I'm a little confused that this isn't a bigger complaint: I mean, swamps look ugly, sure and there are a few bugs here and there, but BIOMES ARE ABSOLUTELY RUINED. Seriously, I can't even play anymore - I'm just so bored by the landscape. I like mountains with trees (regular, pines and birch) and snow. I can have either mountains OR snow OR trees. Awesome :sleep.gif:
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
The colors do seem a bit less vibrant than before....but to call it boring? i dunno...my current map i play with my friends says otherwise. Maybe you're getting bad luck on the land generation OP?
Could you post a screenshot (maybe even a seed)? I'm not saying I don't believe you, but I'm wondering if it's a difference in perception. I've generated dozens of worlds since the 1.0.0 release in the hope that I was just unlucky and getting boring worlds. As I said above (and from others seem to be saying) we're looking for terrain which isn't just either mountainous OR has forests OR has snow. We're looking for combinations of mountains, forests, climates, etc.
If you have a world where you've got a biome with mountains and forests or mountains and snow or both, could you please tell me the seed? From the wiki it sounds like this is impossible, because the number of trees and whether a biome is flat or not is now what defines a biome.
Could you post a screenshot (maybe even a seed)? I'm not saying I don't believe you, but I'm wondering if it's a difference in perception. I've generated dozens of worlds since the 1.0.0 release in the hope that I was just unlucky and getting boring worlds. As I said above (and from others seem to be saying) we're looking for terrain which isn't just either mountainous OR has forests OR has snow. We're looking for combinations of mountains, forests, climates, etc.
If you have a world where you've got a biome with mountains and forests or mountains and snow or both, could you please tell me the seed? From the wiki it sounds like this is impossible, because the number of trees and whether a biome is flat or not is now what defines a biome.
around the middle and near the end of the video (between 1:53 and 2:15,then around 4:15 and on) is where footage of that world is shown.
Also, it might be to my advantage that i made this world during 1.9 i think...if that has any impact.
From what I can tell, you're mostly in the extreme mountains biome. As I said, that's the best looking biomes in terms of terrain, but it never has forests or snow. That's not too much of an issue if you want to build and don't like snow, but if you want a 'natural' place to live, it's not so great.
Take a look at the biomes listed in the wiki: http://www.minecraftwiki.net/wiki/Biomes . The pictures for each biome there are pretty indicative of the biomes - there really isn't much variation nowadays. As you can see, the only biome with interesting terrain is 'extreme hills', while all the rest are either extremely flat or are quite flat with the occasional 2 to 7 block high hill and plateau. Also notice that only 'forest', 'taiga' and 'swamp' have more than 5 trees per chunk.
The point is that biomes are extremely rigid now, where it's very much an either/or feel when it comes to desirable features (you either have good terrain or trees or snow or a beach, etc). So, those who like flat forests or crazy mountains without trees are quite satisfied and don't see why people would call it boring - others who want combinations of features of each biome are left wanting.
From what I can tell, you're mostly in the extreme mountains biome. As I said, that's the best looking biomes in terms of terrain, but it never has forests or snow. That's not too much of an issue if you want to build and don't like snow, but if you want a 'natural' place to live, it's not so great.
Take a look at the biomes listed in the wiki: http://www.minecraftwiki.net/wiki/Biomes . The pictures for each biome there are pretty indicative of the biomes - there really isn't much variation nowadays. As you can see, the only biome with interesting terrain is 'extreme hills', while all the rest are either extremely flat or are quite flat with the occasional 2 to 7 block high hill and plateau. Also notice that only 'forest', 'taiga' and 'swamp' have more than 5 trees per chunk.
The point is that biomes are extremely rigid now, where it's very much an either/or feel when it comes to desirable features (you either have good terrain or trees or snow or a beach, etc). So, those who like flat forests or crazy mountains without trees are quite satisfied and don't see why people would call it boring - others who want combinations of features of each biome are left wanting.
Ok that makes a bit more sense then...because i hardly call anything i've been finding boring in the least. Though i would like to see the biomes "blend" a bit more smoothly than it currently is.. (though i'm guessing that falls under what you guys want too... *shrug*)
These later replies aren't really looked at, but I completely agree. I've even made a few topics regarding the issue that haven't gotten much attention... There's not much motivation to explore, or even create a new world when every seed is fundamentally the same.
I love the ocean biomes. That's about it - I kinda wish there were snow-ocean biomes.
These later replies aren't really looked at, but I completely agree. I've even made a few topics regarding the issue that haven't gotten much attention... There's not much motivation to explore, or even create a new world when every seed is fundamentally the same.
I love the ocean biomes. That's about it - I kinda wish there were snow-ocean biomes.
I want some of the old randomness back.
Not much motivation to explore. I thought getting bored with your current location was always a great motivator for exploration. I've found plenty of landscape that I found interesting, turned into a base, got bored, moved on to the next. The randomness of pre 1.8 might have looked interesting, but it was a pain to work with. I usually ended up with enough dirt to rebuild my entire base twice over using nothing but it.
Plains not giving you enough wood? Find a forest, make a lumberjack shack. Not enough stone? Duh, you haven't been mining enough. Glass too easy to get with the desert biomes? What, you'd rather dig up your lone beach you used to spawn on and mess up your lovely landscape?
Also, if you don't think you have enough material to make a base, find a mountain, cover it with trees, then hollow it out. Basically a pre-made base.
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Do you guys like mods? Do you like magic? Do you enjoy the idea of adding magic to minecraft? Check out my channel, and see just how awesome minecraft with magic can be! --> http://www.youtube.c.../darkpheonix005
@Exelbirth: You can always find sand and trees and everything else you need in one place with the old generation, but it also made everything look a whole lot more interesting. And that is what we are talking about. Not this "i have to drag my butt to a different biome so i can set up a dirt path to transfer some grass to my desert".
Not much motivation to explore. I thought getting bored with your current location was always a great motivator for exploration.
"I'm bored with these plains. I'm going to go and find some more plains." Is that what you mean? Pre-1.8 I could have understood you saying this - the terrain looked so different everywhere that moving on into another area which was the same biome type would have looked completely different. As it is now, you have the choice of 3 biomes that have trees, one biome that has mountains and the other biomes which have a whole heap of nothing.
The randomness of pre 1.8 might have looked interesting, but it was a pain to work with. I usually ended up with enough dirt to rebuild my entire base twice over using nothing but it.
I could see where you were coming from if people only played Minecraft to build megastructures. However, many people like to explore. I find a nice place, build a tiny house and keep exploring. Minecraft stops being fun when exploration just finds you blank canvases - mountains that you have to plant trees on or huge plains that you have to build on.
Plains not giving you enough wood? Find a forest, make a lumberjack shack. Not enough stone? Duh, you haven't been mining enough. Glass too easy to get with the desert biomes? What, you'd rather dig up your lone beach you used to spawn on and mess up your lovely landscape?
I don't really know who you're talking to here: very few people have been complaining about a lack (or abundance) of building materials - when we say that there aren't trees, we aren't saying "there's not enough wood to build a nordic city", we're saying there aren't enough trees. Trees on mountains. Or valleys. Or anything that isn't a flat plateau.
Also, if you don't think you have enough material to make a base, find a mountain, cover it with trees, then hollow it out. Basically a pre-made base.
Yes, this is exactly what everyone's been complaining about! Everyone here's been saying "guys, we all play this solely to build things; so don't you wish there were more materials to build with".
I have a suggestion for you: download the flat terrain map and go into creative mode. All the resources you could want and none of those unsightly hills and trees to get in your way.
I normally don't like to respond like this, but you seem to have missed the point so badly that I just couldn't stop myself.
I agree with you that the terrain has gotten alittle boring, but I found a good seed for awhile ago that I still use, it contains big mountains, rivers, lava pools, lots of caves, etc, Seed: -1137708357, and then go to x: 93.30 y: 65.62 z: 435.74
Ever since 1.8, I have noticed they screwed with the biome code... A LOT. There's no beaches, there's a huge lack of trees in places other than forest biomes, there's a lack of tundras and other various snowy places, and every seed looks the same. Every seed is now "Glacier" or "gargamel." Not only are swamps freakin hideous , every single piece of terrain looks the same. It's flat, bland, and repetitive.
No, I'm not complaining about how big biomes are now. I'm actually glad they made it that way. No, this is not a complaint about how big oceans are (they're called oceans, they're supposed to be big...).
Some quotes from the thread supporting the cause...
[/font] Please vote whether the terrain became boring or not. [color="#ff0000"]I swear if you "don't like it don't use it" idiots post in this thread, you're getting reported and most likely banned.[/color]
OP gets a +1 from me.
Although the "meadow" biome of no trees and just grass is fine for me - good clearing areas are nice to have sometimes. It just needs soooo much more in the way of flowers, shrubs etc. Not to mention ores as well. But you know where Notch stands on adding what the fans want.
I don't know about you guys, but I'm kinda glad 1.8 toned down the funkiness of mountain generation; I can live without the more absurd landscapes. That said, it would be nice if most of the biomes had a hilly (not as high as Extreme Hills) and a flat variation to them.
The terrain is too bland and smooth. The biomes are way too few. I know of around 5 notable biomes. A flat empty grass biome, a flat empty desert biome, a flat empty snow biome, a flat foresty biome and a boring mountainy biome.
I loved it back before 1.8 when we had around 10 biomes, all which were slightly different and every map was random. We could see anything in the old generator. We had large awesome mountains, huge overhangs, variated forests, lush plains, lakes surrounded by awesome terrain. The current generator is too restricted.
I do miss the old generator, with one exception. There was water, but you would only find small lakes, and large-scale water projects would not work.
From the responses in this and other threads, along with my own sightings, the best solution would be to let us ''customize'' our generators. When we create a new world we would, as we do nowadays, give a seed. Let us choose whether or not generate strongholds, villages and mineshafts individually, and not have all of them disabled or enabled together. I don't like mineshafts, but villages and strongholds are okay, but I don't want to disable villages and strongholds too.
Then we could tick off which biomes that would exist in your world. If you are creating a map based on antarctica, you could tick off only snow biome, or if you wanted a desert survival you could do only desert, or if you wanted a normal map you could leave all ticked on. You could get many other choices, such as how variated/random the terrain would be, density of mountains, how flat map, density of caves, size of oceans, density of oceans, and then the generator could work with the information you gave it and hopefully create a good map.
EDIT: I forgot the mushroom island and swamp biomes. The swamp is just... horrible. It has incredibly high contrast to the other biomes, too flat with too many small lakes and it just looks unnatural. And the mushroom biome is, as the swamp unnatural, dosen't fit and is ugly. It was also unneeded. As far as I understand the mushroom biome only exists on islands in the vast oceans. The problem is that very few people even enter the ocean and even fewer tries to scale it, and they will also most likely not see the mushroom island, therefore very few people will find a mushroom biome unless they intentionally looks for one for ages.
I can't understand what people are complaining about in this thread.
You mean more complex terrain made the game boring?
did you have ravines/abandoned mines/dungeons before?
snowy mountains? huge lakes, rivers?
the biomes are larger too, you could walk through a forest and end up losing yourself....
I for one like the changes and hope they keep it that way
maybe the borders should be trimmed and 'prettied up'
but..... that's about it
What people are complaining about, is that outside of the mountain biomes, there is no rough terrain. None. Everything is basically flat. In the old map generation code, the mountainous terrain did not approach the extreme nature of the current mountain biomes, but overall, the terrain was much more interesting. I have pre-1.8 maps that are giant because it was so interesting to walk around and see the awesome terrain, where I would make it a point to have very long-distance bridges just to go back and walk around through the various terrain features.
How it is now, is that you may find a very interesting mountain range, but everything is basically the same bland terrain. And after you have seen a few of the extreme mountain ranges, even they tend to get boring.
Edit: I do agree that ravines and the structures add some interest to the maps, but in my opinion, it doesn't make up for what they did to the rest of the terrain.
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
Could you post a screenshot (maybe even a seed)? I'm not saying I don't believe you, but I'm wondering if it's a difference in perception. I've generated dozens of worlds since the 1.0.0 release in the hope that I was just unlucky and getting boring worlds. As I said above (and from others seem to be saying) we're looking for terrain which isn't just either mountainous OR has forests OR has snow. We're looking for combinations of mountains, forests, climates, etc.
If you have a world where you've got a biome with mountains and forests or mountains and snow or both, could you please tell me the seed? From the wiki it sounds like this is impossible, because the number of trees and whether a biome is flat or not is now what defines a biome.
i have a review video that shows this world (and a topic): http://www.minecraftforum.net/topic/824831-minecraft-review/
around the middle and near the end of the video (between 1:53 and 2:15,then around 4:15 and on) is where footage of that world is shown.
Also, it might be to my advantage that i made this world during 1.9 i think...if that has any impact.
From what I can tell, you're mostly in the extreme mountains biome. As I said, that's the best looking biomes in terms of terrain, but it never has forests or snow. That's not too much of an issue if you want to build and don't like snow, but if you want a 'natural' place to live, it's not so great.
Take a look at the biomes listed in the wiki: http://www.minecraftwiki.net/wiki/Biomes . The pictures for each biome there are pretty indicative of the biomes - there really isn't much variation nowadays. As you can see, the only biome with interesting terrain is 'extreme hills', while all the rest are either extremely flat or are quite flat with the occasional 2 to 7 block high hill and plateau. Also notice that only 'forest', 'taiga' and 'swamp' have more than 5 trees per chunk.
The point is that biomes are extremely rigid now, where it's very much an either/or feel when it comes to desirable features (you either have good terrain or trees or snow or a beach, etc). So, those who like flat forests or crazy mountains without trees are quite satisfied and don't see why people would call it boring - others who want combinations of features of each biome are left wanting.
Ok that makes a bit more sense then...because i hardly call anything i've been finding boring in the least. Though i would like to see the biomes "blend" a bit more smoothly than it currently is.. (though i'm guessing that falls under what you guys want too... *shrug*)
I love the ocean biomes. That's about it - I kinda wish there were snow-ocean biomes.
I want some of the old randomness back.
Not much motivation to explore. I thought getting bored with your current location was always a great motivator for exploration. I've found plenty of landscape that I found interesting, turned into a base, got bored, moved on to the next. The randomness of pre 1.8 might have looked interesting, but it was a pain to work with. I usually ended up with enough dirt to rebuild my entire base twice over using nothing but it.
Plains not giving you enough wood? Find a forest, make a lumberjack shack. Not enough stone? Duh, you haven't been mining enough. Glass too easy to get with the desert biomes? What, you'd rather dig up your lone beach you used to spawn on and mess up your lovely landscape?
Also, if you don't think you have enough material to make a base, find a mountain, cover it with trees, then hollow it out. Basically a pre-made base.
"I'm bored with these plains. I'm going to go and find some more plains." Is that what you mean? Pre-1.8 I could have understood you saying this - the terrain looked so different everywhere that moving on into another area which was the same biome type would have looked completely different. As it is now, you have the choice of 3 biomes that have trees, one biome that has mountains and the other biomes which have a whole heap of nothing.
Well that's excellent for you. However, I and many in this thread haven't found landscape that we found interesting.
I could see where you were coming from if people only played Minecraft to build megastructures. However, many people like to explore. I find a nice place, build a tiny house and keep exploring. Minecraft stops being fun when exploration just finds you blank canvases - mountains that you have to plant trees on or huge plains that you have to build on.
I don't really know who you're talking to here: very few people have been complaining about a lack (or abundance) of building materials - when we say that there aren't trees, we aren't saying "there's not enough wood to build a nordic city", we're saying there aren't enough trees. Trees on mountains. Or valleys. Or anything that isn't a flat plateau.
Yes, this is exactly what everyone's been complaining about! Everyone here's been saying "guys, we all play this solely to build things; so don't you wish there were more materials to build with".
I have a suggestion for you: download the flat terrain map and go into creative mode. All the resources you could want and none of those unsightly hills and trees to get in your way.
I normally don't like to respond like this, but you seem to have missed the point so badly that I just couldn't stop myself.
OP gets a +1 from me.
Although the "meadow" biome of no trees and just grass is fine for me - good clearing areas are nice to have sometimes. It just needs soooo much more in the way of flowers, shrubs etc. Not to mention ores as well. But you know where Notch stands on adding what the fans want.
in 1.7.3 huge mountains where nice and not all over the place. Huge cave systems where not that easy to find
I loved it back before 1.8 when we had around 10 biomes, all which were slightly different and every map was random. We could see anything in the old generator. We had large awesome mountains, huge overhangs, variated forests, lush plains, lakes surrounded by awesome terrain. The current generator is too restricted.
I do miss the old generator, with one exception. There was water, but you would only find small lakes, and large-scale water projects would not work.
From the responses in this and other threads, along with my own sightings, the best solution would be to let us ''customize'' our generators. When we create a new world we would, as we do nowadays, give a seed. Let us choose whether or not generate strongholds, villages and mineshafts individually, and not have all of them disabled or enabled together. I don't like mineshafts, but villages and strongholds are okay, but I don't want to disable villages and strongholds too.
Then we could tick off which biomes that would exist in your world. If you are creating a map based on antarctica, you could tick off only snow biome, or if you wanted a desert survival you could do only desert, or if you wanted a normal map you could leave all ticked on. You could get many other choices, such as how variated/random the terrain would be, density of mountains, how flat map, density of caves, size of oceans, density of oceans, and then the generator could work with the information you gave it and hopefully create a good map.
EDIT: I forgot the mushroom island and swamp biomes. The swamp is just... horrible. It has incredibly high contrast to the other biomes, too flat with too many small lakes and it just looks unnatural. And the mushroom biome is, as the swamp unnatural, dosen't fit and is ugly. It was also unneeded. As far as I understand the mushroom biome only exists on islands in the vast oceans. The problem is that very few people even enter the ocean and even fewer tries to scale it, and they will also most likely not see the mushroom island, therefore very few people will find a mushroom biome unless they intentionally looks for one for ages.
You mean more complex terrain made the game boring?
did you have ravines/abandoned mines/dungeons before?
snowy mountains? huge lakes, rivers?
the biomes are larger too, you could walk through a forest and end up losing yourself....
I for one like the changes and hope they keep it that way
maybe the borders should be trimmed and 'prettied up'
but..... that's about it
What people are complaining about, is that outside of the mountain biomes, there is no rough terrain. None. Everything is basically flat. In the old map generation code, the mountainous terrain did not approach the extreme nature of the current mountain biomes, but overall, the terrain was much more interesting. I have pre-1.8 maps that are giant because it was so interesting to walk around and see the awesome terrain, where I would make it a point to have very long-distance bridges just to go back and walk around through the various terrain features.
How it is now, is that you may find a very interesting mountain range, but everything is basically the same bland terrain. And after you have seen a few of the extreme mountain ranges, even they tend to get boring.
Edit: I do agree that ravines and the structures add some interest to the maps, but in my opinion, it doesn't make up for what they did to the rest of the terrain.
2nd Edit: here is an of the old terrain.
- sunperp