Hey guys. I'm on a survival island server that has nothing but a few tiny islands and nothing but one mooshroom cow. I thought that if I leveled the island and made it all grass that cows chickens sleeps and pigs would spawn. But nothing's happening. I have a 40x40 area of grass but no mobs are spawning (besides at night). I have tried lighting it well and not lighting it at all.
What can I do to make them spawn. Do I just have to go bigger? Or is it impossible
Any helps appreciated
Animal spawning changed between 1.7.3 and 1.8.1. Basically animals only spawn when you first generate your world. If you kill off the animals you're screwed cause there will be no more spawning in, this is why animal husbandry was introduced. I don't believe this applies to Ocelots, I think they still spawn in on a random basis.
Computer version and Xbox version aren't identical. To spawn more animals leave the chunk where you want them to spawn for a bit to allow them to spawn. When you return, they should be there. Animals like grass so make sure you have that
I can vouch for the fact that animals do spawn naturally on the 360 version. They seem to increase in numbers slowly, much slower than in Beta 1.7. But over the course of several hours, I've seen it go from no animals to several of each kind in my farm area (with lots of grassland). Then by using love mode, I made quite a few more. Penned them in too, based on what they like to eat. Chickducks into a coop, and all the mammals into a bigger pen.
I came on my survival island one day after having no animals for weeks and found atleast 4 of every animal including wolves on my island.(smaller than 40x40) No mooshrooms as I don't have the biome, but I am we'll stocked in everything else now including a natural pink sheep
Make it 20x20 as well, with a fence, if animals cant travel more than 20 blocks in all directions, they wont despawn, so when you get them spawning, box them in and breed them up! Make sure you have plenty of grass, even try using bones to make bonemeal and use it on the ground to grow more, and some day maybe you will get some animals in there!
I think animals do STILL despawn in an area of 20x20 or less - even if its fenced in.
I took 2 cows, 2 pigs and 2 hens to my farmhouse (took 2 of each animal to breed and then kill the offspring for food so that I maintain 2 of each animal..!!) and put them all together in a pen which was much smaller than 20 x 20 (it wasn't exactly square but it was definately less than 20x20).
I once left my house and travelled to the other side of the map in order to mine a different area of the map and was there for several game sessions (without returning to my farmhouse).
When I had finished my mines, I returned back to my farmhouse and was dismayed that all but 1 pig had weirdly vanished from the enclosure....?! I have heard elsewhere that animals CAN despawn if you travel a certain number of blocks away from them, no matter if they are enclosed within a pen or not.
Maybe someone can correct me if they think think this is incorrect....?
What you did wrong was not feed them wheat as soon as you put them in the pen. I've found that if you feed them and put them into love mode they then do not despawn if the pen is less than 20 x 20 (regardless of whether you're actually breeding them or if you just have one animal). If you pen them and don't feed them at least once and then leave the area, they will despawn regardless of the size of the pen.
OP: Bloody Phoenix is correct... your issue is that animals do not spawn in either ocean biomes or mushroom biomes... and survival island maps are notorious for being only these two biomes. IF you do find an area of your map that is not ocean biome even if there is no actual land there, then you can create land and place down grass (using Silk Touch) and animals will start to spawn in that area. For example, the survival island seed "The Godfather" (without quotes) has an area at the edge of the map where lily pads can be seen on the ocean. This is NOT an ocean biome, but a swamp... so I have confirmed that if you build up land there, you can have animals spawn on that survival island map. The other option is to find survival island maps that do have islands that show characteristics of belonging to something other than an ocean biome. To pick these sorts of islands out, look for things like a pine tree, a birch tree (instead of just oak) and, as mentioned, lily pads or ice on the water.
Well thanks for all the different answers guess ill just keep expanding and hope for the best. If anything Ill just make the area into something else
If you're expanding an island that IS actually part of the ocean biome, you can add all the grass you want and animals will not spawn on that particular island. If the island you're on wasn't part of the ocean biome, then chances are that animals would have spawned there naturally already. If there are absolutely no animals spawning anywhere on your map, then you either have no viable biomes for spawning animals or no land at all in the biome areas on the map that are not ocean or mushroom. (PS: I have recently tested this using "The Godfather" seed.)
You can also change Mooshrooms into regular cows by shearing them. However, after shearing, you cannot change them back into Mooshrooms. Also, wool can be made from spider string... so you don't really need sheep to make a bed. If you develop a spider grinder, you can also get a pretty good supply of wool for building other things.
Animal spawning changed between 1.7.3 and 1.8.1. Basically animals only spawn when you first generate your world. If you kill off the animals you're screwed cause there will be no more spawning in, this is why animal husbandry was introduced. I don't believe this applies to Ocelots, I think they still spawn in on a random basis.
Remember we're talking Xbox here... *Hint: Xbox doesn't have Ocelots, nor Jungles for that matter, yet.*
And, JayceW8, if you're looking for food, you can unlimitedly milk a Mooshroom with a bowl to get mushroom stew.
The whole "animals despawn although they shouldn't" issue is really frustrating. It's just so inconsistent that I've given up on the whole breeding thing altogether. A shame really, because it was actually fun and rewarding having your small herd of sheep; at least until the majority of them had despawned when I came back from an extended mining expedition.
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Is it a chicken or is it a duck? - It's a chuck, because dicken sounds stupid.
....not wanting to hijack this thread but I tested this again in my world on Survival and somehow, my animals ARE still despawning whenever I am far away from my farmhouse for any long periods of time.
....
I then left my farmhouse and was far away for quite a number of gaming sessions without returning at all. When I did decide to return (to replenish my food stocks) I immediately noticed that both the chickens had despawned (the original one which was given wheat and the new baby one, which had now turned full size and not given wheat), and 1 cow and also 1 pig had despawned( I am assuming the 2 which remained were the 2 original ones which had been given wheat, if I am to go by the theory above however, this theory didn't somehow get applied to the chickens?!)
The only conclusiion I can draw is that it seems to be a little random as to which ones despawn and which ones don't........
To recap, the animals you fed the wheat did not all despawn. If you had not fed them any wheat at all, I would guarantee that they ALL would have despawned. Feeding wheat when you first pen an animal does mark it as a "tamed" animal and it does not despawn for being identified as a wild animal. NB, Whether or not you actually breed that animal is irrelevant... I now habitually feed my animals wheat the moment I put them into the pen (even if they are just singletons).
So, now we're down to explaining why perhaps some of them still despawned (or more correctly disappeared) after you were gone for "several gaming sessions." IS you pen a double-wide fence? (Note, double-wide, not double-high). If not, then when you exit the game and then later re-enter (i.e. whenever the chunk is unloaded out of the memory of the Xbox), the animal may respawn on any one of 4 adjacent blocks since the coordinates in the game demark the intersection point of 4 blocks rather than a single block space. A fence only takes up a part of a block, so an animal may be standing on the same block as the fence when you save and exit the game. Then when you reload the game, it can respawn "outside" the pen... and merely wander off or now despawn because it can suddenly move more than 20 blocks. Do this repeatedly (over several gaming sessions) and you increase the odds of this sort of phenomenon happening to more and more of your animals. IF you do your pens by placing two fences side by side, you lessen the odds of the animal respawning on the "adjacent blocks" that would put it outside the fence... since those adjacent blocks are also partially occupied by a fence block. Instead, the game prefers to respawn the animal on the "free" blocks that are inside the pen. It doesn't eliminate the problem completely since I have seen a few animals respawn on top of the fence and then jump down and walk away... but it does reduce the issue significantly.
Note also, this respawning outside the fence issue does seem to affect the chickens most frequently. I think it is so because they fly up right against the fences and have, perhaps, a higher probability of actually being saved while in the air. For chickens, it may be best to do both a double-wide and double-high fence.
When you talk about ' a double wide fence', are you essentially saying to make a fence pen within a fence pen, with no gap in between the pens?!
I can see what you are saying about the game potentially saving whilst the animals are half on and half off the single fence blocks and then when re-loading, the game may place them back on the outside of the fence and they wander off, however I can't say that i think this is the cause in my game as my pen is housed within a larger house and not in the open and there are no exits from which the animals can escape, without me opening a door for them, so if the game DID place them on the outside of the fence, they would still be within my house (and they weren't!)
I'm gonna have to make an extra effort to feed them all wheat (even the babies!) to see if it does indeed keep them inside the pen, whilst I am away on mining expeditions...!!!
To answer the first part - Yes, a fence line right beside a second fence line with no space between the two. I used to put a 1 block gap in between, but I actually found it was more reliable leaving it out.
The bit about the animals still being inside your house should be accurate... unless your house is large enough that they could then move around more than 20 blocks, perhaps considering things like going up and down stairways, etc.
I found I haven't had to try to feed the babies. For me, any of the baby animals have never despawned.
Just some other things - With sheep, there is an additional problem (sometimes) of wolves spawning inside the sheep pens and eating the sheep... but then you should find a wolf inside the pen... unless they wind up respawning outside the fence. Wolves can also eat sheep through a single-wide fence line. I have also had skeletons spawn inside my animal pens if I don't have them well lit. They can inadvertently kill off animals while aiming at you (but you would usually notice this happening since you have to be in the area at least for the skeleton to try to fire at you).
My point with the above is that, I think, no matter what you do, you will not achieve a 100% success rate with keeping animals. The game is, I believe, purposefully designed for at least a small percentage of domestic animal losses. There may indeed be even a random "loss"/despawn tick set up in the game.code... just to keep us players on our toes about maintaining our animal farms if we have them. People seem to like to declare everything that doesn't work easily in this game a glitch; but I really wouldn't put it outside the realm of possibility that the developers of Minecraft have intentionally made working with animals unreliable... just as working with animals IRL is fraught with animal losses.
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I have a survival world in which I have made the end grassy and look like the overworld. Will sheep spawn naturally there? I only have grass blocks but no tallgrass. I am playing in Windows 10 edition.
Also what is the highest level Minecraft Forum Rank. (Like Newly Spawned, Out of the Water, or End Dweller)
How many time do I have to comment to move up a rank?
What can I do to make them spawn. Do I just have to go bigger? Or is it impossible
Any helps appreciated
Computer version and Xbox version aren't identical. To spawn more animals leave the chunk where you want them to spawn for a bit to allow them to spawn. When you return, they should be there. Animals like grass so make sure you have that
I've heard of rare cases where they do on some islands, but don't get your hopes up.
Stay fluffy~
Nowhere else can have them spawning.
What you did wrong was not feed them wheat as soon as you put them in the pen. I've found that if you feed them and put them into love mode they then do not despawn if the pen is less than 20 x 20 (regardless of whether you're actually breeding them or if you just have one animal). If you pen them and don't feed them at least once and then leave the area, they will despawn regardless of the size of the pen.
OP: Bloody Phoenix is correct... your issue is that animals do not spawn in either ocean biomes or mushroom biomes... and survival island maps are notorious for being only these two biomes. IF you do find an area of your map that is not ocean biome even if there is no actual land there, then you can create land and place down grass (using Silk Touch) and animals will start to spawn in that area. For example, the survival island seed "The Godfather" (without quotes) has an area at the edge of the map where lily pads can be seen on the ocean. This is NOT an ocean biome, but a swamp... so I have confirmed that if you build up land there, you can have animals spawn on that survival island map. The other option is to find survival island maps that do have islands that show characteristics of belonging to something other than an ocean biome. To pick these sorts of islands out, look for things like a pine tree, a birch tree (instead of just oak) and, as mentioned, lily pads or ice on the water.
If you're expanding an island that IS actually part of the ocean biome, you can add all the grass you want and animals will not spawn on that particular island. If the island you're on wasn't part of the ocean biome, then chances are that animals would have spawned there naturally already. If there are absolutely no animals spawning anywhere on your map, then you either have no viable biomes for spawning animals or no land at all in the biome areas on the map that are not ocean or mushroom. (PS: I have recently tested this using "The Godfather" seed.)
You can also change Mooshrooms into regular cows by shearing them. However, after shearing, you cannot change them back into Mooshrooms. Also, wool can be made from spider string... so you don't really need sheep to make a bed. If you develop a spider grinder, you can also get a pretty good supply of wool for building other things.
Remember we're talking Xbox here... *Hint: Xbox doesn't have Ocelots, nor Jungles for that matter, yet.*
And, JayceW8, if you're looking for food, you can unlimitedly milk a Mooshroom with a bowl to get mushroom stew.
To recap, the animals you fed the wheat did not all despawn. If you had not fed them any wheat at all, I would guarantee that they ALL would have despawned. Feeding wheat when you first pen an animal does mark it as a "tamed" animal and it does not despawn for being identified as a wild animal. NB, Whether or not you actually breed that animal is irrelevant... I now habitually feed my animals wheat the moment I put them into the pen (even if they are just singletons).
So, now we're down to explaining why perhaps some of them still despawned (or more correctly disappeared) after you were gone for "several gaming sessions." IS you pen a double-wide fence? (Note, double-wide, not double-high). If not, then when you exit the game and then later re-enter (i.e. whenever the chunk is unloaded out of the memory of the Xbox), the animal may respawn on any one of 4 adjacent blocks since the coordinates in the game demark the intersection point of 4 blocks rather than a single block space. A fence only takes up a part of a block, so an animal may be standing on the same block as the fence when you save and exit the game. Then when you reload the game, it can respawn "outside" the pen... and merely wander off or now despawn because it can suddenly move more than 20 blocks. Do this repeatedly (over several gaming sessions) and you increase the odds of this sort of phenomenon happening to more and more of your animals. IF you do your pens by placing two fences side by side, you lessen the odds of the animal respawning on the "adjacent blocks" that would put it outside the fence... since those adjacent blocks are also partially occupied by a fence block. Instead, the game prefers to respawn the animal on the "free" blocks that are inside the pen. It doesn't eliminate the problem completely since I have seen a few animals respawn on top of the fence and then jump down and walk away... but it does reduce the issue significantly.
Note also, this respawning outside the fence issue does seem to affect the chickens most frequently. I think it is so because they fly up right against the fences and have, perhaps, a higher probability of actually being saved while in the air. For chickens, it may be best to do both a double-wide and double-high fence.
To answer the first part - Yes, a fence line right beside a second fence line with no space between the two. I used to put a 1 block gap in between, but I actually found it was more reliable leaving it out.
The bit about the animals still being inside your house should be accurate... unless your house is large enough that they could then move around more than 20 blocks, perhaps considering things like going up and down stairways, etc.
I found I haven't had to try to feed the babies. For me, any of the baby animals have never despawned.
Just some other things - With sheep, there is an additional problem (sometimes) of wolves spawning inside the sheep pens and eating the sheep... but then you should find a wolf inside the pen... unless they wind up respawning outside the fence. Wolves can also eat sheep through a single-wide fence line. I have also had skeletons spawn inside my animal pens if I don't have them well lit. They can inadvertently kill off animals while aiming at you (but you would usually notice this happening since you have to be in the area at least for the skeleton to try to fire at you).
My point with the above is that, I think, no matter what you do, you will not achieve a 100% success rate with keeping animals. The game is, I believe, purposefully designed for at least a small percentage of domestic animal losses. There may indeed be even a random "loss"/despawn tick set up in the game.code... just to keep us players on our toes about maintaining our animal farms if we have them. People seem to like to declare everything that doesn't work easily in this game a glitch; but I really wouldn't put it outside the realm of possibility that the developers of Minecraft have intentionally made working with animals unreliable... just as working with animals IRL is fraught with animal losses.
I have a survival world in which I have made the end grassy and look like the overworld. Will sheep spawn naturally there? I only have grass blocks but no tallgrass. I am playing in Windows 10 edition.
Also what is the highest level Minecraft Forum Rank. (Like Newly Spawned, Out of the Water, or End Dweller)
How many time do I have to comment to move up a rank?