P.S. Stacked iron farms reuse the same villagers for all villages, and thus required many many many less villagers then the same number of snail iron farms would require, which makes them very appealing to those whom use iron farms.
With the soft cap of 50 Villagers on console, it's possible to get 5 Iron Golem Farms...
That being said, I call that the soft cap, because you can still break that limit by converting Zombies. However, you start to damage the spawning mechanics for everything at that point.
With the soft cap of 50 Villagers on console, it's possible to get 5 Iron Golem Farms...
That being said, I call that the soft cap, because you can still break that limit by converting Zombies. However, you start to damage the spawning mechanics for everything at that point.
Yes but a stacked iron golem farm could use as little as maybe 14 to 16 villagers, and have the output as many snail iron golem farms as you want, which is usually around 32 farms which would would require at least (320 villagers). This would leave console users with many villagers as they want for other projects.
Gonna have to provide a video on how to do that. I'm obviously not leaving my console running Minecraft 24/7 to keep it loaded.
As I mentioned above a few posts back, the redstone version does not require one to keep the area loaded, and if the area does become unloaded and then loaded again the farm 'will break', but thats ok, because the farm automatically detects that it is not producing alot of iron and does a self reset, which in turn recreates all the villages thus repairing itself so to speak.
However all this is moot, because of the bugs with villages and villagers, we can never have stacked iron farms, unless 4J fixes these bugs, and as it stands right now 4J doesn't seem willing to fix them.
Then you are admitting to my previous point that you can only get up to 5 Iron Farms without screwing up spawning mechanics. Why even argue if you already know you're wrong?
With the soft cap of 50 Villagers on console, it's possible to get 5 Iron Golem Farms...
That being said, I call that the soft cap, because you can still break that limit by converting Zombies. However, you start to damage the spawning mechanics for everything at that point.
I don't understand what you mean by damaging the spawning mechanics... iv got six iron farms at my base and two separate others that are usually unloaded, iv been meaning to build more iron farms but came to the conclusion the 200+ ingots an hour is more then enough for solo surivival... Iv also got over 280 villagers last time I counted them, not including the 80 villagers that ocupy my iron farms, I do suffer dropped frames when I load my villager farm but that's mainly because my 280 villagers are in minecrats which is over 500 entites that get loaded each time I enter.
Then you are admitting to my previous point that you can only get up to 5 Iron Farms without screwing up spawning mechanics. Why even argue if you already know you're wrong?
No, I admit no such thing, if the bugs in the villager and villages were fixed, I could stack more then 128 villages using about 14 villagers, producing about 7200 iron per hour. I could stack more villages, but I've only tested 128 (pre 1.8 village mechanics).
Currently I don't like building many 'snail iron farms', it uses up way too much space, so much so that to get any decent amount of iron flow one must pretty much coat the loaded chunks with these types of farms. I wish 4j would get with the program and fix these bugs.
P.S. Stacked iron farms reuse the same villagers for all villages, and thus required many many many less villagers then the same number of snail iron farms would require, which makes them very appealing to those whom use iron farms.
With the soft cap of 50 Villagers on console, it's possible to get 5 Iron Golem Farms...
That being said, I call that the soft cap, because you can still break that limit by converting Zombies. However, you start to damage the spawning mechanics for everything at that point.
Yes but a stacked iron golem farm could use as little as maybe 14 to 16 villagers, and have the output as many snail iron golem farms as you want, which is usually around 32 farms which would would require at least (320 villagers). This would leave console users with many villagers as they want for other projects.
Gonna have to provide a video on how to do that. I'm obviously not leaving my console running Minecraft 24/7 to keep it loaded.
As I mentioned above a few posts back, the redstone version does not require one to keep the area loaded, and if the area does become unloaded and then loaded again the farm 'will break', but thats ok, because the farm automatically detects that it is not producing alot of iron and does a self reset, which in turn recreates all the villages thus repairing itself so to speak.
However all this is moot, because of the bugs with villages and villagers, we can never have stacked iron farms, unless 4J fixes these bugs, and as it stands right now 4J doesn't seem willing to fix them.
Then you are admitting to my previous point that you can only get up to 5 Iron Farms without screwing up spawning mechanics. Why even argue if you already know you're wrong?
I don't understand what you mean by damaging the spawning mechanics... iv got six iron farms at my base and two separate others that are usually unloaded, iv been meaning to build more iron farms but came to the conclusion the 200+ ingots an hour is more then enough for solo surivival... Iv also got over 280 villagers last time I counted them, not including the 80 villagers that ocupy my iron farms, I do suffer dropped frames when I load my villager farm but that's mainly because my 280 villagers are in minecrats which is over 500 entites that get loaded each time I enter.
No, I admit no such thing, if the bugs in the villager and villages were fixed, I could stack more then 128 villages using about 14 villagers, producing about 7200 iron per hour. I could stack more villages, but I've only tested 128 (pre 1.8 village mechanics).
Currently I don't like building many 'snail iron farms', it uses up way too much space, so much so that to get any decent amount of iron flow one must pretty much coat the loaded chunks with these types of farms. I wish 4j would get with the program and fix these bugs.
Not worth listening to if you can't prove the concept.
And how's your hostile mob spawn mechanics?
I shall not feed the troll.