I've noticed many times before that multiple layers of snow don't occur naturally in any biome that contains snow. I think that when it snows in the game more than one layer of snow will accumulate on the ground. The snow would also randomly degenerate when the weather is clear to to simulate melting.
Chatting with you guys lets me add ideas, please ask if you want your suggestion added to this post and I will review it to see if it is worthy. If I read your post and decide it is good without you asking me I will also repost it. Here are a few that I decided to add that were suggested by you guys:
Suggestion by BlackAbsence: The game mechanic for walking in deep snow (half a block is slower speed.) Adding snowshoes for walking faster in deep snow.
Suggestion by spomalley: Adding on to my original idea of snow, inspired by BlackAbsence's idea of snowshoes–skis, ice skates and sleds. Skis for moving down hills and travelling faster on flat land (cross country skiing), and just plain fun. The ice skates for travelling very quickly on ice similar to a boat, and finally sleds that can be dragged by wolves, mules, and llamas for being the aesthetic equivalent of a shulker box. The can also contain shulker boxes and still move making them a sort of larger mobile storage compartment.
Post by Quatcheur: Discussing the already existing random generation mechanics, how player walking speed would work, and a possible enchantment to make snowshoes that can walk on other blocks that slow a player. The snow accumulation mechanic seems to work smoothly in PE so there will likely be little problem there, and random generation would create drift-like mounds of snow. I suggest you check this post out.
I think it would be cool if it grew so much that you need snowshoes to walk well on it.
Some places here in Canada, you need snowshoes.
Aesthetically, it would be kinda cool, as well.
Interesting idea, I also thought of skis, just imagine how fun it would be. You would be able to downhill and cross country ski and it might possibly start up new maps that include ski areas.
I think it would be cool if it grew so much that you need snowshoes to walk well on it.
Some places here in Canada, you need snowshoes.
Aesthetically, it would be kinda cool, as well.
I don't mean to be dissin' your idea but how does that work mechanically? Does it replace armor boots in the foot slot or..?
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I don't mean to be dissin' your idea but how does that work mechanically? Does it replace armor boots in the foot slot or..?
I'm aware that not everyone will like my idea. Basically, when snow becomes too deep (say half a block or so), it'll slow the player down. The only way to combat that is with Snowshoes. Snowshoes would be made with sicks and string and would take up an armour slot (The boots slot). If you really wanna get into it, enchantments like Feather Falling could make Boots act like Snowshoes, as well (That way, you can keep your precious armour points)
Interesting idea, I also thought of skis, just imagine how fun it would be. You would be able to downhill and cross country ski and it might possibly start up new maps that include ski areas.
They tried this way back when, it lagged considerably. That is, having snow accumulate when it was snowing. Having the terrain generate with various layers of snow probably would be OK though, and might be cool.
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D_B
To tell them how to live is to prevent them living.
Sure, the whole sh-bang. The skates would be used for moving very quickly on ice, similar to a boat, and the sleds could be pulled by dogs, mules, or llamas to carry supplies like a minecart with a chest. It would be the same as a shulker box except more aesthetically pleasing.
Naturally generated multi layered snow is in the pocket edition, so I imagine it'll come to the PC version eventually.
Of course there are things in PE that never get put in other editions but this is such a simple game mechanic that I have to think that it will come to PC. But of course there are a few other items that we suggested earlier that will have to do with the snow.
Naturally generated multi layered snow is in the pocket edition, so I imagine it'll come to the PC version eventually.
Ah, nice, I know that Dinnerbone tested having snow accumulate way back when they first introduced having snow storms make snow appear, and it was really laggy so they didn't implement it. Seems they figured out how to get it working in Pocket Edition, so I would presume the windows 10 edition also has this, so it was probably a Java thing most likely.
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D_B
To tell them how to live is to prevent them living.
I didn't say I didn't like the idea, I just didn't under the mechanics. It's a bit of an out-there idea in a sense, but I'd still support it.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I could see natural multi layered snow working best along with some sort of implementation of seasons, so that instead of snow just clearing with clear weather it would start to clear once spring came. If they already have it naturally occurring in PE I don't see any harm in adding it to the PC version. Does anyone know if it happens in the Windows 10 version? I don't know how similar it is to PE
I could see natural multi layered snow working best along with some sort of implementation of seasons, so that instead of snow just clearing with clear weather it would start to clear once spring came. If they already have it naturally occurring in PE I don't see any harm in adding it to the PC version. Does anyone know if it happens in the Windows 10 version? I don't know how similar it is to PE
I feel that pocket edition is more of a testing grounds for new ideas, such as the observer block which was in pocket edition before PC. If they tried it in PE that means it is possible that Mojang is looking to add it in a future update, of course it will take a bit longer because they must first figure out how to implement it into the Mac edition to avoid a backlash.
Remember the lag we had when you spaned in a jungle biome, because of all the block updates for the growing vines?
Similar thing would occur here.
The only way I would see it working without too much performance would be to use it like this:
- Ideally, in conjunction with some kind of seasons.
- Use the already existing Random Block Updates mechanic. This means on average 1 update every 70 seconds, thus a max of one layer per such occurrence.
- Normally, whenever a block is modified, this ALWAYS causes block updates in nearby blocks. The code should be slightly modified so that SOME changes do NOT cause this. Example: wheat growing, snow layers being added because of snowfall, etc. Basically, when the change is known to be "internal" to the block and doesn't change the block's general attributes (air vs something there, transparent vs opaque, solid vs pass-through, light level change, liquid level change, redstone power level change, etc.).
- The snow should only vary from 1 to 8 layer. Adding "moar snow" to a full 8 layers wouldn't start going "above", and melting the last layer also would not occur. Basically, only a decorative aspect.
- IXNAY on the movement speed nerf according to depth. Currently if I make a snow fort with ramps made of snow "slabs" (actually requires 5 layers on some places, depending on type of block you need to be able to reach by walking without jumping), I don't suffer form weird stupid movement nerfs. I'd rather keep it simple, than have to add new blocks like say "packed snow slabs" just to compensate a movement penalty that is pure annoyance. If you want a movement penalty, then apply it directly wether the snow is 1 layer deep of 8 layers deep, and it shouldn't be too serious a penalty. It's not Soul Sand in a hostile dimension, it's just snow and it's litterally everywhere in all the cold biomes.
- Nobody in his right mind would make those snow shoes and lose diamond armor bonus. Way too situational. But a Boots-specific enchantment that works to reduce or protect against ALL everything that slows down movement, then yeah, definitely.
However, I'd just drop it. Because the random inscreases would create really WEIRD results. Some spots would stick to 1 layer deep, while other spots right besides them would become quite thick. You wouldn't get a "more snow smooth area" effect, you'd get a "peppered 1x1 snow craters everywhere" effect. Having the blocks check "neighbouring snow bocks" to "even out" these slopes, THAT ... would cause tons of lag.
Even simply generation the world with varying snow thickness in the first place, that don't change afterward, isn't needed. In real life, I look at a cast plain after a snowfall and there aren't much variations in the depth. Very flat is quite ok for snow.
I wouldn't waste time with this feature. Tiny decorative advantage with too many performance problems in the way.
I've noticed many times before that multiple layers of snow don't occur naturally in any biome that contains snow. I think that when it snows in the game more than one layer of snow will accumulate on the ground. The snow would also randomly degenerate when the weather is clear to to simulate melting.
Chatting with you guys lets me add ideas, please ask if you want your suggestion added to this post and I will review it to see if it is worthy. If I read your post and decide it is good without you asking me I will also repost it. Here are a few that I decided to add that were suggested by you guys:
Suggestion by BlackAbsence: The game mechanic for walking in deep snow (half a block is slower speed.) Adding snowshoes for walking faster in deep snow.
Suggestion by spomalley: Adding on to my original idea of snow, inspired by BlackAbsence's idea of snowshoes–skis, ice skates and sleds. Skis for moving down hills and travelling faster on flat land (cross country skiing), and just plain fun. The ice skates for travelling very quickly on ice similar to a boat, and finally sleds that can be dragged by wolves, mules, and llamas for being the aesthetic equivalent of a shulker box. The can also contain shulker boxes and still move making them a sort of larger mobile storage compartment.
Post by Quatcheur: Discussing the already existing random generation mechanics, how player walking speed would work, and a possible enchantment to make snowshoes that can walk on other blocks that slow a player. The snow accumulation mechanic seems to work smoothly in PE so there will likely be little problem there, and random generation would create drift-like mounds of snow. I suggest you check this post out.
ANDRE GAMES
This is quite the small suggestion but sure, why not?
I think it would be cool if it grew so much that you need snowshoes to walk well on it.
Some places here in Canada, you need snowshoes.
Aesthetically, it would be kinda cool, as well.
BA
Interesting idea, I also thought of skis, just imagine how fun it would be. You would be able to downhill and cross country ski and it might possibly start up new maps that include ski areas.
ANDRE GAMES
Sure, though maybe there's randomized limits so that layers don't stack too high?
I don't mean to be dissin' your idea but how does that work mechanically? Does it replace armor boots in the foot slot or..?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I'm aware that not everyone will like my idea. Basically, when snow becomes too deep (say half a block or so), it'll slow the player down. The only way to combat that is with Snowshoes. Snowshoes would be made with sicks and string and would take up an armour slot (The boots slot). If you really wanna get into it, enchantments like Feather Falling could make Boots act like Snowshoes, as well (That way, you can keep your precious armour points)
How about skates and toboggans?
BA
Always wondered why this wasn't in the game in the first place, support.
I think that's a great idea, like the snow will get too high and you'll start getting slower as it gets higher
Got an unpopular opinion? Want to share it? You can post it right here! Just don't start flame wars and be nice!
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Ever see a bad forum post online? That's probably me.
Isn't that a bit micromanagey? You can remove snow by placing down torches.
They tried this way back when, it lagged considerably. That is, having snow accumulate when it was snowing. Having the terrain generate with various layers of snow probably would be OK though, and might be cool.
D_B
To tell them how to live is to prevent them living.
Sure, the whole sh-bang. The skates would be used for moving very quickly on ice, similar to a boat, and the sleds could be pulled by dogs, mules, or llamas to carry supplies like a minecart with a chest. It would be the same as a shulker box except more aesthetically pleasing.
ANDRE GAMES
Naturally generated multi layered snow is in the pocket edition, so I imagine it'll come to the PC version eventually.
Of course there are things in PE that never get put in other editions but this is such a simple game mechanic that I have to think that it will come to PC. But of course there are a few other items that we suggested earlier that will have to do with the snow.
ANDRE GAMES
Ah, nice, I know that Dinnerbone tested having snow accumulate way back when they first introduced having snow storms make snow appear, and it was really laggy so they didn't implement it. Seems they figured out how to get it working in Pocket Edition, so I would presume the windows 10 edition also has this, so it was probably a Java thing most likely.
D_B
To tell them how to live is to prevent them living.
I didn't say I didn't like the idea, I just didn't under the mechanics. It's a bit of an out-there idea in a sense, but I'd still support it.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
True, but I could see some people being oppose to my idea, as it would make travelling through snow a bit more tedious.
Thanks.
BA
I could see natural multi layered snow working best along with some sort of implementation of seasons, so that instead of snow just clearing with clear weather it would start to clear once spring came. If they already have it naturally occurring in PE I don't see any harm in adding it to the PC version. Does anyone know if it happens in the Windows 10 version? I don't know how similar it is to PE
I feel that pocket edition is more of a testing grounds for new ideas, such as the observer block which was in pocket edition before PC. If they tried it in PE that means it is possible that Mojang is looking to add it in a future update, of course it will take a bit longer because they must first figure out how to implement it into the Mac edition to avoid a backlash.
ANDRE GAMES
A great suggestion, it just needs to be not as high as the PE snow, though.
Don't waste your time reading this signature. if you just did, I owe you a cookie!
How high does PE snow accumulate to?
ANDRE GAMES
Remember the lag we had when you spaned in a jungle biome, because of all the block updates for the growing vines?
Similar thing would occur here.
The only way I would see it working without too much performance would be to use it like this:
- Ideally, in conjunction with some kind of seasons.
- Use the already existing Random Block Updates mechanic. This means on average 1 update every 70 seconds, thus a max of one layer per such occurrence.
- Normally, whenever a block is modified, this ALWAYS causes block updates in nearby blocks. The code should be slightly modified so that SOME changes do NOT cause this. Example: wheat growing, snow layers being added because of snowfall, etc. Basically, when the change is known to be "internal" to the block and doesn't change the block's general attributes (air vs something there, transparent vs opaque, solid vs pass-through, light level change, liquid level change, redstone power level change, etc.).
- The snow should only vary from 1 to 8 layer. Adding "moar snow" to a full 8 layers wouldn't start going "above", and melting the last layer also would not occur. Basically, only a decorative aspect.
- IXNAY on the movement speed nerf according to depth. Currently if I make a snow fort with ramps made of snow "slabs" (actually requires 5 layers on some places, depending on type of block you need to be able to reach by walking without jumping), I don't suffer form weird stupid movement nerfs. I'd rather keep it simple, than have to add new blocks like say "packed snow slabs" just to compensate a movement penalty that is pure annoyance. If you want a movement penalty, then apply it directly wether the snow is 1 layer deep of 8 layers deep, and it shouldn't be too serious a penalty. It's not Soul Sand in a hostile dimension, it's just snow and it's litterally everywhere in all the cold biomes.
- Nobody in his right mind would make those snow shoes and lose diamond armor bonus. Way too situational. But a Boots-specific enchantment that works to reduce or protect against ALL everything that slows down movement, then yeah, definitely.
However, I'd just drop it. Because the random inscreases would create really WEIRD results. Some spots would stick to 1 layer deep, while other spots right besides them would become quite thick. You wouldn't get a "more snow smooth area" effect, you'd get a "peppered 1x1 snow craters everywhere" effect. Having the blocks check "neighbouring snow bocks" to "even out" these slopes, THAT ... would cause tons of lag.
Even simply generation the world with varying snow thickness in the first place, that don't change afterward, isn't needed. In real life, I look at a cast plain after a snowfall and there aren't much variations in the depth. Very flat is quite ok for snow.
I wouldn't waste time with this feature. Tiny decorative advantage with too many performance problems in the way.