The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
Hello everyone,
I'm getting ready for my next big project in my minecraft world. I already have one iron Golem farm near base, but I want to take it a step further and build a larger one a good distance out from my base. What I had in mind was just to copy the farm design and make at least four of them spaced out around a central platform, so they were within drawing distance but considered seperate villages, and have a railway system to collect all the iron and take it to the central platform.
When I was making another villager-heavy project on my world, it seems that although the villages were built more than enough blocks away, they shared some kind of cap and would not breed any more at one location unless a few had an "accident" at another location.
So, I guess the short story here, is I'd like to know the difference in mechanics at work here on the switch edition, and perhaps what the best possible farm design is with these limitations in mind. Should I perhaps wait for the bedrock edition to hit before making it?
There is a 50 villager cap in a loaded area, and a 34 villager breeding cap. If you get more than 50 in one loaded area they may start to despawn slowly, and villagers will only breed naturally up to 34 in one loaded area.
You can check out will krepelin on you tube for 'stacked' or 'chained' farms designed for console, but of you are planning on moving to bedrock later this month then DON'T build one of his farms. They will be broken and unfixable in bedrock. Afaik no one has figured out how to successfully build a chained farm in bedrock yet. The good news is, villager caps get removed in bedrock.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
Thats good, because I was encountering issues breeding and transporting extra villagers from off site into the farm. Villagers had the tendency to go through an ender portal and not come out on the other side, and when they did they would often be spawned inside the portal frame and die from it.
I've noticed they tend to disappear less often if I go through the gate back and forth once before sending them through, and now have 12 stationed at each of these farms:
Seems to be working alright so far, although the four combined don't produce as much iron as the single one on my friends PS4 console. but the four are producing more than the single farm like it near my base.
I still need to lightning proof it though, any idea what the best method is, just placing a half slab roof over the villagers 6 blocks up and however many feet across wont ruin the design will it?
Use glass blocks, or slime blocks, slabs will block sky access and potentially cancel out some of your doors. And yes, six air blocks then the glass/slime. The roof needs to go an extra 3 blocks out to each side, as the area of effect is 7x7 centered on the lightning strike.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
OK then, so I should be able to put one long strip of glass over the villager container, and then widen it out by 3 blocks on every side. I imagine since there is no ground to strike on the outside wall containing the villagers (as it is over 200 blocks high in the sky), that I just have to cover the blocks where the lightening can hit blocks within range of the villagers. Still, I have no shortage of glass so Ill just expand the glass out three blocks on every side just to be safe.
Hello everyone,
I'm getting ready for my next big project in my minecraft world. I already have one iron Golem farm near base, but I want to take it a step further and build a larger one a good distance out from my base. What I had in mind was just to copy the farm design and make at least four of them spaced out around a central platform, so they were within drawing distance but considered seperate villages, and have a railway system to collect all the iron and take it to the central platform.
When I was making another villager-heavy project on my world, it seems that although the villages were built more than enough blocks away, they shared some kind of cap and would not breed any more at one location unless a few had an "accident" at another location.
So, I guess the short story here, is I'd like to know the difference in mechanics at work here on the switch edition, and perhaps what the best possible farm design is with these limitations in mind. Should I perhaps wait for the bedrock edition to hit before making it?
There is a 50 villager cap in a loaded area, and a 34 villager breeding cap. If you get more than 50 in one loaded area they may start to despawn slowly, and villagers will only breed naturally up to 34 in one loaded area.
You can check out will krepelin on you tube for 'stacked' or 'chained' farms designed for console, but of you are planning on moving to bedrock later this month then DON'T build one of his farms. They will be broken and unfixable in bedrock. Afaik no one has figured out how to successfully build a chained farm in bedrock yet. The good news is, villager caps get removed in bedrock.
Thats good, because I was encountering issues breeding and transporting extra villagers from off site into the farm. Villagers had the tendency to go through an ender portal and not come out on the other side, and when they did they would often be spawned inside the portal frame and die from it.
I've noticed they tend to disappear less often if I go through the gate back and forth once before sending them through, and now have 12 stationed at each of these farms:
https://pbs.twimg.com/media/DfhMCHvVAAA03yC.jpg:large
Which I built as a variation of this design:
Seems to be working alright so far, although the four combined don't produce as much iron as the single one on my friends PS4 console. but the four are producing more than the single farm like it near my base.
I still need to lightning proof it though, any idea what the best method is, just placing a half slab roof over the villagers 6 blocks up and however many feet across wont ruin the design will it?
Use glass blocks, or slime blocks, slabs will block sky access and potentially cancel out some of your doors. And yes, six air blocks then the glass/slime. The roof needs to go an extra 3 blocks out to each side, as the area of effect is 7x7 centered on the lightning strike.
OK then, so I should be able to put one long strip of glass over the villager container, and then widen it out by 3 blocks on every side. I imagine since there is no ground to strike on the outside wall containing the villagers (as it is over 200 blocks high in the sky), that I just have to cover the blocks where the lightening can hit blocks within range of the villagers. Still, I have no shortage of glass so Ill just expand the glass out three blocks on every side just to be safe.
You are correct about not needing extra coverage on the outside, if there are no blocks + or - 7y there is no need to cover that area.