I've been encountering another glitch/bug with Mumbo Jumbo mobfarm. Everytime after I come back from another dimension (nether), around half of the water buckets from the dispensers in the mob farm would disappear. I can deal with random infinite water source, but this is too much. I lose both the water+iron for the buckets every time and it takes a really long time to go back into the farm to figure out which dispenser is missing bucket. Hopefully someone can look into this.
User is experiencing clipping issues and frame rate drops and crashes only in local multiplayer mode.
local multiplayer game is broken after last "Alex update." Frequent crashes, the user can't ride a horse or mine cart. This only occurs in multiplayer mode. When putting the game back to single player mode bugs are not found. This occurs 10/10 times on the Xbox one.
Playing Minecraft with my brother, when ever i join the game the mobs start to walk through the fences works fine with just one person in the game. this is in the same game we have been playing for a while but after the patch multiplayer is unplayable.
Clearly it will take time to fix this. Is there anyway you can just revert the game back to prior state before the update? This will at least buy you guys time to fix what's wrong.
Found a bug with tnt cannons. When I have 20 tnt stack by 2x10 in one colum of water. I trigger the redstone, then tnt falls into place ,water runs through the lit tnt and explosion, theirs seems to be a crater where I built the TNT cannon it worked perfectly untill the update.
Hoppers re speeding up randomly and Im starting to get reall mad because all it does is break my door and randomly it will work it needs to be fixed now
You need to provide screenshots of the builds you are creating with redstone/hoppers so I can try and debug the issue.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Is there any estimate on resolving the Mob 'teleporting' and straying issues introduced with the Alex update last week? I know online was suggested as a work-around, but call me a stubborn grumby ____ I refuse to pay for XBOX Life to play a game because of a bug. Very frustrating when countless hours of herding sheep into the barn go 'poof' with one glitched creeper teleporting from the caves below. Then to add insult to injury the sheep all saying...yah...nice try on the fences buddy...I think we will just wander freely. Oh look 20+ in one direction. Bye buddy!
How about this the TU24 update makes my game crash repeatedly especially while in split screen. Also the villagers are extremely glitchy often floating in mid air and teleporting or even had some stay entirely invisible when I tried to put them in an iron farm
I already posted this to someone elses thread in support forum; new bug with regards to saves for 360 transfer worlds. I was four maps away from completing my complete world unlock in creative but the game stopped saving correctly. Every time i load in, it has me at the exact same spot regardless as to where i go in my world. When i load the game up, i will fly back to my house, I will save the game and exit. When I reload I am back at where I initially loaded on the save. The auto save is on (i double and triple check), i have tried manually saving the game, reactivating auto save, essentially every which way you can save a game on xbox one. The save is not working for my 360 transfer world properly (both auto and manual saves).
edit: a new issue I have observed is that when i load the game on autosave, it will switch itself to manual save about 40 or so seconds after loading. Funny thing is when i exit the game (after it has switched itself to manual save) it still auto saves like its on the autosave feature (i.e. It attempts to autosave). Again though, when i load the world back up I am back to where i was initially, with an unfinished map.
Since I haven't "officially" posted in this particular topic, I'll do it now. The latest update on Xbox One made the game unplayable for two-player local split screen. The number one issue are the hostile mobs that 'warp' through the floor and attack you from underneath. Hitting neutral mobs causes them to shoot off into space or just disappear. There is a doubling of the block breaking sound when digging. We keep getting stuck in walls when riding minecarts.
Does anyone have an estimate for when this will be fixed? We can't play together, and it really, REALLY sucks.
I've been having the splitscreen flying animals, invisible warping mops issue too and makes playing with my daughter impossible. VERY frustrating. It's out favorite game!
We too can no longer play the game. We play in local split screen in our family, but since the last update we keep getting stuck in walls, horses get stuck and disappear. You try to log out and back in, it sometimes works but then the horse dies. Mobs flying around.
We too can no longer play the game. We play in local split screen in our family, but since the last update we keep getting stuck in walls, horses get stuck and disappear. You try to log out and back in, it sometimes works but then the horse dies. Mobs flying around.
The game is unplayable for us.
A workaround for the moment is to set the game to "Online Game" - this will stop those issues from occurring.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
There seems to be a bug(?) with putting a wooden door on a single slab, the door breaks and can be picked up again as soon as it's placed on top of a single slab. Two slabs don't break the door. I've only tried this with wooden doors and oak wood slabs, not sure if it's the same for all of them but I'd presume so.
I also had this issue on the 360 version. Haven't tried it on xbox one version yet but sounds the same. I ended up just using a regular block where the doors were.
USMC.... 4JSteve gave you a quick work around to fix it instead of just letting you deal with it which is realy nice compared to some game developers cough (bungie) cough cough. They are porting this game to console, there will be bugs .... every game has bugs from the beginning of video game creation. Atleast they fix them quick and keep the game updated. MC has a massive following and im sure MS doesn't insert bugs so you will buy live. hmmmmm that's why they are creating all those micro-purchase games for
Oh well. We will just wait for the fix. The online workaround Isn't an option for us. I realize bugs happen, but I just don't get how something like this gets past Quality? A few minutes of actual testing would have shown there is a problem.
I've been encountering another glitch/bug with Mumbo Jumbo mobfarm. Everytime after I come back from another dimension (nether), around half of the water buckets from the dispensers in the mob farm would disappear. I can deal with random infinite water source, but this is too much. I lose both the water+iron for the buckets every time and it takes a really long time to go back into the farm to figure out which dispenser is missing bucket. Hopefully someone can look into this.
User is experiencing clipping issues and frame rate drops and crashes only in local multiplayer mode.
local multiplayer game is broken after last "Alex update." Frequent crashes, the user can't ride a horse or mine cart. This only occurs in multiplayer mode. When putting the game back to single player mode bugs are not found. This occurs 10/10 times on the Xbox one.
I hope all these bugs doesn't push back the big update I will be mad lol I've been waiting for awhile now.
Playing Minecraft with my brother, when ever i join the game the mobs start to walk through the fences works fine with just one person in the game. this is in the same game we have been playing for a while but after the patch multiplayer is unplayable.
Clearly it will take time to fix this. Is there anyway you can just revert the game back to prior state before the update? This will at least buy you guys time to fix what's wrong.
Good luck Dev(s)
Found a bug with tnt cannons. When I have 20 tnt stack by 2x10 in one colum of water. I trigger the redstone, then tnt falls into place ,water runs through the lit tnt and explosion, theirs seems to be a crater where I built the TNT cannon it worked perfectly untill the update.
Hoppers re speeding up randomly and Im starting to get reall mad because all it does is break my door and randomly it will work it needs to be fixed now
I've had it with hoppers so unreliable my friends also getting mad getting tired of this it is not fixed and needs to be
You need to provide screenshots of the builds you are creating with redstone/hoppers so I can try and debug the issue.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Is there any estimate on resolving the Mob 'teleporting' and straying issues introduced with the Alex update last week? I know online was suggested as a work-around, but call me a stubborn grumby ____ I refuse to pay for XBOX Life to play a game because of a bug. Very frustrating when countless hours of herding sheep into the barn go 'poof' with one glitched creeper teleporting from the caves below. Then to add insult to injury the sheep all saying...yah...nice try on the fences buddy...I think we will just wander freely. Oh look 20+ in one direction. Bye buddy!
How about this the TU24 update makes my game crash repeatedly especially while in split screen. Also the villagers are extremely glitchy often floating in mid air and teleporting or even had some stay entirely invisible when I tried to put them in an iron farm
I already posted this to someone elses thread in support forum; new bug with regards to saves for 360 transfer worlds. I was four maps away from completing my complete world unlock in creative but the game stopped saving correctly. Every time i load in, it has me at the exact same spot regardless as to where i go in my world. When i load the game up, i will fly back to my house, I will save the game and exit. When I reload I am back at where I initially loaded on the save. The auto save is on (i double and triple check), i have tried manually saving the game, reactivating auto save, essentially every which way you can save a game on xbox one. The save is not working for my 360 transfer world properly (both auto and manual saves).
edit: a new issue I have observed is that when i load the game on autosave, it will switch itself to manual save about 40 or so seconds after loading. Funny thing is when i exit the game (after it has switched itself to manual save) it still auto saves like its on the autosave feature (i.e. It attempts to autosave). Again though, when i load the world back up I am back to where i was initially, with an unfinished map.
Since I haven't "officially" posted in this particular topic, I'll do it now. The latest update on Xbox One made the game unplayable for two-player local split screen. The number one issue are the hostile mobs that 'warp' through the floor and attack you from underneath. Hitting neutral mobs causes them to shoot off into space or just disappear. There is a doubling of the block breaking sound when digging. We keep getting stuck in walls when riding minecarts.
Does anyone have an estimate for when this will be fixed? We can't play together, and it really, REALLY sucks.
Thanks in advance.
I've been having the splitscreen flying animals, invisible warping mops issue too and makes playing with my daughter impossible. VERY frustrating. It's out favorite game!
We too can no longer play the game. We play in local split screen in our family, but since the last update we keep getting stuck in walls, horses get stuck and disappear. You try to log out and back in, it sometimes works but then the horse dies. Mobs flying around.
The game is unplayable for us.
A workaround for the moment is to set the game to "Online Game" - this will stop those issues from occurring.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I also had this issue on the 360 version. Haven't tried it on xbox one version yet but sounds the same. I ended up just using a regular block where the doors were.
So what you are saying is buy XBox Live so you can play the game? LOL....hey wait a minute...didn't Microsoft buy Minecraft...hmmmmm......
USMC.... 4JSteve gave you a quick work around to fix it instead of just letting you deal with it which is realy nice compared to some game developers cough (bungie) cough cough. They are porting this game to console, there will be bugs .... every game has bugs from the beginning of video game creation. Atleast they fix them quick and keep the game updated. MC has a massive following and im sure MS doesn't insert bugs so you will buy live. hmmmmm that's why they are creating all those micro-purchase games for
Oh well. We will just wait for the fix. The online workaround Isn't an option for us. I realize bugs happen, but I just don't get how something like this gets past Quality? A few minutes of actual testing would have shown there is a problem.