This will be great can I have the coordinates to the spider spawned.
check out my YouTube channel crafteddragon2000
OK, I called up the original TU12 generation of this seed and the regular spider spawner was located at X293, Y11, Z232. However, when I generated a new version of this seed (TU16 for me since I haven't updated beyond that point yet), the spider spawner was not there. Instead, a skeleton spawner was located at X285, Y20, Z227. Just shows you how these seeds do change from update to update in other ways besides the relocation of biomes.
thank you so when you do find a spider spawner post it. Is there a bunch of islands
You/re not reading me... I'm playing a TU12 version of this seed... which apparently puts the spawners in a different location than more recent seeds. Since (I'm guessing) you didn't find a spider spawner at X293, Y11, Z232; I'm also guessing that you're not playing a TU12 version of this seed. In TU12, it would generate as I've already described it in the initial post. So, the bottom line is that unless you're playing a TU12 version of the seed (or the original TU9 (I think) one), any spawner I find now would still not likely be in the same location on your map anyways.
Also, even if I started playing the new version of the seed that I generated yesterday, it would be TU16, not TU22 (since I haven't updated) If you want to find what this seed is like in TU22, I suggest you just go ahead and create a world using it in creative mode, fly around for a bit to see if you like it... Then, if you do, delete it and create it again in survival mode. I really don't plan on updating to TU22 in the near future (I like TU16) and have enough worlds on the go right now without starting a new TU22 version of this seed.
Hey I have a seed I need you to look up for me. Would you do it?
I can look at any seed you give me in TU16. I'm just not willing to spend a lot of time looking for dungeons and such to post coordinates because I have a lot on my plate right now... AND you should be aware that the worlds I generate in TU16 won't necessarily be the same in any other TU Xbox version of the game. The current update version is TU22, so if you're uptodate (i.e. can play online), I can almost certainly guarantee that any seed I generate in TU16 will have changed at least slightly by TU22.
Also, I cannot generate new TU12 seeds... I just happened to have the Godfather TU12 version still on my backup USB.
If you have any other good seeds for Xbox version give them to me please. I understand you are probably not updated like I am but I will try it in creative mode to see what could have changed.. Also can I get your Xbox gamer tag. Thank you.
If you have any other good seeds for Xbox version give them to me please. I understand you are probably not updated like I am but I will try it in creative mode to see what could have changed.. Also can I get your Xbox gamer tag. Thank you.
The seed I'm playing most on right now is "-Apollo 13" (without the quotes). It's a seed that I found listed here. When I started it in TU16, it came up as a seed with only small island land masses, but there are a few that are not ocean biomes (so animals spawn and there are more trees). One island on the map is a combo of jungle and plains and the plains has a small village. Easier that survival island but still with an island feel to it. :"The Godfather" seed originally had a landless swamp biome in it, but that changed with later updates. As of TU16, it consisted of only ocean biome islands with 1 mushroom one.
As for an Xbox gamertag, I don't have one. I pretty much play offline only. I'm a retiree and it's my youngest son (who's nearly 30 now) who bought the game originally and he lets me use his account basically just for updating things now. He's basically stopped playing on the Xbox altogether right now... concentrating on more important things in his life than gaming.
Another good island seed that, (as of TU16) contains biomes other than ocean and mushroom is "blarg" (again without the quotes).
The other seed I'm currently playing on is "Gotcha." There is a really expansive cave system below the one village that has been quite challenging to explore.
One thing you should know about me is that I don't tend to stay on most of the seeds I generate too long. For many of them, I set a rule that I must delete them if I die. Being older, I'm probably not the best player out there at staying alive... so I go through a lot of worlds.
The trick to minecraft is take risks that you can handle. Which means if mobs try to kill you baracade yourself in a little dirt house till sun rise. It is things like that. The best way to think of it is what would you do in real life. React on the game as you would react if that actually happened. Tell me what you think of this advice and just keep on playing.
The trick to minecraft is take risks that you can handle. Which means if mobs try to kill you baracade yourself in a little dirt house till sun rise. It is things like that. The best way to think of it is what would you do in real life. React on the game as you would react if that actually happened. Tell me what you think of this advice and just keep on playing.
What I meant by my post is that I have arthritis in my hands... which means that I do fumble the controls every now and then and that I'll probably never be quite as good as some of the young hotshots I've met on this site. I'm actually quite good at thinking my way out of tough situations... quicker than the dirt house barricade is to just dig straight down 3 blocks and put one block above your head... and then look at a clock to figure out when daylight comes... or, head out into the water and swim all night since hostile mobs don't spawn out at sea.
OK, I called up the original TU12 generation of this seed and the regular spider spawner was located at X293, Y11, Z232. However, when I generated a new version of this seed (TU16 for me since I haven't updated beyond that point yet), the spider spawner was not there. Instead, a skeleton spawner was located at X285, Y20, Z227. Just shows you how these seeds do change from update to update in other ways besides the relocation of biomes.
You/re not reading me... I'm playing a TU12 version of this seed... which apparently puts the spawners in a different location than more recent seeds. Since (I'm guessing) you didn't find a spider spawner at X293, Y11, Z232; I'm also guessing that you're not playing a TU12 version of this seed. In TU12, it would generate as I've already described it in the initial post. So, the bottom line is that unless you're playing a TU12 version of the seed (or the original TU9 (I think) one), any spawner I find now would still not likely be in the same location on your map anyways.
Also, even if I started playing the new version of the seed that I generated yesterday, it would be TU16, not TU22 (since I haven't updated) If you want to find what this seed is like in TU22, I suggest you just go ahead and create a world using it in creative mode, fly around for a bit to see if you like it... Then, if you do, delete it and create it again in survival mode. I really don't plan on updating to TU22 in the near future (I like TU16) and have enough worlds on the go right now without starting a new TU22 version of this seed.
I can look at any seed you give me in TU16. I'm just not willing to spend a lot of time looking for dungeons and such to post coordinates because I have a lot on my plate right now... AND you should be aware that the worlds I generate in TU16 won't necessarily be the same in any other TU Xbox version of the game. The current update version is TU22, so if you're uptodate (i.e. can play online), I can almost certainly guarantee that any seed I generate in TU16 will have changed at least slightly by TU22.
Also, I cannot generate new TU12 seeds... I just happened to have the Godfather TU12 version still on my backup USB.
If you have any other good seeds for Xbox version give them to me please. I understand you are probably not updated like I am but I will try it in creative mode to see what could have changed.. Also can I get your Xbox gamer tag. Thank you.
The seed I'm playing most on right now is "-Apollo 13" (without the quotes). It's a seed that I found listed here. When I started it in TU16, it came up as a seed with only small island land masses, but there are a few that are not ocean biomes (so animals spawn and there are more trees). One island on the map is a combo of jungle and plains and the plains has a small village. Easier that survival island but still with an island feel to it. :"The Godfather" seed originally had a landless swamp biome in it, but that changed with later updates. As of TU16, it consisted of only ocean biome islands with 1 mushroom one.
As for an Xbox gamertag, I don't have one. I pretty much play offline only. I'm a retiree and it's my youngest son (who's nearly 30 now) who bought the game originally and he lets me use his account basically just for updating things now. He's basically stopped playing on the Xbox altogether right now... concentrating on more important things in his life than gaming.
Another good island seed that, (as of TU16) contains biomes other than ocean and mushroom is "blarg" (again without the quotes).
The other seed I'm currently playing on is "Gotcha." There is a really expansive cave system below the one village that has been quite challenging to explore.
One thing you should know about me is that I don't tend to stay on most of the seeds I generate too long. For many of them, I set a rule that I must delete them if I die. Being older, I'm probably not the best player out there at staying alive... so I go through a lot of worlds.
The trick to minecraft is take risks that you can handle. Which means if mobs try to kill you baracade yourself in a little dirt house till sun rise. It is things like that. The best way to think of it is what would you do in real life. React on the game as you would react if that actually happened. Tell me what you think of this advice and just keep on playing.
What I meant by my post is that I have arthritis in my hands... which means that I do fumble the controls every now and then and that I'll probably never be quite as good as some of the young hotshots I've met on this site. I'm actually quite good at thinking my way out of tough situations... quicker than the dirt house barricade is to just dig straight down 3 blocks and put one block above your head... and then look at a clock to figure out when daylight comes... or, head out into the water and swim all night since hostile mobs don't spawn out at sea.
Did you know that you could dye the color of your wolfs or dogs collar. Do you have pocket edition
lol
Yes and no... scraping the bottom of the barrel now I see, eh?