's right as your only reason (we all already know this). I want to know specifically how the new EULA is a better thing for you personally, because if you played on these servers that offered payed features and are somehow thinking you're going to get all the paid stuff for free suddenly now, you're going to likely be very disappointed. If you played on those servers in the first place when you are so anti-pay.. you are just silly to be honest as you could have easily moved servers and that would have solved your issue.There really isn't a good reason to be FOR the new EULA except for the fact that is actually outlines some options for legally making money via Minecraft servers, unfortunately its worse then the unspoken policy they have had for years in allowing servers to do it anyways (the way they wanted). This is a good move by Mojang in some respects, but its not good enough.
Not true. Good ideas sprung up regardless if the server is public or private. I have several ideas myself how to play multiplayer minecraft in a different way w/o ever running a public server or inspired by playing in one. Public servers do not cause creative maps and concepts but the players themselves.I would rather use a priority access server instead of selling power. Before this even happen, I was thinking of making a server where there is no selling of power and everyone is equal just to be unique. The EULA FAQ reminded me that priority access is the fairest since non paying players get to play in the server while paying members get guaranteed access even with a full server while keeping everyone equal inside the server itself.The EULA has been there for a long time and people simply took it for granted because good guy mojang allowed people to feed on minecraft's popularity by selling power in servers. Now that mojang is simply trying to return the control back, people started biting the hand that feeds them. I don't really mind about public servers actually because I get more enjoyment playing with a single friend on a private vanilla server than any large and fully modded public server.From my understanding, the new EULA actually loosened up things a bit. Instead of outright banning monetization, they prefer limited ways to monetized the servers. If you want an outright ban of monetization by supporting the old EULA then be my guest. I'll just play minecraft whenever and however I feel like it and having no public servers to play on doesn't bother me one bit.
Any tools you write for the game from scratch belong to you. Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money.
This is a bit vague and people interpreted it as selling that provides advantage to anyone using it in game while mojang/notch was thinking of selling the right for other people to use your created mod in their own server like an add-on.
Not true. Good ideas sprung up regardless if the server is public or private. I have several ideas myself how to play multiplayer minecraft in a different way w/o ever running a public server or inspired by playing in one. Public servers do not cause creative maps and concepts but the players themselves.
I would rather use a priority access server instead of selling power. Before this even happen, I was thinking of making a server where there is no selling of power and everyone is equal just to be unique. The EULA FAQ reminded me that priority access is the fairest since non paying players get to play in the server while paying members get guaranteed access even with a full server while keeping everyone equal inside the server itself.
The EULA has been there for a long time and people simply took it for granted because good guy mojang allowed people to feed on minecraft's popularity by selling power in servers. Now that mojang is simply trying to return the control back, people started biting the hand that feeds them. I don't really mind about public servers actually because I get more enjoyment playing with a single friend on a private vanilla server than any large and fully modded public server.
From my understanding, the new EULA actually loosened up things a bit. Instead of outright banning monetization, they prefer limited ways to monetized the servers. If you want an outright ban of monetization by supporting the old EULA then be my guest. I'll just play minecraft whenever and however I feel like it and having no public servers to play on doesn't bother me one bit.
You've either accidentally, or intentionally ignored my question. How does Mojang restricting paid perks actually benefit you? How does it benefit servers overall? How is it a good thing? Game balance isn't a good reason as people have the option to make their own servers and as you said, those people that do not want to have paid perks could fund the server via donations and non-paid perks.
This only hurts those people who liked the ecosystem as is, it doesn't benefit anyone that already had the option to play it without. The funny thing about that is the largest/most played servers with the most custom content and entertainment, are those with paid perks. Its not hard to see that by eliminating the very thing that allowed these servers to offer such an awesome experience that they grew into essentially MMOs, will actually hurt the community.
Here's the full EULA I agreed to when purchasing the game:
I'm all for Mojang shutting down P2W servers, but I don't really see where it actually prohibits what the servers are doing. Sure they can say that everyone has now agreed to the new EULA by playing the game, but it wasn't against this EULA, so they have changed it.
They have very clearly changed the rules, that is not a misconception at all. Compare these quotes in the old version:
And now in the new version:
Yes, that is how it works, they are allowed to change their license whenever they want. If your country makes cigarettes illegal, you don't get to keep smoking them because "That wasn't the law when I was born"
If you wanted to be mad about the EULA, you should have done it when they changed it the first time. And if you want to go by the old EULA "not to distribute the changes" then it looks like most mod packs and bukkit/spout/etc would be against the EULA.
You've either accidentally, or intentionally ignored my question. How does Mojang restricting paid perks actually benefit you? How does it benefit servers overall? How is it a good thing? Game balance isn't a good reason as people have the option to make their own servers and as you said, those people that do not want to have paid perks could fund the server via donations and non-paid perks.
This only hurts those people who liked the ecosystem as is, it doesn't benefit anyone that already had the option to play it without. The funny thing about that is the largest/most played servers with the most custom content and entertainment, are those with paid perks. Its not hard to see that by eliminating the very thing that allowed these servers to offer such an awesome experience that they grew into essentially MMOs, will actually hurt the community.
So tell me, how is this a good thing?
What matters to me it is not a bad thing either. The bad thing here is people have the wrong idea that minecraft was made for them to profit it. If people wants to maintain a server, they will pay for it regardless of perks. Period. Making them less likely to pay w/o perks means they only pay for the perks and not the entertainment value found in the server. They enjoy the game because they feel superior and not because the server is entertaining in itself.
In short, I don't gain or lose anything from it and neither people who don't treat minecraft as a business.
Minecraft was a game to exercise creativity, and possibly be used for education. Minecraft was NEVER INTENDED to be a pay to win game.
Example:
Bobby is a ordinary player of a server. He has basic tools, like a set of stone tools and leather armor. He wants to get stronger among other players so he spends an hour mining, and finds enough diamonds for a full set of armor and tools.
Joey is also wanting to get stronger. He does not want to do extra work to get a diamond armor, but rather pays to get a diamond tools and armor.
Joey meets Bobby in a cave while he is looking for diamonds. Bobby still did not get his full set of diamond armor yet, but Joey already has it. Unless Bobby has insane pvp skills or HACKS(which brings another point) he cannot win against the donor, Joey.
That's called pay to win. Mojang was ok with it at first, but then he saw servers charging $500-$1000 for op tool sets/kits/etc. in minecraft. Why wouldn't Mojang be ticked off on that matter? Notch also said that he is getting email after email from parents asking him to refund the 500 dollars that his/her son/daughter spent. That is why mojang is restricting this matter, because of the bad players/server owners who decide to pay 500 dollars without permission or charge 1,000 dollars for enchantments not even available in the game.
Hacking:
If you are/have been a server moderator/admin/owner, you probably already know that hackers are a admins worst enemy. Anyone ever come to the conclusion that people are hacking because they can't afford the ranks required to get op tools? Maybe that's why hackers are such a problem, because people think it's like "donating" but free. I also like how server's are asking people not to hack or give unfair advantages to players while actually giving unfair advantages if they donate.
Sure a quality server takes time and money to run, but this doesn't mean that you have to rip off players on donation ranks or give people an unfair advantage.
If you attempt to enforce this on my server, I will be done with the game. You will lose your playerbase and MineCraft will fail.
Reverse what you are doing. Otherwise, the community you've built will crash.
Join a Factions, McMMo, Custom Plugins, Crates, etc. server!
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Because we already paid for minecraft. why in the world do we need to pay again just to be dominant in one server?
Mojang is doing good. Please continue to do that.
In short, Mojang does have the right to do this, in the same way that you have the right to walk around with a large metallic pole during a thunderstorm in a crowded area: you can, but you'll hurt yourself and others. It's not that Mojang is doing something morally wrong; it's just not a good decision.
http://operationblackout.net/#
https://www.change.org/en-GB/petitions/mojang-change-your-eula
Are you serious? There is no way minecraft multiplayer will fail as long as mojang provides the server files for free for those who paid for the game. Sure it might kill public minecraft but no one is stopping you from making a small temporary server and playing with a small group of people. Not everyone who plays minecraft plays it for the public style multiplayer.
For those people pushing to fight the EULA, you only look like greedy people who can't accept things have changed. Reminds me of 19th century american rich people protesting when slavery became illegal and they tried fighting against it because they don't know what to do without their slaves working for them.
Greegy? Really? Wanting to be able to make a living providing other people entertainment (most of which is free) makes a server host greedy? In addition, you seriously likened pay for perks to slavery? How is anyone supposed to take you seriously?
Why?
What possible benefit does this have to you?
That's probably exactly the case, however, it doesn't make it right. You guys keep saying "pay to win" as if ALL of the servers offering paid perks were "pay to win." This is just not the case, and even in cases where you do get an advantage for paying, in may cases its essentially giving up time by working in order to get that time back in game. Not everyone has the ability to play a game non-stop (or even wants to). Many modern MMOs do this now days. Super large servers are essentially just that, MMOs.
yea, pay to play
cosmetics? not a lot of people will pay for a colored nametag, heck, even Shotbow has small perks with its ranks , not sure how they will react becasue that ranks give you special reserved slots and ability to join full teams and an xp multiplier. the cosmetics are just a colored nametag and they also sell cosmetic pets.
Other than MAYBE shotbow, who would care about buying cosmetics. "oh yea..../hat....way better than /fly.... woohoo...(sarcasm)
whole hearted donations? society is to greedy, they always expect something worthwhile in return. we dont live in a perfect world
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
They didn't sell you a car, you purchased a license to use their car. It is still their car, and now they are telling you that you aren't allowed to rent their car out to other people.
As for downloading the server, go ahead and unpack the server jar, I'm pretty sure there is a license in there explaining what you are/are not allowed to do with it.
But, because Mojang is made of cool people, they decide to actually change the original agreement (now that they intend to enforce it) so that you CAN rent that car to others, provided you follow their specific rules for doing so.
Basically, the only mistake Mojang made here was to allow people to blatantly ignore the original EULA for so long that the community felt that they were somehow entitled to continue breaking it.
And the biggest misconception I keep seeing from the people posting on this forum is that Mojang is changing the EULA to make something against the rules that wasn't before. That's completely incorrect. It was always against the rules, they just let people get away with it for years. The only change they are making now is actually to make the EULA less strict, to allow the people that have been breaking it all along to continue to make money, provided they follow some guidelines. That's a pretty awesome thing for them to do, since they really didn't have to do it at all, and could have chosen to just send out cease-and-desist letters to every server owner changing money for things.
I likened it to slavery because server owners are used to making money or at least maintained a huge server and when the higher ups decided to forbid it, everyone who owns one or benefited to it started revolting to keep what they thought is theirs. Slaves on one side, public server on the other. American government, mojang. See the comparison?
No one is forcing you to make this a living. If you can't anymore make money out of it or maintain it, why would you even force yourself? If people wanted a public server, they will donate regardless of perks. They won't donate if they have no desire to keep on playing on a public server. If it takes selling power for people to donate, then it's no different from bribing people to like your product instead of them actually genuine about liking it.
Funny thing is, I'm opposed to the EULA change and I don't run a server, do not play on any server that would be effected by the change, or play on servers much at all. I ham still opposed to the new EULA though. You do realize that if servers were not doing what they did to get as big as they did, we would be missing out on a lot of awesome multiplayer maps and game concepts that were created because of said servers?
You also seem to think that the MAJORITY of servers are selling things for outrageous prices, which is also incorrect. Many servers try to balance payed content alongside free content to allow people to play for free and pay for the extras they want. Would you rather be forced to pay a subscription to play on a server instead? because that's exactly what this new EULA is going to make some servers switch to.
Honestly, why are you for the new EULA? and don't just thread the same crap about it being Mojang's right as your only reason (we all already know this). I want to know specifically how the new EULA is a better thing for you personally, because if you played on these servers that offered payed features and are somehow thinking you're going to get all the paid stuff for free suddenly now, you're going to likely be very disappointed. If you played on those servers in the first place when you are so anti-pay.. you are just silly to be honest as you could have easily moved servers and that would have solved your issue.
There really isn't a good reason to be FOR the new EULA except for the fact that is actually outlines some options for legally making money via Minecraft servers, unfortunately its worse then the unspoken policy they have had for years in allowing servers to do it anyways (the way they wanted). This is a good move by Mojang in some respects, but its not good enough.
Edit:
Decided to reply to this as well. Yes, Mojang is technically making the EULA less strict, however, practically its more strict. Since they not only haven't been enforcing the EULA in this regard, but all supporting servers that are doing this by inviting them to MineCon and even letting them run a panel that explains to other server owners to be how they can also keep a server running by perks.
So, sure...they are making it more open and by doing so, damaging their community.
Well for starters, monetizing your server has always been illegal according to the EULA you agreed to when you bought the game. Secondly, the car analogy doesn't work because the game is run on Mojang's servers unless you play offline. It's more like leasing or renting a car when you are playing online.
Online multiplayer uses Mojang's skin servers, authentication service, upcoming UUIDs, and a multiplayer session service (at least that's what it says on Mojang's support site). Servers still have to follow the rules.
Not true. Good ideas sprung up regardless if the server is public or private. I have several ideas myself how to play multiplayer minecraft in a different way w/o ever running a public server or inspired by playing in one. Public servers do not cause creative maps and concepts but the players themselves.I would rather use a priority access server instead of selling power. Before this even happen, I was thinking of making a server where there is no selling of power and everyone is equal just to be unique. The EULA FAQ reminded me that priority access is the fairest since non paying players get to play in the server while paying members get guaranteed access even with a full server while keeping everyone equal inside the server itself.The EULA has been there for a long time and people simply took it for granted because good guy mojang allowed people to feed on minecraft's popularity by selling power in servers. Now that mojang is simply trying to return the control back, people started biting the hand that feeds them. I don't really mind about public servers actually because I get more enjoyment playing with a single friend on a private vanilla server than any large and fully modded public server.From my understanding, the new EULA actually loosened up things a bit. Instead of outright banning monetization, they prefer limited ways to monetized the servers. If you want an outright ban of monetization by supporting the old EULA then be my guest. I'll just play minecraft whenever and however I feel like it and having no public servers to play on doesn't bother me one bit.
This is a bit vague and people interpreted it as selling that provides advantage to anyone using it in game while mojang/notch was thinking of selling the right for other people to use your created mod in their own server like an add-on.
You've either accidentally, or intentionally ignored my question. How does Mojang restricting paid perks actually benefit you? How does it benefit servers overall? How is it a good thing? Game balance isn't a good reason as people have the option to make their own servers and as you said, those people that do not want to have paid perks could fund the server via donations and non-paid perks.
This only hurts those people who liked the ecosystem as is, it doesn't benefit anyone that already had the option to play it without. The funny thing about that is the largest/most played servers with the most custom content and entertainment, are those with paid perks. Its not hard to see that by eliminating the very thing that allowed these servers to offer such an awesome experience that they grew into essentially MMOs, will actually hurt the community.
So tell me, how is this a good thing?
Yes, that is how it works, they are allowed to change their license whenever they want. If your country makes cigarettes illegal, you don't get to keep smoking them because "That wasn't the law when I was born"
If you wanted to be mad about the EULA, you should have done it when they changed it the first time. And if you want to go by the old EULA "not to distribute the changes" then it looks like most mod packs and bukkit/spout/etc would be against the EULA.
What matters to me it is not a bad thing either. The bad thing here is people have the wrong idea that minecraft was made for them to profit it. If people wants to maintain a server, they will pay for it regardless of perks. Period. Making them less likely to pay w/o perks means they only pay for the perks and not the entertainment value found in the server. They enjoy the game because they feel superior and not because the server is entertaining in itself.
In short, I don't gain or lose anything from it and neither people who don't treat minecraft as a business.
Minecraft was a game to exercise creativity, and possibly be used for education. Minecraft was NEVER INTENDED to be a pay to win game.
Example:
Bobby is a ordinary player of a server. He has basic tools, like a set of stone tools and leather armor. He wants to get stronger among other players so he spends an hour mining, and finds enough diamonds for a full set of armor and tools.
Joey is also wanting to get stronger. He does not want to do extra work to get a diamond armor, but rather pays to get a diamond tools and armor.
Joey meets Bobby in a cave while he is looking for diamonds. Bobby still did not get his full set of diamond armor yet, but Joey already has it. Unless Bobby has insane pvp skills or HACKS(which brings another point) he cannot win against the donor, Joey.
That's called pay to win. Mojang was ok with it at first, but then he saw servers charging $500-$1000 for op tool sets/kits/etc. in minecraft. Why wouldn't Mojang be ticked off on that matter? Notch also said that he is getting email after email from parents asking him to refund the 500 dollars that his/her son/daughter spent. That is why mojang is restricting this matter, because of the bad players/server owners who decide to pay 500 dollars without permission or charge 1,000 dollars for enchantments not even available in the game.
Hacking:
If you are/have been a server moderator/admin/owner, you probably already know that hackers are a admins worst enemy. Anyone ever come to the conclusion that people are hacking because they can't afford the ranks required to get op tools? Maybe that's why hackers are such a problem, because people think it's like "donating" but free. I also like how server's are asking people not to hack or give unfair advantages to players while actually giving unfair advantages if they donate.
Sure a quality server takes time and money to run, but this doesn't mean that you have to rip off players on donation ranks or give people an unfair advantage.