Howabout a new structure which contains several hostile mob spawners but inside there are loot chests containing spawn eggs. The spawn eggs would be hard to get to in survival mode, but it would make spawn eggs available in survival.
Why: to increase the available options in survival. There are many things players could do with spawn eggs. Naturally, they should probably be available in very limited fashion and you should have to work to get them, but there's some very important things that could be done with spawn eggs. I wish spawn eggs were available in survival in some way, so I'm suggesting one way out of many possibilities.
Also on topic:
1.) anything discussing reasonable ways to make spawn eggs available in survival mode
2.) discussing why spawn eggs should not be available in survival mode
Not on topic:
1.) asking for free spawn eggs in survival
2.) baseless flaming
Before you ask it:
"What attributes would the hatchery have, specifically?"
I don't know and I don't care, it's not the point of the post, but you are free to suggest specific attributes below.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I don't really care about getting Spawn Eggs, as long as they are not renewable and they are extremely rare. This sounds like it meets those criteria.
But having a bunch of mob spawners located in one singular location is just screaming to be abused by players. Having the occasional 2 dungeons near each other is one thing, but this sounds like something else entirely.
And this is exactly why you are supposed to care about specifics. Because at this moment this can either be fairly unbalanced or really unbalanced.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
And this is exactly why you are supposed to care about specifics. Because at this moment this can either be fairly unbalanced or really unbalanced.
That's why we're here to discuss it. I gave one specific and you talked about it. I didn't give any others because I don't have any to give.
I agree that having a lot of spawners in one area could make a really high capacity mob farm, though I'm not entirely sold on the idea that that is a bad thing.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I don't think so. As mentioned spawners could give access to infinite of one mob, and then item duplication exists. Sure, item duplication isn't an intended feature, but people would definitely begin exploiting it to get infinite eggs.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I like the jist of the idea, but you really didn't add too much detail and that's my problem. However, I agree this could be abused and the chaos on servers? Perhaps, if you were to add ideas to balance this, I would fully support.
(Perhaps ot could also be a toggled feature separate from Generated Structures?)
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens
It's not the critic's job to add the finishing details. If it worked like that, a suggestion only containing the words "add guns" would be considered valid.
But I do agree that specifics aren't the point of the post: they're half of it. Good suggestions are a balance of concept and execution (AKA the specifics). This suggestion as it is might as well be considered half-finished.
Since no one knows any specific attributes of this structure other than vague generalizations (hard to get, limited, etc.), it's gonna be difficult for a lot of people to support, including myself.
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Also, you shouldn't be able to change mob spawners with spawn eggs in survival if this is implemented, since that would be pretty overpowered. And what kind of mobs would you get spawn eggs of? Just zombies and skeletons, or other mobs too?
It's not the critic's job to add the finishing details.
I never said it was. I merely said it's not necessarily my job either.
Since no one knows any specific attributes of this structure other than vague generalizations (hard to get, limited, etc.), it's gonna be difficult for a lot of people to support, including myself.
Why can't you either support or not support the idea as presented? Offering your support for the OP doesn't automatically offer support for every iteration anyone else comes up with later. And even if it did, this is really just a discussion arena, not some high-class Office of Upgrades for Minecraft. Möjang doesn't even read most of this stuff. The point of posting here-what actually gets done in any case-is to affect and enrich the ideas of the playerbase overall so that it influences the players that Möjang does have contact with, often indirectly. You critics put way too much emphasis on following some exact code of offering suggestions, and you shoot down too many good suggestion opportunities because of it.
I didn't offer more ideas because I didn't have any. If other people have more ideas, this thread is open to them. Already we've seen some. When I suggest an idea I've already put a lot of thought into, I offer more specifics, and when I do, it means I'm pretty rigid on the details and you're not likely to convince me otherwise because I've already put so much thought into it. I choose not to put in details where I don't have details worth putting in. I could sketch up a rough draft of a hatchery, but it would be a waste of my time designing it and your time reading about it because it wouldn't be something I spent a lot of time on, rather it would be a half-baked extrapolation of a simpler idea.
This is the idea evolution phase. If I think the idea really holds merit, maybe later I'll make a re-post with way more detail. For now I said what was on my mind and people are talking about it. You're doing nothing but waste my and other people's time by pining about the details I haven't included.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
As mentioned spawners could give access to infinite of one mob, and then item duplication exists. Sure, item duplication isn't an intended feature, but people would definitely begin exploiting it to get infinite eggs.
I don't think it would be a problem to let players have these features in single player. The main consideration would be what kind of spawn eggs you give them access to.
However, I agree this could be abused and the chaos on servers? Perhaps, if you were to add ideas to balance this, I would fully support.
(Perhaps ot could also be a toggled feature separate from Generated Structures?)
I think there should be a more complex set of world settings, something that makes it easy for a server creator to edit everything important to them. I don't really see the spawn eggs getting much use on servers because there's so few of them, unless there was rampant duplication of spawn eggs, most players would probably never see one that wasn't sold in the server's item store. But perhaps it would make sense to give the eggs a cooldown when used in survival so that any player who for any reason has many spawn eggs cannot use them very quickly.
I see it being better with a 'temporary spawner' and 'temporary spawn eggs.'
Temporary Spawner:
Requires Temporary Spawn Eggs
Temporary Spawn Eggs:
Has a certain count of said mob
That's a pretty cool idea. The temporary spawn eggs could still be duplicated, however. It adds some limitation but I don't know if the limitation it adds actually completely serves the purpose other players suggested for the limitation. Still, it's a stab in the right direction.
Also, you shouldn't be able to change mob spawners with spawn eggs in survival if this is implemented, since that would be pretty overpowered. And what kind of mobs would you get spawn eggs of? Just zombies and skeletons, or other mobs too?
Overpowered is relevant. I was thinking the spawn eggs that would fit the theme of the hatchery would be the same kind as what already spawns in the room, on the other hand the kind of spawn eggs I want most are passive mobs. Whatever kind they are, they shouldn't be something the player should not have virtually unlimited access to.
I don't see an issue with a player turning their cave spider spawner into a sheep spawner or a creeper spawner if that's what they want to do with it. It's not like they can move the spawner to another location in survival mode. Sheep can already be farmed in huge numbers without a spawner, and so can creepers (though they despawn). I see that as a perfectly legitimate use of spawn eggs. Also I have a large number of "pig" spawners in my survival world that are useless because of a bug in 1.9 that deleted their data and I'm sure I'm not alone here. I'd like a way to turn them back on without going to creative mode to do it.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
The issue with having a lot of spawners in one area is easy to solve - make them spawn mobs which do not give experience or drops (perhaps one still works normally), or even make mob spawners in general stop spawning mops with drops after some limit (not necessarily forever, but you'll have to wait for them to "regenerate". There actually used to be NBT tags for spawners which appeared to be for something like this). I implemented this in my own mod for this very reason, as I greatly increased the spawn rates of most spawners to make them actually a challenge, as well as added multiple-spawner structures.
In a similar way a spawn egg could have a tag, maybe even the "canPlaceOn" tag used in Adventure mode, but used in Survival as well, that tells whether a player can use them on a spawner so they can still be used in Survival maps.
As for obtaining spawn eggs themselves, they should only be for basic mobs like zombies and skeletons; no creepers or other destructive mobs, and while this is only really an issue in multiplayer some mobs, like blazes, can give you items which break game progression; the addition of brewing stands to igloos is why they require blaze powder so you still have to go to the Nether, even if they may be hard to find due to only generating in snowy biomes, which may be far from spawn.
The issue with having a lot of spawners in one area is easy to solve - make them spawn mobs which do not give experience or drops
What's wrong with unlimited experience and drops? There's still a time factor in getting the experience, and eventually the drops start to become useless. Even the experience becomes useless once you have more than you'll ever use--you have to get equipment to enchant or repair in order to use the experience. In The End I build a cheap mob grinder which can farm experience way faster than any overworld spawner because it's using a much larger spawn area to collect enderman many times as fast as mobs spawn from a normal spawner.
I think regular spawners are a bit slow, and it wouldn't hurt to have more areas with more than one spawner.
some mobs, like blazes, can give you items which break game progression; the addition of brewing stands to igloos is why they require blaze powder so you still have to go to the Nether,
I don't see a problem with this if it's a rare thing. You can rarely find a village near your spawn with 10+ obsidian in the blacksmith chest, go to the nether, wind up immediately adjacent to a nether fortress, hop inside and get diamond armor before you encounter a hostile mob. I think it's neat to occasionally throw a wrench in the works and alter progression a bit. Also, you still have to go to the Nether for nether wart. But I don't think going to the nether and raiding a nether fortress should be the only way to get a working brewing stand, it should just be the standard way.
If I found some pig spawn eggs in my survival game, I would probably use them to spawn pigs in my forest in The End. I already brought in cows and sheep, so it clearly wouldn't be the only way to get them in, it'd just be an easier way if you had the eggs. On the other hand, I might just hang on to the eggs forever and never use them.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I never said it was. I merely said it's not necessarily my job either.
Why can't you either support or not support the idea as presented? Offering your support for the OP doesn't automatically offer support for every iteration anyone else comes up with later. And even if it did, this is really just a discussion arena, not some high-class Office of Upgrades for Minecraft. Möjang doesn't even read most of this stuff. The point of posting here-what actually gets done in any case-is to affect and enrich the ideas of the playerbase overall so that it influences the players that Möjang does have contact with, often indirectly. You critics put way too much emphasis on following some exact code of offering suggestions, and you shoot down too many good suggestion opportunities because of it.
I didn't offer more ideas because I didn't have any. If other people have more ideas, this thread is open to them. Already we've seen some. When I suggest an idea I've already put a lot of thought into, I offer more specifics, and when I do, it means I'm pretty rigid on the details and you're not likely to convince me otherwise because I've already put so much thought into it. I choose not to put in details where I don't have details worth putting in. I could sketch up a rough draft of a hatchery, but it would be a waste of my time designing it and your time reading about it because it wouldn't be something I spent a lot of time on, rather it would be a half-baked extrapolation of a simpler idea.
This is the idea evolution phase. If I think the idea really holds merit, maybe later I'll make a re-post with way more detail. For now I said what was on my mind and people are talking about it. You're doing nothing but waste my and other people's time by pining about the details I haven't included.
So you just admitted to Badprenup and everyone else that you posted an unfinished suggestion?
If your idea isn't finished, that's fine. There isn't a timer that's forcing your suggestions to be complete. But with two specials things known as time and effort, you can make a finished suggestions that's detailed. Posting your idea before its fully developed is just saying to everyone that you skimped out on both of those things.
This is the Discussion forum. Everything can be discussed. What's the use in stating such a thing?
Like Badprenup said, details matter. Without them, I can't know if your idea is balanced. Doesn't that hint that the purpose of these suggestions is to critique the OP's suggestion to discuss if it would be a good fit for the game? "Enrich the ideas of the overall playerbase to indirectly influence their interactions with Mojang?" What?
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
This could have so much potential, but i don't know about spawn eggs, I think there should be more animals added entirely that lay eggs, like turtles, ducks, geese, birds, etc and they lay eggs, and you can craft an item to put the eggs in and they would hatch in 3 minecraft days or something.
I think there should be more animals added entirely that lay eggs, like turtles, ducks, geese, birds, etc and they lay eggs, and you can craft an item to put the eggs in and they would hatch in 3 minecraft days or something.
I like that! I wish parrots at least layed eggs, and it would be neat if you could use any of these egg types in cooking recipes that use eggs. It would also be nice to have incubators or something more reasonable than throwing eggs to get chickens.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Howabout a new structure which contains several hostile mob spawners but inside there are loot chests containing spawn eggs. The spawn eggs would be hard to get to in survival mode, but it would make spawn eggs available in survival.
Why: to increase the available options in survival. There are many things players could do with spawn eggs. Naturally, they should probably be available in very limited fashion and you should have to work to get them, but there's some very important things that could be done with spawn eggs. I wish spawn eggs were available in survival in some way, so I'm suggesting one way out of many possibilities.
Also on topic:
1.) anything discussing reasonable ways to make spawn eggs available in survival mode
2.) discussing why spawn eggs should not be available in survival mode
Not on topic:
1.) asking for free spawn eggs in survival
2.) baseless flaming
Before you ask it:
"What attributes would the hatchery have, specifically?"
I don't know and I don't care, it's not the point of the post, but you are free to suggest specific attributes below.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I don't really care about getting Spawn Eggs, as long as they are not renewable and they are extremely rare. This sounds like it meets those criteria.
But having a bunch of mob spawners located in one singular location is just screaming to be abused by players. Having the occasional 2 dungeons near each other is one thing, but this sounds like something else entirely.
And this is exactly why you are supposed to care about specifics. Because at this moment this can either be fairly unbalanced or really unbalanced.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
That's why we're here to discuss it. I gave one specific and you talked about it. I didn't give any others because I don't have any to give.
I agree that having a lot of spawners in one area could make a really high capacity mob farm, though I'm not entirely sold on the idea that that is a bad thing.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I don't think so. As mentioned spawners could give access to infinite of one mob, and then item duplication exists. Sure, item duplication isn't an intended feature, but people would definitely begin exploiting it to get infinite eggs.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I like the jist of the idea, but you really didn't add too much detail and that's my problem. However, I agree this could be abused and the chaos on servers? Perhaps, if you were to add ideas to balance this, I would fully support.
(Perhaps ot could also be a toggled feature separate from Generated Structures?)
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens
(Don't forget Snapchat!)
I see it being better with a 'temporary spawner' and 'temporary spawn eggs.'
Temporary Spawner:
Requires Temporary Spawn Eggs
Temporary Spawn Eggs:
Has a certain count of said mob
for example
Creeper Spawn Egg
Creepers: 5/6
using it with a spawner would spawn the 5 creepers in the spawn egg (Spawning with the normal amount of ticks it takes for a spawner to spawn mobs)
It's not the critic's job to add the finishing details. If it worked like that, a suggestion only containing the words "add guns" would be considered valid.
But I do agree that specifics aren't the point of the post: they're half of it. Good suggestions are a balance of concept and execution (AKA the specifics). This suggestion as it is might as well be considered half-finished.
Since no one knows any specific attributes of this structure other than vague generalizations (hard to get, limited, etc.), it's gonna be difficult for a lot of people to support, including myself.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)What Badprenup said.
Also, you shouldn't be able to change mob spawners with spawn eggs in survival if this is implemented, since that would be pretty overpowered. And what kind of mobs would you get spawn eggs of? Just zombies and skeletons, or other mobs too?
Check out my suggestions! Here is one of them:
I never said it was. I merely said it's not necessarily my job either.
Why can't you either support or not support the idea as presented? Offering your support for the OP doesn't automatically offer support for every iteration anyone else comes up with later. And even if it did, this is really just a discussion arena, not some high-class Office of Upgrades for Minecraft. Möjang doesn't even read most of this stuff. The point of posting here-what actually gets done in any case-is to affect and enrich the ideas of the playerbase overall so that it influences the players that Möjang does have contact with, often indirectly. You critics put way too much emphasis on following some exact code of offering suggestions, and you shoot down too many good suggestion opportunities because of it.
I didn't offer more ideas because I didn't have any. If other people have more ideas, this thread is open to them. Already we've seen some. When I suggest an idea I've already put a lot of thought into, I offer more specifics, and when I do, it means I'm pretty rigid on the details and you're not likely to convince me otherwise because I've already put so much thought into it. I choose not to put in details where I don't have details worth putting in. I could sketch up a rough draft of a hatchery, but it would be a waste of my time designing it and your time reading about it because it wouldn't be something I spent a lot of time on, rather it would be a half-baked extrapolation of a simpler idea.
This is the idea evolution phase. If I think the idea really holds merit, maybe later I'll make a re-post with way more detail. For now I said what was on my mind and people are talking about it. You're doing nothing but waste my and other people's time by pining about the details I haven't included.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I don't think it would be a problem to let players have these features in single player. The main consideration would be what kind of spawn eggs you give them access to.
I think there should be a more complex set of world settings, something that makes it easy for a server creator to edit everything important to them. I don't really see the spawn eggs getting much use on servers because there's so few of them, unless there was rampant duplication of spawn eggs, most players would probably never see one that wasn't sold in the server's item store. But perhaps it would make sense to give the eggs a cooldown when used in survival so that any player who for any reason has many spawn eggs cannot use them very quickly.
That's a pretty cool idea. The temporary spawn eggs could still be duplicated, however. It adds some limitation but I don't know if the limitation it adds actually completely serves the purpose other players suggested for the limitation. Still, it's a stab in the right direction.
Overpowered is relevant. I was thinking the spawn eggs that would fit the theme of the hatchery would be the same kind as what already spawns in the room, on the other hand the kind of spawn eggs I want most are passive mobs. Whatever kind they are, they shouldn't be something the player should not have virtually unlimited access to.
I don't see an issue with a player turning their cave spider spawner into a sheep spawner or a creeper spawner if that's what they want to do with it. It's not like they can move the spawner to another location in survival mode. Sheep can already be farmed in huge numbers without a spawner, and so can creepers (though they despawn). I see that as a perfectly legitimate use of spawn eggs. Also I have a large number of "pig" spawners in my survival world that are useless because of a bug in 1.9 that deleted their data and I'm sure I'm not alone here. I'd like a way to turn them back on without going to creative mode to do it.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).The issue with having a lot of spawners in one area is easy to solve - make them spawn mobs which do not give experience or drops (perhaps one still works normally), or even make mob spawners in general stop spawning mops with drops after some limit (not necessarily forever, but you'll have to wait for them to "regenerate". There actually used to be NBT tags for spawners which appeared to be for something like this). I implemented this in my own mod for this very reason, as I greatly increased the spawn rates of most spawners to make them actually a challenge, as well as added multiple-spawner structures.
In a similar way a spawn egg could have a tag, maybe even the "canPlaceOn" tag used in Adventure mode, but used in Survival as well, that tells whether a player can use them on a spawner so they can still be used in Survival maps.
As for obtaining spawn eggs themselves, they should only be for basic mobs like zombies and skeletons; no creepers or other destructive mobs, and while this is only really an issue in multiplayer some mobs, like blazes, can give you items which break game progression; the addition of brewing stands to igloos is why they require blaze powder so you still have to go to the Nether, even if they may be hard to find due to only generating in snowy biomes, which may be far from spawn.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
What's wrong with unlimited experience and drops? There's still a time factor in getting the experience, and eventually the drops start to become useless. Even the experience becomes useless once you have more than you'll ever use--you have to get equipment to enchant or repair in order to use the experience. In The End I build a cheap mob grinder which can farm experience way faster than any overworld spawner because it's using a much larger spawn area to collect enderman many times as fast as mobs spawn from a normal spawner.
I think regular spawners are a bit slow, and it wouldn't hurt to have more areas with more than one spawner.
I don't see a problem with this if it's a rare thing. You can rarely find a village near your spawn with 10+ obsidian in the blacksmith chest, go to the nether, wind up immediately adjacent to a nether fortress, hop inside and get diamond armor before you encounter a hostile mob. I think it's neat to occasionally throw a wrench in the works and alter progression a bit. Also, you still have to go to the Nether for nether wart. But I don't think going to the nether and raiding a nether fortress should be the only way to get a working brewing stand, it should just be the standard way.
If I found some pig spawn eggs in my survival game, I would probably use them to spawn pigs in my forest in The End. I already brought in cows and sheep, so it clearly wouldn't be the only way to get them in, it'd just be an easier way if you had the eggs. On the other hand, I might just hang on to the eggs forever and never use them.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).So you just admitted to Badprenup and everyone else that you posted an unfinished suggestion?
If your idea isn't finished, that's fine. There isn't a timer that's forcing your suggestions to be complete. But with two specials things known as time and effort, you can make a finished suggestions that's detailed. Posting your idea before its fully developed is just saying to everyone that you skimped out on both of those things.
This is the Discussion forum. Everything can be discussed. What's the use in stating such a thing?
Like Badprenup said, details matter. Without them, I can't know if your idea is balanced. Doesn't that hint that the purpose of these suggestions is to critique the OP's suggestion to discuss if it would be a good fit for the game? "Enrich the ideas of the overall playerbase to indirectly influence their interactions with Mojang?" What?
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)This could have so much potential, but i don't know about spawn eggs, I think there should be more animals added entirely that lay eggs, like turtles, ducks, geese, birds, etc and they lay eggs, and you can craft an item to put the eggs in and they would hatch in 3 minecraft days or something.
I like that! I wish parrots at least layed eggs, and it would be neat if you could use any of these egg types in cooking recipes that use eggs. It would also be nice to have incubators or something more reasonable than throwing eggs to get chickens.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).