There have been a few people who feel Mojang steals from modders when they incorporate something into official updates to the game of Minecraft. While it may be an opinion, it is not a fact, nor does it make it true.
Any mod made for a game becomes the property of the game's producer. This is clearly stated in every use agreement, and is covered in copyright law. Bear in mind that any mod produced requires a lot less effort than that put into the game it is made for, and the modder's work is done on top of the work of the developer's.
It should also be recognized that Mojang is one of few companies that actually encourage mods to their games, but that they also pay attention to the work that is being done and have hired some of the modders into their staff. Or has so many people forgotten the recent mass hire of the team Bukkit who has made great strides in improving the multiplayer content of the game as well as some new overall game features? I also do recall the creative individual who created the piston was given full credit for his creation even though Jeb did tweak it some before incorporating it as an official item.
When you say that Mojang steals from modders, it can also be said that modders act as parasites that steal from Mojang. That latter attitude is why there are so few game companies anymore that encourage and allow modders in their games. Know that wonderful game League of Legends? You realize that is a mod of Warcraft III, made by a company that now denies mod content made for their games?
Then there is the other happy side of the coin, Counterstrike, which was a mod of Half Life and is now making money as a new and improved version as its own entity. I do believe some of the people that made that game mod are still with Valve.
Rockstar, Gearbox, Valve, Bethesda, Mojang. That is about all there really is anymore of companies that both allow and encourage mod content for their games. Why? Because it encourages imagination and innovation by players, extends the playtime of the game with many new experiences, and can act as a resume for new hires to strengthen their companies and improve their games in order to improve gamers' experiences.
Yes, Mojang has used mods in their next update. I say good for them. The alternative would be Mojang staying a small company with a limited thinkbase. Think of how little we would see getting added to the game today if Mojang didn't use outside ideas such as Bukkit's and Hippoplatimus's, the creator of the piston. We probably wouldn't even have a 1.3 update and Jeb and Notch would have considered that was all there is for the game.
I would definitely encourage seeing some more companies listed that are currently encouraging mods. It would be nice to know where I and others might do some shopping.
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In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
Who thinks that Mojang shouldn't use mods in updates?
Mods are almost central in the game, some people won't update until the mod comes out for the new version. (TMI people, I'm looking at you. ;))
I feel Mojang should integrate as my mods as they want as long as they have the "Minecraft" spirit to them of course. It seems more like an honor to be integrated into the game moreso than a "rip-off".
It is ridiculous. With the recent couple of snapshots there has been a rash of people freaking out about Mojang stealing mods for their own uses. It got so crazy I felt I should put in my two cents for my own well-being as well as present an intelligent counter-argument to it all.
I feel I should say here that I am a vanilla player. Minecraft in its raw form keeps me entertained enough. The last time I tried playing a mod in something was back when Unreal Tournament One was a hot item. But I still firmly support their creation and use in games. Totalbiscuit(aka TotalHalibut) stated it best the effect mods have on lengthening the playability of games. This was while playing and demonstrating a DOTA/LOL style mod for Starcraft II on Youtube that looked damn fun. That video makes me a bit sad, as more than likely Blizzard will be incorporating their same asinine online-only play for the next chapter of SC2 which would deny any mods short of maybe client-side only texture alterations. While there are many arguments Blizzard can make for their stupid idea, they can't deny that it is mods that keep Warcraft 2 and 3 still selling even today when otherwise it should be hard to find on store shelves. I still see the Warcraft Chest sitting in my Walmart with the other prime release games. And yet they shoot themselves in the ass with what they've done with Diablo III and pretty much promised to do with further games.
So yes, Mojang, keep supporting mods and if there are any out there you feel would work awesomely in the core game, go for it. Don't let those speaking against that discourage you in the slightest. And maybe once you get the API up and running, I might just give one or two a whirl just for ships and giggles.
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In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
I love the fact that someone is going to come on here ranting about how Mojang isn't allowed to use mods. However, it is a modification for a game, and they are allowed to use it. Most games won't even let you mod them. I would think of it as a honor to have my mod in offical Minecraft.
Is this really a complaint that even needed to be addressed? Saying that Mojang should never incorporate mods because X is only a shade more sensible than saying that Jupiter should never arugulate because coffee.
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"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
Why would anyone have a problem with this?
If I had mad a semi-popular mod and Mojang decided they wanted to use it as part of the game, I'd be thrilled.
as long as Mojang says Added Example mod by Example Guy!! I'm fine
They do that for original mods, like the piston mod. The most recent mod that was added to the game, fancy fences, was from a suggestion on reddit, if Mojang is gonna give credits for it, they should give credits to the person who came up with the idea (a.k.a the person who suggested it on reddit) and not the mod maker because the mod maker also based it out of the suggestion, but then again, it's a pretty simple suggestion, a lot of people might've already thought of this even before someone posted it on reddit, maybe including some of the Mojang staffs.
Why would anyone have a problem with this?
If I had mad a semi-popular mod and Mojang decided they wanted to use it as part of the game, I'd be thrilled.
It isn't the modder who has the problem. It's usually someone else on the forum looking for an excuse to whine.
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"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
And yet there is nothing legally stopping mojang from programming his game to do the same thing. Since his api allows optifine to have a reason to work, if mojang wanted he could change his code base making optifine not even compatible, then code his game to work as good if not better, supporting all the same elements, and since monjang is the game manufacturer who allowed it in the first place, there is NOTHING that guy who made optifine could do because he only holds intellectual copyright of a mod which can't even function without mojang's game in the first place.
A good example that Mojang doesn't add mods without consent is Optifine, the creator of this mod (that's designed to let Minecraft run smoother) refuses to let Mojang include his mod into the main game.
Maybe cause he makes quite a lot of money from downloads, no? If Mojang paid him, he might agree.
And yet there is nothing legally stopping mojang from programming his game to do the same thing. Since his api allows optifine to have a reason to work, if mojang wanted he could change his code base making optifine not even compatible, then code his game to work as good if not better, supporting all the same elements, and since monjang is the game manufacturer who allowed it in the first place, there is NOTHING that guy who made optifine could do because he only holds intellectual copyright of a mod which can't even function without mojang's game in the first place.
True, but that would be pretty low of Mojang, and a lot of people will be upset. But on the other hand, there shouldn't be anything stopping Mojang from optimizing the game.
Any mod made for a game becomes the property of the game's producer. This is clearly stated in every use agreement, and is covered in copyright law. Bear in mind that any mod produced requires a lot less effort than that put into the game it is made for, and the modder's work is done on top of the work of the developer's.
It should also be recognized that Mojang is one of few companies that actually encourage mods to their games, but that they also pay attention to the work that is being done and have hired some of the modders into their staff. Or has so many people forgotten the recent mass hire of the team Bukkit who has made great strides in improving the multiplayer content of the game as well as some new overall game features? I also do recall the creative individual who created the piston was given full credit for his creation even though Jeb did tweak it some before incorporating it as an official item.
When you say that Mojang steals from modders, it can also be said that modders act as parasites that steal from Mojang. That latter attitude is why there are so few game companies anymore that encourage and allow modders in their games. Know that wonderful game League of Legends? You realize that is a mod of Warcraft III, made by a company that now denies mod content made for their games?
Then there is the other happy side of the coin, Counterstrike, which was a mod of Half Life and is now making money as a new and improved version as its own entity. I do believe some of the people that made that game mod are still with Valve.
Rockstar, Gearbox, Valve, Bethesda, Mojang. That is about all there really is anymore of companies that both allow and encourage mod content for their games. Why? Because it encourages imagination and innovation by players, extends the playtime of the game with many new experiences, and can act as a resume for new hires to strengthen their companies and improve their games in order to improve gamers' experiences.
Yes, Mojang has used mods in their next update. I say good for them. The alternative would be Mojang staying a small company with a limited thinkbase. Think of how little we would see getting added to the game today if Mojang didn't use outside ideas such as Bukkit's and Hippoplatimus's, the creator of the piston. We probably wouldn't even have a 1.3 update and Jeb and Notch would have considered that was all there is for the game.
I would definitely encourage seeing some more companies listed that are currently encouraging mods. It would be nice to know where I and others might do some shopping.
In Minecraft, you stick your head in the dirt to find problems.
Mods are almost central in the game, some people won't update until the mod comes out for the new version. (TMI people, I'm looking at you. ;))
It's almost ludicrous..
Haters gonna hate.
I feel I should say here that I am a vanilla player. Minecraft in its raw form keeps me entertained enough. The last time I tried playing a mod in something was back when Unreal Tournament One was a hot item. But I still firmly support their creation and use in games. Totalbiscuit(aka TotalHalibut) stated it best the effect mods have on lengthening the playability of games. This was while playing and demonstrating a DOTA/LOL style mod for Starcraft II on Youtube that looked damn fun. That video makes me a bit sad, as more than likely Blizzard will be incorporating their same asinine online-only play for the next chapter of SC2 which would deny any mods short of maybe client-side only texture alterations. While there are many arguments Blizzard can make for their stupid idea, they can't deny that it is mods that keep Warcraft 2 and 3 still selling even today when otherwise it should be hard to find on store shelves. I still see the Warcraft Chest sitting in my Walmart with the other prime release games. And yet they shoot themselves in the ass with what they've done with Diablo III and pretty much promised to do with further games.
So yes, Mojang, keep supporting mods and if there are any out there you feel would work awesomely in the core game, go for it. Don't let those speaking against that discourage you in the slightest. And maybe once you get the API up and running, I might just give one or two a whirl just for ships and giggles.
In Minecraft, you stick your head in the dirt to find problems.
SUPPORT THEM!!!!! (also if your a new please click on the picture)
If I had mad a semi-popular mod and Mojang decided they wanted to use it as part of the game, I'd be thrilled.
They do that for original mods, like the piston mod. The most recent mod that was added to the game, fancy fences, was from a suggestion on reddit, if Mojang is gonna give credits for it, they should give credits to the person who came up with the idea (a.k.a the person who suggested it on reddit) and not the mod maker because the mod maker also based it out of the suggestion, but then again, it's a pretty simple suggestion, a lot of people might've already thought of this even before someone posted it on reddit, maybe including some of the Mojang staffs.
It isn't the modder who has the problem. It's usually someone else on the forum looking for an excuse to whine.
Maybe cause he makes quite a lot of money from downloads, no? If Mojang paid him, he might agree.
True, but that would be pretty low of Mojang, and a lot of people will be upset. But on the other hand, there shouldn't be anything stopping Mojang from optimizing the game.