I built my standard MC mobfarm, with 1200+ spawnpads.
Its spawning creatures fine, seems a bit slower than 360 and way way slower than pc, but enough.
The problem I have is, Im using a clock (10 sec intervalls) to dispense water from a dispenser, to flush mobs.
The water works for 2-3 rounds, then it starts creating randomly placed infinite water sources, constantly flooding my pads, clogging up the room untill I have a perfectly level ocean inside.
So I switched the dispenser to a piston system, using 4 stories with 4 pistons (16 in total) running on same clock
Every now and then a random piston gets stuck, and dont respond to signal changes. I need to break the piston and replace, and it works again.
and still, even now with water dropping onto the pads, it creates random infinite sources. I scaled down to 1 story of pads, happen less times, but still happens.
How to use pistons and water in XBOX one version? any tips?
While I don't have the answer to your questions, congrats on building an ocean spawner. Believe it or not, I was looking for a way to do that. You should post a video on your current setup.
Not sure it is as random as you think. Water was changed a while back to similar way it works on the pc. Where as making an ocean/river depth a whole lot easier, without having to transport water via bucket often. Water at certain depth will auto-convert to a source block if certain conditions apply. More likely the more water close to each other flowing downward would probably cause this.
Also keep in mind spacing, which I sure you have to prevent the conventional infinite springs; that were in almost since the beginning.
I never use water that way in a mob trap. I have made a piston water trap, but not a flush trap. It is one where it constantly runs, as in mobs continuously flow through the a water stream to fall to their deaths. Mine was a bit of a semi-fancy redstone work to get side by side pistons to work. Basic concept is similar to how quite a few enderman traps are made. Pressure plate that mob spawns on activates a piston to push them into a converging water stream found in most golem farm designs. (Note: I don't mean continuous as in how many mobs flow through the system, just that is functions and there is no turning it off.)
The one I would use and make is a dropper trap, not sure what you do with the mobs. The way I built it can be adjusted to only damage by simple making it lower obviously. It was not quite easy to setup, well the redstone. Took me a bit to figure a way to get it to function as I intended. pistons working independent of each other.
Not sure I could get a flushing trap to work, although Might have to find a way myself when or if I decide to make a slime farm that has that feature. I would imagine more likely it would have to be a cascading type. All the water coming in from one side to terrace down to another stream I would need. Maybe trying it that way. Don't know how you have yours setup, was only guessing you had yours from above... It is how I interpreted what you mentioned.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Its spawning creatures fine, seems a bit slower than 360 and way way slower than pc, but enough.
The problem I have is, Im using a clock (10 sec intervalls) to dispense water from a dispenser, to flush mobs.
The water works for 2-3 rounds, then it starts creating randomly placed infinite water sources, constantly flooding my pads, clogging up the room untill I have a perfectly level ocean inside.
So I switched the dispenser to a piston system, using 4 stories with 4 pistons (16 in total) running on same clock
Every now and then a random piston gets stuck, and dont respond to signal changes. I need to break the piston and replace, and it works again.
and still, even now with water dropping onto the pads, it creates random infinite sources. I scaled down to 1 story of pads, happen less times, but still happens.
How to use pistons and water in XBOX one version? any tips?
Also keep in mind spacing, which I sure you have to prevent the conventional infinite springs; that were in almost since the beginning.
I never use water that way in a mob trap. I have made a piston water trap, but not a flush trap. It is one where it constantly runs, as in mobs continuously flow through the a water stream to fall to their deaths. Mine was a bit of a semi-fancy redstone work to get side by side pistons to work. Basic concept is similar to how quite a few enderman traps are made. Pressure plate that mob spawns on activates a piston to push them into a converging water stream found in most golem farm designs. (Note: I don't mean continuous as in how many mobs flow through the system, just that is functions and there is no turning it off.)
The one I would use and make is a dropper trap, not sure what you do with the mobs. The way I built it can be adjusted to only damage by simple making it lower obviously. It was not quite easy to setup, well the redstone. Took me a bit to figure a way to get it to function as I intended. pistons working independent of each other.
Not sure I could get a flushing trap to work, although Might have to find a way myself when or if I decide to make a slime farm that has that feature. I would imagine more likely it would have to be a cascading type. All the water coming in from one side to terrace down to another stream I would need. Maybe trying it that way. Don't know how you have yours setup, was only guessing you had yours from above... It is how I interpreted what you mentioned.