There are a lot of popular mods out there on this forum and other forums. Some are very popular, such as Mo' Creatures, More Explosives, Balkon's Weapons, Aether Mod, Twilight Forest mod, etc. personally, I'd like to see some of these mods added into Minecraft in an update. I want to hear your opinions. Post mods you have found that you would love to see in Minecraft. Post a link if you want as well. Let's hear your ideas.
Probably if they add Mo' Creatures, that would be nice. I think they got the horse idea from them too. (Horses coming in the next big update)
Dr. Zhark, I hope that was spelt right, the creator of Mo'Creatures, is helping Mojang program and design the horses.I don't believe I have heard of Optifine before, what does that do?Personally, I'd like to see the Aether, Mo'Creatures, Balkon's Weapons, and Gems+ added in a series of updates. That would make Minecraft all the more fun to play
Popularity is worthless. Mo' Creatures is popular and all it does is clutter the world with too many animals. Many adore Tekkit stuff and all it does is clutter the crafting recipes and complicate the game.
Few mods should ever be officially added. Pistons was a great addition but it's an exception, not the rule. Of course optimization and graphical stuff would be fine (big fan of connective and randomized textures, but both would have to be options, not mandatory additions)...But most popular mods are only mods for good reason.
I couldn't agree more. But there is one issue. Since optifine speeds up FPS, the FPS will become faster but then how will it be speeded up again. Also, I don't think Mojang would be too happy with a 3rd party making money from selling capes to many of their players to have in game.
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Popularity is worthless. Mo' Creatures is popular and all it does is clutter the world with too many animals. Many adore Tekkit stuff and all it does is clutter the crafting recipes and complicate the game.
Few mods should ever be officially added. Pistons was a great addition but it's an exception, not the rule. Of course optimization and graphical stuff would be fine (big fan of connective and randomized textures, but both would have to be options, not mandatory additions)...But most popular mods are only mods for good reason.
Connected glass and other textures from optifine are the only features of optifine that should or could ever be added.
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The quantity of mods out there are meant to stay like that and should only be an addition to the mod API. Don't get your hopes up, they are still *developing* it.
Because not everyone wants them and the Mod API is going to change the way mods are used soon anyway, Mojang has said that mods that conform to the Mod API will be hosted on their site for a one click download and install.
So you will have the "base" or "core" game, whatever you want to call it, and then a mile long list of mods that you can add to it as an option simply by clicking them. This is the best of both worlds, people who do not want a particular mod will not have to have it and people who do want that mod can add it at will with no headache.
Combine that with the new launchers ability to choose between multiple .jar versions and you will be able to have an unmodded game, a game with one set of mods, a game with another set of mods, a game with mods and textures for a particular server you play on or whatever else you might want to have.
The way pretty much everything is done now is going to change in a big way in the very near future so I don't want to see the "base" game cluttered up with a bunch of things you don't have the option of removing. I would prefer to be able to add those things myself if I want them...
Mojang said they have no plans to cease development of the game once the Mod API is released, they will continue to add things to the base game and to improve the way it functions. I'm just saying I prefer Mojang's small incremental changes and additions to simply taking entire existing mods and stuffing them into the game.
Mo' Creatures as it is now is a confusing mess that spawns a bajallion animals everywhere, has its own taming and breeding rules, and requires a lot of tinkering with the spawn configuration if you don't want your nighttime world to be literally overrun with werewolves, wraiths, scorpions, ogres, zombie horses and skeleton horses. Newb players would not stand a chance, it is just too big and challenging for inexperienced players to deal with.
I mostly play on a computer that has a dual core processor but only 32 bit Windows, Optifine does absolutely nothing to improve my performance, it actually adds lag because of my configuration. The creator of Optifine acknowledges that it does this and that it is not intended for computers like mine. So for me and others using systems like mine having Optifine included in the base game would be a detriment to the game.
As I said above there will soon be no point in doing so anyway, your "Not everyone wants to use mods, even not with the API" is ridiculous. You will not add them to the game yourself even if it only takes a mouse click or two but your perfectly fine with Mojang stuffing them into the game and making everyone use them whether they want to or not? How does that make any sense at all?
Marv
That'd make life so much easier
Dr. Zhark, I hope that was spelt right, the creator of Mo'Creatures, is helping Mojang program and design the horses.I don't believe I have heard of Optifine before, what does that do?Personally, I'd like to see the Aether, Mo'Creatures, Balkon's Weapons, and Gems+ added in a series of updates. That would make Minecraft all the more fun to play
Few mods should ever be officially added. Pistons was a great addition but it's an exception, not the rule. Of course optimization and graphical stuff would be fine (big fan of connective and randomized textures, but both would have to be options, not mandatory additions)...But most popular mods are only mods for good reason.
I couldn't agree more. But there is one issue. Since optifine speeds up FPS, the FPS will become faster but then how will it be speeded up again. Also, I don't think Mojang would be too happy with a 3rd party making money from selling capes to many of their players to have in game.
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Because 50% is only half of a massive playerbase and 40% is even less. Did you think before asking that?
If I may aary33. That reason is?
Thanks,
Marv
Because not everyone wants them and the Mod API is going to change the way mods are used soon anyway, Mojang has said that mods that conform to the Mod API will be hosted on their site for a one click download and install.
So you will have the "base" or "core" game, whatever you want to call it, and then a mile long list of mods that you can add to it as an option simply by clicking them. This is the best of both worlds, people who do not want a particular mod will not have to have it and people who do want that mod can add it at will with no headache.
Combine that with the new launchers ability to choose between multiple .jar versions and you will be able to have an unmodded game, a game with one set of mods, a game with another set of mods, a game with mods and textures for a particular server you play on or whatever else you might want to have.
The way pretty much everything is done now is going to change in a big way in the very near future so I don't want to see the "base" game cluttered up with a bunch of things you don't have the option of removing. I would prefer to be able to add those things myself if I want them...
Mo' Creatures as it is now is a confusing mess that spawns a bajallion animals everywhere, has its own taming and breeding rules, and requires a lot of tinkering with the spawn configuration if you don't want your nighttime world to be literally overrun with werewolves, wraiths, scorpions, ogres, zombie horses and skeleton horses. Newb players would not stand a chance, it is just too big and challenging for inexperienced players to deal with.
I mostly play on a computer that has a dual core processor but only 32 bit Windows, Optifine does absolutely nothing to improve my performance, it actually adds lag because of my configuration. The creator of Optifine acknowledges that it does this and that it is not intended for computers like mine. So for me and others using systems like mine having Optifine included in the base game would be a detriment to the game.
As I said above there will soon be no point in doing so anyway, your "Not everyone wants to use mods, even not with the API" is ridiculous. You will not add them to the game yourself even if it only takes a mouse click or two but your perfectly fine with Mojang stuffing them into the game and making everyone use them whether they want to or not? How does that make any sense at all?