The village idea was originally just to add the builder; I discussed much more with people years back but sadly this was all I could remember.
I never thought of the builders making stuff for the player, Acknid was the one who raised the question in the air. And I will admit, it is a question that needed to be asked.
Oh, well in your case you did all you could. IN fact, I'm in the drafts of coming up with a mob also. I may need your help, so if there is a private message in your inbox, don't be surprised.
Just here's the trick: Talk to people before making suggestions. That way, you learn the problems before you send it to the public. My chair idea went through many stages before it was actually a thread.
Doesn't matter. I've talked to many people with the improvements I would like to see in the game and they've all agreed. Go to these forums its like a different identity, nobody agrees and its for stupid reasons. Thats why I don't post a majority of my suggestions because I know this small minority online won't accept simple ideas. It's absolutely ridiculous, I don't know if its because a majority of users on websites like these are younger kids or what but half these people don't realise that the game already has very op things in them. By their reasoning Monster spawners should be removed, villagers should be a heavy grind.
They create magical problems that you've got no idea on where they even pulled it from, and the worst part is they don't help to solve them, nope just no support.
Form your suggestion of a chair, I don't like it. Why couldn't it be just something simple like right clicking on it and sitting. I think its absolutely ridiculous that that you have to literally write "You still take damage from hunger, wither affects" to actually get support. Not to be blunt but i'll be it, honestly what else would you expect?
I'll leave this topic for a while, sorry something on reddit got me worked up but I still stand by what is said.
Oh, well in your case you did all you could. IN fact, I'm in the drafts of coming up with a mob also. I may need your help, so if there is a private message in your inbox, don't be surprised.
I'd love to work with someone else on a suggestion.
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There are no stupid questions, only stupid people.
But the merchants would be extremely rare as well. Ender eyes would be fairly expensive and you wouldn't be able to buy 64 in one session (limited supply perhaps). I was just giving that as an example of a hard to get item. Can you name something else off the top of your head?
You just used one of the most infamous excuses for a suggestion. Just because you make something rare doesn't save it from being unbalanced. Because once you find one of these villagers, that's it.
So you went from saying "It would be too easy for the player to make them work for you" to "It would be too hard for the player to make them work for you". Again, the builders are not made to be player slaves. They do not take requests. They only build for the village to make the world dynamic.
I didn't say that first thing at all, I said the player can easily manipulate/find use anything that builds for them. I also didn't say the second thing either... What? I said the AI would be difficult.
You just used one of the most infamous excuses for a suggestion. Just because you make something rare doesn't save it from being unbalanced. Because once you find one of these villagers, that's it.
You also forgot that it has a limited invetory. You MIGHT be able to buy an ender eye from the merchant, but you could only end up buying like one or two if you are lucky.
Please explain to me what "A builder villager is one of the most hated ideas on here, because players can just manipulate him to build stuff for us and it requires some mad, mad AI refining. It's just not worth it." and "I know it's not valid criticism to claim what Mojang has to go through, but in a game with infinite possibilities of terrain, it's too much work for something a player can do much faster." Because from what I can gather, the first statement is saying that someone can easily make the builders their slaves, and the second is saying it wouldn't be worth the effort.
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I'm gonna add my own suggestions. I like the ideas and I have some of my own.
Merchants:
Having them have wolf guards or something could be neat and would make sure they would survive longer.
Have them sell unique weapons, perhaps with prefixes? (example, Merchant Bob sells a 'Heavy Iron Sword' for 6 emeralds, the Heavy Iron Sword has a slower swing rate but slightly more damage and knockback to balance it out?)
(gonna make a topic about prefixes in general soon)
Enchanted gear past the max caps, and with enchantments that normally do not work together (smite and sharpness, the types of protection, etc) could be interesting. (example: 20-30 emeralds for a diamond chestplate with protection 6, fire resistance 1, and unbreaking 2)
Builders:
I think Builders should only build a house if a villager is added to the village (aka when a villager grows up). I agree with them being able to repair stuff, but it should be limited.
I'm gonna add my own suggestions. I like the ideas and I have some of my own.
Merchants:
Having them have wolf guards or something could be neat and would make sure they would survive longer.
Have them sell unique weapons, perhaps with prefixes? (example, Merchant Bob sells a 'Heavy Iron Sword' for 6 emeralds, the Heavy Iron Sword has a slower swing rate but slightly more damage and knockback to balance it out?)
(gonna make a topic about prefixes in general soon)
Enchanted gear past the max caps, and with enchantments that normally do not work together (smite and sharpness, the types of protection, etc) could be interesting. (example: 20-30 emeralds for a diamond chestplate with protection 6, fire resistance 1, and unbreaking 2)
I was wondering how they would defend themselves. Guard wolves don't sound like a bad idea. However, I don't feel like suggesting anymore than a village overhaul. No new weapons, but perhaps weapons with very advanced upgrades as you said. Prefixes could be a thing.
Rollback Post to RevisionRollBack
There are no stupid questions, only stupid people.
The merchant's rarity doesn't balance out its selling of rare items. It would also kind of ruin the progression that the game intends for you to go through, since emeralds are not that hard to obtain.
The builder's AI can be taken advantage of by having it produce infinite building materials if it has any rules to it at all, and creating an automated farm to take what it produces. Also, if you build close to a village, and a builder villager decides it wants to build over what you've built, there's not really much you can do about it.
The merchant's rarity doesn't balance out its selling of rare items. It would also kind of ruin the progression that the game intends for you to go through, since emeralds are not that hard to obtain.
How are emeralds not hard to obtain? I can never find even one in my survival worlds.
The builder's AI can be taken advantage of by having it produce infinite building materials if it has any rules to it at all, and creating an automated farm to take what it produces. Also, if you build close to a village, and a builder villager decides it wants to build over what you've built, there's not really much you can do about it.
As I said in previous comments, the builders would use hitboxes of some sort to detect whether or not it is a player built object or an object that is part of the village.
Manipulating the builders to produce an infinite amount of materials would be more painstaking than, per say, making a sapling grove or using cobblestone gens.
Rollback Post to RevisionRollBack
There are no stupid questions, only stupid people.
How are emeralds not hard to obtain? I can never find even one in my survival worlds.
As I said in previous comments, the builders would use hitboxes of some sort to detect whether or not it is a player built object or an object that is part of the village.
Manipulating the builders to produce an infinite amount of materials would be more painstaking than, per say, making a sapling grove or using cobblestone gens.
Because trading is a thing, and it's easy to mass-produce many of the things that you can turn into emeralds?
It's not actually that difficult. You have a set of rules that defines where and what they can build. Not being able to build over player-placed blocks makes it even easier to manipulate them. You ensure that there's only one valid place to do anything, and they'll build only there.
You also forgot that it has a limited invetory. You MIGHT be able to buy an ender eye from the merchant, but you could only end up buying like one or two if you are lucky.
So this villager is extremely rare and might not have these ender eyes and only has a few if he has them. The balance of this is getting more and more murky.
Please explain to me what "A builder villager is one of the most hated ideas on here, because players can just manipulate him to build stuff for us and it requires some mad, mad AI refining. It's just not worth it." and "I know it's not valid criticism to claim what Mojang has to go through, but in a game with infinite possibilities of terrain, it's too much work for something a player can do much faster." Because from what I can gather, the first statement is saying that someone can easily make the builders their slaves, and the second is saying it wouldn't be worth the effort.
Read the suggestions guide and you'll see why ideas like that always fail. Anything that builds a building can just be taken over by a player, but they aren't worth adding because the horrifying amounts of AI they would need to build properly in an infinite-possibility-terrain game. What's stopping me from making a villager-door farm causing this builder to build like 15 houses?
You can't suggest a couple thing for villages and then call that "The Villager Update!" I know for a fact you didn't search before making this idea because don't realize what kind of reception building villagers gets here. It took a long time just to get the proper ai for villagers to detect houses and go through and close doors, and now they're building entire houses? So that means I can cure some zombie villagers, bring them nearby and this dude is just gonna plop out some free houses? No thanks.
Hopefully this all makes sense and is comprehensible. No personal hate to you at all I just think as with every new update your one of the players that would be upset by the change, we can't please everyone.
I believe all of your problems to be unfounded. I would bet money that if the spawner blocks were never added than any suggestion to would be horribly put down. People would just sit there and complain (I would use another word but its a family friendly place) that it can be used to set up farms for mobs and a way to get infinite amount of items. Not to mention its an extremely easy way to get a lot of xp fast and make the enchantment system even more worthless.
I think it would be fine to allow villagers to sell these items. We're not playing a grind fest here but a game. Not to mention I can already abuse villagers to buy sharpness 1 books or any enchanted book, combine many of them in anvils and then have the best enchanted gear possible. Even have many spares.
Arguement 2
Oh boy you get some free materials in the form of glass, wood and cobblestone. It's like they can't all be easily farmed faster than actually stealing them from the building. It's not like I can chop wood and get 4 a piece from trees compared to 1 from a plank. It's not like I can't already nick off some wood at a farm currently in game or make a very compact cobblestone generator.
I don't think you've even coded before. It's not this easy but I feel like these would be the steps to actually make it work.
Tell the builder AI once a day to check village population and available buildings that can be build
If a building is available choose it, if more are than build at random or in order.
Check distance between player built objects and already completed houses
Don't mark a plot within the distance of these blocks (Wood planks, cobblestone, beds, torches ect)
Pick the plot
Tell the worker to fill up these areas with the correct material
When completed run a test to make sure the entire building has been built
Find nearest gravel
Dig out a path to the newly created object
Fill in the area just dug
Victory
You could even tell the worker to check buildings occasionally for damage, and when it's damaged to repair it.
The reason why I suggested an overhaul is because its very easy to not make this op (Even though you can get more resources in the time waiting for it to be rebuilt.) Perhaps one day we can see the resources a village has through the Villager and if they don't have enough then don't build it. Perhaps the players can donate. Until then, there is really no point for these things to be in the game but to give you bad deals and add some buildings.
Yes the player can do it but they're not, its the environment around them thats doing it. The game right now is to static as is, with this change the world would actually feel more alive. This is more of an opinion you're trying to make fact, do we want the world to feel more alive or do we want the player to be the only force to ever change something in this world?
To sum everything I said up the game is already op as is and if all of these ideas were presented to us now before they were implemented we would never have anything like Mob Spawners, op village traders, gold farms, iron farms and more. Any way that this can be abused is no different than how the game already is.
How do you get quotes in quotes?
Rollback Post to RevisionRollBack
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Oh, well in your case you did all you could. IN fact, I'm in the drafts of coming up with a mob also. I may need your help, so if there is a private message in your inbox, don't be surprised.
No Support Soz man
Doesn't matter. I've talked to many people with the improvements I would like to see in the game and they've all agreed. Go to these forums its like a different identity, nobody agrees and its for stupid reasons. Thats why I don't post a majority of my suggestions because I know this small minority online won't accept simple ideas. It's absolutely ridiculous, I don't know if its because a majority of users on websites like these are younger kids or what but half these people don't realise that the game already has very op things in them. By their reasoning Monster spawners should be removed, villagers should be a heavy grind.
They create magical problems that you've got no idea on where they even pulled it from, and the worst part is they don't help to solve them, nope just no support.
Form your suggestion of a chair, I don't like it. Why couldn't it be just something simple like right clicking on it and sitting. I think its absolutely ridiculous that that you have to literally write "You still take damage from hunger, wither affects" to actually get support. Not to be blunt but i'll be it, honestly what else would you expect?
I'll leave this topic for a while, sorry something on reddit got me worked up but I still stand by what is said.
I'd love to work with someone else on a suggestion.
There are no stupid questions, only stupid people.
I've already sent you the message
Yes, I was typing the reply but I was sidetracked and forgot to post
There are no stupid questions, only stupid people.
You just used one of the most infamous excuses for a suggestion. Just because you make something rare doesn't save it from being unbalanced. Because once you find one of these villagers, that's it.
I didn't say that first thing at all, I said the player can easily manipulate/find use anything that builds for them. I also didn't say the second thing either... What? I said the AI would be difficult.
You also forgot that it has a limited invetory. You MIGHT be able to buy an ender eye from the merchant, but you could only end up buying like one or two if you are lucky.
Please explain to me what "A builder villager is one of the most hated ideas on here, because players can just manipulate him to build stuff for us and it requires some mad, mad AI refining. It's just not worth it." and "I know it's not valid criticism to claim what Mojang has to go through, but in a game with infinite possibilities of terrain, it's too much work for something a player can do much faster." Because from what I can gather, the first statement is saying that someone can easily make the builders their slaves, and the second is saying it wouldn't be worth the effort.
There are no stupid questions, only stupid people.
Could you explain why?
There are no stupid questions, only stupid people.
i like villagers how they are they don't need a change
I'm gonna add my own suggestions. I like the ideas and I have some of my own.
Merchants:
Having them have wolf guards or something could be neat and would make sure they would survive longer.
Have them sell unique weapons, perhaps with prefixes? (example, Merchant Bob sells a 'Heavy Iron Sword' for 6 emeralds, the Heavy Iron Sword has a slower swing rate but slightly more damage and knockback to balance it out?)
(gonna make a topic about prefixes in general soon)
Enchanted gear past the max caps, and with enchantments that normally do not work together (smite and sharpness, the types of protection, etc) could be interesting. (example: 20-30 emeralds for a diamond chestplate with protection 6, fire resistance 1, and unbreaking 2)
Builders:
I think Builders should only build a house if a villager is added to the village (aka when a villager grows up). I agree with them being able to repair stuff, but it should be limited.
'Combat' Update
No weapons
I was wondering how they would defend themselves. Guard wolves don't sound like a bad idea. However, I don't feel like suggesting anymore than a village overhaul. No new weapons, but perhaps weapons with very advanced upgrades as you said. Prefixes could be a thing.
There are no stupid questions, only stupid people.
The merchant's rarity doesn't balance out its selling of rare items. It would also kind of ruin the progression that the game intends for you to go through, since emeralds are not that hard to obtain.
The builder's AI can be taken advantage of by having it produce infinite building materials if it has any rules to it at all, and creating an automated farm to take what it produces. Also, if you build close to a village, and a builder villager decides it wants to build over what you've built, there's not really much you can do about it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
That's good to hear. Would you like to leave some feedback?
There are no stupid questions, only stupid people.
How are emeralds not hard to obtain? I can never find even one in my survival worlds.
As I said in previous comments, the builders would use hitboxes of some sort to detect whether or not it is a player built object or an object that is part of the village.
Manipulating the builders to produce an infinite amount of materials would be more painstaking than, per say, making a sapling grove or using cobblestone gens.
There are no stupid questions, only stupid people.
Because trading is a thing, and it's easy to mass-produce many of the things that you can turn into emeralds?
It's not actually that difficult. You have a set of rules that defines where and what they can build. Not being able to build over player-placed blocks makes it even easier to manipulate them. You ensure that there's only one valid place to do anything, and they'll build only there.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
So this villager is extremely rare and might not have these ender eyes and only has a few if he has them. The balance of this is getting more and more murky.
Read the suggestions guide and you'll see why ideas like that always fail. Anything that builds a building can just be taken over by a player, but they aren't worth adding because the horrifying amounts of AI they would need to build properly in an infinite-possibility-terrain game. What's stopping me from making a villager-door farm causing this builder to build like 15 houses?
You can't suggest a couple thing for villages and then call that "The Villager Update!" I know for a fact you didn't search before making this idea because don't realize what kind of reception building villagers gets here. It took a long time just to get the proper ai for villagers to detect houses and go through and close doors, and now they're building entire houses? So that means I can cure some zombie villagers, bring them nearby and this dude is just gonna plop out some free houses? No thanks.
How do you get quotes in quotes?
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I don't know. I just copied and pasted something then qouted it.