Haven't read any of the replies (12 pages? heck no.), but HD really kills most computers. HD is usually defined as 1024x1024 at least. My PC is not a beast, but it's pretty insane, and running 512x512 on fullscreen gives a slight stutter. I don't want to imagine how bad 1024x1024 would be. Besides, over 512x512 the difference is resolution is barely noticeable. The difference between 256x, which I normally use, and 512x is noticeable, but only if you look really closely. Most computers would die a horrifying, smoky death though, I'm afraid.
Not to mention that it also includes normal maps, which would be the fire in the explosion of people's computers.
Everybody who is saying that Java can't be used to make a game with modern day graphics is completely incorrect.
Java can do absolutely everything that can be done in C++, C#, etc.
Agreed. Though, at least from a theoretical viewpoint, everyone can agree that Java's being run by a virtual machine makes it a bit slower than compiled into a computer's native code. Though C# is also run on a virtual machine if I remember correctly.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Not to mention that it also includes normal maps, which would be the fire in the explosion of people's computers.
Java can do absolutely everything that can be done in C++, C#, etc.
Just a developer :-)
Dang Necroposters
Please do not look at my old posts.
http://info.breadcraft.me/
Agreed. Though, at least from a theoretical viewpoint, everyone can agree that Java's being run by a virtual machine makes it a bit slower than compiled into a computer's native code. Though C# is also run on a virtual machine if I remember correctly.