Just a journal-style thread for me to show off the progress that I'm slowly making on my current survival world. I can't take screenshots directly off of the PS3 but I will try my best to capture decent pictures with my phone camera.
I had a very old survival world (pre-1.5 I think) and still had a large, unexplored portion of the map. Today, I loaded it up and went to explore the remaining areas, and came across something quite interesting...
Apologies for the bad quality. I actually have quite a few old worlds with unexplored chunks and, sure enough, this same thing occurs. Seems like the current world-gen overwrites aren't as subtle as they used to be, and what used to code for a swamp before version 1.22 now codes for snowy hills. Not complaining, because it looks pretty cool, IMO.
Aside from that, I'm now in my new survival world, and have just got done walling in a desert village. I'm doing my best to protect and breed these villagers, as I'm betting on this being the only village (or worse, the only generated overworld structure) on the entire map.
Today I have expanded the walls of the NPC village so that I can build a new base there, as well as a mine, reed/sugarcane farm, and my Nether portal. The entire reason I walled up in the first place was to protect from zombie sieges, although I'm not even sure if siege events are present in the console versions. Edit: I've just learned that zombie sieges will occur regardless of walls. No matter - at least the number of stray hostile mobs has significantly decreased.
In any case, I've found that this is indeed the only village that I've got on this map, so I suppose it's worth protecting/expanding.
Some pictures:
This is the track that connects my first base to the walled-in village. To give you an idea of the distance, my first base is located just right of the center of the south edge of the map. The village is located on the far south-west corner.
The front entrance (where the acacia planks are) actually serves no purpose other than some aesthetic, as it is boarded up. I enter/exit the village through the the rails, opening a piston door and allowing access once I pass over the detector rail. This works the same when exiting the village as well.
My house is located at the far back (with the stone slab roof) and faces the left wall. In front of it is a one-way iron door that takes me to the reed farm. I know it's hard to see due to the image size, so here are labels:
Edit: Renamed the thread title to "[PS3] Daib's World." This section of the forum seems to be more about bug reporting and player-finding than general discussion nowadays, but I would still like to have thread to show off my world, and hopefully receive some comments along the way. Thanks.
For the time being, I stopped playing on the world I've been posting about here and have gone back to my first [PS3] world (almost 3 years old at this point).
Before I get in to that, something rather bad happened in my newer world, particularly with my walled-in NPC village mentioned above. It seems I was mistaken in my belief that just because I'm deep underground, hostile mobs will not spawn on the surface and terrorize my village. It took me a few days, but I began to notice a steady decrease - and eventual disappearance - of villager noises. This prompted me to search all around, and, sure enough, every single villager was gone.
I had no reason to stay there anymore, so I left. I removed all of the villages' lights as a sort-of memorial - life was not here:
I moved to far-east side of the map, and built a pretty neat fort. It's not complete yet, so I won't go in to much detail:
Also, interestingly enough, while crossing the map to take these pictures, I came across this:
A fire. One that was more widespread than the picture reveals. This forest is in the bottom-most center of the map - the halfway point between the lifeless village and my new fort - and I rarely come down here. In addition, there are no lava lakes in the area. I'm guessing it's either a very strange bug, or a lava lake obscured by over-hanging dirt.
____
That's all there is to say about that world. Now, in my next post I'll be giving a tour of my first PS3 world that I will be playing on for a while. It's built-up quite a bit, and reflects our (there were 3 of us on it at its peak) inexperience and ambitions. I think it'll be worth showing off.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
A year ago, the PS3 version of Minecraft went through a phase where worlds would either not save properly, corrupt, or both. This issue corrupted bothworlds I mentioned in the previous post.
I started a new world at the end of December, and finally being up to date with content features is welcomed (World 1 was from December 2013 - before even potatoes/carrots - and World 2 was created just after the addition of roofed forests).
I've been playing on this world pretty consistently for about two weeks now, and have a little settlement built in the center of the map.
I use the farm as the "center," noting everything to the left of it (from this point of view) as the "North Side," and everything to the right the "South Side."
On the north side, there isn't much to talk about. I've a railroad track leading from my base to a small dock. It's arguably so little distance between it and the base that minecart tracks weren't necessary, but I'm lazy and those little treks add up over time. The dock features two slots for parking boats.
Next to the dock is a village that is no longer populated. Upon moving to this area, the village was not my priority, but I still wanted to keep its residents alive. I waited until night time, let them go in to their houses, ensured that the doors were closed, and blocked off the doors with cobblestone blocks. Apparently, I don't have a solid grasp on villager mechanics - even being sealed away with cobblestone, they died. Wouldn't be the first time (this happened to me in the previous post/world also). I'm not too devastated, there's another village not too far, but I have the ugly remnants to look at for now.
The south side is where most of the business happens. My base consists of the single-story work room (crafting bench, furnaces) in the front, connected to a two-story storage area/bedroom behind it. The small cobblestone building to the left of it is the staircase that leads down to my mine: a room located at ~Y10 connected to a strip mine as well as the passage to the stronghold. Directly behind the Nether portal and atop the hill is the AFK fish farm, behind the house are two iterations of a cobblestone generator as well as a pen in which I plan to collect one of every ride-able mob in the game. On the far right side of the image you'll notice a sugarcane farm, and, in the very back-center, a small cacti farm.
Here's a view from the other side of the base. The single door on the right leads to a small, fenced-in area where I'll keep my wolves (need them for an achievement, anyway...). The minecart track on my crosshair leads in to a cave, and down to a skeleton dungeon. I've modified the dungeon extensively, creating a 7x7 (I believe) quarry that drops ~25 blocks directly beneath the spawner. The goal here was this: I could sit at the bottom of the quarry and simply collect the drops/whatever from the skeletons as they fell to their deaths. I'm not having much luck getting many skeletons to spawn, though, so I probably need to take a look at some tutorials. I probably should have looked at many tutorials - village(r) mechanics, XP grinders, cobblestone generators, etc - to save myself many failed attempts, but I just find it satisfying to figure out things on my own. ¯\_(ツ)_/¯
Finally, here's an image of the full map. I'm located exactly where the crosshair is. I appreciate that there is a desert to the south, and wintery plains to the north, as I've not had much luck getting both on a single world before. In the top left, you'll notice the brown smudge - that's a woodland mansion. A very interesting one, at that. It generated in such a way that it's basically cut in half, leaving many rooms/chambers exposed to the outside, and, consequently, Evokers and Vindicators roaming the surrounding forest/plains, though they don't stray too far from the mansion. I'll be sure to have pictures of it when I decide to go there, as I don't think too many of us have come across this...or maybe bisected woodland mansions are more common than I'm thinking.
Currently, I'm in the process of cleaning out a pretty large ravine complex (three intersecting ravines near bedrock level). After that, I plan on either taking on the woodland mansion, or expanding my little settlement some more.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
A lot has changed in the world since last time I've posted about it. I played on it in bursts from January-February and then through Summer of 2018, with breaks in between. I've come back to it recently, and decided to show how much it's grown.
There's a lot going on here, so I'll just list off all the things in my settlement:
Main Base. A simple two-story house. Not a looker. Downstairs: Primary work area (crafting bench, furnaces etc), most of my storage, brewing station with "built-in" unlimited water source, fenced-in area for dogs, basement, cacti-powered trash hole. Upstairs: bed, storage for valuables, semi-auto food cooker/storage system.
Nearby Skeleton Spawner. Nearby is no exaggeration, it's literally in the cave to the immediate right of my house. It's so close that right out front I have a minecart track that takes me to it, which you might be able to make out.
Egg Farm. Basically just a name-tagged chicken trapped in a cage with a hopper. This was super important to me early on, but since I've got all the arrows I could ever need, a bow with Infinity, and 27 stacks of eggs, I don't really rely on it anymore, like, at all. Maybe I'll let the chicken go.
Nether Portal. Self explanatory.
Farm District. Where you see the Chorus growing is where I keep most of my farm's. There's of course Chorus, but in the larger building behind it I grow melons, pumpkins, potatoes, wheat, and carrots. Potatoes take up the overwhelming majority of space in there now, whereas before it was mostly wheat. Behind that larger building is a smaller annex where I grow beets.
Dock. Behind the farm buildings is the dock. Early on this didn't get much use, until I started expanding more and building things in places across that body of water.
Random Yes/No Machine. On the bottom left, you'll see some redstone. To the right of that is a staircase that goes a few blocks underground to a Yes/No machine I've built in to a shallow cave. It's basically a random number generator that returns a 3-bit output. If the output is even or zero, the answer is yes. If it's odd, no. Serves me no purpose, but I thought it was cool at the time nonetheless.
Sugarcane Farm. Pretty easy to identify this one - it's at the bottom. This is small but I've never needed more sugarcane than what I get out of this.
Cacti Farm. Super small. Only gives me 6 cacti per harvest, but I never found myself needing more than that.
Cobblestone Generator 1.0. This was made way early on, before I even had a nether portal, so it operated using a clock. It got the job done, but wasn't the most efficient.
Cobblestone Generator 2.0. This one was built once I had gone to the nether and could craft an observer block. Better in every way. Nowadays I spend most of my time mining/caving, so I end up with so much cobblestone that neither of these two generators are really needed anymore.
AFK Fish Farm. Having this so early was clutch. Most of my enchantments came from books received through this, my primary food source was fish for a very long time because I'd come out with so much. I was hitting level 40+ before I ever had more than one diamond tool, so accessing even better enchantments and combining the ones I already had provided me a massive boost. I've read that the aquatic update broke many AFK fish farm designs. It either didn't break this particular design, or the new water mechanics weren't implemented in their entirety on PS3, because I tested it before posting this and it still works fine. That said, I have pretty godly enchantments on everything now, and I have a ridiculous abundance of potatoes that have replaced fish as my primary food source, and I can get more levels in less time by just resetting the End and killing the dragon again, so I don't really need this anymore either.
Mob Pen (Front). In the front I plan to keep one of every ride-able mob in the game. So far I've got two llamas and a pig.
Mob Pen (Back). I planned to breed animals and keep them in the back half. Never really got around to it, and honestly don't see the point now.
Item Sorter. The huge cobblestone rectangle to the left of the white beacon. Sorts in to five categories: Coal, Iron, Gold, Diamond, and then everything else that isn't Cobblestone. Was built as a proof of concept really, I never used it for anything beyond testing it out.
Semi-Automatic Harvester Thing. Just behind the item sorter is a multi-story wheat farm. With the flick of a lever, some pistons rise up, water flows, and all the wheat is harvested. The wheat, along with the seeds, are then thrown in to rows of hoppers. I don't rely on it or anything. It, like the item sorter, was a proof of concept. However, also like the item sorter, I'd like to incorporate it a more delicately designed version in to massive, decked out successor to my house someday.
Fountain. Fountain.
Food Storage Building. The weird shaped building near the bottom right (with stone slabs on the roof) is where I will eventually store my excess food. I have so much of it, I'd like to walk in to a building and have it all there, organized by type, so it isn't taking up space in my house. It'll kinda be like a big, pointless fridge or pantry. I keep four stacks of potatoes on me at all times, so it's not like I'll go there too often, or that the time it takes to get from the house to the storage building will ultimately matter.
Cocoa Farm. Near the center of the image you may be able to make out the cocoa farm. A path runs through it. It's super small, but I can't imagine needing much. There's no jungle on this map, and I didn't come across any in Dungeon chests (I don't think they can be found that way anymore, though), so I did have to cheat. I gave myself some jungle tree saplings, a few jungle logs, and 8 cocoa beans. In my defense - this is the first time, I had already platinum'd this world, "beat the game," and established myself quite nicely, and I couldn't help that I didn't get a jungle biome. I have sort of an honor system though - if I have to cheat, I sacrifice something. In this case, I threw away 16 diamonds in exchange for all that.
Primary Beacon (Purple) and Secondary Beacon (White). Most of the expansion of my settlement took place in one direction - east. Didn't feel like moving my first beacon (purple) and its area of effect cut off once I got to the food sorter/wheat harvester area (what I call the "Experiments district"), so I grinded out some wither skulls and built another, smaller beacon, so that this area of my settlement could receive bonuses as well.
Guest House (incomplete). The unfinished building just below the white beacon will be a guest house. I plan on having friends join this world and should they not want to build a house of their own, they'll have this well-equipped guest house to use instead.
Minecart system. I don't have a hub or anything where all of my various tracks meet. Instead I just have small stations (consists of a stone pillar, powered rail, and a button) scattered around, and quite a few of them.
#1. Takes me to the aforementioned skeleton spawner.
#2. Takes me to the dock.
#3. Takes me to my mini-base in the mountains, where I have my emerald mine.
#4. Takes me to my stronghold.
#5. A shortcut line that goes from my house, to the white beacon, so I can get back to that area quickly if I don't feel like walking.
#6. A 500 meter track that I needed for one of the trophies.
That's pretty much all there is to talk about regarding my settlement. I used to have a rather fortified nether as well - which is where I always put my nether wart farms and enchanting rooms - but I reset my nether because I noticed a huge decrease in the spawning of hostile mobs. Resetting it seemed to fixed the issue, which I needed done so I could farm wither skeletons for skulls. Lost all that I had built down there though, so I'm in the process of reconstructing that.
I don't have anything noteworthy built in the End either. I don't like to waste space, and to not build anything cool or useful in the End/Nether feels like waste to me, so eventually I'll do something with the End as well.
On to my map:
Once the underground/caves around and beneath my main base had been stripped of just about everything, I had to go elsewhere to mine to avoid running in to already-explored caves and whatnot. This is why there are so many Secondary Bases. I'll go over all the points here:
Main Base. See previous bullet list.
Stronghold. Self explanatory.
Emerald Mine. A small base built in to the side of a mountain which goes down to a mine. Located in a Hills biome of course, so I can find emeralds. An interesting quirk of this place is that the base is built right next to an above-ground spider spawner.
First House. Self explanatory. Wasn't really much of a house, it was kinda underground with a natural moat.
Secondary Base 1. A birch wood cabin with its own little farm. I put effort in to the construction of this one, as I planned to be stationed here for a long time, hence the inclusion of a small farm. It's built on the water and has its own dock, giving the dock back at my main base some use.
Secondary Base 2. Another cabin (spruce). No farm this time, but behind the cabin is a cave I found that's pretty much a straight-down pit to Redstone level, opening up in to a massive cave system. This was the "mine" for this base. It too had effort put in to it, as I planned to stay here a while.
Secondary Base 3. This one is just an underground base built in to the foundation of a woodland mansion. No real amenities beyond a bed, furnaces, crafting bench, mine, etc.
Secondary Base 4. A small fort built in to a hill.
Secondary Base 5. Just a staircase that goes down to Y11 with a checkpoint for furnaces, crafting, storage. Not even a bed. Hardly passes as a base.
Base 1 was built super early on, probably before I went to the Nether. I actually stayed here for quite a while. Base 2 and 3 were built a while after that, but I didn't really stay at either of them for longer than a few game days. Base 4 and 5 were built very recently, within the past couple weeks. They were each inhabited for only a few days. Base 1 was the only one I properly "lived" at for a while.
Wither Battleground. This is where both of my wither fights took place. Absolutely destroyed the land. I thought this was far away enough from my main base that there was no danger, but I had some close calls with stray projectiles. This is also where I'll host all of my future wither battles, for tradition. Maybe I'll post a picture because this war-torn desert is quite a sight to see.
I've done just about all there is to do. So what's next? Well, I don't have a water temple in this world, so that's out. Nor do i have any of the new structures brought with the aquatic update. I do want to find a fossil, and I'd like to utilize potions more (but don't really see the need to). In addition, I plan to reconstruct the fortifications I had in my nether, continue the expansion of my settlement in all directions, re-slay the dragon and clear the end city, and settle what I've marked as "Next Area of Interest."
This is the last corner of my map that I believe is truly untouched, with fresh caves, ore veins, and all. Everywhere else I've rung pretty dry, in terms of caves at the very least, as well as the Y4-Y15 layers (where I always make my branch mines). Beyond walking around to uncover the map, I've never done anything here, so I've flattened a rather large area and plan to build a proper home, where I will live for a while, eventually connecting it to my main base. Of course the main goal is to take full advantage of the untapped underground. My plan is to not return home until I have a stack of each valuable ore's block - 64 iron blocks, 64 gold blocks, 64 diamond blocks (this one may not be possible). And of course tons and tons of coal, lapis, and redstone.
I'll post again once my new base is built and I'm all moved in.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
It's been a while (again). Between moving 800 miles down to Florida and taking on new life commitments, I haven't had much time to post, but I've still managed to do quite a bit with my aging PS3 world. As mentioned in the previous post, one of my goals was to settle in to the southeast corner of my map. I chose that area in particular because I believe it to be the only area left on my map with untouched caves and ore veins. I've accomplished not only that, but I've also rebuilt (and improved) my Nether base, and made some other additions to my main/central settlement.
Starting with my house. In the previous post, I mentioned that my house has a semi-automatic food cooker/storage system. If you look on the top right side, you'll see what looks like an extension hanging off the side of the house. This is the food cooker/storage system. This was built around the time the previous post was made, so I don't remember exactly, but I believe I was originally trying to do something more complex and automated, but gave up due to a lack of room, so just settled for something simple.
More on the food cooker/storage system:
It's pretty simple. I put the raw product in at the top, it gets hopper'd in to a furnace, the cooked product gets placed in the chest at the bottom. There's no sorting capability, so there's nothing really stopping you from putting Potatoes in the Beef section or vice versa, but why would you do that? On the outside (bottom picture), the inner workings are exposed and this allows me to refuel the furnaces as I need to (which won't be often, they're stocked with Coal Blocks). I've used this quite a few times surprisingly, but not much. I have an absurdly huge food supply, and rarely find myself waiting around for it.
More overworld updates:
I think in my first post about this world, I mentioned that an NPC village was nearby, and that I made attempts (and failed) to protect the villagers that remained (all of them died). I'm now planning to "revive" the village with the cure method, although that could take ages, so I'm really only aiming for about 5 villagers. I've got the entire perimeter walled in, added some trees, a large shared building full of beds, restored/repaired the buildings that were already there, and created some iron golems inside that patrol around. Truthfully, I don't expect to get far with this, but at least the interior looks cool, I guess.
My auto-harvesting wheat farm is now 3 floors. It basically uses pistons to inhibit/release a channel of water to harvest the wheat, then it gets pushed in to long chains of hoppers that bring it down to my collection chest. The bottom floor only has one "plot," while the second and third floors have two plots (two water channels/piston arrays on each side). Five 6x10 plots (300 blocks total) yielding me at least 100 bread per harvest, but usually a bit more. Potatoes are my main food source now (used to be Fish for a large part of my playthrough), but bread makes a good backup. Side note: Harvesting with this incurs a framerate drop so severe it's actually hilarious. Thankfully it only lasts until all the wheat is harvested and passing through hoppers.
Behind the wheat harvester is my world's newest addition: the train station/hub. My world has a lot of little bases and points of interest I've built over the 2.5 years I've played on it, and rather than walking to all of them, I'd like to connect them all with a vast minecart network.
Inside:
Inside is pretty simple. I've got seven slots/destinations/stations for tracks, as well as one in the back (bottom picture) that goes to my first house. It's the only track finished so far. 8 destinations sounds like a lot, but I'll probably need more to give all of my world's cool buildings/bases/etc some connection.
Here's some shots of the first track (connecting my settlement to my first "house"):
It tunnels underground pretty much immediately, just to the side of the wheat harvester. It's not very deep underground - in the second picture you can see just how close it is to the surface (it's the only track underground in the picture). It's so shallow I thought I was gonna end up accidentally carving out some of my paths. Beyond that, in the third picture you can see it finally emerge out of the back of a mountain, where it bridges very close to my Random Y/N Machine (the large glass box poking out). It returns underground beneath a smaller hill, emerges again, and then finally arrives at my first house, the entrance to which you can sort-of make out on the right side of the bottom picture. My first base is actually a lot closer to my main settlement than I thought. Really the only thing separating it is that mountain and small hill that the track cuts in to.
In my last post, I mentioned showing what the "Wither Battleground" looked like. I call it that because all (2) of my Wither fights have taken place here, in the desert just outside the my settlement (stupidly, dangerously close). Obviously, I added the netherrack and fire for aesthetic, but other than that, all of that destruction and terrain mangling was caused by two angry withers. In the bottom picture you can see my laughably small obsidian shack I used as a spawn point and for protection. It's only right that all future wither battles take place here as well, even if it puts my settlement and all its surrounding infrastructure in jeopardy.
On to the Nether:
Here's my fortified nether. Going in through my main base's portal will take you to the tiny cobblestone building seen in the top image. From there, you can see the Netherwart farm directly in front of it, a bridge connecting the area to the nearby Nether Fortress, and the actual "Nether House" in the far back. The Nether House is where I go to enchant all my gear mainly, but I've also got some crafting benches, storage chests, food, supplies, and other things in there, so I could stay for prolonged periods of time without going to the surface if I wanted to.
In the above images you may have noticed some what looks like some stairs going down in to something. This is the entrance to my "trenches." They're self explanatory. Two blocks deep from the surface, and they allow me to navigate to other areas of the nether without being a feast for Blazes. Before I reset my nether (to fix what I thought was a mob spawning issue), the network of trenches I had down here was actually quite massive. I actually depended on/used them too, since, at that time, I didn't have the powerful weapons/armor that I do now. Plus, I always play on Hard difficulty, so the Nether was pretty risky overall. Nowadays, with the gear I have, these won't really do anything for me, I'm just including them to be faithful to my original creation.
Terribly concealed, the minecart track that emerges from my Nether base runs to the other side of the Nether to a small cobblestone building that houses another portal. This portal takes you straight to my recently finished desert base (in the aforementioned "final area of interest" at my map's southeast corner). It's pretty useful for getting between both settlements quickly, although the desert settlement will also have its own overworld rail connection as well.
Now, finally, on to the desert settlement:
As far as my "secondary bases" go (see previous post for details), this is by far my largest and most well-equipped. It's walled-in on all sides except the front entrance, and I could easily live here permanently. Included is a cacti farm, potato farm, two story house (which in my opinion, is far nicer than the my primary house), a nether portal, and small "garage" (the stone slab roofed building left of the nether portal) where I parked my two llamas, and also have the station post set up for eventual connection to my train station.
Here's the inside. On the left of the house (and back of the image) is my bed room, with the work room across from it. You'll notice some stairs that go up to the second floor, but there's nothing up there. Literally nothing. Unused. There are some extra furnaces beside the back of the stairs though, as well as a small closet underneath. Wish I grabbed more pictures while I was taking them, but I'm lazy.
Outside there isn't much to see. This was just to give a better angle of the farms/mining shack. You can also see my house's neat little patio. It's got one upstairs, too.
So, to reiterate: I built this to give myself a place to live long-term while I clear out the last area of my map with fresh caves and ore veins. Originally, I told myself that once the objective of this settlement was complete, I was just about finished with this map - I had seen all there is to see - but now, I'm thinking I'll give my world the benefit of the doubt. Here's why:
There are a few tiny areas of my world that I think may have some untapped caves/resources. While some areas of my map are dense with "civilization," (particularly the center and upper areas), there are some that are relatively empty, and I can't help but think that maybe I missed something. Here are the areas I'm talking about specifically:
As for why I feel I might've missed something, it's either because not much underground mining was done in that area at all (i.e., the snow-tipped mountain region on the far west edge), or not all directions were covered in the mines that already exist (i.e., the Emerald Mine only goes south and a little north, hence why the northwest area is circled. Secondary Base #3's mine mainly goes east, not very far north/northwest). I plan to revisit these areas to see if I'm right or wrong. Only then can I say I've seen all there is to see.
Unfortunately, my world seems to lack abandoned mineshafts entirely. I'll never see those, at least for now.
For the time being, I'm gonna milk the southeast region for all it has. Simultaneously I'll be supplying rail connection to all of my bases and connecting them to the station at the main settlement. I have huge reserves of iron, gold, and redstone, but I'm almost positive that this project will deplete nearly all of it, so mining will actually be productive for more than just hoarding.
I'll also make my way through the circled areas, maybe building some decent housing on the level of the desert settlement in them, rather than the shacks I usually do. Maybe some additional expansion of the main settlement. I'm thinking of building a new house to replace the ugly box that currently sits there, but it would likely be built near the secondary beacon, near what I consider the "entrance" to the base.
After that, there's not much left for me to do. The PS3 version of the game was left behind at 1.13, and this world was created on what I think was 1.11 or 1.12, so I don't even have the aquatic stuff to explore. There is lots that this world is missing out on. After I clear all of the above objectives, I plan to finally attempt (I say attempt because I've had difficulties uploading this world before) to transfer this world across to the PS4 edition, where I can then finally convert it to bedrock. Ideally, I'll be able to enjoy the benefits of the infinite world/nether while keeping what I already have - particularly the Nether. On PS3 edition, it's just 256x256 in size (IIRC), surrounded on all four sides by bedrock walls. Hopefully I'll be able to just overwrite the edge chunks, but that's still some time away.
As for why I've stayed on the PS3 edition so long to begin with (other than the issues I've had uploading the world to PS4 before), it just gives me a reason to use the PS3 I have in my home office. I also quite like the PS3 controller, and of course playing on the PS3 means I get to enjoy the 4J version of the game, mostly their UI, which - even on a platform as old as the PS3 - responds lightning fast, in stark contrast to the Bedrock version running on a PS4 Pro. This is inexcusable, but I've already ranted about that in another thread, so I will let it go.
It's been a while, again. I don't have any new images or significant world updates to discuss, so I didn't think this warranted a new/separate post. My desert settlement's mineshaft has grown to be super big and complex, I've discovered more untouched cave systems than what I previously speculated, and I'm so rich that it's ridiculous. Truthfully, continuing to play on this world is a challenge. The PS3 version is now three major updates behind in terms of content, and I've done just about all there is to do.
To remedy this, I was gonna go against my original plans (which were to mine this world clean/develop it more before bringing it to the newer versions). I jumped ahead and attempted to upload it to the PS4 version, where it could then be converted to Bedrock, but I discovered that Microsoft, for reasons beyond me, actually disabled this functionality for PlayStation consoles (not Xbox, as far as I know) back in April of this year. Maybe it's my fault for not paying attention and missing the deadline, but the reality is this: Daib's World is forever trapped on PlayStation 3.
Bringing this world to modern Minecraft would've given me the motivation I needed to continue playing on it; to see the world that existed beyond the PS3's size limit, and have access to all the new biomes, mobs, blocks, and items. While the PS3 version was left behind at 1.13 (the Aquatic update), this world was generated on either 1.11 or 1.12, so it even lacks Aquatic Update features like sea grass and temples.
Since I am unable to bring this world to the present and future with me, coupled with decreasing interest in it after having done everything, this will be the conclusion/closure of this world journal.
I will never delete the world or get rid of my PS3 (and I'll even continue playing this world here and there), but I have already moved on to a new world on the Nintendo Switch version, so I can play in bed/on the go. Since I also own the game on PS4 and PC (a desktop and laptop), I can use my Switch as a portable server of sorts to play this new world anywhere or any way I want to. That's one thing I'll give Bedrock credit for.
I lament the obsolescence of my PS3 world. It was my most successful by far, and was my last excuse to play 4J's vastly superior console implementation of Minecraft. If 4J was able to keep their version on PS4, expand in to infinite worlds, and lighten up on the mob/entity caps, I'd be playing that version now, but I digress. I can rant about this for ages (and have already done so in this thread, funnily enough), but I'll stop there.
I hope this new world can come close to how developed this one was, and I hope I have just as much fun getting it there.
Just a journal-style thread for me to show off the progress that I'm slowly making on my current survival world. I can't take screenshots directly off of the PS3 but I will try my best to capture decent pictures with my phone camera.
I had a very old survival world (pre-1.5 I think) and still had a large, unexplored portion of the map. Today, I loaded it up and went to explore the remaining areas, and came across something quite interesting...
Apologies for the bad quality. I actually have quite a few old worlds with unexplored chunks and, sure enough, this same thing occurs. Seems like the current world-gen overwrites aren't as subtle as they used to be, and what used to code for a swamp before version 1.22 now codes for snowy hills. Not complaining, because it looks pretty cool, IMO.
Aside from that, I'm now in my new survival world, and have just got done walling in a desert village. I'm doing my best to protect and breed these villagers, as I'm betting on this being the only village (or worse, the only generated overworld structure) on the entire map.
Today I have expanded the walls of the NPC village so that I can build a new base there, as well as a mine, reed/sugarcane farm, and my Nether portal. The entire reason I walled up in the first place was to protect from zombie sieges, although I'm not even sure if siege events are present in the console versions. Edit: I've just learned that zombie sieges will occur regardless of walls. No matter - at least the number of stray hostile mobs has significantly decreased.
In any case, I've found that this is indeed the only village that I've got on this map, so I suppose it's worth protecting/expanding.
Some pictures:
This is the track that connects my first base to the walled-in village. To give you an idea of the distance, my first base is located just right of the center of the south edge of the map. The village is located on the far south-west corner.
The front entrance (where the acacia planks are) actually serves no purpose other than some aesthetic, as it is boarded up. I enter/exit the village through the the rails, opening a piston door and allowing access once I pass over the detector rail. This works the same when exiting the village as well.
My house is located at the far back (with the stone slab roof) and faces the left wall. In front of it is a one-way iron door that takes me to the reed farm. I know it's hard to see due to the image size, so here are labels:
Edit: Renamed the thread title to "[PS3] Daib's World." This section of the forum seems to be more about bug reporting and player-finding than general discussion nowadays, but I would still like to have thread to show off my world, and hopefully receive some comments along the way. Thanks.
Been a while since I've updated this.
For the time being, I stopped playing on the world I've been posting about here and have gone back to my first [PS3] world (almost 3 years old at this point).
Before I get in to that, something rather bad happened in my newer world, particularly with my walled-in NPC village mentioned above. It seems I was mistaken in my belief that just because I'm deep underground, hostile mobs will not spawn on the surface and terrorize my village. It took me a few days, but I began to notice a steady decrease - and eventual disappearance - of villager noises. This prompted me to search all around, and, sure enough, every single villager was gone.
I had no reason to stay there anymore, so I left. I removed all of the villages' lights as a sort-of memorial - life was not here:
I moved to far-east side of the map, and built a pretty neat fort. It's not complete yet, so I won't go in to much detail:
Also, interestingly enough, while crossing the map to take these pictures, I came across this:
A fire. One that was more widespread than the picture reveals. This forest is in the bottom-most center of the map - the halfway point between the lifeless village and my new fort - and I rarely come down here. In addition, there are no lava lakes in the area. I'm guessing it's either a very strange bug, or a lava lake obscured by over-hanging dirt.
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That's all there is to say about that world. Now, in my next post I'll be giving a tour of my first PS3 world that I will be playing on for a while. It's built-up quite a bit, and reflects our (there were 3 of us on it at its peak) inexperience and ambitions. I think it'll be worth showing off.
A year ago, the PS3 version of Minecraft went through a phase where worlds would either not save properly, corrupt, or both. This issue corrupted both worlds I mentioned in the previous post.
I started a new world at the end of December, and finally being up to date with content features is welcomed (World 1 was from December 2013 - before even potatoes/carrots - and World 2 was created just after the addition of roofed forests).
I've been playing on this world pretty consistently for about two weeks now, and have a little settlement built in the center of the map.
I use the farm as the "center," noting everything to the left of it (from this point of view) as the "North Side," and everything to the right the "South Side."
On the north side, there isn't much to talk about. I've a railroad track leading from my base to a small dock. It's arguably so little distance between it and the base that minecart tracks weren't necessary, but I'm lazy and those little treks add up over time. The dock features two slots for parking boats.
Next to the dock is a village that is no longer populated. Upon moving to this area, the village was not my priority, but I still wanted to keep its residents alive. I waited until night time, let them go in to their houses, ensured that the doors were closed, and blocked off the doors with cobblestone blocks. Apparently, I don't have a solid grasp on villager mechanics - even being sealed away with cobblestone, they died. Wouldn't be the first time (this happened to me in the previous post/world also). I'm not too devastated, there's another village not too far, but I have the ugly remnants to look at for now.
The south side is where most of the business happens. My base consists of the single-story work room (crafting bench, furnaces) in the front, connected to a two-story storage area/bedroom behind it. The small cobblestone building to the left of it is the staircase that leads down to my mine: a room located at ~Y10 connected to a strip mine as well as the passage to the stronghold. Directly behind the Nether portal and atop the hill is the AFK fish farm, behind the house are two iterations of a cobblestone generator as well as a pen in which I plan to collect one of every ride-able mob in the game. On the far right side of the image you'll notice a sugarcane farm, and, in the very back-center, a small cacti farm.
Here's a view from the other side of the base. The single door on the right leads to a small, fenced-in area where I'll keep my wolves (need them for an achievement, anyway...). The minecart track on my crosshair leads in to a cave, and down to a skeleton dungeon. I've modified the dungeon extensively, creating a 7x7 (I believe) quarry that drops ~25 blocks directly beneath the spawner. The goal here was this: I could sit at the bottom of the quarry and simply collect the drops/whatever from the skeletons as they fell to their deaths. I'm not having much luck getting many skeletons to spawn, though, so I probably need to take a look at some tutorials. I probably should have looked at many tutorials - village(r) mechanics, XP grinders, cobblestone generators, etc - to save myself many failed attempts, but I just find it satisfying to figure out things on my own. ¯\_(ツ)_/¯
Finally, here's an image of the full map. I'm located exactly where the crosshair is. I appreciate that there is a desert to the south, and wintery plains to the north, as I've not had much luck getting both on a single world before. In the top left, you'll notice the brown smudge - that's a woodland mansion. A very interesting one, at that. It generated in such a way that it's basically cut in half, leaving many rooms/chambers exposed to the outside, and, consequently, Evokers and Vindicators roaming the surrounding forest/plains, though they don't stray too far from the mansion. I'll be sure to have pictures of it when I decide to go there, as I don't think too many of us have come across this...or maybe bisected woodland mansions are more common than I'm thinking.
Currently, I'm in the process of cleaning out a pretty large ravine complex (three intersecting ravines near bedrock level). After that, I plan on either taking on the woodland mansion, or expanding my little settlement some more.
A lot has changed in the world since last time I've posted about it. I played on it in bursts from January-February and then through Summer of 2018, with breaks in between. I've come back to it recently, and decided to show how much it's grown.
There's a lot going on here, so I'll just list off all the things in my settlement:
That's pretty much all there is to talk about regarding my settlement. I used to have a rather fortified nether as well - which is where I always put my nether wart farms and enchanting rooms - but I reset my nether because I noticed a huge decrease in the spawning of hostile mobs. Resetting it seemed to fixed the issue, which I needed done so I could farm wither skeletons for skulls. Lost all that I had built down there though, so I'm in the process of reconstructing that.
I don't have anything noteworthy built in the End either. I don't like to waste space, and to not build anything cool or useful in the End/Nether feels like waste to me, so eventually I'll do something with the End as well.
On to my map:
Once the underground/caves around and beneath my main base had been stripped of just about everything, I had to go elsewhere to mine to avoid running in to already-explored caves and whatnot. This is why there are so many Secondary Bases. I'll go over all the points here:
I've done just about all there is to do. So what's next? Well, I don't have a water temple in this world, so that's out. Nor do i have any of the new structures brought with the aquatic update. I do want to find a fossil, and I'd like to utilize potions more (but don't really see the need to). In addition, I plan to reconstruct the fortifications I had in my nether, continue the expansion of my settlement in all directions, re-slay the dragon and clear the end city, and settle what I've marked as "Next Area of Interest."
This is the last corner of my map that I believe is truly untouched, with fresh caves, ore veins, and all. Everywhere else I've rung pretty dry, in terms of caves at the very least, as well as the Y4-Y15 layers (where I always make my branch mines). Beyond walking around to uncover the map, I've never done anything here, so I've flattened a rather large area and plan to build a proper home, where I will live for a while, eventually connecting it to my main base. Of course the main goal is to take full advantage of the untapped underground. My plan is to not return home until I have a stack of each valuable ore's block - 64 iron blocks, 64 gold blocks, 64 diamond blocks (this one may not be possible). And of course tons and tons of coal, lapis, and redstone.
I'll post again once my new base is built and I'm all moved in.
It's been a while (again). Between moving 800 miles down to Florida and taking on new life commitments, I haven't had much time to post, but I've still managed to do quite a bit with my aging PS3 world. As mentioned in the previous post, one of my goals was to settle in to the southeast corner of my map. I chose that area in particular because I believe it to be the only area left on my map with untouched caves and ore veins. I've accomplished not only that, but I've also rebuilt (and improved) my Nether base, and made some other additions to my main/central settlement.
Starting with my house. In the previous post, I mentioned that my house has a semi-automatic food cooker/storage system. If you look on the top right side, you'll see what looks like an extension hanging off the side of the house. This is the food cooker/storage system. This was built around the time the previous post was made, so I don't remember exactly, but I believe I was originally trying to do something more complex and automated, but gave up due to a lack of room, so just settled for something simple.
More on the food cooker/storage system:
It's pretty simple. I put the raw product in at the top, it gets hopper'd in to a furnace, the cooked product gets placed in the chest at the bottom. There's no sorting capability, so there's nothing really stopping you from putting Potatoes in the Beef section or vice versa, but why would you do that? On the outside (bottom picture), the inner workings are exposed and this allows me to refuel the furnaces as I need to (which won't be often, they're stocked with Coal Blocks). I've used this quite a few times surprisingly, but not much. I have an absurdly huge food supply, and rarely find myself waiting around for it.
More overworld updates:
I think in my first post about this world, I mentioned that an NPC village was nearby, and that I made attempts (and failed) to protect the villagers that remained (all of them died). I'm now planning to "revive" the village with the cure method, although that could take ages, so I'm really only aiming for about 5 villagers. I've got the entire perimeter walled in, added some trees, a large shared building full of beds, restored/repaired the buildings that were already there, and created some iron golems inside that patrol around. Truthfully, I don't expect to get far with this, but at least the interior looks cool, I guess.
My auto-harvesting wheat farm is now 3 floors. It basically uses pistons to inhibit/release a channel of water to harvest the wheat, then it gets pushed in to long chains of hoppers that bring it down to my collection chest. The bottom floor only has one "plot," while the second and third floors have two plots (two water channels/piston arrays on each side). Five 6x10 plots (300 blocks total) yielding me at least 100 bread per harvest, but usually a bit more. Potatoes are my main food source now (used to be Fish for a large part of my playthrough), but bread makes a good backup. Side note: Harvesting with this incurs a framerate drop so severe it's actually hilarious. Thankfully it only lasts until all the wheat is harvested and passing through hoppers.
Behind the wheat harvester is my world's newest addition: the train station/hub. My world has a lot of little bases and points of interest I've built over the 2.5 years I've played on it, and rather than walking to all of them, I'd like to connect them all with a vast minecart network.
Inside:
Inside is pretty simple. I've got seven slots/destinations/stations for tracks, as well as one in the back (bottom picture) that goes to my first house. It's the only track finished so far. 8 destinations sounds like a lot, but I'll probably need more to give all of my world's cool buildings/bases/etc some connection.
Here's some shots of the first track (connecting my settlement to my first "house"):
It tunnels underground pretty much immediately, just to the side of the wheat harvester. It's not very deep underground - in the second picture you can see just how close it is to the surface (it's the only track underground in the picture). It's so shallow I thought I was gonna end up accidentally carving out some of my paths. Beyond that, in the third picture you can see it finally emerge out of the back of a mountain, where it bridges very close to my Random Y/N Machine (the large glass box poking out). It returns underground beneath a smaller hill, emerges again, and then finally arrives at my first house, the entrance to which you can sort-of make out on the right side of the bottom picture. My first base is actually a lot closer to my main settlement than I thought. Really the only thing separating it is that mountain and small hill that the track cuts in to.
In my last post, I mentioned showing what the "Wither Battleground" looked like. I call it that because all (2) of my Wither fights have taken place here, in the desert just outside the my settlement (stupidly, dangerously close). Obviously, I added the netherrack and fire for aesthetic, but other than that, all of that destruction and terrain mangling was caused by two angry withers. In the bottom picture you can see my laughably small obsidian shack I used as a spawn point and for protection. It's only right that all future wither battles take place here as well, even if it puts my settlement and all its surrounding infrastructure in jeopardy.
On to the Nether:
Here's my fortified nether. Going in through my main base's portal will take you to the tiny cobblestone building seen in the top image. From there, you can see the Netherwart farm directly in front of it, a bridge connecting the area to the nearby Nether Fortress, and the actual "Nether House" in the far back. The Nether House is where I go to enchant all my gear mainly, but I've also got some crafting benches, storage chests, food, supplies, and other things in there, so I could stay for prolonged periods of time without going to the surface if I wanted to.
In the above images you may have noticed some what looks like some stairs going down in to something. This is the entrance to my "trenches." They're self explanatory. Two blocks deep from the surface, and they allow me to navigate to other areas of the nether without being a feast for Blazes. Before I reset my nether (to fix what I thought was a mob spawning issue), the network of trenches I had down here was actually quite massive. I actually depended on/used them too, since, at that time, I didn't have the powerful weapons/armor that I do now. Plus, I always play on Hard difficulty, so the Nether was pretty risky overall. Nowadays, with the gear I have, these won't really do anything for me, I'm just including them to be faithful to my original creation.
Terribly concealed, the minecart track that emerges from my Nether base runs to the other side of the Nether to a small cobblestone building that houses another portal. This portal takes you straight to my recently finished desert base (in the aforementioned "final area of interest" at my map's southeast corner). It's pretty useful for getting between both settlements quickly, although the desert settlement will also have its own overworld rail connection as well.
Now, finally, on to the desert settlement:
As far as my "secondary bases" go (see previous post for details), this is by far my largest and most well-equipped. It's walled-in on all sides except the front entrance, and I could easily live here permanently. Included is a cacti farm, potato farm, two story house (which in my opinion, is far nicer than the my primary house), a nether portal, and small "garage" (the stone slab roofed building left of the nether portal) where I parked my two llamas, and also have the station post set up for eventual connection to my train station.
Here's the inside. On the left of the house (and back of the image) is my bed room, with the work room across from it. You'll notice some stairs that go up to the second floor, but there's nothing up there. Literally nothing. Unused. There are some extra furnaces beside the back of the stairs though, as well as a small closet underneath. Wish I grabbed more pictures while I was taking them, but I'm lazy.
Outside there isn't much to see. This was just to give a better angle of the farms/mining shack. You can also see my house's neat little patio. It's got one upstairs, too.
So, to reiterate: I built this to give myself a place to live long-term while I clear out the last area of my map with fresh caves and ore veins. Originally, I told myself that once the objective of this settlement was complete, I was just about finished with this map - I had seen all there is to see - but now, I'm thinking I'll give my world the benefit of the doubt. Here's why:
There are a few tiny areas of my world that I think may have some untapped caves/resources. While some areas of my map are dense with "civilization," (particularly the center and upper areas), there are some that are relatively empty, and I can't help but think that maybe I missed something. Here are the areas I'm talking about specifically:
As for why I feel I might've missed something, it's either because not much underground mining was done in that area at all (i.e., the snow-tipped mountain region on the far west edge), or not all directions were covered in the mines that already exist (i.e., the Emerald Mine only goes south and a little north, hence why the northwest area is circled. Secondary Base #3's mine mainly goes east, not very far north/northwest). I plan to revisit these areas to see if I'm right or wrong. Only then can I say I've seen all there is to see.
Unfortunately, my world seems to lack abandoned mineshafts entirely. I'll never see those, at least for now.
For the time being, I'm gonna milk the southeast region for all it has. Simultaneously I'll be supplying rail connection to all of my bases and connecting them to the station at the main settlement. I have huge reserves of iron, gold, and redstone, but I'm almost positive that this project will deplete nearly all of it, so mining will actually be productive for more than just hoarding.
I'll also make my way through the circled areas, maybe building some decent housing on the level of the desert settlement in them, rather than the shacks I usually do. Maybe some additional expansion of the main settlement. I'm thinking of building a new house to replace the ugly box that currently sits there, but it would likely be built near the secondary beacon, near what I consider the "entrance" to the base.
After that, there's not much left for me to do. The PS3 version of the game was left behind at 1.13, and this world was created on what I think was 1.11 or 1.12, so I don't even have the aquatic stuff to explore. There is lots that this world is missing out on. After I clear all of the above objectives, I plan to finally attempt (I say attempt because I've had difficulties uploading this world before) to transfer this world across to the PS4 edition, where I can then finally convert it to bedrock. Ideally, I'll be able to enjoy the benefits of the infinite world/nether while keeping what I already have - particularly the Nether. On PS3 edition, it's just 256x256 in size (IIRC), surrounded on all four sides by bedrock walls. Hopefully I'll be able to just overwrite the edge chunks, but that's still some time away.
As for why I've stayed on the PS3 edition so long to begin with (other than the issues I've had uploading the world to PS4 before), it just gives me a reason to use the PS3 I have in my home office. I also quite like the PS3 controller, and of course playing on the PS3 means I get to enjoy the 4J version of the game, mostly their UI, which - even on a platform as old as the PS3 - responds lightning fast, in stark contrast to the Bedrock version running on a PS4 Pro. This is inexcusable, but I've already ranted about that in another thread, so I will let it go.
That's all for now.
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Update (October 29th, 2020)
It's been a while, again. I don't have any new images or significant world updates to discuss, so I didn't think this warranted a new/separate post. My desert settlement's mineshaft has grown to be super big and complex, I've discovered more untouched cave systems than what I previously speculated, and I'm so rich that it's ridiculous. Truthfully, continuing to play on this world is a challenge. The PS3 version is now three major updates behind in terms of content, and I've done just about all there is to do.
To remedy this, I was gonna go against my original plans (which were to mine this world clean/develop it more before bringing it to the newer versions). I jumped ahead and attempted to upload it to the PS4 version, where it could then be converted to Bedrock, but I discovered that Microsoft, for reasons beyond me, actually disabled this functionality for PlayStation consoles (not Xbox, as far as I know) back in April of this year. Maybe it's my fault for not paying attention and missing the deadline, but the reality is this: Daib's World is forever trapped on PlayStation 3.
Bringing this world to modern Minecraft would've given me the motivation I needed to continue playing on it; to see the world that existed beyond the PS3's size limit, and have access to all the new biomes, mobs, blocks, and items. While the PS3 version was left behind at 1.13 (the Aquatic update), this world was generated on either 1.11 or 1.12, so it even lacks Aquatic Update features like sea grass and temples.
Since I am unable to bring this world to the present and future with me, coupled with decreasing interest in it after having done everything, this will be the conclusion/closure of this world journal.
I will never delete the world or get rid of my PS3 (and I'll even continue playing this world here and there), but I have already moved on to a new world on the Nintendo Switch version, so I can play in bed/on the go. Since I also own the game on PS4 and PC (a desktop and laptop), I can use my Switch as a portable server of sorts to play this new world anywhere or any way I want to. That's one thing I'll give Bedrock credit for.
I lament the obsolescence of my PS3 world. It was my most successful by far, and was my last excuse to play 4J's vastly superior console implementation of Minecraft. If 4J was able to keep their version on PS4, expand in to infinite worlds, and lighten up on the mob/entity caps, I'd be playing that version now, but I digress. I can rant about this for ages (and have already done so in this thread, funnily enough), but I'll stop there.
I hope this new world can come close to how developed this one was, and I hope I have just as much fun getting it there.
This is the end. Thanks for reading, if you did.