There are so many people bugging out about the changes to terrain generation, that I think my first mod will be based on this. I want to see the dynamics of this game's terrain generating engine and how to make it efficient and more like the alpha I started in or the beta I really grew fond of.
My real question is, I guess, what parts of terrain generation are people really hating? I keep seeing too boring, too boring! What do you mean? oddities are just rarer, but they are still there, and I think finding them is more rewarding. I'd love some feedback!
-villages with roads beyond repair and houses that are blocked off
Mineshafts are nice, and they don't seem to be THAT common.
Ravines are uncommon. Twice as uncommon and they'd be extremely rare.
Rollback Post to RevisionRollBack
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
My real question is, I guess, what parts of terrain generation are people really hating? I keep seeing too boring, too boring! What do you mean? oddities are just rarer, but they are still there, and I think finding them is more rewarding. I'd love some feedback!
-villages with roads beyond repair and houses that are blocked off
-make mineshafts much rarer
-fix ravines? (thinking 2 times rarer)
Ravines are uncommon. Twice as uncommon and they'd be extremely rare.