Currently I am working on a build that will be about 120x120, with the height varying per building and towers on the castle wall. I have some constant lighting from torches mainly on the walls, and in buildings, but a lot of lighting has been hooked up to daylight sensors and redstone lamps (the castle is cut into 4 quadrants, with lighting on all perimeters of each section, in addition to some lighting built into the ground as to prevent excessive torches everywhere.) In short, I am creating a large area with dynamic lighting that changes per night and day.
Does anyone know the limits to redstone/lighting lag for such a project?
It is either the most recent update, or I am hitting a threshold, since the lighting is inconsistent and I have to continually refresh the redstone and redstone lamp light sources in order for the lighting to function as it is supposed.
I have made it where each strip of wall has a DL sensor. Should I light up the little crawlspace (1 block, about 50 long) that the wiring is in as well?
Does anyone know the limits to redstone/lighting lag for such a project?
It is either the most recent update, or I am hitting a threshold, since the lighting is inconsistent and I have to continually refresh the redstone and redstone lamp light sources in order for the lighting to function as it is supposed.
OPEN THESE PORTS FOR XBOX ONE.
88-UDP
500-UDP
3544-UDP
4500-UDP
80-TCP
3074- BOTH-UDP & TCP
53 - BOTH-UDP & TCP
..ALSO MY UPLOAD IS 11.96MBPS
AND DOWNLOAD IS 122.67 MBPS
I WOULD TRY TO HAVE AROUND 5 UPLOAD SPEED IF U CAN .
IF NOT ..OPEN THOSE PORTS.