So did Mojang ever make a response? I mean, this was something I never realized in Minecraft until now. It makes me feel bad, because I love the new features that Mojang puts in, but b1.7.3 is so outdated. And with the 1.7, biome balancing is ruined too! The temperature system should be much more limited. I'm okay if they want to make it more realistic, but can they not make it boring? I'll just contain myself with mods... for now.
(P.S.,Is there a petition for this?)
I believe the response was r1.7. Obviously Mojang did not completely understand the problem.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Thing is, the terrain generator is still just as unvaried as it was before 1.7 (well, it's a little more varied by virtue of having more biomes, but that's it). I like the new biomes too (except for mesa and the modified swamp and EH, those are damn ugly), but they didn't come close to restoring the variety.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Or she didn't see a problem were you an some others do see problems. Or she saw the problem, but couldn't get around it without being too restricted in implementing other features for the world. I mean, if she would have the same amount of randomization as in beta 1.7.3, she would just implement that if it was possible. But clearly she is just content with the biome based generator and found only the changes she made in 1.7 really needed. Clearly she has a different view on the game and the world generation then you have. So what you see as problem, she propably doesn't. The word "problem" can be a quite subjective term here.
Thing is, Mojang acknowledged the lack of variety in the ß1.8-r1.6 generator as a problem, yet their solution did virtually nothing to fix that problem. Had Dinnerbone or Jeb looked into why variety was a problem, they would have found that it was because each instance of a biome was nearly identical and that the solution they were thinking of (more biomes) would have done next to nothing to fix the problem.
I can understand that they would consider some things to be less of a problem (e.g. caves always being spammed) although in some cases the proposed solution to the problem is in nearly every situation beneficial (e.g. making cave size vary).
Thing is, the terrain generator is still just as unvaried as it was before 1.7
If anything, it seems even more unvaried than before. Why? Because of the stupid temperature system.
before the 1.7 release, you could easily find unique biomes and extreme hills biomes were uncommon, but not rare.
Now, because of the temperature system, you literally keep finding the same biomes over and over again, and extreme hills are everywhere!
Oh you definitely fixed the variation mojang, and it saddens me that you will never change the generation ever again.
About the evergreen forests: Aparently Scorpio hasn't been in too many IRL, because despite they got those pretty much right. Grass doesn't grow there. Moss does.
Scorpiboy123, you have now placed screenshots from a pre 1.7 extreme hills biome and from an old mesa biome. The new extreme hills do look quite different and the current mesa biomes have red sand. Just wanted to let you know about that.
sorry i should have got a more modern eh biome (lol eh am canadian eh lol ya its not that funny)
That is actually one of the nicer EH biomes i've seen since they got added... Why? One feature: The waterfall flowing into a lake, still it doesn't even compare to Glacier...
I think we should update this post: All the new biomes they've added are cool and all, but they are just sloppy attempts at quieting the part of the community that is screaming for better terrain.
First off, all the new biomes seem to be EXTREMELY rare, with the exception of Roofed forest, and even that one is MUCH harder to find than the lame plain or the flat-topped EH... It took me WEEKS to find my first Mesa, and I have to say, i'm highly dissappointed, these things look like a turd that came falling from mars...
Seriously, how can ANYONE ever like the look of this? this litterly looks like Mars pasted on top of a sand beach... And what are those rings of darker-stained clay supposed to represent? Real mesas do not even slightly resemble these turds except for maybe the color. Really mojang, if you even thought for a second that this would stop the screaming for new terrain, you are WRONG.
On to the next biome, Mega Taiga, now these would actually be really cool, if it weren't for those extremely random pieces of mossy-cobble everywhere... i mean, seriously, what are they? are they ruins from some sort of ancient taigan civilization? are they termite hills? what is this?
Also, the podzol is cool and all, but the dirt just makes the entire thing look like someone came by and terraformed the place to suit the needs of the trees, The Mega Spruce taiga suffers from the exact some problems... If Mojang tweeked these biomes to have no mossy cobble bits jotted about, and replace the dirt generation with either podzol or grass or 50/50, then these things would probably be two of the cooler biomes in the game!
From here on, my complaints become less prominent, but here they are:
Savannah's are ok, but too rare (at least out of my experiences...) Maybe add a mob that only spawns there, like giraffes feeding from the trees, or something like that, to make them more worthwhile than just their new type of wood.
Regular taiga is one of the best things added since Beta 1.8, I really like the fact that these make it so that snow isn't a go-along with spruce trees, good job, jeb!
Roofed forests are great the way they are, really. my only complaint is the mushrooms... Why the mushrooms?
Birch forest; nothing wrong here
Deep Ocean is something really conflicting to me, but that just may be the pre-1.7-ocean trauma that probably everyone suffers from right now.
Extreme hills+, really now? Had Mojang done this in the first place, and made the grass less teal-looking, then i would have much less of a problem with the EH biomes as they were...
you sir make some really good points
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"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
It is easy to mod the game to increase height variation; each biome has a minimum and maximum height, like so (in BiomeGenBase):
public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F);
public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
In fact, if you set the min/max height of the ocean biome to that of Extreme Hills oceans will look like Extreme Hills (and vice-versa).
Way to use out of date screenshots for your comparisons. At least go get a screenshot of the 1.7.2 terrain, not just an out of date picture of the terrain from last year.
Have some UP TO DATE screenshots of the terrain instead:
those are some nice mountains but they still cant even compare to glacier and the Alpha/beta mountains
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"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
And now, I shall leave you with a picture of ultra-boring beta terrain to balance out your obviously biased opinions:
Keep in mind that what we want isn't ZOMG SUPER LOL CRAZY MOUNTAINS!!!1! all the time, what we want is variety. Aka, anything can happen, anywhere. So, in a way, you're supporting the beta terrain generator rather than refuting our "biased" claims because you're providing evidence that variety is in the 1.7.3 terrain. Not to mention that we've used that picture a handful of times (though not in the OP) and that there's a similar picture in the OP.
As for the r1.7 pictures: you do realize all of those are Extreme Hills? Every EH biome is like that. What we want is the possibility for mountains (and all other landforms) to exist in every biome; posting pictures of a variety of EHs doesn't do much to help your argument against us since all of them are forced to have ZOMG SUPER LOL CRAZY MOUNTAINS!!!1!.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
those are some nice mountains but they still cant even compare to glacier and the Alpha/beta mountains
I like the 1.7 mountains at least as much as the glacier one. Looking back at this thread, a lot of the complaints boiled down to people wanting extreme hills with trees, and between the scattered trees in current extreme hills and the accentuated height variation in x-biome hills 1.7 does that pretty well.
I don't get the obsession with beta terrain. I started after the switch to biomes, but I find flyovers of beta terrain to get boring in a big hurry. The continuous variation system of beta is interesting, but there's so much less material to work with that 1.7 is more interesting to look at anyway. Putting continuous variation into 1.7 is a great idea, and I may even do it, but with current choices I'd rather play with 1.7 generation than beta.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
This doesn't really affect me as I make all my own terrain but I agree that the generated terrain has gotten quite dull. Not to mention the fact that pretty much all of the new biomes look pretty appaling.
I like the 1.7 mountains at least as much as the glacier one. Looking back at this thread, a lot of the complaints boiled down to people wanting extreme hills with trees, and between the scattered trees in current extreme hills and the accentuated height variation in x-biome hills 1.7 does that pretty well.
I don't get the obsession with beta terrain. I started after the switch to biomes, but I find flyovers of beta terrain to get boring in a big hurry. The continuous variation system of beta is interesting, but there's so much less material to work with that 1.7 is more interesting to look at anyway. Putting continuous variation into 1.7 is a great idea, and I may even do it, but with current choices I'd rather play with 1.7 generation than beta.
you do make some really good points and am sorta with you.
i don't really under stand the love for mesa, mushroom islands, and most of the other biomes, and most of the other biomes i find them ugly, (in fact the only real biome i like the 1.7 is mega taiga and spruce wood forests) but on the other hand i love the new buliding blocks i like the end so my main world is the glacier seed updated to 1.7
but you sir have a good point
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
i don't really under stand the love for mesa, mushroom islands, and most of the other biomes, and most of the other biomes i find them ugly, (in fact the only real biome i like the 1.7 is mega taiga and spruce wood forests) but on the other hand i love the new buliding blocks i like the end so my main world is the glacier seed updated to 1.7
The new biomes are often fantasy terrain, in the sense that they don't look like terrain you'd see in the real world. I like pretty much all of them except Ice Spikes but I find it easy to understand that some people don't. The two you mention are the only ones that are reasonable approximations to real terrain. Mesa and savanna try but the colors of clay and exposed acacia wood are just too garish. It's odd, perhaps, that the wild fantasy terrain you'd see in Beta with massive overhangs and whatnot bugs me but roofed forests don't. But, that's how it is.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Every world looks the same -Whats the point of a random seed generator, and the option to choose your seed if there is no discernible difference between them??
(there's a few exceptions, usually novelties like spawning in lava, or a small ocean island with no trees)
Abandoned mine shafts need to be less frequent, and more dangerous.
-more spawners
-spawners not limited to cave spiders. (a few creeper spawners would liven things up.)
-double the range of spawners to 32 blocks
-chests should contain ore, rock, and used mining equipment only
-we need more traps (pressure plates+TNT, pistons+lava)
Ravines- I kinda like ravines, but they still need some final polishing.
-the floating wood needs to be fixed when a ravine crosses a mineshaft.
Land surface
-the ludicrous mountains of 1.7 need to come back.
Oceans
-deeper, large oceans provide an interesting underwater challenge
-but still needs more content.
-also the terrain generator needs to be refined, so it doesn't intersect caves/ravines.
--or the entire cave/ravine gets flooded...
-re-add working sponges. (obtained from dungeon chests?)
The Nether;
-The netherforts liven the place up.
-add chests to blaze spawner rooms??
-still room for more (perhaps those -ugly swamps could go there??)
Also (this one's really me off); why aren't ender-crystals available in creative??
My friend, endercrystals aren't blocks. They're entities.
I believe the response was r1.7. Obviously Mojang did not completely understand the problem.
Thing is, the terrain generator is still just as unvaried as it was before 1.7 (well, it's a little more varied by virtue of having more biomes, but that's it). I like the new biomes too (except for mesa and the modified swamp and EH, those are damn ugly), but they didn't come close to restoring the variety.
Thing is, Mojang acknowledged the lack of variety in the ß1.8-r1.6 generator as a problem, yet their solution did virtually nothing to fix that problem. Had Dinnerbone or Jeb looked into why variety was a problem, they would have found that it was because each instance of a biome was nearly identical and that the solution they were thinking of (more biomes) would have done next to nothing to fix the problem.
I can understand that they would consider some things to be less of a problem (e.g. caves always being spammed) although in some cases the proposed solution to the problem is in nearly every situation beneficial (e.g. making cave size vary).
These add nothing to the point of the thread. You post is pointless unless you state why.1.7 merely filled the leaky boat with yet more water.
If anything, it seems even more unvaried than before. Why? Because of the stupid temperature system.
before the 1.7 release, you could easily find unique biomes and extreme hills biomes were uncommon, but not rare.
Now, because of the temperature system, you literally keep finding the same biomes over and over again, and extreme hills are everywhere!
Oh you definitely fixed the variation mojang, and it saddens me that you will never change the generation ever again.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
In fact, if you set the min/max height of the ocean biome to that of Extreme Hills oceans will look like Extreme Hills (and vice-versa).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Keep in mind that what we want isn't ZOMG SUPER LOL CRAZY MOUNTAINS!!!1! all the time, what we want is variety. Aka, anything can happen, anywhere. So, in a way, you're supporting the beta terrain generator rather than refuting our "biased" claims because you're providing evidence that variety is in the 1.7.3 terrain. Not to mention that we've used that picture a handful of times (though not in the OP) and that there's a similar picture in the OP.
As for the r1.7 pictures: you do realize all of those are Extreme Hills? Every EH biome is like that. What we want is the possibility for mountains (and all other landforms) to exist in every biome; posting pictures of a variety of EHs doesn't do much to help your argument against us since all of them are forced to have ZOMG SUPER LOL CRAZY MOUNTAINS!!!1!.
I like the 1.7 mountains at least as much as the glacier one. Looking back at this thread, a lot of the complaints boiled down to people wanting extreme hills with trees, and between the scattered trees in current extreme hills and the accentuated height variation in x-biome hills 1.7 does that pretty well.
I don't get the obsession with beta terrain. I started after the switch to biomes, but I find flyovers of beta terrain to get boring in a big hurry. The continuous variation system of beta is interesting, but there's so much less material to work with that 1.7 is more interesting to look at anyway. Putting continuous variation into 1.7 is a great idea, and I may even do it, but with current choices I'd rather play with 1.7 generation than beta.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
i don't really under stand the love for mesa, mushroom islands, and most of the other biomes, and most of the other biomes i find them ugly, (in fact the only real biome i like the 1.7 is mega taiga and spruce wood forests) but on the other hand i love the new buliding blocks i like the end so my main world is the glacier seed updated to 1.7
but you sir have a good point
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Knowledge speaks, but wisdom listens.
The new biomes are often fantasy terrain, in the sense that they don't look like terrain you'd see in the real world. I like pretty much all of them except Ice Spikes but I find it easy to understand that some people don't. The two you mention are the only ones that are reasonable approximations to real terrain. Mesa and savanna try but the colors of clay and exposed acacia wood are just too garish. It's odd, perhaps, that the wild fantasy terrain you'd see in Beta with massive overhangs and whatnot bugs me but roofed forests don't. But, that's how it is.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
My friend, endercrystals aren't blocks. They're entities.
Do not press. Don't even think about it.
Seriously, don't.
Thinking about it gives it power.