Pre-1.8 wasn't as limited as the current terrain generrator we have now. Sure, the majority of the land that is currently given to us is flat, but its always like this. In pre-1.8, if you didn't like a piece of land, then you could travel somewhere else (heck, it could even be the same biome) and your chances of finding something different were high. Now, every forest biome looks the same, every desert looks the same, every jungle looks the same, every taiga looks the same, and Mojang tries to compensate this with X-hills biomes, which are just as predictable as the previously mentioned biomes. Maybe you enjoy seeing predictability everywhere you go, but a lot of people would like to see cave-size variation, height variation, and the return of the less-predictable beaches (including gravel beaches). If varying terrain was existent, there would be no reason to complain.
My theory is because you based your gameplay on looking at computer generated terrain, so when the terrain was made a little bit more reasonable to build on, you had to change your gameplay style.
TVflea, I bought Minecraft in 1.8. Therefore, I never really experienced the previous terrain generator, but this still the way all of my worlds turn out. Nothing inspires me to build. Ever. Also, you basically just admitted that the pre-1.8 terrain was better.
And don't put your replies in my posts, you little parasite.
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
I wish so badly I had the technical smarts to back up the minecraft jar for 1.7.3. I completely agree that nowhere is good to build. In 1.7.3 there were floating islands you could build inside, mountains that weren't ugly. Today: You have to clear out a bunch of snow in a taiga, or build in a boring, flat plains. Very touching OP.
I too noticed this when the 1.8 update came. Honestly, I was excited. I was thrilled. I was curious. I salivating you could pretty much. XD...
But I was. I was excited, thrilled, curious, and yes, salivating. I was all that. Not anymore. Endermen are easy to kill, strongholds, are not that hard to loot (that is if I find one, which I usually cant, STILL). Minecraft can be seen in two ways, a Sandbox, or an MMO/Rpg. People will argue about what they think it really is the definition of our wonderful game. This game has no rules, no limits of what you can think of. This game what you make of it. And Sandboxes are what lead to stories, stories lead to plans, plans lead to building, and buildings, lead to Adventures (Rpg's?) that we can all play.
"...This adventure, its up to you"- Vareide (Minecraft.net video)
your story you told us brought a tear to my eye and then made all the good memory's of minecraft come back to me thank you
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Pre-1.8 wasn't as limited as the current terrain generrator we have now. Sure, the majority of the land that is currently given to us is flat, but its always like this. In pre-1.8, if you didn't like a piece of land, then you could travel somewhere else (heck, it could even be the same biome) and your chances of finding something different were high. Now, every forest biome looks the same, every desert looks the same, every jungle looks the same, every taiga looks the same, and Mojang tries to compensate this with X-hills biomes, which are just as predictable as the previously mentioned biomes. Maybe you enjoy seeing predictability everywhere you go, but a lot of people would like to see cave-size variation, height variation, and the return of the less-predictable beaches (including gravel beaches). If varying terrain was existent, there would be no reason to complain.
TVflea, I bought Minecraft in 1.8. Therefore, I never really experienced the previous terrain generator, but this still the way all of my worlds turn out. Nothing inspires me to build. Ever. Also, you basically just admitted that the pre-1.8 terrain was better.
And don't put your replies in my posts, you little parasite.
But I was. I was excited, thrilled, curious, and yes, salivating. I was all that. Not anymore. Endermen are easy to kill, strongholds, are not that hard to loot (that is if I find one, which I usually cant, STILL). Minecraft can be seen in two ways, a Sandbox, or an MMO/Rpg. People will argue about what they think it really is the definition of our wonderful game. This game has no rules, no limits of what you can think of. This game what you make of it. And Sandboxes are what lead to stories, stories lead to plans, plans lead to building, and buildings, lead to Adventures (Rpg's?) that we can all play.
"...This adventure, its up to you"- Vareide (Minecraft.net video)
Channel is kill. May as well find something interesting to put here if I can bother.
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
I really do wish they would bring back the old terrain.