Alright, here it comes. The final round.
If we win this, we get cookies.
If we don't win this... We still get cookies.
As much as i love Minecraft, it's ****ing retarded how Mojang won against Nintendo.
Bioware beating Blizzard... well that was my hardest choice, so it coulda gone either way, but Mojang beating Valve? WHAT THE ****?
Don't try and justify it, your head will explode. It is ****ing mad though. Seriously we ALL love MC after all, but yes this really is mad. Nintendo. The reason 90% of games companies ever existed. Ever. Game and Watch man, imagine if that never happened. Honestly at this current point Sony could NGE both EQ 1 and 2, and pre-empatively cancel EQ3 and STILL be a better company than Mojang.
The biggest problem with this though, as said many times is simply this will give reinforcement to Notch that his shitty sit back and go on holiday attitude is the way to go. If people actually wanted MC to carry on they would have buried the **** out it in this poll.
Looking at Wikipedia, I would say on products made alone, Bioware would've won anyway with about 20 games made against Mojang's two (Minecraft and Scrolls. According to the information on Wikipedia, the plot for Scrolls has not been mentioned yet.)
However, I would pick Mojang over Bioware for the following reasons
Most of Bioware's games had a Mature or 18+ rating and still retain that rating (I do not know about earlier titles, correct me if I am wrong, This is going of data from early 2009/late 2008) while Mojang's Minecraft would most likely get a rating of E (according to ESRB)
Going off the fanbase, It would be a close tie. Both have a nice population of fans, myself being a Mojang fan even though I am American. I have not played any Bioware games but I know some friends that do. To say the least, Bioware is not my cup of tea. I first played Minecraft after some users of Youtube started to play and I'm glad to say that it has been enjoyable for me.
In my opinion, this whole thing is just a **** measuring contest. Based off the data I have seen, Bioware wins by product number but Mojang wins by fanbase. Quantity over quality doesn't always win. I prefer to rate my games on quality rather then the quantity of features that game contains. It will always be quality over quantity for me.
Well I want Mojang to win eh well because it's the only games I don't pirated Shhhhh But Bioware deserve to win I mean DA and ME, aslo the upcoming SWTOR.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2010
Posts:
42
Member Details
I have been meaning to post on this for awhile now.
Mojang does NOT deserve to win. Sure they made a hugely successful game that isn't even finished yet, but they HAVE NOT proven themselves as developers yet. Why? Because the game you and I all love that is Minecraft is sadly UN-FINISHED. There is no possible way Mojang should even be listed with these other dev's. It is insane. I love Minecraft like many of you, but to say Mojang is "Better" more worthy of this title than the dev's they are being listed with is absolutely ludicrous.
It is completely insane they beat Valve seeing as Valve have made such epic games that stood the test of time thanks to CONSTANT updates and bug fixing. Notch continues to put off bugs that should have been fixed months ago, but instead decides to add more things like the nether witch are completely broken in SMP. There are things like stain glass windows witch Notch previously said as impossible to do and within a short time someone came up with the exact way to implement it. Why are there soo many mods? Because Minecraft is an UN-FINISHED game!! It bugs me that Mojang where it is in this whole thing seeing as they only have one (abiet very successful) un-finished game and are going up against dev giants who have cleary proven themselves as amazing talented dev's. Ghod people get a grip
So why are you voting for a developer that has put out a buggy beta rather than a developer that has put out multiple games of the year? Also, Bioware's earlier games were rated teen by the ESRB.
As for your comment about winning by fanbase, far more people have bought Bioware games than have bought Minecraft, and more people voted on Escapist for Bioware than voted for Mojang in their respective polls. Maybe you are right, but it would be most accurate to describe this critical trait as "most rabid fanbase".
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2010
Posts:
42
Member Details
Quote from warty »
Quote from Kuram »
Quote from Monkah_Boy »
Alright, here it comes. The final round.
If we win this, we get cookies.
If we don't win this... We still get cookies.
As much as i love Minecraft, it's ****ing retarded how Mojang won against Nintendo.
Bioware beating Blizzard... well that was my hardest choice, so it coulda gone either way, but Mojang beating Valve? WHAT THE ****?
Don't try and justify it, your head will explode. It is ****ing mad though. Seriously we ALL love MC after all, but yes this really is mad. Nintendo. The reason 90% of games companies ever existed. Ever. Game and Watch man, imagine if that never happened. Honestly at this current point Sony could NGE both EQ 1 and 2, and pre-empatively cancel EQ3 and STILL be a better company than Mojang.
The biggest problem with this though, as said many times is simply this will give reinforcement to Notch that his shitty sit back and go on holiday attitude is the way to go. If people actually wanted MC to carry on they would have buried the **** out it in this poll.
So why are you voting for a developer that has put out a buggy beta rather than a developer that has put out multiple games of the year? Also, Bioware's earlier games were rated teen by the ESRB.
As for your comment about winning by fanbase, far more people have bought Bioware games than have bought Minecraft, and more people voted on Escapist for Bioware than voted for Mojang in their respective polls. Maybe you are right, but it would be most accurate to describe this critical trait as "most rabid fanbase".
thats because hes having fun with it at the moment. OMG GOTYAY 10/10 WOULD BUY AGAIN
too many people think like that.
and jesus christ, bioware is a good game company, its just that their newest games have been ****.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2010
Posts:
42
Member Details
Quote from Microbat »
Quote from RaffleSnaffle »
I have been meaning to post on this for awhile now.
Mojang does NOT deserve to win. Sure they made a hugely successful game that isn't even finished yet, but they HAVE NOT proven themselves as developers yet. Why? Because the game you and I all love that is Minecraft is sadly UN-FINISHED. There is no possible way Mojang should even be listed with these other dev's. It is insane. I love Minecraft like many of you, but to say Mojang is "Better" more worthy of this title than the dev's they are being listed with is absolutely ludicrous.
It is completely insane they beat Valve seeing as Valve have made such epic games that stood the test of time thanks to CONSTANT updates and bug fixing. Notch continues to put off bugs that should have been fixed months ago, but instead decides to add more things like the nether witch are completely broken in SMP. There are things like stain glass windows witch Notch previously said as impossible to do and within a short time someone came up with the exact way to implement it. Why are there soo many mods? Because Minecraft is an UN-FINISHED game!! It bugs me that Mojang where it is in this whole thing seeing as they only have one (abiet very successful) un-finished game and are going up against dev giants who have cleary proven themselves as amazing talented dev's. Ghod people get a grip
Yeah, but you can't want BIOWARE to win!!!!! They beated Bethesda!!!! Bethesda is THE BEST GAME COMPANY IN HISTORY!!!!!!!!!!!!!!!!!!!!! Bioware just ruined there chance of winning!
LOL. How can they be the best game comapny in history??? If I had to chose the best I would probably say nintendo just becuase they were like in the gaming industry what the beatles were in music. Revolutionary. Maybe Bethseda makes the games appeal to you the most? But I wouldn't go to this extreme, sorry.
So why are you voting for a developer that has put out a buggy beta rather than a developer that has put out multiple games of the year? Also, Bioware's earlier games were rated teen by the ESRB.
As for your comment about winning by fanbase, far more people have bought Bioware games than have bought Minecraft, and more people voted on Escapist for Bioware than voted for Mojang in their respective polls. Maybe you are right, but it would be most accurate to describe this critical trait as "most rabid fanbase".
I said I was going of data from late 2008 to early 2009. I would have been wrong even if nobody pointed out my error. On the point of buggy beta, I rarely ever saw a bug. What I liked about Minecraft was the fact that the possibilities were endless. Most games have a strict storyline that you HAVE to follow. Before Minecraft, I have not played a sandbox style game. Minecraft has a few objectives but when they are out of the way, you have a limitless world.
Most rabid could be a more accurate term, I can agree on that statement.
On the point of buggy beta, I rarely ever saw a bug.
Quote from bporgn »
This is another very very common defense for not fixing the game. Personally I am the opposite, I don't care at all about SP because I find it completely boring. I'm sorry that this isn't the story for you, but it is for me, and many many other people. The number of apologetic posts on this forum is staggering, it seems everyone wants to find a way to pat the developers on the back and say "Yes, I am completely aware that this feature is irredeemably broken, but it's okay, because I don't use it! Good job Mojang!" It's counter productive and idiotic, and you should stop right now and ask yourself if you really think that's a logical excuse not to improve this game.
So lemme just take one example, of a feature that is broken and has no reason to be. As many may be aware, there's a server mod framework called Bukkit. It allows users to easily mod in functionality on the server and has a very wide range of possibilities. The community, much like this forum, is obsessed with ignoring good ideas in favor of hacky work-arounds that don't come close to realizing the feature being requested. A good example would be countless threads asking if someone has made a mod that fixes snowfall in biomes. This is something that is very possible to be fixed with or without bukkit, but it still hasn't been after many months. However, in literally every one of these threads (there are 8 of them) the thread dies after someone says "You should just use WorldEdit! It lets you spawn snow in a radius around you, which is basically the same thing." It's not the same thing. It doesn't come close, and it will never be an excuse not to fix it.
The reason I mention Bukkit is because of the nether. I haven't done any playing in the nether, because I have been waiting for it to be implemented in SMP, something I assumed would come with the halloween update, as was explicitly stated by Notch. But it has been months, and the Nether still isn't working. After installing Bukkit on the server I play on, I found a thread where someone made a working nether fix. This person had decided, because so many Nether fixes on the Bukkit forums did not properly implement the nether as it functioned in Single Player, that it was finally time to make a mod that implemented it the original way, with no strings attached. And they did, it was a tiny project they made in their spare time and it worked perfectly. I played in the Nether for the first time and it spiced up the game immensely. A young, "untalented" scripter made a working Nether mod in one day, in their spare time, something which the Mojang team has postponed indefinitely. In fact, the only thing the game has really managed to innovate was its wide array of bugs.
So now someone is going to tell me "What bugs? I play every day and I haven't experienced any bugs!" Well let me tell you. The most prominent bug right now applies to all "living" objects. This means any object that is not a block. Players, minecarts, enemy mobs. Quite often, some objects of this type will just not show up for a player. This bug was mentioned in the OP. In the case of players being invisible, the only way to fix the bug is for one of the players experiencing it to log out and back in. This means either the person who is invisible, or the person who cannot see their invisible friend. Well it's just a tiny bug, it can't be that big a deal, right? Well it kind of is. Because it happens often enough that one or more people will have to relog every ten minutes, if not less. I am not exaggerating, by any means. Players go invisible without knowing it for so long that we have gone on hour long expeditions, only to find that we actually had two more players with us the entire time, because they were invisible. This bug hasn't been in the game as far as I know until the most recent build, or one of them. On top of this, the game crashes at almost an equal frequency. It in fact crashes so often that in our skype channel we've taken to just saying "Bye minecraft." to indicate that we have crashed, so people don't think we are leaving the server. And if you increase your view distance to the maximum, the frequency of the crashes literally doubles. But a bug will be fixed, eventually (Someday. I don't know, and I don't expect it to be soon.), so what else is wrong with the game? Other than the bugs minecraft is perfect right?
Well not really. Any programmer (especially a games programmer) can look at minecraft and immediately recognize some issues. Glaring issues, things that almost every programmer you speak to would know to never, ever do. Let's start simple. Chunks are updated to every player in their entirety. This means that every single block in the entire 81 chunk area that is loaded around your player, is sent to you, the player, over a network connection. This means two things, first of all it means a ton of bandwidth is being wasted, more bandwidth than any other game wastes. But the other thing it means, and this is a lot more important, is that your client can locate any block within the 1296x1296x128 area around you. Without fail, you could hack your client to pinpoint any block, any player, any anything in this zone. Diamond, gold, instantly, and nothing, I say again nothing can stop the clients on your server from doing this, in Minecraft's present form. Ironically, your client doesn't even show blocks that aren't touching air. So why do we send them everything, even blocks surrounded by layers and layers of solid stone, that the player would never be able to see in any situation?
Another great example is breaking blocks. Did you know, that you don't actually tell the server anything when you begin to break a block? You only tell them when you finish breaking a block. Yes, the time it takes to break obsidian is literally a GUI hack. This is why griefers have wasted no time creating hacks that can break any block instantly. They also can repair damaged tools, duplicate items in their inventory, and place any block anywhere in the world (while they are invisible). This is because all of these things are clientside, something that no self-respecting programmer would dare doing. Notch already understands that these things can be exploited, he has been hoping that these 'god hacks' would not be made before he could implement a more secure system. But part of this is because all his previous attempts to implement a more secure system made the game unplayable.
Alright, so those are some things that are entirely game breaking. Let's look at something a bit more esoteric. For those of you not familiar with what a timestep is, a timestep is what we call the amount of time simulated for each frame (or loop) run. There are two ways to implement a timestep, fixed timestep, and variable timestep. In a fixed timestep, your program reads the timing reported by your processors clock, and waits until enough time has passed for another frame to be executed. Typically, this amount of time will be around 1/60th of a second, yielding approximately 60 simulated frames a second, each simulating exactly 1/60th of a second.
A variable timestep is a little different. A variable timestep runs no matter what, every chance the processor has to execute a game frame is taken. To compensate for how often the game is simulating, the world is instead simulated not on a discrete timestep, but the amount of time passed since the last frame was executed. This means, the faster the game is running, the smaller the timestep. With a small timestep, the physics will be more precisely calculated, and the game will only take a relatively small amount of time to process. However, when the converse is happening, when the server is running very slowly, the game will attempt to make a huge timestep, and here's where we run into problems. Physics will begin to make very large calculations, objects will tend to intersect more, and in the worst case minecarts will fly through walls, off their tracks, out of order, and just about every other hideous problem you can imagine. The issue with using a variable timestep is that this behavior will essentially be guaranteed. The game will never run at a stable speed, and the physics will consistently be inconsistent. Currently, no game with any kind of physics system (and few games period) uses a variable time step. This is because it GUARANTEES that the physics will be unreliable. Your timestep is an arbitrary value every frame, meaning it can never be rigidly determined, and will always become VERY unstable when the server is performing badly. When a timestep is changing on a value that is not uniform to the execution, the game stops being deterministic. This is what makes minecarts pass through eachother, and why they appear to speed up and slow down when they are going a uniform speed. Even if in theory the timestep will always be the right amount, in practice it will always be imprecise (There is literally a field of research dedicated to processor timing), and a larger timestep will always make physics less reliable. This means, given the same starting conditions, the ending conditions will ALWAYS be different. Minecraft uses a variable timestep. This means that minecart physics can never be predictable, they will always be at the mercy of the servers performance and they will always be unstable. Nothing you can ever do with a variable timestep will change this. With a fixed timestep, the physics always simulates the same amount of time, and given the same initial conditions the simulation will always end the same way. If the game were to use a fixed timestep, minecarts and all other game physics would never be able to perform in an indeterministic way. Given the same starting conditions, they would always execute in the exact same way. Let me reiterate, there are no games that use a variable timestep the way minecraft does, explicitly because BY DEFINITION it makes the physics unreliable.
The thing I stress is that all of these problems have simple solutions, solutions that would take less than a day to implement. This is not about the game being in development, this is not about what mode people prefer to play. This is about obvious improvements that no human being should be hesitating to implement. If you want to challenge this, you are only challenging pure, unbiased logic, and programming knowledge. If you are proud to ignore messages like the OP's and mine, you are only proud of being ignorant.
this is from another thread. stop being ignorant, in no way you never noticed smp being buggy as hell.
I have been meaning to post on this for awhile now.
Mojang does NOT deserve to win. Sure they made a hugely successful game that isn't even finished yet, but they HAVE NOT proven themselves as developers yet. Why? Because the game you and I all love that is Minecraft is sadly UN-FINISHED. There is no possible way Mojang should even be listed with these other dev's. It is insane. I love Minecraft like many of you, but to say Mojang is "Better" more worthy of this title than the dev's they are being listed with is absolutely ludicrous.
It is completely insane they beat Valve seeing as Valve have made such epic games that stood the test of time thanks to CONSTANT updates and bug fixing. Notch continues to put off bugs that should have been fixed months ago, but instead decides to add more things like the nether witch are completely broken in SMP. There are things like stain glass windows witch Notch previously said as impossible to do and within a short time someone came up with the exact way to implement it. Why are there soo many mods? Because Minecraft is an UN-FINISHED game!! It bugs me that Mojang where it is in this whole thing seeing as they only have one (abiet very successful) un-finished game and are going up against dev giants who have cleary proven themselves as amazing talented dev's. Ghod people get a grip
Yeah, but you can't want BIOWARE to win!!!!! They beated Bethesda!!!! Bethesda is THE BEST GAME COMPANY IN HISTORY!!!!!!!!!!!!!!!!!!!!! Bioware just ruined there chance of winning!
Bethesda is ****ing terrible, I enjoyed Morrowind and Fallout 3 a fair bit but Todd Howard is a hack and his ideas make no sense. The leveling system in Elder Scrolls (including Fallout 3, a mod for Oblivion) was always retarded and completely counter-intuitive, the games were always highly buggy and played more like tech demos or custom scenarios for a graphics engine. Basically all Bethesda does is piece together an engine that's highly modifiable, let some 12 year olds come up with mods to fix the broken gameplay of their games, and then insert those mods in their following games. Things like buyable houses, manual blocking, etc. - all mods before they were added in. Hopefully in Skyrim you don't have to stand on a tabletop and jump for 30 minutes to get the highest possible strength bonus so when you sleep for 1 hour you don't level disproportionately slower than the enemies. Todd Howard is a maniac. Even if Bioware games are like 40% padding (for example the Mako side planets, planet scanning, running around the Citadel, running across vast expanses in KotOR, endless dialogue, and more) at least their design choices generally make sense and their campaigns are longer than 3 hours with more interesting characters.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
On the point of buggy beta, I rarely ever saw a bug.
lol
Are you kidding me? There are over 100 documented bugs that remain unfixed in this game. If you have only "rarely" seen them, I don't see how you can have played this game enough to even vote in this poll. I could log in to my multiplayer server right now and see a bug within about 3 seconds, literally.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2010
Posts:
42
Member Details
Quote from Timbor »
Quote from FantasmicDragon »
On the point of buggy beta, I rarely ever saw a bug.
Quote from bporgn »
This is another very very common defense for not fixing the game. Personally I am the opposite, I don't care at all about SP because I find it completely boring. I'm sorry that this isn't the story for you, but it is for me, and many many other people. The number of apologetic posts on this forum is staggering, it seems everyone wants to find a way to pat the developers on the back and say "Yes, I am completely aware that this feature is irredeemably broken, but it's okay, because I don't use it! Good job Mojang!" It's counter productive and idiotic, and you should stop right now and ask yourself if you really think that's a logical excuse not to improve this game.
So lemme just take one example, of a feature that is broken and has no reason to be. As many may be aware, there's a server mod framework called Bukkit. It allows users to easily mod in functionality on the server and has a very wide range of possibilities. The community, much like this forum, is obsessed with ignoring good ideas in favor of hacky work-arounds that don't come close to realizing the feature being requested. A good example would be countless threads asking if someone has made a mod that fixes snowfall in biomes. This is something that is very possible to be fixed with or without bukkit, but it still hasn't been after many months. However, in literally every one of these threads (there are 8 of them) the thread dies after someone says "You should just use WorldEdit! It lets you spawn snow in a radius around you, which is basically the same thing." It's not the same thing. It doesn't come close, and it will never be an excuse not to fix it.
The reason I mention Bukkit is because of the nether. I haven't done any playing in the nether, because I have been waiting for it to be implemented in SMP, something I assumed would come with the halloween update, as was explicitly stated by Notch. But it has been months, and the Nether still isn't working. After installing Bukkit on the server I play on, I found a thread where someone made a working nether fix. This person had decided, because so many Nether fixes on the Bukkit forums did not properly implement the nether as it functioned in Single Player, that it was finally time to make a mod that implemented it the original way, with no strings attached. And they did, it was a tiny project they made in their spare time and it worked perfectly. I played in the Nether for the first time and it spiced up the game immensely. A young, "untalented" scripter made a working Nether mod in one day, in their spare time, something which the Mojang team has postponed indefinitely. In fact, the only thing the game has really managed to innovate was its wide array of bugs.
So now someone is going to tell me "What bugs? I play every day and I haven't experienced any bugs!" Well let me tell you. The most prominent bug right now applies to all "living" objects. This means any object that is not a block. Players, minecarts, enemy mobs. Quite often, some objects of this type will just not show up for a player. This bug was mentioned in the OP. In the case of players being invisible, the only way to fix the bug is for one of the players experiencing it to log out and back in. This means either the person who is invisible, or the person who cannot see their invisible friend. Well it's just a tiny bug, it can't be that big a deal, right? Well it kind of is. Because it happens often enough that one or more people will have to relog every ten minutes, if not less. I am not exaggerating, by any means. Players go invisible without knowing it for so long that we have gone on hour long expeditions, only to find that we actually had two more players with us the entire time, because they were invisible. This bug hasn't been in the game as far as I know until the most recent build, or one of them. On top of this, the game crashes at almost an equal frequency. It in fact crashes so often that in our skype channel we've taken to just saying "Bye minecraft." to indicate that we have crashed, so people don't think we are leaving the server. And if you increase your view distance to the maximum, the frequency of the crashes literally doubles. But a bug will be fixed, eventually (Someday. I don't know, and I don't expect it to be soon.), so what else is wrong with the game? Other than the bugs minecraft is perfect right?
Well not really. Any programmer (especially a games programmer) can look at minecraft and immediately recognize some issues. Glaring issues, things that almost every programmer you speak to would know to never, ever do. Let's start simple. Chunks are updated to every player in their entirety. This means that every single block in the entire 81 chunk area that is loaded around your player, is sent to you, the player, over a network connection. This means two things, first of all it means a ton of bandwidth is being wasted, more bandwidth than any other game wastes. But the other thing it means, and this is a lot more important, is that your client can locate any block within the 1296x1296x128 area around you. Without fail, you could hack your client to pinpoint any block, any player, any anything in this zone. Diamond, gold, instantly, and nothing, I say again nothing can stop the clients on your server from doing this, in Minecraft's present form. Ironically, your client doesn't even show blocks that aren't touching air. So why do we send them everything, even blocks surrounded by layers and layers of solid stone, that the player would never be able to see in any situation?
Another great example is breaking blocks. Did you know, that you don't actually tell the server anything when you begin to break a block? You only tell them when you finish breaking a block. Yes, the time it takes to break obsidian is literally a GUI hack. This is why griefers have wasted no time creating hacks that can break any block instantly. They also can repair damaged tools, duplicate items in their inventory, and place any block anywhere in the world (while they are invisible). This is because all of these things are clientside, something that no self-respecting programmer would dare doing. Notch already understands that these things can be exploited, he has been hoping that these 'god hacks' would not be made before he could implement a more secure system. But part of this is because all his previous attempts to implement a more secure system made the game unplayable.
Alright, so those are some things that are entirely game breaking. Let's look at something a bit more esoteric. For those of you not familiar with what a timestep is, a timestep is what we call the amount of time simulated for each frame (or loop) run. There are two ways to implement a timestep, fixed timestep, and variable timestep. In a fixed timestep, your program reads the timing reported by your processors clock, and waits until enough time has passed for another frame to be executed. Typically, this amount of time will be around 1/60th of a second, yielding approximately 60 simulated frames a second, each simulating exactly 1/60th of a second.
A variable timestep is a little different. A variable timestep runs no matter what, every chance the processor has to execute a game frame is taken. To compensate for how often the game is simulating, the world is instead simulated not on a discrete timestep, but the amount of time passed since the last frame was executed. This means, the faster the game is running, the smaller the timestep. With a small timestep, the physics will be more precisely calculated, and the game will only take a relatively small amount of time to process. However, when the converse is happening, when the server is running very slowly, the game will attempt to make a huge timestep, and here's where we run into problems. Physics will begin to make very large calculations, objects will tend to intersect more, and in the worst case minecarts will fly through walls, off their tracks, out of order, and just about every other hideous problem you can imagine. The issue with using a variable timestep is that this behavior will essentially be guaranteed. The game will never run at a stable speed, and the physics will consistently be inconsistent. Currently, no game with any kind of physics system (and few games period) uses a variable time step. This is because it GUARANTEES that the physics will be unreliable. Your timestep is an arbitrary value every frame, meaning it can never be rigidly determined, and will always become VERY unstable when the server is performing badly. When a timestep is changing on a value that is not uniform to the execution, the game stops being deterministic. This is what makes minecarts pass through eachother, and why they appear to speed up and slow down when they are going a uniform speed. Even if in theory the timestep will always be the right amount, in practice it will always be imprecise (There is literally a field of research dedicated to processor timing), and a larger timestep will always make physics less reliable. This means, given the same starting conditions, the ending conditions will ALWAYS be different. Minecraft uses a variable timestep. This means that minecart physics can never be predictable, they will always be at the mercy of the servers performance and they will always be unstable. Nothing you can ever do with a variable timestep will change this. With a fixed timestep, the physics always simulates the same amount of time, and given the same initial conditions the simulation will always end the same way. If the game were to use a fixed timestep, minecarts and all other game physics would never be able to perform in an indeterministic way. Given the same starting conditions, they would always execute in the exact same way. Let me reiterate, there are no games that use a variable timestep the way minecraft does, explicitly because BY DEFINITION it makes the physics unreliable.
The thing I stress is that all of these problems have simple solutions, solutions that would take less than a day to implement. This is not about the game being in development, this is not about what mode people prefer to play. This is about obvious improvements that no human being should be hesitating to implement. If you want to challenge this, you are only challenging pure, unbiased logic, and programming knowledge. If you are proud to ignore messages like the OP's and mine, you are only proud of being ignorant.
this is from another thread. stop being ignorant, in no way you never noticed smp being buggy as hell.
I read this last night and was going to qoute this. This perfectly iterates why Mojang should not win. You can't tell me with all of the money notch is making he can't hire more talented people to get this **** together c'mon. anyways thankyou for posting this, i'm glad someone did!
Or, for that matter, the fact that Nintendo sold about as many 3DSs this last week as Mojang has sold Minecraft ever, yet that didn't seem to matter either
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Lets hope Mojang loses. They don't deserve anything.
Well if we are being honest, they deserve some things, but not to beat ****ing Nintendo, Epic, Valve, or Bioware by any measure
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Lets hope Mojang loses. They don't deserve anything.
...Why the heck are you on this forum, then?
Also, I voted for both (made 2 accounts :tongue.gif:)
@leaveittoseven Totally agree.
I LOVVVVVVVVVVVVVE Minecraft but I wouldn't have ever gotten into games had it not been for The Big N.
Oh, yeah, and Epic too. Shadow Complex and IB were amazing.
Mojang is ****ing terrible, I enjoyed Minecraft and Notch is a hack and his ideas make no sense. The game system in Mincraft was always retarded and completely counter-intuitive, the games were always highly buggy and played more like tech demos or custom scenarios for a Atari 2600 graphics engine. Basically all Mojang has done is piece together an engine thats modifiable, let some 12 year olds come up with mods to fix the broken gameplay of their game, and then insert those mods in their following updates. Things like wolfs, Beds, etc. - all mods before they were added in. Hopefully when minecraft releases you don't have to wait for months for an update to fix all the bugs. Notch is a maniac. Even if Mojangs game is like 100% fanboy powered and their design choices generally make no sense and their there is no campaigns I will stoll vote cus im a fanboy
Mojang is ****ing terrible, I enjoyed Minecraft and Notch is a hack and his ideas make no sense. The game system in Mincraft was always retarded and completely counter-intuitive, the games were always highly buggy and played more like tech demos or custom scenarios for a Atari 2600 graphics engine. Basically all Mojang has done is piece together an engine thats modifiable, let some 12 year olds come up with mods to fix the broken gameplay of their game, and then insert those mods in their following updates. Things like wolfs, Beds, etc. - all mods before they were added in. Hopefully when minecraft releases you don't have to wait for months for an update to fix all the bugs. Notch is a maniac. Even if Mojangs game is like 100% fanboy powered and their design choices generally make no sense and their there is no campaigns I will stoll vote cus im a fanboy
Fixed this
Mojang never went up against Bethesda you dumbass, and even if they did I would have voted for Bethesda. The point of my post was that Bethesda hardly has their **** together compared to Bioware, which is why Bioware won.
Rollback Post to RevisionRollBack
BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Don't try and justify it, your head will explode. It is ****ing mad though. Seriously we ALL love MC after all, but yes this really is mad. Nintendo. The reason 90% of games companies ever existed. Ever. Game and Watch man, imagine if that never happened. Honestly at this current point Sony could NGE both EQ 1 and 2, and pre-empatively cancel EQ3 and STILL be a better company than Mojang.
The biggest problem with this though, as said many times is simply this will give reinforcement to Notch that his shitty sit back and go on holiday attitude is the way to go. If people actually wanted MC to carry on they would have buried the **** out it in this poll.
I can offer some free map and save-file hosting, just PM me! 1GB/Unlimited Bandwidth/FTP Access. More on request!
However, I would pick Mojang over Bioware for the following reasons
Most of Bioware's games had a Mature or 18+ rating and still retain that rating (I do not know about earlier titles, correct me if I am wrong, This is going of data from early 2009/late 2008) while Mojang's Minecraft would most likely get a rating of E (according to ESRB)
Going off the fanbase, It would be a close tie. Both have a nice population of fans, myself being a Mojang fan even though I am American. I have not played any Bioware games but I know some friends that do. To say the least, Bioware is not my cup of tea. I first played Minecraft after some users of Youtube started to play and I'm glad to say that it has been enjoyable for me.
In my opinion, this whole thing is just a **** measuring contest. Based off the data I have seen, Bioware wins by product number but Mojang wins by fanbase. Quantity over quality doesn't always win. I prefer to rate my games on quality rather then the quantity of features that game contains. It will always be quality over quantity for me.
Mojang does NOT deserve to win. Sure they made a hugely successful game that isn't even finished yet, but they HAVE NOT proven themselves as developers yet. Why? Because the game you and I all love that is Minecraft is sadly UN-FINISHED. There is no possible way Mojang should even be listed with these other dev's. It is insane. I love Minecraft like many of you, but to say Mojang is "Better" more worthy of this title than the dev's they are being listed with is absolutely ludicrous.
It is completely insane they beat Valve seeing as Valve have made such epic games that stood the test of time thanks to CONSTANT updates and bug fixing. Notch continues to put off bugs that should have been fixed months ago, but instead decides to add more things like the nether witch are completely broken in SMP. There are things like stain glass windows witch Notch previously said as impossible to do and within a short time someone came up with the exact way to implement it. Why are there soo many mods? Because Minecraft is an UN-FINISHED game!! It bugs me that Mojang where it is in this whole thing seeing as they only have one (abiet very successful) un-finished game and are going up against dev giants who have cleary proven themselves as amazing talented dev's. Ghod people get a grip
So why are you voting for a developer that has put out a buggy beta rather than a developer that has put out multiple games of the year? Also, Bioware's earlier games were rated teen by the ESRB.
As for your comment about winning by fanbase, far more people have bought Bioware games than have bought Minecraft, and more people voted on Escapist for Bioware than voted for Mojang in their respective polls. Maybe you are right, but it would be most accurate to describe this critical trait as "most rabid fanbase".
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Mojang should win for..
.. MineCraft, I guess? xD
Let's make it even!
AMEN!!!!!!!!!!!!!
thats because hes having fun with it at the moment. OMG GOTYAY 10/10 WOULD BUY AGAIN
too many people think like that.
and jesus christ, bioware is a good game company, its just that their newest games have been ****.
LOL. How can they be the best game comapny in history??? If I had to chose the best I would probably say nintendo just becuase they were like in the gaming industry what the beatles were in music. Revolutionary. Maybe Bethseda makes the games appeal to you the most? But I wouldn't go to this extreme, sorry.
I said I was going of data from late 2008 to early 2009. I would have been wrong even if nobody pointed out my error. On the point of buggy beta, I rarely ever saw a bug. What I liked about Minecraft was the fact that the possibilities were endless. Most games have a strict storyline that you HAVE to follow. Before Minecraft, I have not played a sandbox style game. Minecraft has a few objectives but when they are out of the way, you have a limitless world.
Most rabid could be a more accurate term, I can agree on that statement.
this is from another thread. stop being ignorant, in no way you never noticed smp being buggy as hell.
Bethesda is ****ing terrible, I enjoyed Morrowind and Fallout 3 a fair bit but Todd Howard is a hack and his ideas make no sense. The leveling system in Elder Scrolls (including Fallout 3, a mod for Oblivion) was always retarded and completely counter-intuitive, the games were always highly buggy and played more like tech demos or custom scenarios for a graphics engine. Basically all Bethesda does is piece together an engine that's highly modifiable, let some 12 year olds come up with mods to fix the broken gameplay of their games, and then insert those mods in their following games. Things like buyable houses, manual blocking, etc. - all mods before they were added in. Hopefully in Skyrim you don't have to stand on a tabletop and jump for 30 minutes to get the highest possible strength bonus so when you sleep for 1 hour you don't level disproportionately slower than the enemies. Todd Howard is a maniac. Even if Bioware games are like 40% padding (for example the Mako side planets, planet scanning, running around the Citadel, running across vast expanses in KotOR, endless dialogue, and more) at least their design choices generally make sense and their campaigns are longer than 3 hours with more interesting characters.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
lol
Are you kidding me? There are over 100 documented bugs that remain unfixed in this game. If you have only "rarely" seen them, I don't see how you can have played this game enough to even vote in this poll. I could log in to my multiplayer server right now and see a bug within about 3 seconds, literally.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I read this last night and was going to qoute this. This perfectly iterates why Mojang should not win. You can't tell me with all of the money notch is making he can't hire more talented people to get this **** together c'mon. anyways thankyou for posting this, i'm glad someone did!
What about this: http://www.metacritic.com/game/xbox-360/mass-effect-2
And this: http://www.1up.com/news/mass-effect-2-week-sales
Or this:
Or, for that matter, the fact that Nintendo sold about as many 3DSs this last week as Mojang has sold Minecraft ever, yet that didn't seem to matter either
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
Well if we are being honest, they deserve some things, but not to beat ****ing Nintendo, Epic, Valve, or Bioware by any measure
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
...Why the heck are you on this forum, then?
Also, I voted for both (made 2 accounts :tongue.gif:)
@leaveittoseven Totally agree.
I LOVVVVVVVVVVVVVE Minecraft but I wouldn't have ever gotten into games had it not been for The Big N.
Oh, yeah, and Epic too. Shadow Complex and IB were amazing.
Fixed this
Mojang never went up against Bethesda you dumbass, and even if they did I would have voted for Bethesda. The point of my post was that Bethesda hardly has their **** together compared to Bioware, which is why Bioware won.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch