I had the admin change the view distance. It started off at 10 (default), and he changed it to 12, but we haven't seen any changes. We may tinker with this more
I don't think I'm too close, about 25-30 blocks away (it spawns great when alone in the server, and I stand in the same spot no matter what)
I don't think a mod would affect it, as I only have client side mods, though I will try doing this with a clean client when I get home
Can you explain the logic behind the part about adding unspawnable blocks around my farm?
10 is fine, I'm not surprised 12 doesn't help.
I don't know why extending the structure into nearby chunks would make a difference. It would be due to some complicated bug I suppose, and isn't logical. This suggestion is something that worked for this one guy on Realms who would get zero spawns from his ocean sky spawner. There is an old suggestion about building a "radio antenna" but that is something that related to a chunk limit bug (and chunk limits are all just 256 now anyhow I think.)
I assume Player A and Player B are standing at just about precisely the same place when testing 2-player? What if Player B goes to the Nether?
Also, I assume Player A and Player B both see the same "E: 2/32" kind of entity stats when both are standing together at the mob spawner?
True but the problem persists when his friend is at the same location on the spawner apparently.
Haven't had that problem. My farm rocks with the only other player next to me. The only thing I could see is if the player came in from another location, the mobs would already be spawned so you would have to wait for all those mobs to despawn before the local rate would start picking up.
I don't know why extending the structure into nearby chunks would make a difference. It would be due to some complicated bug I suppose, and isn't logical. This suggestion is something that worked for this one guy on Realms who would get zero spawns from his ocean sky spawner. There is an old suggestion about building a "radio antenna" but that is something that related to a chunk limit bug (and chunk limits are all just 256 now anyhow I think.)
I assume Player A and Player B are standing at just about precisely the same place when testing 2-player? What if Player B goes to the Nether?
Also, I assume Player A and Player B both see the same "E: 2/32" kind of entity stats when both are standing together at the mob spawner?
To answer the question first, we stood maybe 1 block away from each other (pretty negligible distance). I haven't tried checking my friends E: X/Y counter yet when we're both at the spawner... I'll do that tonight
Additionally, I like your idea about the nether, so I'll try that as well.
Haven't had that problem. My farm rocks with the only other player next to me. The only thing I could see is if the player came in from another location, the mobs would already be spawned so you would have to wait for all those mobs to despawn before the local rate would start picking up.
Mobs despawn after being 128 blocks from a player, so that shouldn't be an issue.
I haven't, I thought I would wait on Crumpetxxix to verify before I raised the issue any farther. Also, you might want to put that text after your post into your signature, instead of pasting it in after every post
By the way, the render distance spawn rate bug seems to be a matter of mobs being spawned in unloaded chunks (outside render distance), and then the unloaded chunks never being processed for mob despawning.
So a likely place to look for this problem (and fix) would be something about chunks getting loaded / unloaded. Symptoms are similar as for the render distance bug: just a very few (but not zero) mobs spawning.
Which brings me to yet another suggestion: Get Player A and Player B both to the mob spawner, and have them log out of the server, and then log in again. Maybe this will jog the chunk-loaded situation into order. (Going to the Nether should have the same effect on overworld chunk loading as logging out, though.)
By the way, the render distance spawn rate bug seems to be a matter of mobs being spawned in unloaded chunks (outside render distance), and then the unloaded chunks never being processed for mob despawning.
So a likely place to look for this problem (and fix) would be something about chunks getting loaded / unloaded. Symptoms are similar as for the render distance bug: just a very few (but not zero) mobs spawning.
Which brings me to yet another suggestion: Get Player A and Player B both to the mob spawner, and have them log out of the server, and then log in again. Maybe this will jog the chunk-loaded situation into order. (Going to the Nether should have the same effect on overworld chunk loading as logging out, though.)
Still a stab in the dark.
Yeah, I'll try that when I get home. I can't say I've had that scenario produced before naturally.
I really appreciate all the thought and work that people are putting into helping by the way It means a lot!
Yeah, I'll try that when I get home. I can't say I've had that scenario produced before naturally.
I really appreciate all the thought and work that people are putting into helping by the way It means a lot!
No problem; I enjoy helping out but also this helps me learn.
Another way to wiggle the loaded chunks would be to build a racetrack around your mob spawner. Run around it and various chunks on the periphery would be loaded and unloaded. There used to be a problem when part of a pack would spawn into an unloaded chunk.
By the way - using a nether portal to travel to/from your sky spawner?
Making it nether-accessible is quite easy:
1 - Record your X and Z coordinates at the spawner
2 - Build a nether portal in your spawner and go to the nether
3 - Destroy any new nether portal that was caused by step 2 if it's not suitable for step 4
4 - Build a portal in the Nether at X/8, Y, Z/8 where the Y doesn't have to be 200 but should be "higher than any other nether portal nearby".
Who knows, Nether access might help with the spawning problem. Or maybe not. But still useful. You save both horizontal distance traveled and lots of vertical distance.
Making it nether-accessible is quite easy:
1 - Record your X and Z coordinates at the spawner
2 - Build a nether portal in your spawner and go to the nether
3 - Destroy any new nether portal that was caused by step 2 if it's not suitable for step 4
4 - Build a portal in the Nether at X/8, Y, Z/8 where the Y doesn't have to be 200 but should be "higher than any other nether portal nearby".
Who knows, Nether access might help with the spawning problem. Or maybe not. But still useful. You save both horizontal distance traveled and lots of vertical distance.
I have this issue from the wiki:
Likelihood of 2 overworld portals linking to the same Nether portal - Overworld portals that are within 1024 distance of each other on both X and Z axis are almost always going to link to the same Nether realm portal on initial construction because 1024 translates to a distance of 128 in the Nether Realm, and the game checks for existing Portals within 128 "radius" around the destination (the 257x257x128 box).
I'm not against a little climb up the ladder though
That wiki quote quibbles on initial construction. You can have 2 nether portals (An and Bn) quite close by and 2 overworld portals (Ao and Bo) pretty close by and Ao-An will be 'linked' and Bo-Bn will be 'linked' as long as they are constructed at the correct coordinates to be best existing matches for each other.
So when you enter from your sky spawner's portal you will probably emerge at some existing portal (assuming you've been to nether in this world before) but if you take care to match the coordinates as I've described, (X/8, best-Y, Z/8) then you can construct a better match by hand which will always be preferred when travelling to/from your sky spawner.
That wiki quote quibbles on initial construction. You can have 2 nether portals (An and Bn) quite close by and 2 overworld portals (Ao and Bo) pretty close by and Ao-An will be 'linked' and Bo-Bn will be 'linked' as long as they are constructed at the correct coordinates to be best existing matches for each other.
So when you enter from your sky spawner's portal you will probably emerge at some existing portal (assuming you've been to nether in this world before) but if you take care to match the coordinates as I've described, (X/8, best-Y, Z/8) then you can construct a better match by hand which will always be preferred when travelling to/from your sky spawner.
10 is fine, I'm not surprised 12 doesn't help.
I don't know why extending the structure into nearby chunks would make a difference. It would be due to some complicated bug I suppose, and isn't logical. This suggestion is something that worked for this one guy on Realms who would get zero spawns from his ocean sky spawner. There is an old suggestion about building a "radio antenna" but that is something that related to a chunk limit bug (and chunk limits are all just 256 now anyhow I think.)
I assume Player A and Player B are standing at just about precisely the same place when testing 2-player? What if Player B goes to the Nether?
Also, I assume Player A and Player B both see the same "E: 2/32" kind of entity stats when both are standing together at the mob spawner?
Haven't had that problem. My farm rocks with the only other player next to me. The only thing I could see is if the player came in from another location, the mobs would already be spawned so you would have to wait for all those mobs to despawn before the local rate would start picking up.
To answer the question first, we stood maybe 1 block away from each other (pretty negligible distance). I haven't tried checking my friends E: X/Y counter yet when we're both at the spawner... I'll do that tonight
Additionally, I like your idea about the nether, so I'll try that as well.
Mobs despawn after being 128 blocks from a player, so that shouldn't be an issue.
I haven't, I thought I would wait on Crumpetxxix to verify before I raised the issue any farther. Also, you might want to put that text after your post into your signature, instead of pasting it in after every post
https://bugs.mojang.com/browse/MC-2536
So a likely place to look for this problem (and fix) would be something about chunks getting loaded / unloaded. Symptoms are similar as for the render distance bug: just a very few (but not zero) mobs spawning.
Which brings me to yet another suggestion: Get Player A and Player B both to the mob spawner, and have them log out of the server, and then log in again. Maybe this will jog the chunk-loaded situation into order. (Going to the Nether should have the same effect on overworld chunk loading as logging out, though.)
Still a stab in the dark.
Yeah, I'll try that when I get home. I can't say I've had that scenario produced before naturally.
I really appreciate all the thought and work that people are putting into helping by the way It means a lot!
No problem; I enjoy helping out but also this helps me learn.
Another way to wiggle the loaded chunks would be to build a racetrack around your mob spawner. Run around it and various chunks on the periphery would be loaded and unloaded. There used to be a problem when part of a pack would spawn into an unloaded chunk.
By the way - using a nether portal to travel to/from your sky spawner?
I'm not, just a big ladder
... there is an option in your profile settings to set a signature.. stop pasting it in every message.
undefinedundefined
Making it nether-accessible is quite easy:
1 - Record your X and Z coordinates at the spawner
2 - Build a nether portal in your spawner and go to the nether
3 - Destroy any new nether portal that was caused by step 2 if it's not suitable for step 4
4 - Build a portal in the Nether at X/8, Y, Z/8 where the Y doesn't have to be 200 but should be "higher than any other nether portal nearby".
Who knows, Nether access might help with the spawning problem. Or maybe not. But still useful. You save both horizontal distance traveled and lots of vertical distance.
I have this issue from the wiki:
I'm not against a little climb up the ladder though
So when you enter from your sky spawner's portal you will probably emerge at some existing portal (assuming you've been to nether in this world before) but if you take care to match the coordinates as I've described, (X/8, best-Y, Z/8) then you can construct a better match by hand which will always be preferred when travelling to/from your sky spawner.
Oooooh! I might try that then