I'm having some trouble converting zombie villagers. Twice now I've cured one only to have them vanish when the cure time was up and they should have transformed into proper villagers. One time they dropped zombie flesh as if they had been broken, the second time they just vanished. I have been able to successfully cure zombie villagers since the update, but my success rate is about 30%.
I'm having some trouble converting zombie villagers. Twice now I've cured one only to have them vanish when the cure time was up and they should have transformed into proper villagers. One time they dropped zombie flesh as if they had been broken, the second time they just vanished. I have been able to successfully cure zombie villagers since the update, but my success rate is about 30%.
I tested this with 10 villagers and all of them were successfully converted.
I then did it with 9 more with the villager cap being reached before conversion and they all still converted.
Them holding items and wearing armour had no effect.
Found igloo. Cured zombie villager imprisoned in the basement. Left igloo for several hours, returned, only the non-zombie villager remained in the basement. Cured villager had vanished.
Igloo was located near well that did not spawn a village, so I constructed a few rough houses and then set up my zombie converter. I wrangled a zombie villager the first night and cured him, but at the conversion time, instead of converting he vanished and dropped a zombie flesh. Several nights pass with no zombie villagers, and then I get two in one night. I cure them both. One vanishes like the first one, only it drops nothing. The second converts into a fisherman and all is well.
I let the cleric out of the igloo basement and introduced him to my fisherman, they got busy and I got a second cleric. So my village population was 3 and I was building new structures and adding doors like mad. I had enough doors for 5 villagers and was ready for them to expand. Then, tragedy. My fisherman wandered into an ill-placed nether portal and was consumed by fire. That left me two clerics and some hope. I quit for the day, saved and all, and went about my day.
Upon starting my game up the next day, BOTH villagers were just flat out gone. Gone I tell you. Never to be seen again. So I am starting over. But I have lost at least 4 villagers on a new map, since the update. I will keep trying and see if this is a bug problem or something else.
Yeah, mine were acting weird, too. It's like the AI doesn't run the "check for cats" script frequently enough, and the "blow that dude up" overrides it altogether.
So when I was crafting dispensers, I saw that when you use an enchanted bow with full durability, that bow would not disappear, it would stay. Its not a bad bug, but, uh, any help?
I hope you're right on that because every time I make a dispenser and forget to remove my Infinite Bow, the crafting interface prefers to use it over the perfectly good plain bow sitting next to it.
I placed about 10 webs in flowing water and then the system froze. I thought that was fixed.
Not seeing this issue on our end.
Did you place the 10 webs then sent the water over them or just placed webs into water over and over?
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Did you place the 10 webs then sent the water over them or just placed webs into water over and over?
I placed them again and again in the same patch of flowing water. The world is rather old and was online with one other person. I was in creative and he was in survival. It doesn't seem easily repeatable, but I know there used to be the same issue with torches and skulls.
I placed them again and again in the same patch of flowing water. The world is rather old and was online with one other person. I was in creative and he was in survival. It doesn't seem easily repeatable, but I know there used to be the same issue with torches and skulls.
Seems a bit of an odd issue - I remember the original back that you are describing.
Oddly I had someone else report the issue on Twitter a few days ago - Placing string over and over in water caused the system to crash.
Do you know roughly when the world was created?
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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Is fire supposed to connect to the top of cobblestone walls?
Stay fluffy~
Probably because the post on top of the Cobblestone wall is catching on fire.
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
I'm having some trouble converting zombie villagers. Twice now I've cured one only to have them vanish when the cure time was up and they should have transformed into proper villagers. One time they dropped zombie flesh as if they had been broken, the second time they just vanished. I have been able to successfully cure zombie villagers since the update, but my success rate is about 30%.
I tested this with 10 villagers and all of them were successfully converted.
I then did it with 9 more with the villager cap being reached before conversion and they all still converted.
Them holding items and wearing armour had no effect.
Stay fluffy~
Strange. I'll keep working on it and see if my results change with increased conversions. Thanks for the fact check
Here's my villager woes to date:
Started new world after the TU update.
Found igloo. Cured zombie villager imprisoned in the basement. Left igloo for several hours, returned, only the non-zombie villager remained in the basement. Cured villager had vanished.
Igloo was located near well that did not spawn a village, so I constructed a few rough houses and then set up my zombie converter. I wrangled a zombie villager the first night and cured him, but at the conversion time, instead of converting he vanished and dropped a zombie flesh. Several nights pass with no zombie villagers, and then I get two in one night. I cure them both. One vanishes like the first one, only it drops nothing. The second converts into a fisherman and all is well.
I let the cleric out of the igloo basement and introduced him to my fisherman, they got busy and I got a second cleric. So my village population was 3 and I was building new structures and adding doors like mad. I had enough doors for 5 villagers and was ready for them to expand. Then, tragedy. My fisherman wandered into an ill-placed nether portal and was consumed by fire. That left me two clerics and some hope. I quit for the day, saved and all, and went about my day.
Upon starting my game up the next day, BOTH villagers were just flat out gone. Gone I tell you. Never to be seen again. So I am starting over. But I have lost at least 4 villagers on a new map, since the update. I will keep trying and see if this is a bug problem or something else.
Tamed ocelots no longer seem to have any effect on creepers.
Correction: They no longer work when creepers are tracking you. They chase creepers off just fine if you're not detected.
Stay fluffy~
That seems to be right, although today I had two very odd experiences:
One, a creeper spotted me, walked right by my cat, literally pushing the cat aside, to come over to me and blow us all up.
Two, a creeper was chasing me, I ran past my cat and turned around and the creeper was busy looking in a window of a building nearby.
So I have no idea what is going on with cats and creepers
Yeah, mine were acting weird, too. It's like the AI doesn't run the "check for cats" script frequently enough, and the "blow that dude up" overrides it altogether.
Stay fluffy~
Can someone else try to melt ice for me? Mine are staying solid, no matter how long I leave them.
Stay fluffy~
Can't get ice to melt with a torch. Going to try other methods as well later tonight.
So when I was crafting dispensers, I saw that when you use an enchanted bow with full durability, that bow would not disappear, it would stay. Its not a bad bug, but, uh, any help?
I hope you're right on that because every time I make a dispenser and forget to remove my Infinite Bow, the crafting interface prefers to use it over the perfectly good plain bow sitting next to it.
Mossy stone creation through both the player interface and crafting interface consumes the vines, not the stone, and generates no mossy stone blocks.
I placed about 10 webs in flowing water and then the system froze. I thought that was fixed.
Stay fluffy~
Not seeing this issue on our end.
Did you place the 10 webs then sent the water over them or just placed webs into water over and over?
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I placed them again and again in the same patch of flowing water. The world is rather old and was online with one other person. I was in creative and he was in survival. It doesn't seem easily repeatable, but I know there used to be the same issue with torches and skulls.
Stay fluffy~
Seems a bit of an odd issue - I remember the original back that you are describing.
Oddly I had someone else report the issue on Twitter a few days ago - Placing string over and over in water caused the system to crash.
Do you know roughly when the world was created?
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Heavens, couple years ago. It's been around long enough to be biome-shifted at least once. Some time before the jungle update is all that I know.
Stay fluffy~