I am what you could call picky about Minecraft buildings. My buildings aren't that great but I try to follow things I like. For some reason I don't like it when people flatten land for a city or house, especially if it is a large area or doesn't work well with the terrain. I personally prefer to work with the terrain and only build up and down when I need to. I get deterred when a city is completely flat because it doesn't have interesting terrain and you can do many things with hills. This is just my opinion though. Does anyone else agree?
For larger builds sure, however when I'm testing a design I like to build on flat maps as they remove many problems I'd have to deal with on uneven terrain which is helpful when the style you're building in isn't familiar to you yet
I flatten out portions of the terrain, but try to build with the hills and dips, good for building things like a split-level house. I also flatten and build at the bottom of a hill so that part of the house is nestled in the hill, and it looks like the hill is growing up around the house. I used to build only on flat land, but grew boring on me. Building on flat terrain to test build first is a good idea, although it *does* limit your building to flat lands. I don't know how to test build for a structure I intend to park on a hill without actually having the hill.
There are real life cities that will flatten out the land before building on it. I live in a hilly city right next to a city with lots of flattened out areas. So it might make sense to combine both types of builds, located in different regions in the map.
My general rule of thumb is for a modern house, tower, etc., I build flat. For things like an ancient castle, I build on a hill and let some portions of the floor gently rise on slabs, or build entire rooms some blocks higher than other rooms, accessible by staircase. The reason for this is because often castles were built this way, but also age causes the land to settle or the stone and other materials to wear down.
Flattening land with worldedit is generally what I do, but I can't help but terraform the little rough edges that it makes, it's a bit of an eyesore to me. I've never been capable of making big mountains and stuff like that, but if it was important to my big build I'm sure I would find a way. I do believe there is something to be said for some good terraforming.
I am what you could call picky about Minecraft buildings. My buildings aren't that great but I try to follow things I like. For some reason I don't like it when people flatten land for a city or house, especially if it is a large area or doesn't work well with the terrain. I personally prefer to work with the terrain and only build up and down when I need to. I get deterred when a city is completely flat because it doesn't have interesting terrain and you can do many things with hills. This is just my opinion though. Does anyone else agree?
That is true, I agree with that.
I flatten out portions of the terrain, but try to build with the hills and dips, good for building things like a split-level house. I also flatten and build at the bottom of a hill so that part of the house is nestled in the hill, and it looks like the hill is growing up around the house. I used to build only on flat land, but grew boring on me. Building on flat terrain to test build first is a good idea, although it *does* limit your building to flat lands. I don't know how to test build for a structure I intend to park on a hill without actually having the hill.
There are real life cities that will flatten out the land before building on it. I live in a hilly city right next to a city with lots of flattened out areas. So it might make sense to combine both types of builds, located in different regions in the map.
My general rule of thumb is for a modern house, tower, etc., I build flat. For things like an ancient castle, I build on a hill and let some portions of the floor gently rise on slabs, or build entire rooms some blocks higher than other rooms, accessible by staircase. The reason for this is because often castles were built this way, but also age causes the land to settle or the stone and other materials to wear down.
Flattening land with worldedit is generally what I do, but I can't help but terraform the little rough edges that it makes, it's a bit of an eyesore to me. I've never been capable of making big mountains and stuff like that, but if it was important to my big build I'm sure I would find a way. I do believe there is something to be said for some good terraforming.